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42 posts. Organized Play character for Nefreet.


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Grand Lodge

Yiab wrote:
Neutralize poison is not stated as a level 3 spell for Oracles - it is a level 4 Cleric spell and so I must assume it is a level 4 Oracle spell (which cannot be cast until 8th level in the Oracle class).

Aside from the linked FAQ, take a step back and re-read what you're typing. Does it make any sense that at 6th level you'd gain a bonus spell known that you couldn't use for another two levels?

Grand Lodge

Neutralize Poison isn't a Level 6 Bonus Spell. It's a Level 3.

Mass Heal is likewise a Level 8 Bonus Spell.

Relevant FAQ.

Grand Lodge

Murdock Mudeater wrote:
I am curious what your life oracle's build is, which justifies the -11 penalty.

Oops! Wrong character. My Life Oracle used to have a really low modifier. Now it's just –2: –1 Dex, –1 ACP (Heavy Piecemeal Armor enchanted with Comfort).

The PC I'm thinking of is my Core Gnome Cleric, wearing Mithral Fullplate and a Darkwood Tower Shield: +1 Dex, –3 Armor, –8 Shield.

So –10 for him total.

Ierox wrote:
Oooh, you've made one of those Charisma errythang style builds? Cool.

Nah. Just a Charisma caster.

Grand Lodge

Yeah. When I give the GM my modifier at the beginning of the game there's often at least one "How?" at the table.

Playing my Oracle has almost been like a public service announcement on Initiative ^_^

Grand Lodge

I've found many people often forget that the non-proficiency penalty also applies to your Initiative.

My Life Oracle has something like a –11 modifier. I like to go last =).

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Coincidentally I am currently in a PbP with Corona ^_^

Roleplay can certainly help you focus more on the character than the build.

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Possibly over exposure of the archetype, either in your region or as part of the many Oracle guides online. I Retrained my Oracle out of Dual Cursed because every other Oracle I encountered was Dual Cursed. It's been around for a very long time, and builds are usually similar.

Kind of like when a Magus sits down at the table. They're probably going to be using shocking grasp. Same for an Oracle having two curses. It's original and exciting for newer players, but somewhat tiring for older ones.

Grand Lodge

Those are equal statements. This is basic English.

"You can eat apples" is not equivalent to "you can eat apples and oranges".

Grand Lodge

"you can see as if you had darkvision"

"Darkvision is black-and-white only"

I think that's pretty self explanatory.

There is nothing in the Oracle ability that alters that, or implies that you can see color.

Grand Lodge

You don't see color as a Clouded Vision Oracle.

Darkvision wrote:
Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black-and-white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Grand Lodge

Hmm...

If someone was holding the charge on a cure light wounds spell, could they provide a Flank?

Or would a "harmless" spell not count as threatening?

Grand Lodge

You're either Channeling to heal or Channeling to harm.

You choose when you declare that you're Channeling.

99% of the time*, you'll...

• Channel Negative to harm living
• Channel Negative to heal undead
• Channel Positive to harm undead
• Channel Positive to heal living

*Some exclusions and restrictions apply. Void where prohibited. Consult a Pharasman if Channeled Energy does not disperse after 4 hours...

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Ah. Nice. That option didn't exist when this discussion was last had.

Good find.

Grand Lodge 5/5 5/55/5 ***

It was discussed in those threads.

The problem is that the last word by John was basically "no rebuild, but I'll wait for Tonya's decision".

Later in that thread Bob Jonquet also stressed patience, but my suspicion is that the issue got lost in the transition to a new coordinator.

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Ah. I was remembering the retraining that was allowed for Aasimars and Half-elves that had occurred like a year earlier (this character has been through 3 different errata).

THIS was the most recent (and relevant) post concerning this current thread.

(Ironically, in that thread, Andrew Christian stated the opposite as in this thread)

So, it indeed appears that no retraining is allowed (until Tonya revisits John's last statement).

EDIT: Edits were made.

Grand Lodge 5/5 5/55/5 ***

They are not grandfathered in.

I believe a reapplication of all Favored Class Bonuses was allowed.

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They are. Legalistic is particularly popular.

Though somewhere there's a statement from a previous Campaign Coordinator that they were intended to be race-specific, and that it got left out in editing (and since it was caught too late, they decided to leave it as is).

Grand Lodge

Yes, they can.

Is there something you've read that would indicate otherwise?

Grand Lodge

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Knowledge

Half-elf Oracle (Lore Mystery)

+1 from Rank
+3 from Class Skill
+5 from Intelligence 20
+20 from Focused Trance (Lore Mystery, 5/day)
+3 from Adaptability (Skill Focus as bonus feat)
+2 from Breadth of Experience (1st level feat... you're just old)
+2 from Secret Knowledge (Religion Trait)
+2 from Heightened Awareness (via Fey Magic Racial Trait)
-------------
+38 (5/day)

Grand Lodge

The Oracle just takes damage.

Grand Lodge

What Arbane said.

The Witch's ability is a standard action, whereas the Oracle's ability is an immediate action (and triggered in response to a roll, whereas the Witch's has a duration).

Grand Lodge

(Ex) vs (Su) doesn't matter. They are different abilities from different classes, and function differently, despite having similar names. You can have your opponent be under the effects of the Witch Hex and also target them with the Oracle version just fine.

Grand Lodge

Aasimar or Elf Nature Oracle with a Favored Class Bonus that raises their effective Druid level?

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This is one reason why my Oracle grabbed Paragon Surge =).

Grand Lodge

I don't know how VMC works, but I'll answer the question otherwise with: it's tricky.

A Wizard-3/Witch-4 has a 7th level Familiar ("Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities"), but is not a 7th level Arcane Caster for purposes of Improved Familiar.

A Wizard-3/Fighter-4 with Boon Companion has a 7th level Familiar ("The abilities of your animal companion or familiar are calculated as though your class were 4 levels higher"), but is not a 7th level Arcane Caster for purposes of Improved Familiar.

A 9th level Shaman with Eldritch Heritage (Arcane) counts as a 7th level Sorcerer, and so would qualify for Improved Familiar.

Grand Lodge

If you're talking about Improved Eldritch Heritage to grab New Arcana, that was nerfed a year ago.

The spells must be added to your Class Spell List, not just "Spells Known".

Grand Lodge

Which ability are you talking about specifically?

There's a recent FAQ that may prevent it from working at all.

Grand Lodge

Oracles cast Divine Spells. Divine Spells do not suffer from ASF.

Grand Lodge

Life Link is probably the #1 killer of Life Oracles =P

Oracle: "Oh, that Fireball wasn't so bad, I'm still at 24 HP."

5 other party members: "Hey... Uh... Boss?"

Grand Lodge 5/5 5/55/5 ***

My Str 7 Oracle wears a Mithral Light Shield for providing flanks and threatening.

Nevermind my -2 Str penalty, my -4 non-proficiency penalty, and my -5 armor check penalty, somehow I always seem threatening.

Grand Lodge

This is essentially what my Oracle does with a Lyrakien Azata Familiar.

Be aware that your Familiar can only move and touch. It can't move/touch/move. That's what the Valet Archetype allows for.

In many cases this means your Familiar is being put directly in the threatened area of whatever just killed your party member.

Grand Lodge

I believe there are a few spells that fall into this category, from different Mysteries.

I concur with Jeff that normally, for Oracles in general, it's a 4th level spell.

For an Oracle with the Life Mystery, once they reach 6th level, it's treated as a 3rd level spell.

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That's my Half-elf Oracle (this profile).

Pansexual and androgynous.

I never use a gendered pronoun during play.

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My Oracle hands out Heightened Continual Flames. One more game and they'll be spell level 5. At the start of the game I let players know about the service, and have them buy 50gp worth of ruby dust (if they're interested). Depending on what the timeframe of the scenario is, I'll either cast it before a long journey or by the end of the scenario.

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I don't have Heighten Spell, but I do have Paragon Surge.

Grand Lodge

I'll flag this for the other General Discussion forum, but respond as well.

Normally, after combat, everyone breaks out their wands of CLW and heals up.

But, so long as a Life Oracle has fast healing and Life Link, those wands are no longer needed.

The Oracle links you, taking 5 damage per round, and healing (at least) 1 damage per round to themself. Eventually, X number of rounds later, the Oracle will be at full health, and the Life Linked target will have only 4 or less damage on them.

My Oracle currently has fast healing 6, so basically he only needs a number of rounds equal to your damage divided by 5 to heal you to virtually full.

Grand Lodge

This is a popular practice for Oracles (mine included) who want an Improved Familiar to deliver their cure spells.

The other posters have it. You're treated as a Sorcerer. Sorcerers are Arcane Casters. You're good.

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Game Master wrote:
TobiasBlues wrote:
Is the armor worth is Nefreet? Just curious, looked through the piecemeal armor rules a little.
Yes. It's almost Full Plate levels of AC, but doesn't slow your speed at all. I have it and it's awesome.

O.O

Oh gosh. I had to do a double take, but you're right.

This whole time I've been moving at a reduced speed.

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There's nothing wrong with following Tamashigo. It's explained in one sentence in the Dragon Empires Primer, and is one of those intentionally vague philosophies that any character can run with.

When my Oracle describes Tamashigo, and goes into depth about it (or my version, at least), I find other players are more interested. Nobody's ever heard of it, compared to the core gods that everyone's familiar with.

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TobiasBlues wrote:
Is the armor worth it Nefreet? Just curious, looked through the piecemeal armor rules a little.

I do not believe it to be "optimal". You could certainly squeeze one or two more AC out of a few other regular options. But it's different. My Oracle (this profile) simply HAD to have it. Faan is my fashionably androgynous character, so it was perfect. And I've never encountered another PC wearing it, so it makes Faan that much more special during character introductions. I even made this tent to show it off.

But I'd say that probably only a small number of players would choose it over the traditional options. For me, the flavor was what made it worth it.

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I disagree that using a published feat, as intended, to utilize a Sorcerer Bloodline Power, as intended, is "jumping through hoops".

Apparently the Design Team simply thought it was too powerful of an option and needed to be scaled back.

Grand Lodge 5/5 5/55/5 ***

There's a new FAQ you might want to take a look at.