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Erik Ingersen's page
Goblin Squad Member. Organized Play Member. 86 posts. No reviews. No lists. 1 wishlist. 8 Organized Play characters.
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I recently bought this GM-specific bag for my wooden screen. It holds books, has a top-compartment for miniatures and deep pockets.
ENHANCE Tabletop RPG Adventurer's Bag.
I love the idea but the product page could really use some screenshots of the sheet in action. Also: Is there a print version of the sheet and how does that look?
GentleGiant wrote: If you (general you) don't have a local gaming store you want to help support (I don't have one) then the cheapest option to Denmark I found, when I pre-ordered the books, was from Book Depository (yes, they include VAT, but have free shipping from the UK) - search for p2 pathfinder on the site to find the other books. Cool, thanks! I've been searching for the cheapest preorder site, but skipped Book Depository because the .com domain implied they ship dhom the states.
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LunaticLooter wrote: 41,99 dollars in shipping, damn xD
Guess I'll wait and buy it here. Would'a been nice to get the PDF's "free", but ah well. :P
I'm in Denmark and have tried to subscribe, but it isn't worth it. Paizo declares the full value on all packages (as they should), so everything over 80 DKK (~12$) will get hit with 25% VAT on the price of content and shipping and the 160 DKK (~25$) handling fee.

William Ronald wrote: Welcome, David!!! I hope that all goes well for you in your new position.
Can you and Erik share some information and thoughts about PFS in Denmark?
I can try telling you a bit about the general state of roleplaying games in Denmark, William. In a few months, when he has been in some video conferences with his European colleagues, David will know more about how PFS in Denmark compares to the rest of the world than I know now after three years of service.
Our first Venture-Captain, Diego, wrote this blog post about the early years of PFS in Denmark: Tidings from the Viking Lodge. That's a good start dealing with the origins of PFS in Denmark.
Roleplaing games are a common hobby in Denmark, especially LARP. We have regular monthly fantasy campaigns, large LARPs spanning a week with 3-500 attendants called summer scenarios and a lot of specialty scenarios.
Many adults play LARP and a lot of specialty scenarios are for adults only. These scenarios often require a detailed costume and the organisers put a lot of efford and detail into the setting.
Have a look at Krigslive (War LARP) played in the Warhammer world by going to their forums and clicking links called "Billeder" - pictures. Or the newest sensation, College of Wizardry, inspired by the Harry Potter world
Tabletop RPGs doesn't get as much media attention, but is an old and solid hobby. Our largest conventions, Viking-Con and Fastaval are over 30 years old.
At home we play the same games as the rest of the world: Pathfinder, D&D, World of Darkness and the other big american games. Danish games are rare - with less than 6 million inhabitants and a well functioning public school teaching English from 3rd grade it is not worth the efford to translate any foreign games.
Every 5-10 years a new Danish RPG is published, but it's been more than a decade since I've seen one staying in publication after their first books.
Pathfinder Society is the first living campaing to gain a footing in Denmark. Recently a Danish old school and rules light campaign called Hinterlandet has emerged. They only play at conventions and have a solid following, but not much of an overlap with PFS. I haven't had the opportunity to play it yet.
At conventions danes generally play more freeform, rules light and story focused games. These games are writen by volunteers have pre-generated characters and generally focus on a story or character development. This style is very common in Scandinavia. (The only link I could find about the style is from a Norwegian blog in English. Have a look at Nørwegian Style.)
PFS stands out on these conventions, but when we atend, people generally like the concept and we always get new followers. I have met a bit of prejudice when working with con organisers thinking an american commercial products doesn't have a place at their conventions, but we either slip by or just concentrate on other cons.
Everything cultural- sports- and hobby-related in Denmark is organised in associations. They are easy to form, can operate like a business and enjoy certain privileges from local authorities: They get monetary support if the target audience is youths below 25 years and rooms are provided for the hobby if asked for. Most often associations get to use schools, sports halls or other publically owned locations free of charge.
When I was VC I often ran into problems finding free or cheap locations because we weren't an association. when I stepped down last year, we founded an association to have a constant when officers changed. The association now owns some props and gear usefull for organising events and can support volunteers making our conventions.
It's my pleasure to introduce the new Venture Captain of Denmark, David Post Møller.
He's one of the volunteers that continued my work, when I stepped down as VC last summer. He has been doing a lot of my work already and finally took up the badge.
David and I go way back - we organised a monthly LARP campaign for a few years ten years ago.
Between then and now I did tabletop RPGs and he volunteered at LARPs and theater. We met again two years ago over PFS.
When I stepped down, he even started collecting money for a nice gift for me.
Now he's taking my old job and I look forward to seeing the campaign grow.
Please welcome him!
My kitsune pirate captain stays behind the front line commanding and inspiring his sailors. They're always lucky - either the enemies succumb to fear quickly or the weather helps them.
He's a witch with a parrot familiar.
He is the kind of arrogant leader that will gladly use his underlings as cannon fodder. But no warlord would allow the enemy to enter hit home, kill all minions and then retreat to rest before facing him.
He has a fine perception score. He can hear them battling his guard and will likely start preparing for a fight. With a perception of +25, he can easily eavesdrop Om the players while preparing his ambush.
If they want to retreat, I'd have him follow them. No way they are getting away with killing all hus minions. He's a dragon, he's snart enoygh to know they are woulnerable and use it against them.
They will be travelling a lot to distant places and there will not be many ongoing NPCs, so I'd make sure they invest more background in each other than the starting village.
I think Paizo is running on PDT, witch is GMT - 7, so it's Tuesday 28th for two more hours at the Paizo office.
She'll keep that. She doesn't know what it is for, only that she should give it to Baba Yaga's riders. When the players have earned her trust, she'll give it to her.
The hags aren't powerfull enough to take anything from Jadrenka, and they don't know about the keys.
I haven't played the dungeon yet, but my plan is for her to still give them random keys.
Caigreal has captured her, but Jadrenka is still the warden. She can still project her image around the Artrosa, activate it's defences and interact with visitors. The hags can't limit her power yet, only restrict her physical movements. They're considering if they should make a ritual or simply hand her to Vsevolod, so he can sacrifice her.
They'll make up their mind when I do during play ;)
This explains why Jadrenka is acting so elusive and random. She's helping/testing the players when the hags aren't watching over her.

I will roleplay her in the different dungeons much like Luna Eladrin suggested.
I think she can tell the characters whatever she wants, but choose to not, because she is compelled - both by her oath to Baba Yaga and by her changeling nature - to test them. She might drop hints, she might trick or guide them in a specific direction, but she won't tell them she's the warden, unless they have fully gained her trust or attracted her wrath.
I play a slightly different plot, that was suggested in another thread: Jadrenka has been taken prisoner by Caigreal so she can't interfere with the invasion. By doing that, she hopes the invasion succeeds, so Jadrenke has failed her task. After that, Caigreal plands on retaking Artrosa and earn Baba Yaga' favour becomming the new warden.
This adds another layer to the dungeon conflicts and explains why Jadrenka is so elusive: She can only use her powers when the captors aren't looking. Plus she's having problems trusting strangers when she's just been betrayed and captured by he rown mother.
I plan on having her caged behind cold iron bars in either the temple or the Eon Pit whatever is more dramatic appropiate when the players move through the dungeon.
The hag ritual also requires her to be a certain age.
As she can't avoid her mother without leaving Artrosa, Se bargained with Baba Yaga. Most people doesn't want to kill their parents, so she found another way.
Why not just run away from home? I guess she has had a very strange upbringing without much outside influence. It probably seemed less daunting to bargain with Dear Grandmother than to leave the Artrosa that has been your home all life.
I'm done with book 1 and 2,Reading book 3 now.
Not many, if any, evil outsiders yet. You could easily installed them though. The witches have the spells and morality to do it.
Very early on, the opponents get the opportunity to scry on your heroes. When they reach her in book 2, Nazhena could easily have had the time to research an ancestor of one player or another friend that could make the encounter way more personal.
The entire concept of Irrisen is rather dark as well. Not only are people repressed, they are done so by monsters and descendants of an evil powerful being from another world.
Dead peasants are cooked to make candles and ground to bone meal.
The captain of the city guard of Whitethrone is a white dragon who has a Witch employed to cook children for him.
If you break one of the skulls used for cobbling in Whitethrone, you will replace it.
Hi cdecle, I've alerted Ellen Østergaard, the Venture-Lieutinant of Jutland and asked her to reply. She knows western Denmark the best.
Fighter because of the versatility.
Champion from Arcana Evolved because he covers paladin, ranger, antipaladin and cavalier.
Rogue for an urban sneaky type.
Monk because he represents an entirely different philosophy of melee.
Shaman because I like the line between arcane and divine blurry, and because spirits are a cool storytelling element.
Sorcerer and Oracle because magic should be mysterious, untamed and maybe even unwanted.
Alchemist to have an intelligence based caster. His style and flavour can't be recreated by any other class.
My personal favourites are bard, witch and druid. I was tempted to replace rogue with bard, but thought it would be good to have balance in numbers between casters and martials.
The second book of Reign of Winter takes place in Whitethrone and is sanctioned for levels 5-7.
This sounds like a really nasty version of The Confirmation.
"Oops, sorry guys. I started the machine somehow. If you make it out alive, consider yourself field agents."
Great idea!
I've gathered a small pile of captain portraits for use in briefings, but a set of cards would be so much more handy.
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Great idea! :D I brainstormed some cards last year. Here are what I found in the bad corners of my mind.
Black Cards
We only escaped the crypt thanks to ___.
The secret behind Cayden Caliean's ascention was ___.
___ is considered a bad move afther The Varisia Incident.
The Decemvirae secretly supports ___.
White cards
Watching Grandmaster Torch bathe
Shelia Heidmarchs deep, raspy voice
+2 Full plate dipped in honey
Writing ambigious faction missions
Zarta Dralneen's toy box
Selling agents into slavery
The Antagonize feat
The Frostfur Captives
Attacking your captain during briefing
Lobbing alchemist's fire at everything
Trusting Grandmaster Torch
Black Tentackles
The hellknight order of the stick
Guaril Karela's offer you can't resist
Marinated tengu
A naked Drandle Dreng
Snak attack with a wayfinder
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Just a random thought: pull a human couple (probably nobles in a racist society) adopt an Elven child and keep it as a kind of pet? If the adorable age of 4-6 or whatever you prefer lasts for centuries, you don't need to worry about the difficult teen years - you'll be long gone by then.
Just like some people treat pets like children.
That could be one twisted backstory.
If you haven't played your character above level 1 yet, you can change everything about him. Stats, classes, faction, even reverse spent gold and prestige.
Have you looked at the Hunter from the Advanced Class Guide playtest? That's a Ranger/Druid hybrid.
It's legal in PFS, but when the book comes out, you have to own it to keep playing it and have to update the character to any charges in the book.
Welcome to the team, Magnus :D
Give a holler if you need help from the neighbour.
Blackbot wrote: One VC for all of Sweden? Wow. Well, there's only one in Denmark too, but as the area has expanded, I've gotten help from my 3 fantastic lieutinants.
There are so many scenarios I haven't played, so I see no point in replaying. But I happily use my replays when I GM a scenario a second time to credit an extra character.
Untill now, I've only used one star to give a Bonekeep chronicle to an extra character.
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I have the pleasure of announcing the venture-lieutinant of Copenhagen, Morten Dreier.
Copenhagen is he capital of Denmark and hosts 20% of our population, so there's plenty of people to work with.
I've been managing the city from afar, but this autumn Morten contacted me and asked to be the liason of, first one and later all, stores in Copenhagen. He demanded to be in charge of organizing the games in Copenhagen, because the quality would rise, when the task was in local hands.
He was right, and now he gets what he deserves: Welcome to the officer-team, Morten.
Cancel Delete!
Some have found their way through thr darklands and have settled in the siege castles outside Absalom.
Source (PFS spoiler):
Jacob Trier has informed me he is stepping down as Venture-Lieutinant of Jutland. He has been a great help and support from the very start of my carreer as Venture-Captain. He was the very man suggesting I took up The Mantle Of The Captain a year and a half ago, but now he has to focus his energy on his family and raising the next generation of geeks.
Stepping up to replace him is Ellen Østergaard. She is an active member of the only PFS group in the region and has lots of experience from her work in the local RPG association, Avalon in Silkeborg.
We've talked a lot the last few weeks, and I'm sure she'll be a great asset, not only to Jutland, but also to Denmark and PFS in general.
When I play my Archaeologist Bard, I start by thanking people for being meat shields, so he can concentrate on doing the society's most important work.
Having read Fey Revisited, I've starting thinking about a triumvirate of norns being the real source of my players' mythic power.
They've "hooked on" the power that the black rider gave the players and started boosting it.
They will start appearing to my players individually (there are 3, fitting perfectly with the 3 riders and a norn triumvirate) to groom them into ultimately have them foil Baba yaga.
According to Fey Revisited, Irrisen see a lot of norn activity apparently working against Baba Yaga. They seem to think Lands of the Linnorm Kings is a place of great destiny.
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I have a pirate captain as backup character for a home campaign. He is a Witch with a single level i Ranger(Freebooter).
His familiar is a parrot, his cackle is a classic pirate laugh and he has the prehensile hair hex, so he can beat up people with his mustace.
Aw, I'm sad to miss this. Does anyone have a recap?
zimmerwald1915 wrote: Erik Ingersen wrote: I've added a fun detail, that I don't know how to use yet: each of the three will slowly look and feel like one of baba yagas three riders.
(...)
I look forward to seeing their faces when it dawns on them, but don't have any other plans for it yet. Have you read The Witch Queen's Revenge? If not, I suspect you will have fun with it. I read it when it came out, but don't remember much. Do you have any specific ideas?
The only thing I can think of is letting the warden address only one of them depending on what sungon they are in (maiden - white, mother - red, crone - black)

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I have 3 players and compensate for that by giving them mythic tiers. The moment of ascention was the mantle of the black rider, and they've just defeated Radosek using their newfound power.
I think I might add another tier in Whitethrone when they defeat the captain of the watch. I'm thinking of giving him a mythic template to make it more epic. From there I'll have to see. I think I'll keep the mythic progression apart from the main plot - they'll gain their levels for advancing the plot and their tiers for other heroic deeds.
I've added a fun detail, that I don't know how to use yet: each of the three will slowly look and feel like one of baba yagas three riders.
As a start I've given them vulnerability to cold iron. The oracle of metal has caught the idea and ruled that all metal in his posession becomes black. The ranger got the yeti cloak so his color scheme is beginning to becone white. When the paladin wants to buy a plate armour, the only one in stock will be red.
I look forward to seeing their faces when it dawns on them, but don't have any other plans for it yet.
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I'd say Reign of Winter is rather high fantasy.
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Funny as hell :D And great inspiration for my PFS-version of Cards Against Humanity.
Oh, and...
I'm no longer allowed to use Cards Against Humanity to make better faction missions for my players.
Mythic flaws are an optional rule now.
Well deserved! Congratulations :D
I have an archaeologist bard with high int and cha, but low wis. He's great at getting ideas and making plans (int), but terrible at figuring out the consequences (wis). He's very sure of himself and his plans (cha), so he tries to force them upon others or just starts without asking. Great fun.
Odraude wrote: Cold
Below 40 F = Below 4.4 C
Below 0 F = Below -17.7 C
Below -20 F = Below -28.8
Hot
Above 90 F = Above 32.2 C
Above 110 F = Above 43.3 C
Above 140 F = Above 60 C
Thanks, Odraude. I'll nab that one and make a small reference card for the GM shared prep-folder one of these days.
FAntastic idea! I've recently started on a project much like this (but in way smaller scale) for helping Danish newcommers to PFS.
Mike Ravn Bolin wrote: ill revoloutionice society play on bornholm :P When Bornholm is done, you can just take the ferry and start working on Sweden. Aren't you the closest one now?
It's a pleasure to announce a new venture-lieutinant for the island of Bornholm. The island i small and very isolated (see this image - yellow is Denmark, red is Bornholm), so I can't support them myself.
Luckily Mike Ravn Bolin started gamemastering and has now built a community of happy and active players. He has started tutoring his players and the next generation og gamemasters are on their way.
I became aware of his activity almost half a year ago, but because of distance, neither me nor Jacob and Júlíus has had the opportununity to meet him before now. He hauled a car full of players on an 8 hour trip to our yearly con on Zealand.
It was a pleasure gamemastering for and playing with Mike, so it was an easy decision to ask him to join our ranks.
Please welcome him and visit him on the lovely vacation island of Bornholm.
Each Pathfinder Society scenario is designed to be run as a separate event. Each season share a metaplot and some themes, but not all scenarioes will follow that theme.
Each scenario starts with a briefing from a Venture Captain. Some times he might reference an earlier scenario: "A. Team of agents figured out that (something). Now we need you to follow up and do (this)."
A player who played the referenced scenario might recognize it, but not playing the scenarios in succession would not change the enjoyment.
In season 4 there are two story arcs - one for low level players and one for high level, so you could run one of the arcs as some sort of campaign.
The plaque is added to the scenarios that tell the metaplot of the season.
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