Murdock Mudeater wrote: I am curious what your life oracle's build is, which justifies the -11 penalty. Oops! Wrong character. My Life Oracle used to have a really low modifier. Now it's just –2: –1 Dex, –1 ACP (Heavy Piecemeal Armor enchanted with Comfort). The PC I'm thinking of is my Core Gnome Cleric, wearing Mithral Fullplate and a Darkwood Tower Shield: +1 Dex, –3 Armor, –8 Shield. So –10 for him total.
Ierox wrote: Oooh, you've made one of those Charisma errythang style builds? Cool. Nah. Just a Charisma caster.
Possibly over exposure of the archetype, either in your region or as part of the many Oracle guides online. I Retrained my Oracle out of Dual Cursed because every other Oracle I encountered was Dual Cursed. It's been around for a very long time, and builds are usually similar. Kind of like when a Magus sits down at the table. They're probably going to be using shocking grasp. Same for an Oracle having two curses. It's original and exciting for newer players, but somewhat tiring for older ones.
You don't see color as a Clouded Vision Oracle.
Darkvision wrote: Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black-and-white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
You're either Channeling to heal or Channeling to harm. You choose when you declare that you're Channeling. 99% of the time*, you'll... • Channel Negative to harm living
*Some exclusions and restrictions apply. Void where prohibited. Consult a Pharasman if Channeled Energy does not disperse after 4 hours...
It was discussed in those threads. The problem is that the last word by John was basically "no rebuild, but I'll wait for Tonya's decision". Later in that thread Bob Jonquet also stressed patience, but my suspicion is that the issue got lost in the transition to a new coordinator.
Ah. I was remembering the retraining that was allowed for Aasimars and Half-elves that had occurred like a year earlier (this character has been through 3 different errata). THIS was the most recent (and relevant) post concerning this current thread. (Ironically, in that thread, Andrew Christian stated the opposite as in this thread) So, it indeed appears that no retraining is allowed (until Tonya revisits John's last statement). EDIT: Edits were made.
Knowledge Half-elf Oracle (Lore Mystery) +1 from Rank
I don't know how VMC works, but I'll answer the question otherwise with: it's tricky. A Wizard-3/Witch-4 has a 7th level Familiar ("Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities"), but is not a 7th level Arcane Caster for purposes of Improved Familiar. A Wizard-3/Fighter-4 with Boon Companion has a 7th level Familiar ("The abilities of your animal companion or familiar are calculated as though your class were 4 levels higher"), but is not a 7th level Arcane Caster for purposes of Improved Familiar. A 9th level Shaman with Eldritch Heritage (Arcane) counts as a 7th level Sorcerer, and so would qualify for Improved Familiar.
If you're talking about Improved Eldritch Heritage to grab New Arcana, that was nerfed a year ago. The spells must be added to your Class Spell List, not just "Spells Known".
This is essentially what my Oracle does with a Lyrakien Azata Familiar. Be aware that your Familiar can only move and touch. It can't move/touch/move. That's what the Valet Archetype allows for. In many cases this means your Familiar is being put directly in the threatened area of whatever just killed your party member.
My Oracle hands out Heightened Continual Flames. One more game and they'll be spell level 5. At the start of the game I let players know about the service, and have them buy 50gp worth of ruby dust (if they're interested). Depending on what the timeframe of the scenario is, I'll either cast it before a long journey or by the end of the scenario.
I'll flag this for the other General Discussion forum, but respond as well. Normally, after combat, everyone breaks out their wands of CLW and heals up. But, so long as a Life Oracle has fast healing and Life Link, those wands are no longer needed. The Oracle links you, taking 5 damage per round, and healing (at least) 1 damage per round to themself. Eventually, X number of rounds later, the Oracle will be at full health, and the Life Linked target will have only 4 or less damage on them. My Oracle currently has fast healing 6, so basically he only needs a number of rounds equal to your damage divided by 5 to heal you to virtually full.
Game Master wrote:
O.O Oh gosh. I had to do a double take, but you're right. This whole time I've been moving at a reduced speed.
There's nothing wrong with following Tamashigo. It's explained in one sentence in the Dragon Empires Primer, and is one of those intentionally vague philosophies that any character can run with. When my Oracle describes Tamashigo, and goes into depth about it (or my version, at least), I find other players are more interested. Nobody's ever heard of it, compared to the core gods that everyone's familiar with.
TobiasBlues wrote: Is the armor worth it Nefreet? Just curious, looked through the piecemeal armor rules a little. I do not believe it to be "optimal". You could certainly squeeze one or two more AC out of a few other regular options. But it's different. My Oracle (this profile) simply HAD to have it. Faan is my fashionably androgynous character, so it was perfect. And I've never encountered another PC wearing it, so it makes Faan that much more special during character introductions. I even made this tent to show it off. But I'd say that probably only a small number of players would choose it over the traditional options. For me, the flavor was what made it worth it. |
