Desna's Chosen

Game Master MythrilDragon


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Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Wren will pick up the scarf. "This doesn't look like it belongs, is what I was getting at. It's not dusty and drab like everyhing else in this place, but yes, let's move on."


Eponine pokes at the fireplace a moment and says "Probably a few months, at least."


Male Human Fighter 6
Stats:
Hp's: 64/64; AC: 18/14/13; Fort: +6, Ref: +6, Will: +4; Perc: +12; Init: +4
Wren Chavali wrote:
Wren will pick up the scarf. "This doesn't look like it belongs, is what I was getting at. It's not dusty and drab like everyhing else in this place, but yes, let's move on."

Feeling a bit awkward, "Oh. Well, um, I knew that. I knew that is what you meant. And that is what I meant too. You see? We both meant the same thing! How funny is that? HaHaHaHaHa! Funny. You see? Me, you, talking about a laughing scarf. That is quite... quite funny, yes," he clears his throat, "Why are we still talking about a scarf?!" He quickly turns his attention to Eponine, "Miss Eponine, lead on!"


Mid Morning Day 2 Total earned XP: 15,000

Wren collects the scarf noting its beauty and apparent value. Eponine checks then opens the northern door out of the library. In the next room a mahogany table surrounded by chairs sits in the center. Twin fireplaces loom to the west, while to the east, stained-glass windows obscure what could have been a breathtaking view of the Lost Coast. Each window depicts a monster rising out of smoke pouring from a seven-sided box. From north to south are depicted a gnarled tree with an enraged face, an immense hook-beaked bird with sky-blue and gold plumage, a winged centaurlike creature with a lion's lower body and a snarling woman's upper torso, and a deep blue squidlike creature with evil red eyes.

Next Room Map


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Knowledge to see if the images mean anythign to Wren 1d20 ⇒ 7 Possible modifiers are: Know. Arcana +13, Know. Dungeoneering +9,
Know. Engineering +8, Know. Geography +8, Know. History +10, Know. Nature +10, Know. Planes +13.


Female Human (Varisian) Cleric 6

Knowledge (planes) 1d20 + 9 ⇒ (8) + 9 = 17
Knowledge (religion) 1d20 + 9 ⇒ (14) + 9 = 23


Eponine joins the other thoughtful women.

Knowledge (any except Geography) 1d20 + 8 ⇒ (3) + 8 = 11


Mid Morning Day 2 Total earned XP: 15,000

DM SCREEN:

Roll W: 1d20 + 4 ⇒ (6) + 4 = 10Roll N: 1d20 + 5 ⇒ (4) + 5 = 9
Roll E: 1d20 + 12 ⇒ (5) + 12 = 17 Roll V: 1d20 + 10 ⇒ (14) + 10 = 24

Roll W: 1d20 + 2 ⇒ (14) + 2 = 16Roll N: 1d20 + 1 ⇒ (6) + 1 = 7
Roll E: 1d20 + 5 ⇒ (6) + 5 = 11 Roll V: 1d20 + 4 ⇒ (3) + 4 = 7

Wren enters the room and stands below the windows clasping the red scarf in her hands. Yuri and Eponine follow to study the images in the stained glass. Victor steps inside the room, notices the scarf start to moves as if on its own. Before he can say anything, it suddenly pulls itself free of Wren's hands and streaks through the air and wraps around Nuri's throat.

Surprise Round: Wren, Eponine, ???, Victor, Nuri
Victor is the only one who can take an action this round. Nuri please make a WILL Save DC: 16


Female Human (Varisian) Cleric 6

Will 1d20 + 12 ⇒ (16) + 12 = 28


Male Human Fighter 6
Stats:
Hp's: 64/64; AC: 18/14/13; Fort: +6, Ref: +6, Will: +4; Perc: +12; Init: +4

Victor's eyes go wide as the scarf attacks Nuri. "NO!" he yells as he moves to grab it and pull it free.

Will try and grab the scarf. I figured shooting it probably wasn't a good idea. ;)

CMB(Grappling(I guess)): 1d20 + 9 ⇒ (2) + 9 = 11 Ugh. Shock and surprise.

I'm also not sure how far Nuri is from Victor, so, if I have to move to get to her, I'm guessing since it's the surprise round all I can do is move. Which would work out well considering my crappy roll.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

On Wren's turn, she uses one of her Force Missiles to blast the strange scarf.

Damage 1d4 + 3 ⇒ (1) + 3 = 4

1st of the day.


When the surprise wears off, Eponine lurches forward. She doesn't flinch when Wren's magic missile arcs past her and ahead of her. When she reaches Nuri, she joins Victor's efforts to pull the scarf away.

Prescience 1d20 ⇒ 20

Grapple 1d20 + 3 ⇒ (1) + 3 = 4

Edit: Let's just substitute that prescience roll for the grapple roll, shall we?


Mid Morning Day 2 Total earned XP: 15,000

Victor moves deeper into the room, pushing past Eponine to get closer to Nuri.

Nuri:
You shake a sense of fear and dread from your mind as a ghostly image of Aldern Foxglove appears before you. He has the scarf tight in his hands and is using it to choke you tighter and tighter.

Nuri FOR Save DC=16: 1d20 + 8 ⇒ (12) + 8 = 20 Nonlethal damage: 3d6 ⇒ (4, 1, 1) = 6

MAP

Round 1: Wren, Eponine, ???, Victor, Nuri

Wren blasts the red fabric unerringly, yet the scarf remains tight on Nuri's throat. Apennine grabs hold of the scarf and feels it tugging in her grasp. Eponine and Nuri have the grappled condition

Nuri:

WILL Save: 1d20 + 12 ⇒ (11) + 12 = 23 FOR Save: 1d20 + 8 ⇒ (19) + 8 = 27 Nonlethal Damage: 3d6 ⇒ (6, 4, 2) = 12
The ghostly image of your former lover remains glaring in your face, you start to feel stiff with fear but once again shake your mind free of the unnatural presensece. It seems as if your mind is trying to be someone else. You struggle to breathe as the scarf continues to constrict at your throat. That is a total of 18 nonlethal damage because you saved in both rounds. I went ahead and rolled these saves to save time. Going forward for this event please make a WILL and a FOR save at the end of your action to take place during the ??? Int on the following round. You are free to act this round.

Victor and Nuri are up


Male Human Fighter 6
Stats:
Hp's: 64/64; AC: 18/14/13; Fort: +6, Ref: +6, Will: +4; Perc: +12; Init: +4

Completely confused at what's happening, "How is a scarf so murderous by itself?! Miss Wren! What kind of demon magic is this?!?! I do not think we are going to be able to remove it from Nuri's neck, but, I will try anyway!" He then grabs for the scarf, wondering if he is right.

Grabbing for the scarf. Man this is freaky. A scarf? Seriously? We can't even beat a scarf? What if the scarf TPK's us by choking us all to death? How pathetic would that be? :P

Grapple: 1d20 + 9 ⇒ (14) + 9 = 23


Female Human (Varisian) Cleric 6

"Aldern," Nuri chokes, staring. "What--?" She raises her hands to her throat and attempts to loosen the scarf's hold on her.

CMB to break grapple 1d20 + 5 ⇒ (19) + 5 = 24 If that succeeds, she'll use her move action to back out of the room.


Mid Morning Day 2 Total earned XP: 15,000

Victor joins Eponine in attempting to remove the strangling scarf from Nuri's throat. A moment after he gets a grip on it, Nuri, fighting for air, twits and turns and breaks free of both of them. Removes Grapple condition from all three. However the scarf remains tight around her with an unearthly grip despite her yanking and pulling.

Round 2: Wren, Eponine, ???, Victor, Nuri


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Wren keeps firing away, knowing any other magic might hurt her friends.

Second Force Missile 1d4 + 3 ⇒ (1) + 3 = 4


Mid Morning Day 2 Total earned XP: 15,000

Wren's second arcane attack strikes the scarf, but it continues to write and tighten around Nuri's throat.

Eponine is up


Can Eponine tell if the scarf seems to be animated (moving like a snake that is constricting) or if it seems to be manipulated (held by someone invisible). If it is someone invisible, I'd expect the ends to be pulling away from Nuri, perhaps bunched up in a section where an invisible hand or force is crimped down on it.


Mid Morning Day 2 Total earned XP: 15,000

Perception Check: 1d20 + 12 ⇒ (19) + 12 = 31

Eponine:

Oddly it seems like the scarf is being pulled by someone or some thing that is invisible, yet your acute vision notes not in the way you would expect if a tangible person or creature was there. It moves with an unworldly grace pulling away form her neck and tight there, but the tightly gathered ends of cloth you would expect are instead loose and flowing.


Mid Morning Day 2 Total earned XP: 15,000

Just waiting to see what Eponine wants to do.


Eponine draws her dagger and tries to cut as much of the scarf away as possible, slicing at one of the ends being 'pulled' away from Nuri's neck.

To hit 1d20 + 7 ⇒ (17) + 7 = 24
Damage 1d4 + 0 ⇒ (2) + 0 = 2

Does it cut like fabric, or does it seem mystically toughened somehow?


Mid Morning Day 2 Total earned XP: 15,000

Eponine deftly manuvers her small blade close to Nuri's neck attempting to slice away at the fabric choking the life out of her. Confident in her skills she knows she should be able to cut one of the ends, but her blade is unable to harm the scarf. It doesn't appear to be mystically toughened, more unworldly repelled like a magnet pushing away from another.

Nuri:

WILL Save: 1d20 + 12 ⇒ (19) + 12 = 31 FOR Save: 1d20 + 8 ⇒ (9) + 8 = 17 Nonlethal Damage: 3d6 ⇒ (1, 5, 3) = 9

Unnatural forces continue to rip at your mind, but you keep your wits. At least you think you have, yet you can not explain Aldern's presence, the hateful look in his eyes, nor the force he is yanking the scarf around your neck with.

Total of 27 nonlethal damage

Victor is next, then Nuri followed by Wren & Eponine again.


Male Human Fighter 6
Stats:
Hp's: 64/64; AC: 18/14/13; Fort: +6, Ref: +6, Will: +4; Perc: +12; Init: +4

Shocked as Eponine's blade does nothing, Victor becomes furious. "What do we do?!?! We cannot remove it! We cannot cut it! We can do nothing! What the <bleep> kind of scarf is this?!?! All we are going to do here is watch her die!" Victor makes another attempt to remove the scarf, knowing full well it is pointless and also knowing he has no other options.

CMB: 1d20 + 7 ⇒ (19) + 7 = 26

Who says beating a dead horse doesn't get results. Not me.


Female Human (Varisian) Cleric 6

Delay. We're clearly in a cutscene where nothing we do has any effect, so might as well stop wasting dice rolls and resources.


Mid Morning Day 2 Total earned XP: 15,000
Nuri Besnic wrote:
Delay. We're clearly in a cutscene where nothing we do has any effect, so might as well stop wasting dice rolls and resources.

There is definitely something you can do, you have just not figured out what it is yet.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Can Wren tell if her force magic has had any effect at all?


Mid Morning Day 2 Total earned XP: 15,000

Victor grabs at the scarf and gets a hold of it and of Nuri. Both have the grappled condition now. Nuri tries to remain calm, considering carefully what she will do next.

Nuri:
Victor looms in close, but your vision is blured as you see the ghostly image of Aldern superimposed as if the two are sharing the same space, both tightly grasping the scarf tightening about you throat.

Map I am trying something new with a colored grid overlay the help make combat easier since the grids don't perfectly line up.

TOP OF ROUND 3: Nuri (Delay), Wren, Eponine, ???, Victor

Wren Spellcraft: 1d20 + 13 ⇒ (14) + 13 = 27 It doesn't seem your magic has any effect against the unnaturally moving scarf.

Wren is up followed by Eponine, Nuri can interrupt at any time with her action.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

"Nothing seems to be harming this thing. Let's try to get out of this room, and lock it inside," Wren cries, moving out of the room, not quite sure what else to do.


Male Human Fighter 6
Stats:
Hp's: 64/64; AC: 18/14/13; Fort: +6, Ref: +6, Will: +4; Perc: +12; Init: +4

Victor glances over at Wren a moment with a look of shock before returning his attention fully back upon the scarf. "What?! Are you insane?! We are suppose to simply lock the thing in here while it strangles Nuri to death?! That is no good, Miss Wren! No... good!" he yells as he again and again attempts to remove the indestructible clothing.


Mid Morning Day 2 Total earned XP: 15,000

After reading Joana's comments in the OOC thread and re reading the Huant rules (this is my first time actually using them in game) I am House ruling some changes to the way we handle the Haunts in the game to reflect they way I was interpreting the rules and expanding to make it possible for all characters to have a part in any Haunt encounter. That said I am going to redo the Round 3 post and Wren and Victor can re post their actions to reflect the new information

Mythril DM- Original round 3 post wrote:

TOP OF ROUND 3: Nuri (Delay), Wren, Eponine, ???, Victor

Wren Spellcraft 1d20+13 (14)+13=27 It doesn't seem your magic has any effect against the unnaturally moving scarf.

Wren is up followed by Eponine, Nuri can interrupt at any time with her action.

NEW TOP OF ROUND THREE POST

TOP OF ROUND 3: Nuri (Delay), Wren, Eponine, ???, Victor

Wren Spellcraft 1d20+13 (14)+13=27 It doesn't seem your magic has much of an effect against the unnaturally moving scarf. Your force magic is striking the target easily, but you can tell the magic should be effecting it twice as much as it is.

Wren is up followed by Eponine, Nuri can interrupt at any time with her action.

Nuri:

I am making one small tweak to your last post as well

Victor looms in close, but your vision is blured as you see the ghostly image of Aldern superimposed as if the two are sharing the same space, both tightly grasping the scarf tightening about you throat. The scarf continues to constrict but it seems to be using less force than when it first enwrapped you.


Male Human Fighter 6
Stats:
Hp's: 64/64; AC: 18/14/13; Fort: +6, Ref: +6, Will: +4; Perc: +12; Init: +4

I'm not changing my action. There's nothing else I can do. I sure ain't gonna try and chop at and/or shoot an arrow at the thing with it wrapped around Nuri's neck. There's just no way Victor would attempt that.


Mid Morning Day 2 Total earned XP: 15,000
Victor Montoya wrote:
I'm not changing my action. There's nothing else I can do. I sure ain't gonna try and chop at and/or shoot an arrow at the thing with it wrapped around Nuri's neck. There's just no way Victor would attempt that.

I figured that, but also you might react differently to what Wren says since before she didn't think magic was hurting it and now she does. The tweak changes her possible actions, which could change how Victor reacts.


Male Human Fighter 6
Stats:
Hp's: 64/64; AC: 18/14/13; Fort: +6, Ref: +6, Will: +4; Perc: +12; Init: +4

Gotcha. Well if Wren changes things up then just ignore Victor's rant. He would simply continue to try to remove the scarf. It would just be without all the yammering.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Yeah, I will change my action if I seem to be hurting it, even at a reduced amount.

Wren keeps firing her force missiles, hoping that eventually she will wear it down. "It's working, I think. Use magic if you can...it's starting to wear a bit!"

Third force Missile 1d4 + 3 ⇒ (2) + 3 = 5


"Is the evil magic linked to the spot? Can we take it out of the room to stop it?"

Eponine will delay.


Mid Morning Day 2 Total earned XP: 15,000

Wren blasts the scarf again as it writes about Nuri's neck. Eponine hesitates trying to discern a better corse of action. The scarf pulls taught again forcing Nuri to gasp for breath.

Wren:
1d20 + 8 ⇒ (4) + 8 = 12
You ponder the evil magic and wether or not it is linked to one spot. The scarf was not active in the first room, but suddenly attacked Nuri in front of the windows. You recall tales of a haunted ruins in which evil forces exist anchored to a a specific place in this world however how big of a space the evil manifestation might cling to is uncertain.

Nuri:

Do you want to use your delay action before the scarf action occurs?

Order of INT: Wren, Nuri (Delay), Eponine (Delay), ???, Victor; Scarf action is next unless Nuri or Eponine use their actions.


Female Human (Varisian) Cleric 6

"No! Get away!" Nuri chokes at Victor in panic as he clutches at the scarf at her throat.

Continue to delay


Mid Morning Day 2 Total earned XP: 15,000

Roakkad:

A breath of fresh air is what you needed, this place feels wrong in your soul but you are ready to go and find the others again. You open the door to the main entryway and hear the sounds of commotion and struggle coming from the other side of the house. Sensing the others or in danger you rush Double move to W36 to help them. To reach them you pass through a wide hall. A rather gruesome antique-what appears to be a mummified monkey head-hangs on the northern wall here, its tiny mouth gaping. A bellpull extends from the monkey's gaping mouth. A ratty throw rug partially obscures a foul stain of dark-colored mold on the floor.

You act first in Round 4

Nuri:

WILL Save: 1d20 + 12 ⇒ (10) + 12 = 22 FOR Save: 1d20 + 8 ⇒ (2) + 8 = 10
The failed save means you drop immediately to -1 hp and are dying; go ahead and make a stabilize roll

Your will power is strong fighting off what ever presence is trying to force itself into your brain. Alas, yelling at victor sapped the last of your reserve as your lungs strain to keep you going as darkness swallows your consciousness and you collapse to the ground.

Nuri struggles to tell Victor to get away then her eyes roll up and her body goes limp, crashing down to the floor. The scarf unwinds from her as she falls and drifts in the air to rest motionless on the floor beside her head.

Order of INT: Roakkad, Wren, Nuri (Delay), Eponine (Delay), ???, Victor
Roakkad INT: 1d20 + 6 ⇒ (19) + 6 = 25


Mid Morning Day 2 Total earned XP: 15,000

Opps. Didn't post the map update. HERE it is.


Female Human (Varisian) Cleric 6

DM:
1d20 + 1 - 1 ⇒ (1) + 1 - 1 = 1 vs. DC 10


Male Human Fighter 6
Stats:
Hp's: 64/64; AC: 18/14/13; Fort: +6, Ref: +6, Will: +4; Perc: +12; Init: +4

As Nuri falls to the ground presumably dead, Victor stands frozen in shock a moment as horrible images flash across his memory from a time he wishes to forget. No. This cannot be happening again. This cannot be... "NOOOOOOO! NOT AGAIN!" He frantically digs in his pack and removes both of his vials of healing - not even bothering to check for a pulse as he pours one after the other down her throat, hoping and praying history has not repeated itself.

Potion of Clw's: 1d8 + 1 ⇒ (5) + 1 = 6
Potion of Clw's: 1d8 + 1 ⇒ (6) + 1 = 7


Mid Morning Day 2 Total earned XP: 15,000

Nuri sputters and gags as the potions pour into her gaping mouth. She sits up with a start, her neck rubbed raw where the scarf attacked her. It remains still at her side.

Nuri has 12 hp

Out of Combat


Female Human (Varisian) Cleric 6

Actually, she still has nonlethal damage in excess of her current hp so she's still unconscious although no longer dying.


Mid Morning Day 2 Total earned XP: 15,000

You are correct, I had the wrong # in my mind.

Nuri gasps once for air and the falls back to the floor unconscious.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

"Can anyone heal Nuri? She's breathing, but I can't tell how hurt she is! I think I've realized nothing is to be trusted int his place, not even something as innocent looking as a pretty scarf."


Eponine crouches by Nuri. She pulls a potion from a pouch and slowly trickles its contents down Nuri's throat after tilting her head to prevent her from choking on it.

Potion of cure light wounds, damage 1d8 + 1 ⇒ (3) + 1 = 4


Female Human (Varisian) Cleric 6

Nuri's eyes flutter open blearily, focus briefly on Eponine, then drift past her to Victor, whereupon she gasps and flinches away with sudden fear. "What was...?" she asks, rubbing the dark marks on her neck where the scarf had been crushing her.


Male Human Fighter 6
Stats:
Hp's: 64/64; AC: 18/14/13; Fort: +6, Ref: +6, Will: +4; Perc: +12; Init: +4

As Wren mentions Nuri still breathes, "Oh thank Desna," Victor mutters as he finally takes a moment to relax, sitting down right were he is. As he places a hand over his face and drags his fingers over his eyes coming to a stop at the bridge of his nose, "I am glad that is over." He watches as Eponine gives her another vial and she manages to come to.

Victor attempts to calm her as she wakes slightly in a panic. "You are okay, Nuri, you are okay. It is over now. Whatever 'it' was decided to 'give up' I guess. I do not know what started it or why it ended but it is over." He looks over at the scarf, "At least for now. Who knows if it will start again." Victor rises from his seat and offers a hand to help her up. "Let us not give it that opportunity, hm?"


Mid Morning Day 2 Total earned XP: 15,000

Nuri sits on the floor looking up at the others as she regains her composure. The odd windows behind the others head draw her attention for a moment. Wren's gaze returns to them along with the others as Nuri points towards them. The scarf continues to remain motionless on the floor.

Wren:
Knowledge-engenering
The stained-glass windows obscure what could have been a breathtaking view of the Lost Coast. It occurs to you no right minded architect would install windows to block this view.

Nuri:
Knowledge-arcana
From your angle low to the floor you get a different perspective of the images in the windows. At first you thought each window depicts a monster rising out of smoke pouring from a seven-sided box. From north to south are depicted a gnarled tree with an enraged face, an immense hook-beaked bird with sky-blue and gold plumage, a winged centaurlike creature with a lion's lower body and a snarling woman's upper torso, and a deep blue squidlike creature with evil red eyes. Now you can tell that the creatures are actually being drawn into the box and it is covered with necromantic runes.

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