Snowcaster Sentry

Eponine's page

549 posts. Alias of markofbane.


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markofbane wrote:

I've been in a few WotW campaigns that didn't go the distance. I'd love to try again.

Strength 1d10+7
Dexterity 1d10+7
Constitution 1d10+7
Intelligence 18 (focus)
Wisdom 1d10+7
Charisma 8 (foible)

Edit: Interesting array. I have in mind a slyph Investigator (impericist) / Magus (kensai). I'll get her put together.

Here's Eponine, a slyph investigator/magus for your consideration.


Confident in Gladiola's ability to exterminate the vermin, she continued watching the battle, and she clangs here starblade against the wall, trying to divide the vermin's attention at an opportune time.

Aid Another to give Gladiola a to hit bonus. 1d20 + 0 ⇒ (11) + 0 = 11


Eponine watches the creatures reacting to them. When Gladiola rears back to strike, Eponine clangs here starblade against the wall, trying to divide the vermin's attention.

Aid Another to give Gladiola a to hit bonus. 1d20 + 0 ⇒ (19) + 0 = 19


Eponine bites her lip, concerned about the sound coming from behind the door. But she moved quickly to the position Ember pointed out with her starknife at the ready.


Feeling the well of warm power within her only slightly diminished, Eponine agreed. "Lead the way. Let's finish this before we stop if we can."


Eponine hugged herself as she shivered a little. "And I am hoping we will be far from here, long before the little food we have runs out."


Eponine's murmurs change from "protect her protect her" to "guide her guide her" as she continues to channel aid to Gladiola.

Casting guidance on Gladiola. It is a competence bonus, so it would stack with resistance should she decide to expend it on a saving throw.


Eponine struggles to remember the creatures, but only one word comes to mind. Diseased. She lets the words tumble from her mouth as she touched Gladiola, imbuing her with some small defense should she be bitten.

Casting Resistance on Gladiola.


Thank you for the bump in the other game, Franti.

Does Eponine understand her relationship with Desna, as one of her clerics? Or is the use of her abilities instinctive at this point?


Eponine declines other weapons, taking the starknife in her hand. "This is right. This is mine."

When they arrived to the door and Ember moves to open, Eponine whispers "Wait." She waves them closer. "We are in this together. We five. We must be united." Unless someone stops her or defies her, she starts whispering, touching each of the others in turn. When she does, they can feel her touch, even after her hand has withdrawn. "With this, I can tell if you are still really you. And you can test if it is I, for you could feel my sending grace to you through the touch." The positive grace she mentions washes over all, emphasizing the benign nature of what she is doing.

Eponine is establishing a Caravan Bond with the others, and then using channel energy to heal 1d6 ⇒ 2 hit points to those still injured. I believe she could tell if someone has been replaced if she tries to use an ability on them through the bond and it fails. Conversely, they could tell if she is not herself if they ask her to 'touch' one of them (use an ability on them), but she cannot.


Yeah, certainly not a problem for me.


Eponine follows along with Ember. "Please, please be careful." she says, as much to Ember as himself. She mutters strange rituals that feel as odd to her as they do familiar, imbuing her hopes of successfully escaping here into one of her few apparent allies.

Casting guidance or Ember, then Resistance if time allows.


Gladiola wrote:

Later on, we can hopefully use my typical paladin trick of getting a bunch of level 1 pearls of power to spam lesser restorations if needed (it's only a first level spell on their list!).

** spoiler omitted **

Huh. For some reason, I have had it stuck in my head that pearls of power were only for arcane casters. But going in and reading the description, you are (of course) right. I don't know what made me think that... Again, still learning new things regularly with this group. Thanks!


Eponine steps up to Gladiola and murmurs "Be careful." and gently lays a hand on her shoulder for just a moment.

Casting Guidance on Gladiola.

Then Eponine looked back to the shaft they had come out of, finding herself concerned that everyone made it up and out of that grim pit.


When a couple of people have reached the tunnel without being clutched by hands in the grotesque pile, Eponine steels herself and follows.

Will 1d20 + 6 ⇒ (17) + 6 = 23


Eponine took the scarf she reclaimed and pulled it up over her nose and mouth to try and mask some of the stench. Or at least to hide some of her disgust from these strangers.

But not strangers, really. something about them was so familiar about them. Escaping with them felt... right.

As Ember says "follow me," Eponine lays a hand on his shoulder and murmurs "Be careful."

Casting Guidance on Ember as he starts up.


Eponine fingered a point of the starblade, her brow furrowed in concentration. With her rediscovered pack over one shoulder, she nodded. "Yes, the sooner we are away from here, the better."


"And I'm Eponine. And I..." She trailed off and frowned. I betrayed some one. Who, damn it? Who?


"Oh!" Eponine exclaimed when the energy pulsed out from her. As she glanced about and took in the energy's effects, she noticed Ember. "Ah, the brash one is still not with us. We should all try to get out of here together; no one deserves to be left behind in this place."

She knelt down by the unconscious man, laying a hand on his chest. Clutching the symbol again, she whispered "Please. I don't know what I've done to wrong you, but please help this one." The energy pulsed again into the man, but Eponine was disappointed; the feeling of betrayal was still there, with no hint of forgiveness in the offing.

Magic Weapon for Cure Light Wounds, healing Ember for 1d8 + 1 ⇒ (7) + 1 = 8


Eponine surveyed the room, taking in the blood and fallen. She paced her way to the center of the room, looking all around. Her heart broke at the pain and the bloodshed of other victims like herself. As she clutched the familiar wooden symbol in her hands, she felt that sympathy radiate out from her and wash over the room.

As soon as she has the holy symbol, she moves to the center of the room and channels energy, excluding their tormentors. All allies gain 1d6 ⇒ 3 damage.

When the radiance faded, she was left with the feeling that she had betrayed someone, stronger than any point since she awoke.


Eponine clutched the holy symbol, and tried to work through why it was familiar...

GM:
GM, Does Eponine know that she can channel positive energy and exclude their attackers?


Eponine worked with the keys, trying to swallow down the panic she was feeling. Oh, gods. Oh, gods. We have to get out of here! she thought. Then she realized she was thinking of these... strangers, for lack of a better word, as "we." How did she know them? And despite the panic and the puzzlement, she still could not shake the sense that she betrayed someone. But who, and how?

Eponine tries to open the door with the key(s). I'm not sure if that is a move, standard or full round action. If she does, she won't interfere with Rivas leaving the cell.


Eponine noticed the keys on the ground, not remembering seeing them there just moments before. And were they moving on their own? She didn't question her good luck; for some reason, it seemed appropriate that luck would favor her. She squatted and reached, hoping her arm would be long enough to collect them before their captors noticed.


Eponine's fear started to turn to indignant rage. She tried to focus, to gain control of herself. She laid one hand over her heart, and whispered "Please, please help me escape." With a glance at the poor soul sharing the cell with her, she added "Help us escape." She did not know to whom she pleaded, only that her plight and plea were genuine.

Standard action to apply bit of luck on herself.


Eponine continued to press against the back wall, but when she spoke again, her tone was more defiant, and tinged with anger.

"What am I doing here? There's nothing wrong with me!" But who did I betray, and how?

The waves of guilt for an unknown reason continue to assault her, even though she does not know why.


Eponine choked back the fear and the confusion. Despite tremors pulsing through her, she tried to muster her courage.

When the man with the blue eyes asked for their names, Eponine struggled to conjure it up. Pony? Is it Pony? Unsure of her name, but certain of her one desire she begged "P-Please. Just let us go." Her voice trailed, because she instinctively knew it wouldn't be that easy.

Despite the terror and the throbbing in her head, still the feeling pervaded her: Who did I betray?


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She woke with a start, gasping for air. One hand slapped to her throat, as though to staunch a wound where there was none. She sat up, and, without knowing why, thought Who did I fail? It was only slowly that additional thoughts came regarding her whereabouts and those around her.

Her clothes, Varisian leggings and blouse, with scarves tied about her. The garments are soiled and shabby, and soaked with her sweat. Her curly black hair, filthy and wet, hangs heavily around her shoulders and face.

When the man looks in the cell, she scrambles to her feet and away from the door. Looking at the man in the cell with her, she recognizes him, but yet doesn't know him.

"How- how did we get here?"


Results:
My name is Eponine

I stood my ground as the cloud advanced.

I ran from the cloud, I ran left.

Then I ran uphill.

Then I kept running.

And ran.

As I ran, I saw my reflection. The thing that followed me threw me though a window.

The creatured attacked me from above, then had fun in it's battle against me.


The interactive was pretty cool!

Yes, the time frame sounds good here too.


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I've added equipment in this profile.

Personality:
For her personality, I'm leaning towards her falling into worship of Desna because she has always had to be on the move. Any place she's tried to settle down has become toxic, whether it is because of women jealous of her looks, men who become dangerously obsessed with her, or people fearful of parentage when they realized she was a scion of a hag. She has been run out of numerous communities (with her disguise self, pass without trace and liberation abilities being invaluable).

So largely she be driven by the overwhelming sense that she has done something wrong, but has been given a second chance. Secondarily, she is looking to belong (not to a place, but to a group or cause) and she has a powerful urge not to stay in one place too long because it could be bad...

Given the context that begins the adventure, I'm not sure I could be much more specific on personality or background. Let me know what you think!


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This is what I'm thinking for my cleric. I am mulling over her personality some; I don't want her traits to dictate a one dimensional personality. I only very rarely play clerics, so if anyone has advice on the build I am certainly open to it. I am leaning towards a buffing character, with spell and healing support.


I'm glad to hear your daughter is doing better. I completely understand; RL first and foremost. Just please keep in mind, if the thread is dormant for a while and one or more of us doesn't seem to respond when it picks up again, just PM us in case the dot gets dropped.

And nationals in gymnastics? That's fantastic! You must be so proud of her, in those rare moments when you have time to reflect on it. :) Take care!


Eponine leads the way toward the cry, blade out and her eyes scanning for traps along the way.


Regarding the mold... Knowledge (dungeoneering or nature) 1d20 + 8 ⇒ (8) + 8 = 16

"I'm not sure that messing with the picture would benefit us either."

Assuming the mold doesn't block the way to the bathtub, she tucks a hand into her pouch and pulls out Camlo. "Hey buddy," she murmurs to the monkey. "Can you carefully go over to the bathtub and see what's in it? If it is small and you can get it, go for it."

She will unravel her reinforced scarf from around her leg, tie one end to Camlo and send him off.

Sorry for the delay; work unexpectedly consumed the last several days.


GM:
I'm not sure how else to portray wisdom damage, so please prompt me if there is something I can indicate to Nuri to help keep things moving.


"I saw it. When I came in? The girl who lived here. Her parents fighting, fighting over who got to kill her!"

Unsteady, she pulls herself back to her feet, recovering her blade as she does so. "Sorry, it was just, overwhelming, the vision. I felt her fear..." Even though she seems to be getting back to herself, the dullness behind her eyes still remains.


GM:
Will save 1d20 + 4 ⇒ (9) + 4 = 13

Eponine opens the door, and lets out a gasp as she collapses to her knees. She falls into a sitting position and wraps her arms around her shins, pulling her knees up to her chest.

"Oh, poor thing." she mutters. "Poor, poor thing. No one should have to witness that." The accustomed alertness in her eyes seems faded, and she keeps muttering "Poor thing."


Eponine waves at the others. When she gets there attention, she cups her ear and with a puzzled expression mouths the word Child?

With her blade in one hand, she opens the door.


Eponine shakes her head at the strange displays. "I still think we need to burn this place to the ground when we are done here. Maybe consecrate the grounds to make sure any evil is purged."

Eponine will check the door at AY37. If she doesn't detect traps, she'll open it and see what's beyond.


Eponine will start to stroll around the room, seeing what's there.

Identifying objects on display:

Knowledge (any that should be applicable) 1d20 + 8 ⇒ (17) + 8 = 25


Eponine just glances around the dusty room, curved blade dangling loosely in one hand. She focuses on the floor a moment before following Victor.

Survival 1d20 + 4 ⇒ (14) + 4 = 18 to look for recent activity (other than us) in the dust.


Eponine will check the door to the left (between her icon and Victor's).
She'll listen at it and check for traps. If she detects nothing, she'll open the door.


With the scarf finally dealt with, Eponine will go with Victor to the second floor. Once they get to the stairs, she'll slow them down and check each step for traps or structural weakness.


"When we are done here, perhaps we'd be best to burn it behind us. There are certainly dark forces at work here that the innocent and naive must not be allowed to stumble upon."


Eponine crouches by Nuri. She pulls a potion from a pouch and slowly trickles its contents down Nuri's throat after tilting her head to prevent her from choking on it.

Potion of cure light wounds, damage 1d8 + 1 ⇒ (3) + 1 = 4


"Is the evil magic linked to the spot? Can we take it out of the room to stop it?"

Eponine will delay.


Eponine draws her dagger and tries to cut as much of the scarf away as possible, slicing at one of the ends being 'pulled' away from Nuri's neck.

To hit 1d20 + 7 ⇒ (17) + 7 = 24
Damage 1d4 + 0 ⇒ (2) + 0 = 2

Does it cut like fabric, or does it seem mystically toughened somehow?


Can Eponine tell if the scarf seems to be animated (moving like a snake that is constricting) or if it seems to be manipulated (held by someone invisible). If it is someone invisible, I'd expect the ends to be pulling away from Nuri, perhaps bunched up in a section where an invisible hand or force is crimped down on it.


When the surprise wears off, Eponine lurches forward. She doesn't flinch when Wren's magic missile arcs past her and ahead of her. When she reaches Nuri, she joins Victor's efforts to pull the scarf away.

Prescience 1d20 ⇒ 20

Grapple 1d20 + 3 ⇒ (1) + 3 = 4

Edit: Let's just substitute that prescience roll for the grapple roll, shall we?


Eponine joins the other thoughtful women.

Knowledge (any except Geography) 1d20 + 8 ⇒ (3) + 8 = 11

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