Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 -oh, Eterran, we hardly knew you- -6/25 hp Eterran crumples to the ground
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 Move forward with Grimm, firing my bow at the creature with the greatsword bow: 1d20 + 4 ⇒ (8) + 4 = 12
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 Well, we're not in the best of shape. Thanks Grimm, and Angradd, for the heals. You and Rodion are the brains of the outfit. I'm down with whatever you guys decide.
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 Attack! Greataxe: 1d20 + 9 ⇒ (3) + 9 = 12
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 The DM is merciful... Eterran turns is falling into a tumbling roll towards his Greataxe and comes up ready to swing(unless the DM's mercy grants me a swing this round???) Acrobatics: 1d20 + 6 ⇒ (12) + 6 = 18 8/25 hp
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 Nearly felled by the 2 strikes and blinded, Eterran will rage and strike out at a club wielding foe Great Axe: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10 -haha, tripping over his own 2 feet- -23/25 hp, +4 for rage
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 fort: 1d20 + 6 ⇒ (4) + 6 = 10 second chance: 1d20 + 6 ⇒ (2) + 6 = 8 -haha, tpk by blindness-
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 I'll go up to the door, look inside and go in if nothing is amiss perception: 1d20 + 6 ⇒ (18) + 6 = 24
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 We are trying Feldanne. perception at tavern: 1d20 + 6 ⇒ (10) + 6 = 16
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 ha, Old trick. They used to try it with animal blood in the tribes. They are getting desperate.
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 Weed, I'm as positive as I can be that the sheriff is not in on it. She is just between a rock and a hard place. She's counting on us to give her something besides the carnival to focus on. Our proof is pretty shaky though.
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 Give Grimm 10 gp Here's my share Grimm, don't want to see what you're like without ale know nature: 1d20 + 4 ⇒ (9) + 4 = 13
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 Eterran will back away from the flaming barricade. -good thing I didn't start raging, not sure I'd be able to stop so quick-
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 keep watch while they deal with their wounds, then continue onward. perception: 1d20 + 6 ⇒ (11) + 6 = 17
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 Stop raging and move forward. perception: 1d20 + 6 ⇒ (3) + 6 = 9 -2 hp
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 rage 3/12 greataxe: 1d20 + 9 ⇒ (20) + 9 = 29
-7 hp
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 rage 2/12 Attack! Greataxe: 1d20 + 9 ⇒ (12) + 9 = 21
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 Rage 1/12 and attack Greataxe: 1d20 + 9 ⇒ (16) + 9 = 25
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 Eterran looks for the Skull King perception: 1d20 + 6 ⇒ (15) + 6 = 21
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 crap, how did i miss that Climb down the rope and help the skulk climb: 1d20 + 4 ⇒ (5) + 4 = 9 + rope
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 After one last glance, head back perception: 1d20 + 6 ⇒ (17) + 6 = 23
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 Stoopid paizo, lost my post. I'll try again. reflex: 1d20 + 2 ⇒ (14) + 2 = 16
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 Take my battleaxe and wedge it in the door to keep it from closing.
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 perception: 1d20 + 6 ⇒ (8) + 6 = 14 Check out the inside of the vault.
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 Inspect the hallway, hook, chair and vault doors for anything interesting. If nothing, head into the vault. perception: 1d20 + 6 ⇒ (5) + 6 = 11 -man, my perception rolls have been el stinko!-
Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves: Fort+6 /Ref+2 /Will+1 Rage: 12rnds(+6class,+3con,+3trt) Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3 ooh, that changes everything. Did you see where it was coming from or going?
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