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F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() I thought Shannon had channeled some energy haha Bobbie's had more than enough of the locals' hospitality. "You believe we're robbers? How about you rephrase that, then?" Intimidate: 1d20 + 4 ⇒ (15) + 4 = 19 She is obviously pissed and out of patience. ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Bobbie wakes up as if from a dream: extra cranky, aching all over, and hating her life. "Heiress," she takes a ragged breath. "That one hit hard." She is not one to want to sit down - even severely burned and about to go on another trip to a different country. But at least she can be distracted long enough to be subtly moved to a place where Lazar isn't, just in case she'd find punching him in the teeth soothing. ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() The last thing that goes through Bobbie's head before a wave of fire engulfs her is not again. She thinks she can hear herself screaming before all goes black, but perhaps it was simply the roar of the flames. Fortitude (to stop dying): 1d20 + 7 ⇒ (1) + 7 = 8 Well, she keeps on dying - but faster ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Will Save: 1d20 + 6 ⇒ (11) + 6 = 17 Add +1 if it's a fear effect The spell muddles Bobbie's thoughts, and she's not fast enough to dodge the fire. She grits her teeth through the pain. Reflex (+1 Cloak of Resistance; -2 Armor Penalty): 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15 "My turn," she growls, stepping back into melee. 5 ft step Power Attack (+2 Flanking): 1d20 + 8 - 2 + 2 ⇒ (14) + 8 - 2 + 2 = 22 on Half-elf
If Cleave: Power Attack (+2 Flanking): 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
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F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Bobbie takes another swing at the guy on her right. Grown men are, fortunately, much easier to hit than goblins. They don't think of trying to move away. Power Attack: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23 on half-elf
If Cleave: Power Attack: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
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F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Haven't acted yet, so: Bobbie swings at the guy standing on her right. Attack on half-elf Power Attack (+1 IC): 1d20 + 8 - 2 + 1 ⇒ (18) + 8 - 2 + 1 = 25
If Cleave: Power Attack (+1 IC): 1d20 + 8 - 2 + 1 ⇒ (16) + 8 - 2 + 1 = 23
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F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Bobbie bolts out of the front door, her sword still in hand - and arrives just in time to greet the would-be runaways as they climb down the armory. "Hi there," she gives them her best slasher smile. "Mind talking for a bit?" Double Move ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Bobbie squeezes past Leon to bring Yellow down. Move + Attack Power Attack (+ 1 IC): 1d20 + 8 - 2 + 1 ⇒ (8) + 8 - 2 + 1 = 15
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F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Bobbie perilously climbs on top of the nearest table to have better access to a goblin. Acrobatics: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10 Armor penalty: -3; Shield Penalty -1; Armor Training 1 + Armor Expert (Trait) +2 Bonus She proceeds to stab the goblin facing Corba. Power Attack (+1 IC): 1d20 + 8 - 2 + 1 ⇒ (8) + 8 - 2 + 1 = 15
Cleave on Red: Power Attack (+1 IC): 1d20 + 8 - 2 + 1 ⇒ (15) + 8 - 2 + 1 = 22 Damage: 1d8 + 4 + 4 + 1 ⇒ (7) + 4 + 4 + 1 = 16 ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() while Calistria's sting is remarkably absent from the battlefield, Iomedae's big-slash-across-the-face is looming ever close. Power Attack, AoO on Red (+1 IC): 1d20 + 8 - 2 + 1 ⇒ (14) + 8 - 2 + 1 = 21
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F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Bobbie strikes swiftly at the red goblin before it can be out of reach. AoO: Power Attack (+1 IC): 1d20 + 8 - 2 + 1 ⇒ (11) + 8 - 2 + 1 = 18
She then turns her attention to the purple goblin unlucky enough to engage her in melee. Power Attack (+1 IC): 1d20 + 8 - 2 + 1 ⇒ (6) + 8 - 2 + 1 = 13
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F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() HPs updated - I hadn't taken into account Shannon's heal Bobbie slashes the goblin standing in front of her. Power Attack (+1 Inspire Courage): 1d20 + 8 + 1 - 2 ⇒ (7) + 8 + 1 - 2 = 14
If it hits, Cleave on Blue: Power Attack (+1 Inspire Courage): 1d20 + 8 + 1 - 2 ⇒ (16) + 8 + 1 - 2 = 23 Damage (+1 Inspire Courage): 1d8 + 4 + 1 + 4 ⇒ (7) + 4 + 1 + 4 = 16 ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Sorry, really busy week - but I'm back! "If you could let us in, you'd greatly help against whatever thugs started this brawl." Bobbie does her best to match the 'uptight character' description. Fortunately, by keeping a straight face and standing there, straight as a ramrod, she does half the job by looking quite uptight indeed. Aid Bluff: 1d20 - 1 ⇒ (12) - 1 = 11 ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() "I suggest asking us to let us in, and dealing with them more directly if they refuse." Bobbie was a strong believer in violence - but she was also a strong believer in giving people a chance to walk away. They usually only got one. ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() "Maybe they'll switch to Common after we've kicked their ass," Bobbie suggests optimistically. Back from the trip, but I'll leave again to visit a friend between August 5th-8th. No access to maps. But then I'll be back for good! :P ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Bobbie helps herself to a potion. "I'd like another one, if no one is interested. Weird that they didn't use them." She shakes her head. What was the point of preparing magical enhancements to win the fight if you weren't going to use them? Were these people amateurs? ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() "Fine. Scout the place then. I'll check what those mercenaries have on them first. And you," Bobbie glares at the fake Hjort. "You keep away from all of this, and nothing bad will happen to you. Understood?" ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Bobbie scoffs. "What raid on fishing villages? I've never heard of such things. The Society has no interest in terrifying the poor and pillaging fishermen's shacks." "Where's the armory?" ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() "I'll need the wand over here too," Bobbie calls out to Corba. She turns to the fake Hjort. "How about you tell us where we can find the real Hjort Fastaxe, and all of your teeth stay where they are in your mouth?" she asks affably. Intimidate: 1d20 + 4 ⇒ (18) + 4 = 22 ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Will (+1 vs Fear): 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 The spell smashes against Bobbie's will like a gnat against a window pane. "Shuddup," she says, with another stab at the slippery priest. Power Attack: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
Cleave on Yellow The dazed yellowbeard takes a nasty slash across the chest. Power Attack: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
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F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Trying to get up in the vicinity of Bobbie is not a good idea. If AoO on Black: Power Attack: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
Cleave on priest? Power Attack: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
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F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() "But not all of them are won," Bobbie retorts to the priest. "Mind a participation trophy?" Power Attack: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12
She mercilessly attacks the second guy who's also down. Cleave on Black Power Attack: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
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F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Hi everyone! I'll be on holidays from July 25th to August 2nd. Posting will be possible but limited, and I won't have access to maps Please bot me if needed, especially in fights! ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Bobbie brings her sword down on the fallen priest, taking advantage of his weakness. Power Attack: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
Cleave on Purple The guy still standing is luckier, and gets a more shallow cut. Power Attack: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
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F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Bobbie's lips turn up into a giddy smile when it becomes clear that a brawl is about to happen, but her happy mien quickly turns into a frown when some guy has the distaste of actually drawing his sword. The fool. She strides to Corgrim's side, her own blade in hand, and delivers a powerful blow to the man who just praised Gorum. Power Attack: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15
If it's a hit: In one fluid movement, she brings her sword down on the standing to her right. Cleave on Purple
Power Attack: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
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F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Corba Nana wrote:
Ah, yes... That was the plan all along... Very intended!! Good job for following, class! ;P GM Ultra Plus wrote: uh, are you guys gonna move into the tavern? Ah, I forgot to move my token!! Sorry about that. I just did it ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Bobbie spends the remaining hours sipping on a beer and waiting for the rest of the group to come back - while keeping a close eye on Corgrim to make sure he doesn't waste all of his money on poker games. ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Rolling how many hours this takes for Corgrim Hours: 1d6 ⇒ 4 Bobbie stands by Corgrim and watches the games unfold, waiting for the moment he'll actually begin to ask questions around and gather information. She waits through two long games of dice, getting increasingly frustrated, until she practically pulls him out of his chair by the collar. "We should go." ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() It's a meet-cute! And she's already knocked him off his feet! :P Bobbie keeps on acting as Corgrim's bodyguard. It only requires big muscles and a straight face. Knowledge (local, untrained, Aid Another): 1d20 ⇒ 13 ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Bobbie follows Corgrim to provide him with some protection in the less reputable parts of the town. She can do little else but tone down the glare and the threatening aura to look relatively approachable. Knowledge (local, untrained, Aid Another): 1d20 ⇒ 13 As long as she keeps a soft face and refrains from trying to smile at people, it's fine. ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() GM Ultra Plus wrote: "Hold on, hold on, I have the letters my broker gave me here, somewhere," Keln says as he paws through the coat, "And don't be too hard on poor Olm. We lied to him. The boy thinks he could be a cleric of Iomedae someday when he doesn't the sense Gozreh gave an eel. You can tell him anything and he will believe you. Ah, here they are." "Says who?" Bobbie asks dryly. "The man who thought he could easily take down a Pathfinder expedition leader? For a meagre bonus of a hundred coins? I hope you have a solid insurance." "Who's your broker, and where can we find him?" ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Pledging one's soul to Iomedae makes one pious - not necessarily smart. Case in point. "Discerning lies is also part of the faith," she says, feeling a bit of pity for the crestfallen red scarf. "You'll need to work on spotting them. It's a path." She loses all apparent compassion when she turns to Keln. "You better talk, if you don't want to find out how sharp that spear of yours is." Intimidate: 1d20 + 4 ⇒ (14) + 4 = 18 ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Bobbie can't say she's ever even met a Pathfinder from Nidal. Either this place encouraged some pretty negative stereotypes towards Pathfinders, or the men have been told some lies. "Most importantly," she sheathes her sword, and crosses her arms. She manages to make even that look threatening. "Where is Skagni?" Intimidate: 1d20 + 4 ⇒ (18) + 4 = 22 ![]()
F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() This fight has turned out to be exactly the way Bobbie likes them: fast and efficient, with only minor scratches to account for it. She stomps towards the viking still attacking Corgrim, but without the surprise effect to her advantage, her blow is easily parried. "I would surrender if I were you," she informs the bearded fighter with a frightening calm. Attack (+1 Inspire Courage; -2 Sickened; -2 Power Attack; +2 Flank): 1d20 + 7 ⇒ (3) + 7 = 10
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F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Bobbie grimaces when one of the vikings hits her hard. "Not bad." She moves slightly out of reach to avoid being flanked, and attacks greenbeard. Attack (+1 Inspire Courage; -2 Sickened; -2 Power Attack; +2 Flank): 1d20 + 7 ⇒ (12) + 7 = 19
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F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Bobbie simply watches as the throwing axe bonks harmlessly off her shield. Those vikings had slightly won back some of her respect by sticking around to confront their opponents - but if they couldn't even aim decently at so close a distance... She steps into melee, drawing her blade in one smooth movement, and slashes Leon's adversary. Attack (Blue): 1d20 + 8 ⇒ (8) + 8 = 16
If that hits: She brings her blade down on the fighter at her right. Cleave (Green): 1d20 + 8 ⇒ (8) + 8 = 16
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F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3
![]() Bobbie overhears the exchange between Leon and Shannon, but chooses not to interfere. Imagine being locked up in a room, and the only way this guy can get you out is by reciting the time tables. She shivers at the thought. There were worse fates than freezing to death after all.
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