Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30
These specials are tricky, so thank you GM Valen for running this so well. I have a hard time running a casual game, and these seem darn near impossible to manage, and you did it well.
Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30
"Datch is leaving here with us. This is not a negotiation." Estrel-4 will cast Caustic Conversion in the else, using his move action to activate Calculate Trajectory, making it an automatic hit, but a DC 15 Reflex save negates. And on a hit, they take 5 acid damage for 2 rounds. acid damage: 4d4 ⇒ (3, 2, 2, 1) = 8
Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30
Estrel-4 will spend another full round casting Magic Missile at the creatures. My pistol does electric damage, and all the other spells are fire, or acid, so I'm kinda locked in here I think. force damage: 1d4 + 1 ⇒ (2) + 1 = 31d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (1) + 1 = 2
Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30
GM Valen wrote: Overheat is a cone and would catch Roméo in the blast... I didn't realize the yellow circle was Romeo, my bad. Thanks for catching that and letting me have another go. "These beasts are tough, limiting our options." Estrel-4 will stay where he started, and spend a full round casting magic missile, sending one toward each of the creatures. force damage: 1d4 + 1 ⇒ (2) + 1 = 31d4 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (3) + 1 = 4
Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30
mysticism: 1d20 + 12 ⇒ (10) + 12 = 22 "These are Esurdaemons, soul scavengers!" Estrel-4 will move closer to the creatures, and cast Overheat. fire damage: 2d8 ⇒ (8, 3) = 11 They can make a DC 15 reflex save for half damage
Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30
"Let's see if finesse works better here." Estrel-4 says to THE Umbral Dawn after his attempt to smash through the door. computers: 1d20 + 13 ⇒ (14) + 13 = 27
Just in case the strength check wasn't enough. And I wasn't sure if it would be computers or engineering, so I just rolled both.
Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30
"It's over, Datch. The sooner you accept that and come with us, the better. There's no need for further violence when it can easily be avoided." I'll vote for arrest Datch as well.
Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30
Estrel-4 will rush to the science officer station, and begin to scan the enemy ship nearest to our own. computers: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19 Also, I have the defender of the fleet boon. How about we upgrade the engines from 8 to 10?
Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30
Remembering that the creature is immune to electricity, Thank you GM Valen Estrel-4 stops short of firing his pistol, and instead casts caustic conversion at the creature. ranged vs EAC: 1d20 + 6 ⇒ (10) + 6 = 164d4 ⇒ (4, 2, 2, 1) = 9
Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30
The last initiative tracker that was posted before I was botted didn't show me as having a turn, so I didn't take one. Also, nothing came up on Saturday. I will happily keep taking my turn, but I didn't go because I didn't show as being up.
Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30
Estrel-4 pulls a high capacity battery from his belt. It begins to glow in his left hand as he raises his right toward the creature. He uses energize spell as a move action, then casts caustic conversion at the creature. ranged vs EAC: 1d20 + 6 ⇒ (2) + 6 = 84d4 ⇒ (4, 3, 1, 3) = 11 If it his, it also does 5 acid damage to the creature at the end of it's round for 2 rounds
Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30
Estrel-4 will try and download the patient information off of the droid's data stores, after agreeing to do so as it tends to it's patients. He dodges it's appendages and runs around the room after the droid. computers: 1d20 + 13 ⇒ (4) + 13 = 17 He'll then join Carson in trying to analyze the samples. life science: 1d20 + 10 ⇒ (20) + 10 = 30
Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30
Estrel-4 pulls out a modified comm unit, and starts tapping away. "Ziggy, you there? I need some assistance, can you help Carson talk to the miners?" A tinny, but eerily human voice responds, "Of course, boss." Estrel-4 has a computer with an artificial personality, giving it a +4 to diplomacy checks diplomacy assist: 1d20 + 4 ⇒ (9) + 4 = 13
Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30
"Well, this is certainly a... unique way of building team morale." Estrel-4 casts a Hoverdisk in the space in front of him, and climbs aboard, setting his Static Arc Pistol to stun.
Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30
Estrel-4 excitedly moves toward a control panel full of blinking lights. "Oh my, this is the new model, I've been very curious to see it in action" computers: 1d20 + 13 ⇒ (10) + 13 = 23
Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30
Estrel-4 is best at Science officer, and Engineering is a close second. Ally: Spirits of a Doomed People (gain 1HP and 2d8 temp HP when dying)
Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30
A plain, fairly unremarkable looking android wanders through the commotion with wide eyes that constantly draw him away from his path. "Hello friends. I am looking forward to working with you all. I must say, I am also quite glad to be back on Absolom Station, my last few missions ended with my team being stranded on a strange planet. I believe my skills would be best utilized helping Fitch with sound check." Estrel-4 will use his computers skill to help Fitch. |
