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There is not so many maps in module but any idea if there is plans to have interactive maps in pdf format also available as there is in many pathfinder modules?


My group is in middle of RRR with Kingdom of size 50+. We have been using original rules without magic item economy which I founded too strong and unrealistic.

Anyway, also in our game start of Kingdom is slow but if players put focus on economy it will speed up and actually I'm now starting to worry that Kingdom will generate too much income.

Would be interesting to hear comments from other GM how rules has been working on later phase of game.


I have problems to deceide what should be "correct" population size of player own cities and would like to know how you have handled this.

I know that in rules it don't make any difference what population is but I would like to keep some reality in population size when compared to other cities in region and expecially locations used in Kingmaker story like Tatzlford, Varnhold and Ford Drelev.

Recommendation in rules was that one hex or one city block could represent 250 people. So full build district is about 9000 people which would made players town already third biggest city in Brevoy area.

And if i use same rule for Tatzlford, Varnhold and Ford Drelev size of those towns don't match at all. As for example Tatzlford in begin of BfB with its 14 building blocks should have population of 3500 people instead of given 186.

I saw in one of post that someone was using size of population per block as 50 which would make full city district size of 1800 which sounds much better. But even with this rule Tatzlford would still have 700 people...

So any hint&tips how you have ruled this in your games would be nice.


Yes, this could work especially if you use Kingdom size as modifier to simulate impact from size of Kingdom.

I was also thinking approach to say that x% (x = number of cities) of population is in use of rulers as they want. This could provide them something like 20-40 people to use as civil servants or spies etc.

And if they want more servants then they can always increase % by adding more BP for this... or building more cities :)


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Any hints & tips how to handle servants, personal guards and other benefits as rulers? It sounds logical that players have access for those as rulers of kingdom but how to keep this in control without breaking modules?

Like if players decide to take few servants and guards with them for exploring. How many of those they have? With what kind equipments? Do they have automatically horses to all those, etc?

One way to handle this would be to say that if they want to have anything at all they need to spend BP for all hiring of hirelings and their equipments, etc. With impact for unrest & loyalt by doing so.

However that sounds quite strange as clearly there is some people around as city guard and servants in castle, etc. And how to define town guard? How many there is? With what kind equipments? And so on... :)

I have been thinking that some % of total population would be in use of rulers and maybe size of kingdom somehow define "value" of equipments that they have access automatically... so any hints how you have been playing this part of game in your campaings?