
Mysterious Storyteller |

Weed gains no further insight as to the nature of the arrow. Guard-Looks like you caught the pointy end mate; stay away from those.
Rodion detects no magic. The skulk's skin is strange because it looks humanish but the skin definitely sets it apart.
Rodion isn't sure that the skulk will be able to hold onto the rope to be pulled up (broken leg and a day or more sitting in a pit without food or water).
kulks are a race of cowardly and lazy humanoids that live on the fringes of society, stealing what they need and doing what they must—even committing casual murder—to survive. Their unabashed cowardice is perhaps their most widely known trait, but skulks don’t see themselves as particularly craven. Instead, they view their dishonorable behaviors as the most expedient method of survival. They hate most other humanoids, viewing them as lazy and foolish, and think nothing of sneaking into a home, killing all the residents, and burglarizing what they can carry off without getting caught.
Skulks travel in small groups, rarely forming tribes of more than 16, for in larger groups bickering quickly leads to violent infighting. Murder between skulks is not uncommon, but they understand safety in numbers, and most frown upon treason within a group that is already relatively small, punishing traitors with a quick death. When possible, they set up camps in discreet spots near other settlements, commonly inhabiting sewers, caves, or forests—though their unsavory, murderous tactics often force them to relocate before local law enforcement, quickly alerted to their presence once the remains of a family of victims are discovered, finds them.

Rodion |

Rodion relays his knowledge about skulks to the party.
Quietly, away from the skulk's listening ears. Perhaps they have something to do with the murders and even the sheep you were chasing? Seems like we cannot really interrogate him(?) now. Should we try to help it and then ask questions, or just turn it over to the Walders?

Naugrimm Firebeard |

Do skulks have claws that could explain Walker’s wounds?
To Eterran:
“Can ya climb down the rope into the pit and tie it round the skull? Then we can pull it up.”

Weed |

Weed wanders down the stairs...carrying the arrow....and holding it up to the party
i was discouraged from further pursuit of the creature

Naugrimm Firebeard |

Eterran must be daydreaming.
“Eh Eterran! You with us lad?”

Eterran |

crap, how did i miss that
Climb down the rope and help the skulk
climb: 1d20 + 4 ⇒ (5) + 4 = 9 + rope

Naugrimm Firebeard |

“What were ya doin here robbing the place? Speak true or we throw ya back in!”
intimidate: 1d20 + 1 ⇒ (19) + 1 = 20

Mysterious Storyteller |

The skulk cowers at Grimm's demand, and the stench of fear (and maybe a hint of urine) seems to permeate the air.
Skulk-My tribe, the Nisku, does favors for a group of humans here in Belric in exchange for various...gooods. They asked us to rob this place, telling us that it would be lightly guarded at best and there was good treasure to loot.

Weed |

that would explain who was firing arrows at us.... realizing that this creature is now the only one who can tie the belric group to the skulks.....Weed moves quickly to the top of the stairs sensing a possible attack on its life lest he give away more info...Weed passes on this realization.....

Naugrimm Firebeard |

“What group of humans? Where do we find them?”

Mysterious Storyteller |

“What group of humans? Where do we find them?”
I'm not really sure of the answer to either question. Some years ago the humans recruited two of my tribe to work for them full time. Since them it is usually only Kymeth or Onamae that brings us orders or deliveries. We don't ever see any humans.

Weed |

Grimm....perhaps we should get lady walder and one of the guards to witness what this creature says....that would fulfill our original objective of proving it wasnt the carnival....what we do from there we can decide after..can we heal the creature?

Rodion |

To Sanrael: I have no means of healing the Skulk. I am not convinced these creatures killed anyone. I do want to find these two humans he is mentioning. And I worry about telling anyone else what we're hearing now lest we add to the desire for mob justice.

Weed |

perhaps its to our advantage that no one knows we are aware of this...but let us help this skulk....Grimm...perhaps we can find our way to the carnival with this skulk and where we can get more information...and it might be our best chance to keep him alive

Mysterious Storyteller |

To Sanrael: I have no means of healing the Skulk. I am not convinced these creatures killed anyone. I do want to find these two humans he is mentioning. And I worry about telling anyone else what we're hearing now lest we add to the desire for mob justice.
The skulk mentioned the humans recruiting 2 members of his tribe, not 2 actual humans.

Weed |

Rodion...i believe the two names he gave us where skulks who delegated to these two here today....lets make note of the names...and make our way to the carnival...Eterran...Grimm?? what say you...let us be quick...these humans know we are on to something and will try to quiet us once they realize this fellow is alive...and will come to finish the job and silence us
to the skulk...we can try and tend to your wounds and help you....but first tell us where we can find these kymeth and onamae fellows....lie to us and we will feed you to a sphinx

Naugrimm Firebeard |

Went back and read the post about the archers attacking Weed, were the archers human, skulk or something else? The post doesn’t indicate but Weed might know.
“Hmmm, maybe the carnival could keep this one while we find Kymeth and Onamae.”
Following up on Weed’s question.
“Answer him! Where be the others of yer tribe?”

Mysterious Storyteller |

Went back and read the post about the archers attacking Weed, were the archers human, skulk or something else? The post doesn’t indicate but Weed might know.
“Hmmm, maybe the carnival could keep this one while we find Kymeth and Onamae.”
Following up on Weed’s question.
“Answer him! Where be the others of yer tribe?”
Weed couldn't make out the stealthed rooftop attackers while he was running for his life.
The sad skulk gives you directions to the location of his tribe's "village" a few miles away near the town dumps.

Weed |

thats my fear also....and we cant be sure whos behind this...perhaps even the sheriff....so we go.....cautiously....or stay....to what end...perhaps we can tell lady walder and the guards that a skulk committed the murder and one got away....but the other died in the trap Weed shrugs and says sorry fella to the skulk...
....and mystery solved...we can go back to carnival and then find these go between skulks

Naugrimm Firebeard |

DM: Did we finish inspecting the vault? If so:
“Let’s head out to the carnival with our guest. Keep an eye out everyone.”
perception: 1d20 + 7 ⇒ (15) + 7 = 22

Mysterious Storyteller |

1d20 ⇒ 4
The party makes its way back to the Carnival. The crowds there are less, but there are still a fair number of folks about. On the way there the party catches sight of a few forms atop the roofs of buildings in the town. They seem to track you for a while but leave off once you move towards the Carnival.

Naugrimm Firebeard |

Ask to see Delisen.

Naugrimm Firebeard |

“Seems there was a conspiracy to rob Walder’s business, this retch was part of it. He’s given us a lead that should lead to others involved. Bet there the one’s as murdered Walder. Can you keep him in custody while we continue our investigation?”

Weed |

the party responsible for this is likely aware this skulk is here and divulging information....humans in the town hired the skulks to rob the shop....however...we dont think it was them that killed the shopkeeper...one of the skulks got away and i was pierced by an arrow from archers watching us from rooftops...and these same figures likely saw us coming here

Naugrimm Firebeard |

“We’re gonna chase down this one’s friends and see if we can find the humans that put ‘em up to the robbery.”
Off to the village by the dump.

Weed |

Weed follows along with Grimm
lets us be....how might one say....discreet about this Grimm....they will likely be expecting a visit...i wouldnt be surprised to see them done in already by the humans to keep their identity secret...we dont want to be walking into a trap

Naugrimm Firebeard |

“Think we need to pay’em a visit whether they’re expectin us or no. Don’t think we’re very good at sneakin or trap findin! Do ya have another idea?”

Naugrimm Firebeard |

perception: 1d20 + 7 ⇒ (6) + 7 = 13

Weed |

Weed proceeds as planned...but keeps a sharp eye for whats above them....
perception: 1d20 + 11 ⇒ (18) + 11 = 29
it might be best to be discreet as we approach....as i said earlier...and not go barging in as your Kin are apt to Grimm

Mysterious Storyteller |

The party makes its way a few miles out of town towards a small ravine that Belric uses to dispose of its refuse. Weed spots a lightly used trail that winds its way up towards the top of the ravine and he can see a few semi-concealed structures there. It seems that the citizens of Belric are relatively aware of the skulk's presence but are willing to tolerate them living off of their scraps.