Koriah Azmeren

Evelyn Kellbor's page

306 posts. Organized Play character for Escharid Blackrose.


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Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

No rush here, but thanks for a great game GM!

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

That was fun. Well, maybe not everyone's fun, but it was fun for me. And we do make a great crew, cooperating like true Pathfinders. When a ship is on the verge of sinking, all hands are on deck.

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Know Nature: 1d20 + 6 ⇒ (8) + 6 = 14

Rats! The scourge of ships! Can't stand them!

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Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Perception, aid Gaius: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18

Come here, and don't tarry, Gaius!

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Swim,Last dering-do, Aid another : 1d20 + 6 + 1d6 - 2 ⇒ (8) + 6 + (3) - 2 = 15

Evelyn gets into the water and help Cara not to drown

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Acrobatics, Aid another: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23

Confident in her abilities, Evelyn wanders between the waves of mites, even taking the time to help a partner in need

Keeping my last Panache for another derring-do

Dark Archive

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Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Acrobatics, derring-do, Malus to help: 1d20 + 10 + 1d6 - 2 ⇒ (19) + 10 + (1) - 2 = 28

Evelyn laughs madly, nearly cackling with glee, jumping here and there, feeling at home into the wrecking house, using her rope and grappling hook to dance amidst the chaos, snatching her partners out of danger at the last possible moment

I cursed you, demon! And Besmara is sinking your ship of a home, under the waves of the earth! Glory to the Black Lady! May your sails never know the stormy winds of the wild seas! I'll sink a few barrels of rhum to the Pirate Queen on my next trip!

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

RPG chronicle done!

Dayjob, sailor: 1d20 + 5 ⇒ (2) + 5 = 7

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Ranged attack vs Touch in melee: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2

Moving cautiously over the table, Evelyn casts a spell and tries to hit the foe with another ray Of enfeeblement.

To her dismay, she barely hits the wall behind him instead

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Will save: 1d20 + 2 ⇒ (7) + 2 = 9

Evelyn feels the power of the counterspell wracking her soul and body, and there's a shadow of a doubt flickering in her mind

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Evil Eye, Will save DC 13, -2 to AC for 1 or 5 rounds

Evelyn concentrates on the demon_in-merchant's clothings, and try to break his balance so her allies can harm him more easily

A curse upon you! A curse from deep under the waves! Feel the wrath of the Pirate Queen, and fight as if you were on a sinking ship!

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

11+ to work: 1d100 ⇒ 42
Ray vs Blinded: 1d20 + 4 ⇒ (17) + 4 = 21
STR: 1d6 + 1 ⇒ (5) + 1 = 6

Fort save DC 13 to lose only 3 STR. Magic failure 10% for mithil shirt

Evelyn enters the room and quickly casts a spell on the mastermind behind the recent events before his sight comes back

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

CMB: 1d20 + 4 ⇒ (15) + 4 = 19

Using her rapier as the last dretch moves, Evelyn tries to trip it so if falls flat on its ugly face

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
dmg: 1d6 + 1 ⇒ (1) + 1 = 2

Evelyn mistime her attack, and the blade doesn't endanger the dretch

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Know planes: 1d20 + 6 ⇒ (19) + 6 = 25 When Evelyn has LoS on red leader

Evelyn takes a good look of the situation, and judging it's time to take some risks, jumps on the rail of the stairs, walking on it Acrobatics, Derring-do: 1d20 + 10 + 1d6 ⇒ (7) + 10 + (6) = 23 very gracefully to land near the closest dretch, rapier in hand

Hard to say if you look surprised, but I'll dare to say you didn't expect that!

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Dmg: 1d6 + 1 ⇒ (5) + 1 = 6

Panache 2/3

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

no problem with that

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Evelyn takes a good look at one of the remaining mites and curses him

Evil Eye for -2 AC on Orange mite

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Maybe strenght would be more useful than my tools and skills here..

Evelyn looks at the two half orcs

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Attack: 1d20 + 5 ⇒ (2) + 5 = 7

Evelyn jumps in the water and attacks the leech, but only hits the water

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Know Nature: 1d20 + 6 ⇒ (19) + 6 = 25 More info?

A big, bad leech! Don't get bitten or it will suck your blood

Evelyn tries to catch the leech attention, if only for a moment, rocking her barrel on the water, so she can Evil eye it.

Evil Eye:-2 to attack, DC 13 Will, 1 round of 5 rounds

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Can you locate on the map where the foe is?

I guess it will attack John, as he is in the water

Evelyn poise herself on the barrel, ready to strike.

Readying attack

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Something is coming near me...

Can I see it clearly enough to try to identify it? Can I "Evil-eye" it or cast a spell on it?

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Acrobatics, Skill focus: 1d20 + 7 + 3 ⇒ (11) + 7 + 3 = 21

Evelyn jumps from barrel to barrel with ease, maintening her balance as if she was on a ship at sea

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Evelyn, being an half elf, sees better than a human in the dark.

but there is so much darkness that she uses a small spell to get some light on the tip of her rapier

Cast Light

By the pricking of my thumbs, something wicked this way comes... Us.

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Let me work on that...

DD, msw tools: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13

A string of curses follows

let me work on that a little more...

DD, msw tools: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Perception aid: 1d20 + 6 ⇒ (4) + 6 = 10

For a few moments, Evelyn was truly paying no attention to her surroundings, playing with her new scorpion familiar, making it dance over her fingers

She heard someone talking about a possible secret door somewhere, and half dreamily looks around

The waves... they call for me. I long for their dark embrace...

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

My bad, mistook Azalmak for Cracking john

Rapier in hand, Evelyn gets near the stairs, and tries to find out if someone is upstairs

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Evelyn smiles at Alazmak prowess.

THat will teach him not to be a couch potato instead of getting outdoors and build muscles!

If ever the insect is still living, the swashbuckler attacks it with her rapier

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
dmg: 1d6 + 1 ⇒ (1) + 1 = 2

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Evelyn picks the cold iron bolts

Does someone else need these?

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

know Nature: 1d20 + 6 ⇒ (15) + 6 = 21

Evelyn, being familiar with all things of the Sea, watches intensely the last painting of the shipyard, trying to recongnise the place.

Meanwhile, her scorpion walks from one of her shoulder to the other, which can be quite unsettling to the others

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Let's check the side door from the garden. I'll check for traps, and will try to jam the lock open if I don't find one.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

DD, Masterwork tools: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Let's check the side doors, they are closer...Unless someone has a better idea? Maybe someone wants to peep through the windows?

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Taking 10 for 16 Know Nature

Evelyn looks around the plant more closely, and picks a few ones.

Anything that can weaken a foe without outright killing him can be useful

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Evelyn moves between the bushes and readies her crossbow, just in case...

Moves and switches weapons

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Know Nature: 1d20 + 6 ⇒ (8) + 6 = 14

Spotting at last the creature, Evelyn tries to recognise it, among the bushes and the turmoil of battle

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Never seen that symbol so far. Does that ring a bell for you?

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

See? I found the trap on first try... Now lets work on that lock

Evelyn litteraly licks the blood out of her wound, getting her lips a brilliant red, before trying to jam open that lock, maybe with some divine help from Gaius

DD, Msw tools: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 +1 For guidance maybe

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Are the doors simply closed or locked?

Evelyn looks around, coming near Gaius, watching for traps or hidden foes

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

The place as some character, I must admit.

Evelyn tests the door's handle, and if the door is locked (or if she spots a trap) starts to work on it with her finest tools

Disable device, Msw tools: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18

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Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Really? I thought it was the plan...we just totally forgot these insect, overcome and tainted by Hell power, don't feel fire like us.

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Evelyn takes the vial, gets in range, and throws the alchemic fire toward the critters

Thrown vial: 1d20 + 4 ⇒ (8) + 4 = 12
Potential damage: 1d6 ⇒ 5

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

I can throw it if you want.

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

I'll say we should take those out quickly... unless you want to search the place first and come back later for them.

Know Nature: 1d20 + 6 ⇒ (18) + 6 = 24

Can I tell how close for hatching the eggs can be?

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Attack: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Dmg: 1d6 + 1 ⇒ (3) + 1 = 4

Evelyn tries to pierce the lizard's skin with her rapier, knowing she has a strategical advantage as she is flanking it.

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

You should scamper off, and wait us at the border of the town. We'll find you something to prove your "bravery", and you will be able to choose whether to fool your friends and be honorable and tell the truth. With the weight of your lies on your soul, and the risk of carrying your deception your whole life, with people hoping to watch you being brave should the occasion arise.

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

I'm that old too.

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Now, Evelyn knows she can try her new powers...

So she curses the last mite to his doom

Suffer in your soul first, knowing you will die, then feel your skin break, your bone shattering, and your blood gashing out..

DC 13 Will or -2 AC for 5 rounds

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Evelyn shrugs, and follows Cracking John's example, charging all the way to the centipede

Attack, Charge: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Dmg: 1d6 + 1 ⇒ (6) + 1 = 7

But in her haste, she nearly falls, and fails to hit the insect

Sorry, couldn't find the map, don't know why..

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Eager to try her new abilities, Evelyn stares at the mite and curses him

You are doomed to fail, unable even to defend yourself..

Evil Eye: -2 to AC for 5 or 1 round, DC 13 Will

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Diplomacy: 1d20 + 2 ⇒ (12) + 2 = 14

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Know Engineering, Untrained: 1d20 + 2 ⇒ (2) + 2 = 4

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