Gameday XIV 7-02 Shipyard Sabotage

Game Master DoubleGold

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DungeonMaster

Which target old grim?

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Goblin please!

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

Will: 1d20 + 12 ⇒ (5) + 12 = 17

Will: 1d20 + 12 ⇒ (11) + 12 = 23

Envoy's Alliance

7-02 | female (she/her) aiuvarin human (Ekujae/Vidric) kineticist (water) 4 | ◆◇↺ | HP 60/60 | AC 21 | P+7 (+2 vs hidden, undetected), F+12, R+11 (+2 vs engulf), W+9 | Explore: Search | LLV, 25' | Hero 1/3 | Active Conditions: melting

Will 1: 1d20 + 9 ⇒ (16) + 9 = 25 vs DC 22
Will 2: 1d20 + 9 ⇒ (11) + 9 = 20 vs DC 22
Frightened 1.

Mia activates her kinetic aura, pulling water from the ocean around, and one of the swirls hits the closest gorilla pirate.

Elemental Blast, 1-action vs P1: 1d20 + 11 ⇒ (4) + 11 = 15
Bludgeoning, 1-action: 2d8 ⇒ (6, 2) = 8

She'll follow up with a second, less hasty, blast.

Elemental Blast, 2-action vs P1, MAP: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23
Bludgeoning, 2-action: 2d8 + 4 ⇒ (8, 7) + 4 = 19 plus push 5'
Assuming that hits, she'll push the gorilla to the southwest, off the edge of the dock.


DungeonMaster

Alright so High in the Mountain
will saves: 2d20 ⇒ (6, 8) = 14 with +9 that is 15 and 17, he fails them both. He is shook up by both Gorillas. They don't stack so he is still only frightened 1. He is in a hurry and both his shots go wide. He then regains ahold of himself being no longer frightened.

Sindrailla fears the first one not, but the 2nd one must have been louder or scarier as she is shake in his shoes. She still delivers 2 good blows into the goblin. and Shakes off part of a crit fail. Frightened 1 now, but she is frightened to the 2nd Gorilla and not the first. So while frightened applies to the character as a whole, it does matter which Gorilla you are frightened against and which one you are not, as you are also flat footed against the Gorilla that does have you frightened. Also I moved you, there is one goblin, the other 2 Gs aren't there. It was difficult terrain moving across the boats like that but you had more than enough movement to make it, given a certain path, also because I don't feel like retconning things and you may have remembered the map when 3 goblins where there.
Sindrailla, edit That 1st action was a crit on the goblin and killed it, would you like to use your last action to move back a little or do something else?

Old Grim fears no Pirate and shoots the goblin, actually it is dead. reflex: 1d20 + 11 ⇒ (3) + 11 = 14 The pirate is in pain but it survives.

Alanosse shoots that pirate even after being critically frightened by it. She is also frightened by the 2nd pirate but not as much. She shakes some frightened off a little. She is currently frightened 1 total, but frightened 1 against pirate 1 who is dead when Mia goes and frightened 0 against pirate 2 who is alive.

Mia fears the first one not, but is shook up by the 2nd one. She blasts the 1st one Gorilla hard. killing it.
Goblin is dead, Pirate 1 is dead. Atlache is up. who is frightened 1 but will go to 0 when his turn is over. Sindrailla has one action left.

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

The Garund man moves and unleashes the next volley of darts towards the remaining pirate.

Needle darts, frightened 1: 1d20 + 10 - 1 ⇒ (15) + 10 - 1 = 24

Damage, cold iron: 4d4 ⇒ (3, 2, 4, 1) = 10

If crit, 2 persistent bleed

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 22 | HP 39/39 | Fort +8 Reflex +10 Will +8 | Perception +8 | Low light vision Fighter 3

Ah! Thank you. Yes, I thought the letter G meant an active baddie! I took that last action to move back towards the rest of the group.


DungeonMaster

Atlach hits the gorilla pirate hard. The pirate gets into melee with Mia the closest target. hit: 1d20 + 13 ⇒ (6) + 13 = 19 hit: 1d20 + 9 ⇒ (5) + 9 = 14 as it tries to attack with 2 fist attacks. But the fists bounce off her armor, the 2nd one misses completely. All heroes are up.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

◆ Hunt Prey on the final foe.

◆ Stride away.

Hunted Shot: 1d20 + 10 ⇒ (8) + 10 = 181d20 + 10 - 3 ⇒ (19) + 10 - 3 = 26for: 1d8 ⇒ 71d8 ⇒ 5

Envoy's Alliance

7-02 | female (she/her) aiuvarin human (Ekujae/Vidric) kineticist (water) 4 | ◆◇↺ | HP 60/60 | AC 21 | P+7 (+2 vs hidden, undetected), F+12, R+11 (+2 vs engulf), W+9 | Explore: Search | LLV, 25' | Hero 1/3 | Active Conditions: melting

Mia will stand her ground, growling at the ape and pushing with water.

Demoralize (Intimidation), Intimidating Glare: 1d20 + 8 ⇒ (11) + 8 = 19

Elemental Blast, 2-action: 1d20 + 11 ⇒ (12) + 11 = 23
Bludgeoning, Melee, 2-action: 1d8 + 1 + 4 ⇒ (7) + 1 + 4 = 12 plus push 5'

If that hits, she pushes the pirate 5' to the southwest, off the dock.

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

The Garund man moves again and unleashes the next volley of darts towards the remaining pirate.

Needle darts: 1d20 + 10 ⇒ (13) + 10 = 23

Damage, cold iron: 4d4 ⇒ (2, 4, 2, 3) = 11

If crit, 2 persistent bleed

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

With the enemies taken care of, Glim looks to see if he can help out around the docks.

Anything I can do to put out fires or help tamp down the chaos?


DungeonMaster

At old grim, pirate number 2 will still be live after all those attacks. Also posting from a phone.

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 22 | HP 39/39 | Fort +8 Reflex +10 Will +8 | Perception +8 | Low light vision Fighter 3

Sindrailla moves up closer. Just in case.
Stride x3

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

I think the gorilla is in the water. Anything I can do from up here to help the situation?


DungeonMaster

Gorilla would be on the water but not under the water. So you can still see it. It would be off guard but also have cover.

Horizon Hunters

Male Elf CG Fighter / 3rd | HP:39/39 | AC:20 | DC: 18 | F:+6 R:+9 W:+4 | Init:+8 | Per: +8 | Hero: 1

Alanossë will fire thrice at the remaining pirate (◆◆◆)…

To hit: Base+DEX, Magic, Frightened
Damage: Base, PBS, STR

Magic Shortbow: 1d20 + 11 + 1 - 1 ⇒ (10) + 11 + 1 - 1 = 21
Magic/Piercing Damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Magic Shortbow: 1d20 + 11 + 1 - 1 - 5 ⇒ (15) + 11 + 1 - 1 - 5 = 21
Magic/Piercing Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Magic Shortbow: 1d20 + 11 + 1 - 1 - 10 ⇒ (6) + 11 + 1 - 1 - 10 = 7
Magic/Piercing Damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Glim flicks a bolt of lightning off his wand and at the pirate.

electricity: 2d4 + 4 ⇒ (4, 3) + 4 = 11 DC 19 Reflex

He'll also Recall Knowledge (Esoteric Lore at a +9) on the gorilla pirate.


DungeonMaster

So everyone hits and kills the pirate. out of combat

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Where in Besmara's basement did those pirates come from?" Glim wonders. "I don't expect attacks in the heart of Andoran."

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 22 | HP 39/39 | Fort +8 Reflex +10 Will +8 | Perception +8 | Low light vision Fighter 3

"Must be one of those freedom things." says Sindrailla with obvious sarcasm.

Grand Archive

Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility

And why attack here? And now? Did the know something?

Then: Does someone need I treat their wounds?

Envoy's Alliance

7-02 | female (she/her) aiuvarin human (Ekujae/Vidric) kineticist (water) 4 | ◆◇↺ | HP 60/60 | AC 21 | P+7 (+2 vs hidden, undetected), F+12, R+11 (+2 vs engulf), W+9 | Explore: Search | LLV, 25' | Hero 1/3 | Active Conditions: melting

Mia has Ocean's Balm, so 2d8 healing per PC per 10 minutes.

Mia can also put out any fires that are still burning.

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 22 | HP 39/39 | Fort +8 Reflex +10 Will +8 | Perception +8 | Low light vision Fighter 3

Not sure if anyone got hit...

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