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Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() That was fun. Well, maybe not everyone's fun, but it was fun for me. And we do make a great crew, cooperating like true Pathfinders. When a ship is on the verge of sinking, all hands are on deck. ![]()
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() Acrobatics, Aid another: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23 Confident in her abilities, Evelyn wanders between the waves of mites, even taking the time to help a partner in need Keeping my last Panache for another derring-do ![]()
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() Acrobatics, derring-do, Malus to help: 1d20 + 10 + 1d6 - 2 ⇒ (19) + 10 + (1) - 2 = 28 Evelyn laughs madly, nearly cackling with glee, jumping here and there, feeling at home into the wrecking house, using her rope and grappling hook to dance amidst the chaos, snatching her partners out of danger at the last possible moment I cursed you, demon! And Besmara is sinking your ship of a home, under the waves of the earth! Glory to the Black Lady! May your sails never know the stormy winds of the wild seas! I'll sink a few barrels of rhum to the Pirate Queen on my next trip! ![]()
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() Ranged attack vs Touch in melee: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2 Moving cautiously over the table, Evelyn casts a spell and tries to hit the foe with another ray Of enfeeblement. To her dismay, she barely hits the wall behind him instead ![]()
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() Evil Eye, Will save DC 13, -2 to AC for 1 or 5 rounds Evelyn concentrates on the demon_in-merchant's clothings, and try to break his balance so her allies can harm him more easily A curse upon you! A curse from deep under the waves! Feel the wrath of the Pirate Queen, and fight as if you were on a sinking ship! ![]()
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() 11+ to work: 1d100 ⇒ 42
Fort save DC 13 to lose only 3 STR. Magic failure 10% for mithil shirt Evelyn enters the room and quickly casts a spell on the mastermind behind the recent events before his sight comes back ![]()
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() Know planes: 1d20 + 6 ⇒ (19) + 6 = 25 When Evelyn has LoS on red leader Evelyn takes a good look of the situation, and judging it's time to take some risks, jumps on the rail of the stairs, walking on it Acrobatics, Derring-do: 1d20 + 10 + 1d6 ⇒ (7) + 10 + (6) = 23 very gracefully to land near the closest dretch, rapier in hand Hard to say if you look surprised, but I'll dare to say you didn't expect that! Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Panache 2/3 ![]()
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() Know Nature: 1d20 + 6 ⇒ (19) + 6 = 25 More info? A big, bad leech! Don't get bitten or it will suck your blood Evelyn tries to catch the leech attention, if only for a moment, rocking her barrel on the water, so she can Evil eye it. Evil Eye:-2 to attack, DC 13 Will, 1 round of 5 rounds ![]()
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() Evelyn, being an half elf, sees better than a human in the dark. but there is so much darkness that she uses a small spell to get some light on the tip of her rapier Cast Light By the pricking of my thumbs, something wicked this way comes... Us. ![]()
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() Let me work on that... DD, msw tools: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13 A string of curses follows let me work on that a little more... DD, msw tools: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 ![]()
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() Perception aid: 1d20 + 6 ⇒ (4) + 6 = 10 For a few moments, Evelyn was truly paying no attention to her surroundings, playing with her new scorpion familiar, making it dance over her fingers She heard someone talking about a possible secret door somewhere, and half dreamily looks around The waves... they call for me. I long for their dark embrace... ![]()
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() Evelyn smiles at Alazmak prowess. THat will teach him not to be a couch potato instead of getting outdoors and build muscles! If ever the insect is still living, the swashbuckler attacks it with her rapier Attack: 1d20 + 5 ⇒ (7) + 5 = 12
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Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() know Nature: 1d20 + 6 ⇒ (15) + 6 = 21 Evelyn, being familiar with all things of the Sea, watches intensely the last painting of the shipyard, trying to recongnise the place. Meanwhile, her scorpion walks from one of her shoulder to the other, which can be quite unsettling to the others ![]()
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() Let's check the side door from the garden. I'll check for traps, and will try to jam the lock open if I don't find one. Perception: 1d20 + 6 ⇒ (9) + 6 = 15 DD, Masterwork tools: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 ![]()
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() See? I found the trap on first try... Now lets work on that lock Evelyn litteraly licks the blood out of her wound, getting her lips a brilliant red, before trying to jam open that lock, maybe with some divine help from Gaius DD, Msw tools: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 +1 For guidance maybe ![]()
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() Are the doors simply closed or locked? Evelyn looks around, coming near Gaius, watching for traps or hidden foes Perception: 1d20 + 6 ⇒ (16) + 6 = 22 The place as some character, I must admit. Evelyn tests the door's handle, and if the door is locked (or if she spots a trap) starts to work on it with her finest tools Disable device, Msw tools: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 ![]()
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() I'll say we should take those out quickly... unless you want to search the place first and come back later for them. Know Nature: 1d20 + 6 ⇒ (18) + 6 = 24 Can I tell how close for hatching the eggs can be? ![]()
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() Attack: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Evelyn tries to pierce the lizard's skin with her rapier, knowing she has a strategical advantage as she is flanking it. ![]()
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() You should scamper off, and wait us at the border of the town. We'll find you something to prove your "bravery", and you will be able to choose whether to fool your friends and be honorable and tell the truth. With the weight of your lies on your soul, and the risk of carrying your deception your whole life, with people hoping to watch you being brave should the occasion arise. ![]()
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() Now, Evelyn knows she can try her new powers... So she curses the last mite to his doom Suffer in your soul first, knowing you will die, then feel your skin break, your bone shattering, and your blood gashing out.. DC 13 Will or -2 AC for 5 rounds ![]()
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
![]() Evelyn shrugs, and follows Cracking John's example, charging all the way to the centipede Attack, Charge: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
But in her haste, she nearly falls, and fails to hit the insect Sorry, couldn't find the map, don't know why..
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