Tirana

Eriniyes's page

95 posts. Alias of Sinvel Menter.


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Female Varisian Half-Elf Witch 1

"Yes, I think someone should tell the crew of our plans. Just in case something happens. Please be careful." she says with a pleasant smile before getting back on her way.


Female Varisian Half-Elf Witch 1

Eriniyes says nothing but heads back towards their ship.


Female Varisian Half-Elf Witch 1

While Rommin is gathering rocks he notices Eriniyes kneeling down in a patch of grass. Her eyes are closed and she seems calm, in a meditative state.


Female Varisian Half-Elf Witch 1

Round 3:
Seeing that a shot with her crossbow would be tricky to pull off, Eriniyes instead decides to give this creature her evil eye hex. She runs up 30' closer so that it is able to see her clearly.

It needs a DC 14 Will save. I'm causing it to take -2 to it's attacks.


Female Varisian Half-Elf Witch 1

Round 2:
Eriniyes takes her crossbow out and loads it while moving 30' to the northwest.


Female Varisian Half-Elf Witch 1

Round 1:
Eriniyes casts a spell and a shimmer blue light covers her body for an instant before fading away (mage armor). She then move up 30' closer to the bear-eagle monstrosity.


Female Varisian Half-Elf Witch 1

Eriniyes stands staring at the necromancer. She says nothing of her ability to stabilize the dying spell caster.


Female Varisian Half-Elf Witch 1

"Nice work Rommin!" Eniyiyes says as she moves over to the dying necromancer. She starts to rummage through his belongings, throwing his holy symbol several feet away in the process.

Perception: 1d20 + 3 ⇒ (2) + 3 = 5


Female Varisian Half-Elf Witch 1

Round 6:
Eriniyes steps up to the necromancer and swings her morningstar at the fool.

Morningstar: 1d20 + 1 ⇒ (14) + 1 = 15, miss chance: 1d100 ⇒ 100, damage: 1d8 + 1 ⇒ (8) + 1 = 9

Wow! That 15 better hit...


Female Varisian Half-Elf Witch 1

Thanks for slashing that zombie for me. I had a busy weekend.


Female Varisian Half-Elf Witch 1

Round 4:
Eriniyes senses that her weapon is not that affective against the undead monstrosity standing before her. She draws her dagger and slashes at him.

Dagger: 1d20 + 1 ⇒ (17) + 1 = 18, damage: 1d4 + 1 ⇒ (1) + 1 = 2


Female Varisian Half-Elf Witch 1

Will: 1d20 + 2 ⇒ (16) + 2 = 18

Round 3:
Eriniyes tries to move next to the space where she heard the chanting and swing her morningstar.

Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Morningstar: 1d20 + 1 ⇒ (11) + 1 = 12, miss chance: 1d100 ⇒ 37, damage: 1d8 + 1 ⇒ (2) + 1 = 3


Female Varisian Half-Elf Witch 1

After Rorse acts:

Round 2:

Eriniyes moves into the mist, hoping to find the magic user and give him a piece of her morningstar. She'll move to G18 if possible. Yes, I cast mage armor last round, sorry for that!


Female Varisian Half-Elf Witch 1

Ahh, gotcha. I didn't see the dark ones.

Round 1
Eriniyes waves her hand in the air as a bright blue energy surrounds her body for a brief moment before disappearing. She then takes her morning star off of her belt and readies for action.


Female Varisian Half-Elf Witch 1

Nazard, I'm confused by the map. Are the crates the tan rectangles or the dark red circles? It seems like I'd have a hard to getting to where I am shown now if the circles are up to the ceiling. Also, there are two sets of letters on the left side of the map that don't match each other.


Female Varisian Half-Elf Witch 1
Nazard wrote:
Isn't it spellcraft that you use anyway?

Oops, yeah, but a 1 is a 1!


Female Varisian Half-Elf Witch 1

a-ha!
Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Knowledge Arcana: 1d20 + 7 ⇒ (1) + 7 = 8 to see what he just cast
hmmm, maybe I'll just stick with the visual clues...


Female Varisian Half-Elf Witch 1

"Well something is going on... Eriniyes says to herself.

"Back to plan A. We need to search the people and their possessions. Titus, Rommin, I think we should start with Jerrys' bunk and this soldier here." she says as she points in the direction of the soldier who was standing near Jerrys' when he panicked.


Female Varisian Half-Elf Witch 1

Unsure of how truthful Jerrys is being with her, Eriniyes stands up and scans the entire room for magic again. She tries to remember who was standing next to Jerrys when he yelled and started running.


Female Varisian Half-Elf Witch 1

Eriniyes steps closer to Jerrys as he begins to awake and narrows her eyes at him "What do you know of the poisoning of Lord Brycen?"

Sense Motive (if needed): 1d20 + 5 ⇒ (9) + 5 = 14


Female Varisian Half-Elf Witch 1

"Yes, he may be a wizard or sorcerer of some sort. We should tie his hands while he is knocked out to keep him from being able to cast anything."


Female Varisian Half-Elf Witch 1

Completely understand. Nice work so far BTW!


Female Varisian Half-Elf Witch 1

"I picked up some sort of Necromancy variety of magic on him, but it has faded." Enriniyes says as she walks closer to the knocked-out suspect. [occ]She continues to concentrate in the area around his body to see if she can pick up anything else. Afterwards, she searches his body.[/ooc]


Female Varisian Half-Elf Witch 1

Knowledge Arcana: 1d20 + 7 ⇒ (19) + 7 = 26


Female Varisian Half-Elf Witch 1

Alternative Round 1:
If Jerrys is subdued before Eriniyes gets a chance to act, she will continue to use Detect Magic on the room and Jerrys' area specifically.


Female Varisian Half-Elf Witch 1

Round 1:
So what does Jerrys say when he cries out?
Eriniyes doesn't want to hurt the man, so she tries to tackle him to keep him from escaping.

1d20 ⇒ 20


Female Varisian Half-Elf Witch 1

Initiative: 1d20 + 3 ⇒ (8) + 3 = 11


Female Varisian Half-Elf Witch 1

Eriniyes walks to the fore part of the hold and scans the area for magical auras.


Female Varisian Half-Elf Witch 1
Rorse wrote:
I wouldn't mind Erineys doing a magic check below deck before they start with the women, it will be a shorter line for them after all.any objections/suggestions?

Sounds fine with me. Maybe I can go down after Rommin has had time to look around some.


Female Varisian Half-Elf Witch 1

Eriniyes nods at Lilo when he suggests she question and search the women. Once down in the hold with the suspects, she will cast detect magic on the entire room.


Female Varisian Half-Elf Witch 1

When given the time to study the books, Eriniyes does so before falling asleep from the heavy workload. She is not used to the manual labor of running sails, but can feel herself get stronger by the day.

Upon hearing of the poisoning, she glances at Rommin. They both seem to be thinking the same thing. She walks across the plank to see the Lord with the others.


Female Varisian Half-Elf Witch 1

1d20 ⇒ 11


Female Varisian Half-Elf Witch 1

"I second Lilo's idea. I'll help any way I can, but I'm not going on board with those murdering pirates. I'm all for giving others a second chance, but I've looked into their eyes and there ain't anything worth saving behind them." Satisfied she has made her point, Eriniyes glares off in the distance and walks away.


Female Varisian Half-Elf Witch 1

Eriniyes approaches Lilo with a sullen face "Lilo, Hobart didn't make it."


Female Varisian Half-Elf Witch 1

Round 12:
Eriniyes will go to Hobart and cast stabilize on him.


Female Varisian Half-Elf Witch 1
Nazard wrote:

The captain takes one stab at Hobart. 1d20+8; damage 1d6+2+3d6

The captain's rapier pierces Hobart's lung, and the burly half-orc goes down.

Oh no!!


Female Varisian Half-Elf Witch 1

Round 9:
Eriniyes moves across the plank to Rommin and touches him with glowing hands. Cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4


Female Varisian Half-Elf Witch 1

With Rommin taking the brunt of the damage, Eriniyes will try to get in position so that she is able to show her evil eye to one of the pirates in melee with him. This time -2 to attack on the pirate


Female Varisian Half-Elf Witch 1

Hey guys, I'll be out of town and away from my computer until Monday. Please feel free to play Eriniyes for me. She will try to shoot pirates with her crossbow while hiding behind the masts if possible, and giving the evil eye whenever she can.


Female Varisian Half-Elf Witch 1

Round 6 revision: Eriniyes will move into position (within 30') to throw her hex on one of the pirates.


Female Varisian Half-Elf Witch 1

Round 6:
Now that pirates are boarder their ship, Eriniyes decides it is time to throw a hex at one of them. She does her Evil Eye hex at one of the pirates within range, preferable one in melee with one of her shipmates. -2 to AC for 6 rounds, DC 13 Will save to make it last only one round


Female Varisian Half-Elf Witch 1

Round 5:

Eriniyes fires her light crossbow at a pirate manning one of the scorpions on the other ship.

Crossbow: 1d20 + 3 ⇒ (7) + 3 = 10 damage: 1d8 ⇒ 6


Female Varisian Half-Elf Witch 1

Nice rolling Nazard!

Round 4:

Eriniyes yells to the rest of her crew "Their captain has some sort of shield protecting him from arrows!"

She will focus on the ones trying to board for now, firing at the closest pirate.

Crossbow: 1d20 + 3 ⇒ (4) + 3 = 7 damage: 1d8 ⇒ 7


Female Varisian Half-Elf Witch 1

Eriniyes pulls out her crossbow and aims it at one of the pirates on other ship, preferably the man who was talking to Brycen after we approached.

Light Crossbow: 1d20 + 3 ⇒ (16) + 3 = 19 damage: 1d8 ⇒ 6


Female Varisian Half-Elf Witch 1
Nazard wrote:
Eriniyes casts mage armour on herself (any movement?).
Eriniyes wrote:
while she moves for cover behind one of the masts.

Yes, it was hidden at the end of my action. With mage armor and cover, I don't want anyone to hit me!


Female Varisian Half-Elf Witch 1

Round 1:
As she spots the scorpion being aimed and the "soldiers" uniforms mismatching, Rommin is already shoving Lord Brycen to the ground. Eriniyes then yells out "They're imposters! Attack!"

She then raises her arms and speaks an incantation as a shimmering glow surrounds her body while she moves for cover behind one of the masts.

She casts mage armor on herself


Female Varisian Half-Elf Witch 1

Back in town just in time for some combat!

Catching up to the battle scene.

When Eriniyes realizes the severity of the storm and that she will be of no help above deck, she goes down and joins Wat to give him comfort through the storm.

Fortitude: 1d20 + 4 ⇒ (14) + 4 = 18

Eriniyes spots Niesen checking her over with that look...and does not care for it. Her face gets flush, and not from embarrassment. At that moment her red slithery friend comes out of her clothing and raises its head toward Niesen and joins Eriniyes in staring him down until he looks away.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Initiative: 1d20 + 3 ⇒ (17) + 3 = 20


Female Varisian Half-Elf Witch 1

Despite her patronizing of Lord Brycen, Eriniyes is quite superstitious herself. So after her unsuccessful attempt at trying to persuade Brycen to lift anchor earlier in the day she listens to whatever advice the sailors have to offer.

She doesn't skip dinner but eats a very light meal. And when she sees the weather in the distance approaching she gives explicit directions to Wat about staying below deck and holding on to something sturdy if the ship starts to sway violently. After making sure he understands, she goes up top to see what she can do to help out. If the deck gets to be too unsafe she will go back down and wait out the storm with Wat.

I'm off to Vegas for a few days. Feel free to play my character while I'm gone. I will return Tuesday night. Cheers!


Female Varisian Half-Elf Witch 1

Pretending not to notice Lord Brycen's problem remembering her name after they spent a night on the town together, Eriniyes gets to the point. "I am not sure if you've noticed, but I thought I'd warn you. The sailors are all nervous this morning with the dawn red sky and the bad omens they believe is coming. I'm sure you don't believe in such superstitious old tales, but it may do us well to get on our way earlier than later. Keeping those men busy may be a good way to distract them."

She does her best to put on a nice face.

Diplomacy:1d20 ⇒ 19


Female Varisian Half-Elf Witch 1

Eriniyes doesn't like this one bit. Dreams, prophecies, bad omens. She searches for Lord Brycen and asks to speak with him in private.

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