| Erithtotl |
My players encountered this creature tonight. As we played through the encounter, it seemed to me the signature ability is broken, or I am interpreting it wrong.
https://2e.aonprd.com/Monsters.aspx?ID=854
Captivating Pollen (enchantment, incapacitation, mental, poison) The viper vine releases a 60-foot emanation of invisible pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger wind. Each creature that enters or starts its turn in the area must attempt a DC 33 Will save or be captivated. The viper vine can't use Captivating Pollen for 1d4 rounds.
Critical Success The creature is unaffected and is temporarily immune to Captivating Pollen for 24 hours.
Success The creature is sickened 1.
Failure The creature is fascinated, and it must spend each of its actions to move closer to the viper vine as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the viper vine, it stays still and doesn't act. It ceases to be fascinated if it's no longer in the pollen aura at the end of its turn.
Critical Failure As failure, plus the creature is stupefied 2 for 24 hours.
So, with a single action it releases a 60' emanation that lasts for 5 rounds. Players in it have to make a high DC will save or be fascinated AND move towards the creature/stand next to it doing nothing AS LONG AS THEY ARE IN THE CLOUD (which lasts for 5 rounds) AND it can do this every 1-4 rounds, meaning it can keep the cloud going forever.
Now fascinate normally gives a -2 to some checks, restricts concentrate actions but is broken as soon as the creature or friendlies are attacked. But the AND part is not fascination, but rather an additional effect not seemingly subject to fascinate's limitations.
So in this case a party of 5 had 3 characters fail their saves, meaning the other two had to take on a level 13 creature.
I decided to let the players re-save every round, since otherwise 3 of them would just stand their slackjawed for the whole fight, and in fact everyone would likely fail their saves eventually as well (I also didn't have them roll additional saves after they had succeeded).
Also, how does the incapacitate trait work since the attack doesn't have a 'spell level'.