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Will 1: 1d20 + 9 ⇒ (16) + 9 = 25 vs DC 22
Will 2: 1d20 + 9 ⇒ (11) + 9 = 20 vs DC 22
Frightened 1.
Mia activates her kinetic aura, pulling water from the ocean around, and one of the swirls hits the closest gorilla pirate.
Elemental Blast, 1-action vs P1: 1d20 + 11 ⇒ (4) + 11 = 15
Bludgeoning, 1-action: 2d8 ⇒ (6, 2) = 8
She'll follow up with a second, less hasty, blast.
Elemental Blast, 2-action vs P1, MAP: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23
Bludgeoning, 2-action: 2d8 + 4 ⇒ (8, 7) + 4 = 19 plus push 5'
Assuming that hits, she'll push the gorilla to the southwest, off the edge of the dock.

DoubleGold |

Alright so High in the Mountain
will saves: 2d20 ⇒ (6, 8) = 14 with +9 that is 15 and 17, he fails them both. He is shook up by both Gorillas. They don't stack so he is still only frightened 1. He is in a hurry and both his shots go wide. He then regains ahold of himself being no longer frightened.
Sindrailla fears the first one not, but the 2nd one must have been louder or scarier as she is shake in his shoes. She still delivers 2 good blows into the goblin. and Shakes off part of a crit fail. Frightened 1 now, but she is frightened to the 2nd Gorilla and not the first. So while frightened applies to the character as a whole, it does matter which Gorilla you are frightened against and which one you are not, as you are also flat footed against the Gorilla that does have you frightened. Also I moved you, there is one goblin, the other 2 Gs aren't there. It was difficult terrain moving across the boats like that but you had more than enough movement to make it, given a certain path, also because I don't feel like retconning things and you may have remembered the map when 3 goblins where there.
Sindrailla, edit That 1st action was a crit on the goblin and killed it, would you like to use your last action to move back a little or do something else?
Old Grim fears no Pirate and shoots the goblin, actually it is dead. reflex: 1d20 + 11 ⇒ (3) + 11 = 14 The pirate is in pain but it survives.
Alanosse shoots that pirate even after being critically frightened by it. She is also frightened by the 2nd pirate but not as much. She shakes some frightened off a little. She is currently frightened 1 total, but frightened 1 against pirate 1 who is dead when Mia goes and frightened 0 against pirate 2 who is alive.
Mia fears the first one not, but is shook up by the 2nd one. She blasts the 1st one Gorilla hard. killing it.
Goblin is dead, Pirate 1 is dead. Atlache is up. who is frightened 1 but will go to 0 when his turn is over. Sindrailla has one action left.

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The Garund man moves and unleashes the next volley of darts towards the remaining pirate.
Needle darts, frightened 1: 1d20 + 10 - 1 ⇒ (15) + 10 - 1 = 24
Damage, cold iron: 4d4 ⇒ (3, 2, 4, 1) = 10
If crit, 2 persistent bleed

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◆ Hunt Prey on the final foe.
◆ Stride away.
◆ Hunted Shot: 1d20 + 10 ⇒ (8) + 10 = 181d20 + 10 - 3 ⇒ (19) + 10 - 3 = 26for: 1d8 ⇒ 71d8 ⇒ 5

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Mia will stand her ground, growling at the ape and pushing with water.
Demoralize (Intimidation), Intimidating Glare: 1d20 + 8 ⇒ (11) + 8 = 19
Elemental Blast, 2-action: 1d20 + 11 ⇒ (12) + 11 = 23
Bludgeoning, Melee, 2-action: 1d8 + 1 + 4 ⇒ (7) + 1 + 4 = 12 plus push 5'
If that hits, she pushes the pirate 5' to the southwest, off the dock.

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The Garund man moves again and unleashes the next volley of darts towards the remaining pirate.
Needle darts: 1d20 + 10 ⇒ (13) + 10 = 23
Damage, cold iron: 4d4 ⇒ (2, 4, 2, 3) = 11
If crit, 2 persistent bleed

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Alanossë will fire thrice at the remaining pirate (◆◆◆)…
To hit: Base+DEX, Magic, Frightened
Damage: Base, PBS, STR
Magic Shortbow: 1d20 + 11 + 1 - 1 ⇒ (10) + 11 + 1 - 1 = 21
Magic/Piercing Damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Magic Shortbow: 1d20 + 11 + 1 - 1 - 5 ⇒ (15) + 11 + 1 - 1 - 5 = 21
Magic/Piercing Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Magic Shortbow: 1d20 + 11 + 1 - 1 - 10 ⇒ (6) + 11 + 1 - 1 - 10 = 7
Magic/Piercing Damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

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Glim flicks a bolt of lightning off his wand and at the pirate.
electricity: 2d4 + 4 ⇒ (4, 3) + 4 = 11 DC 19 Reflex
He'll also Recall Knowledge (Esoteric Lore at a +9) on the gorilla pirate.

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Mia has Ocean's Balm, so 2d8 healing per PC per 10 minutes.
Mia can also put out any fires that are still burning.