Sorcerer

Estrel-4's page

46 posts. Organized Play character for Estrel.


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Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Looks good. Thank you again.

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Oh yea, day job.

Profession: Electrician: 1d20 + 12 ⇒ (7) + 12 = 19

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Looks good to me too.

Wayfinders

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Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

These specials are tricky, so thank you GM Valen for running this so well. I have a hard time running a casual game, and these seem darn near impossible to manage, and you did it well.

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

"Datch is leaving here with us. This is not a negotiation."

Estrel-4 will cast Caustic Conversion in the else, using his move action to activate Calculate Trajectory, making it an automatic hit, but a DC 15 Reflex save negates. And on a hit, they take 5 acid damage for 2 rounds.

acid damage: 4d4 ⇒ (3, 2, 2, 1) = 8

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

You can take mine too, or whomever needs it.

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Is that two healing serums per character, or just two for the table? Either way, I'll happily donate to the injured people.

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

I'll vote for moving on too, this fight is rough. I'm back too, so I should be able to post regularly again. Thank you for botting me.

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

I'm going to be working in a spotty area all day tomorrow, so if needed, you can not me to keep the game flowing. I think Magic Missile is my best bet at this point still.

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Estrel-4 will spend another full round casting Magic Missile at the creatures.

My pistol does electric damage, and all the other spells are fire, or acid, so I'm kinda locked in here I think.

force damage: 1d4 + 1 ⇒ (2) + 1 = 31d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (1) + 1 = 2

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30
GM Valen wrote:
Overheat is a cone and would catch Roméo in the blast...

I didn't realize the yellow circle was Romeo, my bad. Thanks for catching that and letting me have another go.

"These beasts are tough, limiting our options."

Estrel-4 will stay where he started, and spend a full round casting magic missile, sending one toward each of the creatures.

force damage: 1d4 + 1 ⇒ (2) + 1 = 31d4 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (3) + 1 = 4

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

mysticism: 1d20 + 12 ⇒ (10) + 12 = 22

"These are Esurdaemons, soul scavengers!"

Estrel-4 will move closer to the creatures, and cast Overheat.

fire damage: 2d8 ⇒ (8, 3) = 11

They can make a DC 15 reflex save for half damage

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Dice the corridor was blocked, I moved Estrel-4 into the room with the others.

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Estrel-4 will move down to the blue and yellow doors, checking to see if they're able to be opened.

"I'll look ahead."

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Just in case you still need these.
perception: 1d20 + 7 ⇒ (2) + 7 = 91d20 + 7 ⇒ (3) + 7 = 10

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Estrel-4, his pistol at the ready, will follow THE Umbral Dawn to the southern door.

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

"Let's see if finesse works better here." Estrel-4 says to THE Umbral Dawn after his attempt to smash through the door.

computers: 1d20 + 13 ⇒ (14) + 13 = 27
engineering: 1d20 + 12 ⇒ (12) + 12 = 24

Just in case the strength check wasn't enough. And I wasn't sure if it would be computers or engineering, so I just rolled both.

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

"It's over, Datch. The sooner you accept that and come with us, the better. There's no need for further violence when it can easily be avoided."

I'll vote for arrest Datch as well.

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Estrel-4 will help Romeo with patching the power core.

engineering: 1d20 + 12 ⇒ (16) + 12 = 28

Wayfinders

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Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

I'll help with that when engineering is up again.

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

fort save: 1d20 + 2 ⇒ (12) + 2 = 14

Estrel-4, struggling against the effects of the radiation, works to rebalance the shields.

computers: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

fort save: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11

Estrel-4 will direct the ships computers to target red's engines.

target system: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

fort save: 1d20 + 4 ⇒ (8) + 4 = 12

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Seeing the gap in the front shields, Estrel-4 works quickly to rebalance the remaining shield power.

computers: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Estrel-4 will rush to the science officer station, and begin to scan the enemy ship nearest to our own.

computers: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19

Also, I have the defender of the fleet boon. How about we upgrade the engines from 8 to 10?

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Much appreciated, thank you.

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Remembering that the creature is immune to electricity, Thank you GM Valen Estrel-4 stops short of firing his pistol, and instead casts caustic conversion at the creature.

ranged vs EAC: 1d20 + 6 ⇒ (10) + 6 = 164d4 ⇒ (4, 2, 2, 1) = 9

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Sorry I got snippy, that wasn't fair to you. Thank you for the apology too. I would have done the same actions, so no need to change it up.

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Estrel-4 will move to the other side of the Umbral Dawn, and fire his arc pistol at the creature.

ranges vs EAC: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 2 ⇒ (1) + 2 = 3

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

The last initiative tracker that was posted before I was botted didn't show me as having a turn, so I didn't take one. Also, nothing came up on Saturday. I will happily keep taking my turn, but I didn't go because I didn't show as being up.

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Estrel-4 pulls a high capacity battery from his belt. It begins to glow in his left hand as he raises his right toward the creature.

He uses energize spell as a move action, then casts caustic conversion at the creature.

ranged vs EAC: 1d20 + 6 ⇒ (2) + 6 = 84d4 ⇒ (4, 3, 1, 3) = 11

If it his, it also does 5 acid damage to the creature at the end of it's round for 2 rounds

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Estrel-4 will spend a full round casting Masic Missile at the creature.

force damage: 3d4 + 3 ⇒ (1, 3, 3) + 3 = 10

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Estrel-4 will try and download the patient information off of the droid's data stores, after agreeing to do so as it tends to it's patients. He dodges it's appendages and runs around the room after the droid.

computers: 1d20 + 13 ⇒ (4) + 13 = 17

He'll then join Carson in trying to analyze the samples.

life science: 1d20 + 10 ⇒ (20) + 10 = 30

Wayfinders

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Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

I'll vote for starting in the med bay.

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Estrel-4 pulls out a modified comm unit, and starts tapping away.

"Ziggy, you there? I need some assistance, can you help Carson talk to the miners?"

A tinny, but eerily human voice responds, "Of course, boss."

Estrel-4 has a computer with an artificial personality, giving it a +4 to diplomacy checks

diplomacy assist: 1d20 + 4 ⇒ (9) + 4 = 13

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Sorry everyone, work got really intense the last few days and this slipped my attention, I'll do better from here on out.

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Estrel-4 will pilot his hoverdisk over to the southwest of Suzi, and then cast Supercharge weapon on his arc pistol.

If his next attack hits, it deals 4d6 additional damage

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

While riding his hoverdisk, Estrel-4 closes in on Suzi and fires with his arc pistol.

static arc pistol: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
stun damage: 1d6 + 2 ⇒ (4) + 2 = 6

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

"Well, this is certainly a... unique way of building team morale."

Estrel-4 casts a Hoverdisk in the space in front of him, and climbs aboard, setting his Static Arc Pistol to stun.

Wayfinders

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Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

So, prioritized list...

How about this:

Universal Healthcare
The Golden Caper
External Audit
Winner Takes All

Any suggestions?

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

"I agree with Swizzers, the advertising department would make a strong ally. Any rules we need to know of, Yalus?"

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

I'd be up for Corporate Culture as well

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

I'm up for boosting the mysticism token if no one objects.

mysticism: 1d20 + 12 ⇒ (9) + 12 = 21

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Estrel-4 excitedly moves toward a control panel full of blinking lights.

"Oh my, this is the new model, I've been very curious to see it in action"

computers: 1d20 + 13 ⇒ (10) + 13 = 23

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Estrel-4 is best at Science officer, and Engineering is a close second.

Ally: Spirits of a Doomed People (gain 1HP and 2d8 temp HP when dying)
Social: Abdarcorp Augmentations (Discount on augs after the adventure)
Starship: Defender of the Fleet (Upgrade either computers, thrusters or weapons)
Personal: Scoured Stars Survivor (Reduce RP to stabilize by 1, gain 2d6 HP)

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

A plain, fairly unremarkable looking android wanders through the commotion with wide eyes that constantly draw him away from his path.

"Hello friends. I am looking forward to working with you all. I must say, I am also quite glad to be back on Absolom Station, my last few missions ended with my team being stranded on a strange planet. I believe my skills would be best utilized helping Fitch with sound check."

Estrel-4 will use his computers skill to help Fitch.