Female Varisian Half-Elf Witch 1
Round 3: Seeing that a shot with her crossbow would be tricky to pull off, Eriniyes instead decides to give this creature her evil eye hex. She runs up 30' closer so that it is able to see her clearly.
It needs a DC 14 Will save. I'm causing it to take -2 to it's attacks.
Female Varisian Half-Elf Witch 1
Will: 1d20 + 2 ⇒ (16) + 2 = 18
Round 3: Eriniyes tries to move next to the space where she heard the chanting and swing her morningstar.
Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Female Varisian Half-Elf Witch 1
Nazard, I'm confused by the map. Are the crates the tan rectangles or the dark red circles? It seems like I'd have a hard to getting to where I am shown now if the circles are up to the ceiling. Also, there are two sets of letters on the left side of the map that don't match each other.
Female Varisian Half-Elf Witch 1
"Well something is going on... Eriniyes says to herself. "Back to plan A. We need to search the people and their possessions. Titus, Rommin, I think we should start with Jerrys' bunk and this soldier here." she says as she points in the direction of the soldier who was standing near Jerrys' when he panicked.
Female Varisian Half-Elf Witch 1
"I picked up some sort of Necromancy variety of magic on him, but it has faded." Enriniyes says as she walks closer to the knocked-out suspect. [occ]She continues to concentrate in the area around his body to see if she can pick up anything else. Afterwards, she searches his body.[/ooc]
Female Varisian Half-Elf Witch 1
When given the time to study the books, Eriniyes does so before falling asleep from the heavy workload. She is not used to the manual labor of running sails, but can feel herself get stronger by the day. Upon hearing of the poisoning, she glances at Rommin. They both seem to be thinking the same thing. She walks across the plank to see the Lord with the others.
Female Varisian Half-Elf Witch 1
"I second Lilo's idea. I'll help any way I can, but I'm not going on board with those murdering pirates. I'm all for giving others a second chance, but I've looked into their eyes and there ain't anything worth saving behind them." Satisfied she has made her point, Eriniyes glares off in the distance and walks away.
Female Varisian Half-Elf Witch 1
Round 6: Now that pirates are boarder their ship, Eriniyes decides it is time to throw a hex at one of them. She does her Evil Eye hex at one of the pirates within range, preferable one in melee with one of her shipmates. -2 to AC for 6 rounds, DC 13 Will save to make it last only one round
Female Varisian Half-Elf Witch 1
Nice rolling Nazard! Round 4: Eriniyes yells to the rest of her crew "Their captain has some sort of shield protecting him from arrows!" She will focus on the ones trying to board for now, firing at the closest pirate. Crossbow: 1d20 + 3 ⇒ (4) + 3 = 7 damage: 1d8 ⇒ 7
Female Varisian Half-Elf Witch 1
Round 1: As she spots the scorpion being aimed and the "soldiers" uniforms mismatching, Rommin is already shoving Lord Brycen to the ground. Eriniyes then yells out "They're imposters! Attack!"
She then raises her arms and speaks an incantation as a shimmering glow surrounds her body while she moves for cover behind one of the masts. She casts mage armor on herself
Female Varisian Half-Elf Witch 1
Back in town just in time for some combat! Catching up to the battle scene. When Eriniyes realizes the severity of the storm and that she will be of no help above deck, she goes down and joins Wat to give him comfort through the storm. Fortitude: 1d20 + 4 ⇒ (14) + 4 = 18 Eriniyes spots Niesen checking her over with that look...and does not care for it. Her face gets flush, and not from embarrassment. At that moment her red slithery friend comes out of her clothing and raises its head toward Niesen and joins Eriniyes in staring him down until he looks away. Perception: 1d20 + 3 ⇒ (17) + 3 = 20 Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Female Varisian Half-Elf Witch 1
Despite her patronizing of Lord Brycen, Eriniyes is quite superstitious herself. So after her unsuccessful attempt at trying to persuade Brycen to lift anchor earlier in the day she listens to whatever advice the sailors have to offer. She doesn't skip dinner but eats a very light meal. And when she sees the weather in the distance approaching she gives explicit directions to Wat about staying below deck and holding on to something sturdy if the ship starts to sway violently. After making sure he understands, she goes up top to see what she can do to help out. If the deck gets to be too unsafe she will go back down and wait out the storm with Wat. I'm off to Vegas for a few days. Feel free to play my character while I'm gone. I will return Tuesday night. Cheers!
Female Varisian Half-Elf Witch 1
Pretending not to notice Lord Brycen's problem remembering her name after they spent a night on the town together, Eriniyes gets to the point. "I am not sure if you've noticed, but I thought I'd warn you. The sailors are all nervous this morning with the dawn red sky and the bad omens they believe is coming. I'm sure you don't believe in such superstitious old tales, but it may do us well to get on our way earlier than later. Keeping those men busy may be a good way to distract them." She does her best to put on a nice face. Diplomacy:1d20 ⇒ 19
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