|FMS Flintlokk Goblin Squad Member|
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Kobold Cleaver wrote:Know what I would really like, actually? "Group necromancer" mechanics. That way, you can get something like an undead army, but still encourage human interaction. For instance, necromancers could be able to combine their undead into very basic formations, or even summon large waves as something akin to the siege engines already planned.Hmm. What if other characters in the necromancer's settlement could log in as undead as an alternative to logging in their normal character? (Sort of like monster-play). Some limitations, of course; maybe you can't go beyond some distance from the settlement or from the necromancer.
and as magical constructs too?
But i think the Devs might see it as defeating the purpose of alpha backers gaining the ability to play as monsters during events, or they may not see it that way