Enora

Enora - Chthonicthul's page

88 posts. Alias of Chthonicthul.


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Mine looks great. Thanks again!


Enora also started at Tier 1 and finished in Tier 2. Thanks for all your work, Elinnea!


Turn 4: Enora/ Blessing of Shelyn
Explore Scorched Obelisk Card #3: Standard Bearer

A the battle rages on, a Pathfinder rushes by, dragging a tattered banner with "Go, Pathfinder Society!" emblazoned on it in block letters. Enora waves to the woman to come join her.

Diplomacy 6 to acquire Standard Bearer: 1d10 + 1 ⇒ (3) + 1 = 4

The woman takes no heed and rushes on.

Discard Cleric of Nethys to examine top two cards of location (Goblin Dog & Arrow Catching Studded Leather), put them back in that order, end explore card #1: Goblin Dog

When a crazed dog-looking thing bounds up to attack her, Enora is just grateful it is not another undead creature.

Combat 9 to defeat Goblin Dog, discarding Marionette: 1d10 + 1 + 1d6 ⇒ (6) + 1 + (3) = 10

She blasts the thing into space just the same.

Recharge Burning Snot when Marionette is played
Arcane 11 to recharge Marionette: 1d10 + 1 ⇒ (6) + 1 = 7 Nope, discarded
Reset hand and end turn

Enora wrote:

Hand: Blessing of the Spellbound 1, Flame Staff, Steal Book, Web, Ghost Whip, Fire Snake,

Displayed:
Deck: 9 Discard: 2 Buried: 0
Notes: Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


So many skeletons and zombies in space! Enora wonders idly about the physics of it all as she sits a ball of flame at a clattering monstrosity that has the temerity to come too close.

Combat 8 to defeat Ancient Skeleton, discarding Burning Snot: 1d10 + 2 + 1d6 ⇒ (6) + 2 + (1) = 9

As the skelly melts to slag, Enora looks into the vastness of space. What mysteries lie beyond these endless undead?

Arcane 7 to recharge Burning Snot: 1d10 + 2 ⇒ (3) + 2 = 5 Nope, discarded

Enora wrote:

Hand: Blesing of the Spellbound 1, Marionette, Steal Book, Ghost Whip, Cleric of Nethys,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Notes: Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Enora wrote:

Hand: Blesing of the Spellbound 1, Marionette, Steal Book, Burning Snot, Ghost Whip, Cleric of Nethys,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes: Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Turn 3: Enora/Blessing of the Gods
Explore Scorched Obelisk Card #1: Blessing of the Gods - Auto-acquire

Enora feels the support of providence as the final showdown begins. Surely they will win!

Discard Blessing of the Gods to explore Scorched Obelisk Card #2: Ambush

Enemies spring from the rocks on all sides!

Perception 11 to defeat Ambush, discarding Fire Snake to make it an Intelligence check and recharging Blessing of the Spellbound: 1d10 + 2 + 1d10 ⇒ (3) + 2 + (4) = 9 Failure!

The creatures swarm, and suddenly Enora finds herself in a life-or-death struggle with a bird of death.

Arcane 8 to recharge Fire Snake: 1d10 + 2 ⇒ (6) + 2 = 8 Recharged
Combat 12 to defeat Carrionstorm, discarding Marionette, which adds extra dice and ignores immunities, but also subtracting one for each die: 1d10 + 2 + 1d6 + 2d6 - 4 ⇒ (1) + 2 + (3) + (4, 6) - 4 = 12 Unless I missed something, that's the target number. Defeated
Arcane 11 to recharge Marionette: 1d10 + 2 ⇒ (5) + 2 = 7 Nope, discarded

It is a bitter battle, but finally the halfling emerges victorious.

Auto-fail check to close.
Reset hand and end turn.

Enora wrote:

Hand: Ghost Whip, Pyrotechnic Blast, Web, Augury, Burning Snot, Spellbook,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Notes: Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Wisdom 4 for Attic Whisperer BYA: 1d6 ⇒ 4 BOOM!

"Whispering? What are you talking about?"


Enora starting hand:

Enora wrote:

Hand: Ghost Whip, Pyrotechnic Blast, Marionette, Augury, Fire Snake, Blessing of the Spellbound 3,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Notes: Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Enora damage for exceeding check by more than four: 1d4 ⇒ 4 Sweet! Go big or go home. Retroactively discard rest of hand for damage prior to resetting hand. Adjusted hand below.

Enora wrote:

Hand: Gem of Mental Acuity, Ghost Whip, Blessing of the Spellbound 3, Steal Book, Web, Anathemic Volume,

Displayed:
Deck: 6 Discard: 6 Buried: 0
Notes: Steal Book is in hand. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Turn 3: Enora/Blessing of Iomedae
Explore Scorched Obelisk Card #1: Blessing of the Gods

Enora sends a prayer to Iomedae that the reckless Lesath survives the mission intact.

Charisma 4 to acquire Blessing of Iomedae: 1d10 ⇒ 6 Success!

She senses that he will.

Discard Chameleon to explore Scorched Obelisk Card #2: Skinsaw Ritual

From a crevasse Enora had not noticed before, a group of red-clad space cultists emerge. In her bloodlust, the diminutive arcanist snarls. A stream a molten goo streams from her nose to hit the first of the lot full in the face.

Combat 11 to defeat Skinsaw Cultist, discarding Burning Snot and Blessing of the Spellbound: 1d10 + 2 + 1d6 + 1d10 ⇒ (7) + 2 + (6) + (3) = 18

The man collapses in pain, his screams muffled by the lava. Enora watches in admiration as her companions take on the other cultists.

Arcane 7 to recharge Burning Snot: 1d10 + 2 ⇒ (8) + 2 = 10 Recharged
Everyone encounter a Skinsaw Cultist. Either way, Enora's turn is done, so she resets hand and ends turn.

Enora wrote:

Hand: Blessing of the Spellbound 2, Augury, Burning Snot, Steal Book, Chameleon, Flame Staff, Blessing of Iomedae (acquired),

Displayed:
Deck: 11 Discard: 2 Buried: 0
Notes: Steal Book is in hand. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Starting Hand:

Enora wrote:

Hand: Blessing of the Spellbound 2, Augury, Burning Snot, Blessing of the Spellbound 1, Chameleon, Flame Staff,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes: Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Deck upgrade rolls
Item 2: 1d1000 ⇒ 75
Ally 2: 1d1000 ⇒ 935


Acquired cards currently in Enora's deck:
Ally B (Acolyte)
All B (Soldier)
Spell B (Charm Person)
Spell 1 (Frost Ray)

Boon roll: 1d20 ⇒ 9

Tier reward (card feat): Spell
Cosmic Captive reward (card feat): Spell

For scenario reward, will draw an extra Spell.
Extra spell from box, counted in order of Ultimate Magic B, 1, 2 and then Wizard B, 1, 2, minus the six spells I already have in deck: 1d35 ⇒ 35 Web. Will keep for Card feat


Enora discards hand for temp close check


Off-turn Grazzle heals 3, ta! Discard now empty.
Off-turn: On turn 54, discard Steal Book to acquire Frost Ray
Arcane 7 to recharge Steal Book: 1d10 + 2 ⇒ (2) + 2 = 4 Nope discarded

Turn 55: Enora/Blessing of the Gods
Explore Windswept Chasm Card #1: Zombie

One thing Enora has ;earned on this adventure is that there are a ton of undead in space. As yet another zombie comes into view, she calls the cold of the vast vacuum to form into a ball in her hand. The ball of cold spins faster and faster, until finally Enora launches it at the approaching abomination.

Combat 9 to defeat Zombie, discarding Frost Ray: 1d10 + 2 + 2d6 ⇒ (1) + 2 + (6, 5) = 14

She freezes the thing where it stands. She jogs over to it and kicks it in the shinbone, and the whole thing collapses at her feet.

Recharge Steal Book after Frost Ray is played
Arcane 8 to recharge Frost Ray: 1d10 + 2 ⇒ (9) + 2 = 11 Recharged

I'm going to keep Enora here so someone can temporarily close this location. Reset hand and end turn, discarding Bestiary of Garund and Acolyte to try to get some blessings in hand to help others. Unfortunately, due to temp close condition for location anything she'll have in hand will be useless for boss fight.

Enora wrote:

Hand: Pyrotechnic Blast, Flame Staff, Bestiary of Garund, Gem of Mental Acuity, Augury, Steal Book, Acolyte (from Lesath),

Displayed:
Deck: 12 Discard: 2 Buried: 1
Notes: Steal Book is in hand. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861

Ha, Steal Book is back.


I've got a workshop all day, so won't be back online till much later. So that the game can continue, I'll spoiler the rest of Enora's turn. Once everyone has fought their skeletons, Grazzle can go forward.

The rest of Enora's turn:

Discard Blessing of the Spellbound to explore Windswept Chasm Card #2: Charm Person
I love this spell!

Enora finds a locket on the remains of the skjeleton she has just killed. It contains a silhouette of a shadowy form, and instructions on how to summon them from the ether. What could possibly go wrong?

Arcane 4 to acquire Charm Person: 1d10 + 2 ⇒ (7) + 2 = 9
Bury Charm Person to draw Burglar. Ah, bummer, boring draw.

A rapscallion emerges from deep space, a smile below his ratty mustache. Enora rolls her eyes. "Fine. But stay out of my way!" she warns him.

Had been hoping for another explore, but Burglars don't do that... I guess reset hand and end turn, discarding Burglar as free discard.

Enora wrote:

Hand: Pyrotechnic Blast, Flame Staff, Bestiary of Garund, Gem of Mental Acuity, Steal Book, Acolyte (from Lesath),

Displayed:
Deck: 9 Discard: 3 Buried: 1
Notes: Steal Book is in hand. Blessing as needed. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

[spoiler=Skills and Powers]SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Off-turn: Accept Acolyte - thanks!

Enora is amazed at the single-minded purpose of Lesath's study of the puzzle set before them. Such a student! Why is he not an arcanist?

Turn 51: Enora/Blessing of Lamashtu
Move to Windswept Chasm
Explore Windswept Chasm Card #1: Skeleton Horde

She moves away to allow him to dive into the runes. As she does so, another horde of undead rise and move at the entire party. "Look out!" she screams to the others as the flames gather about her brow, ready to strike like a viper of fire.

Combat 8 to defeat Ancient Skeleton, discarding Spellbook to use Charisma plus deck number plus 1d6: 1d10 + 2 + 1d6 ⇒ (8) + 2 + (6) = 16

One of the undead falls before her, and she looks about to see how the others are faring with the horde.

Everyone at an open location encounters an Ancient Skeleton henchman. Pausing whilst folks resolve their fights.


Turn 47: Enora/Blessing of the Gods
Move to Scorched Ruins; I'll take you up on the Acolyte offer, Lesath
Explore Scorched Ruins Card #1: Large Chest

Enora moves to Lesath's side, hoping to get his aid in negotiating the scorched soil of this space dirt. As she progresses along, she comes across a large chest - but leaves it alone, as lock-picking was never very much her style.

Auto-fail check to acquire. Banish Large Chest
I don't want to waste a Blessing on getting another turn, so reset hand and end turn

Enora wrote:

Hand: Pyrotechnic Blast, Blessing of the Spellbound 3, Bestiary of Garund, Gem of Mental Acuity, Steal Book, Spellbook,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes: Steal Book is in hand. Blessing as needed. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Enora is gratified to once again feel the healing energies of Grazzle soothe her wounds.

All healed up; ta, Grazzle. Recharged Blessing of the Spellbound 2 for Grazzle check

Enora wrote:

Hand: Pyrotechnic Blast, Blessing of the Spellbound 3, Bestiary of Garund, Gem of Mental Acuity, Steal Book,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes: Steal Book is in hand. Blessing as needed. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Turn 43: Enora/Blessing of Lamashtu
Explore Desecrated Vault Card #1: Giant Gecko

Enora is delighted to be back again with her original companions, and she claps each on the back, as far as her hand will reach. Within seconds, however, the place is a riot of fire, explosions, and errant magic, as matters come to a head. A huge green lizard pops its head around a rock and starts to scurry toward the party. Enora lifts he staff and shoots a gust of flame directly at it.

Combat 8 to defeat Giant Gecko, discarding Flame Staff as per character power: 1d10 + 1d6 + 2 ⇒ (8) + (2) + 2 = 12

Fried space gecko!

Discard Cleric of Nethys to explore top two cards of location, put them back in any order, and explore first card.
Top cards: Lightning Elemental, Giant Gecko. Switch order, and encounter Giant Gecko. I want a combat spell in hand before facing a combat 17.

Its tail is unaffected by the blast, and as she watches a new one regenerates from the tail. It charges as she conjures a luminous lattice of lavender to meet the onrushing foe.

Combat 8 to defeat Giant Gecko, discarding Fire Snake as per character power: 1d10 + 1d6 + 2 ⇒ (3) + (5) + 2 = 10

This time, she takes care of the tail.

Reset hand and end turn.

Enora wrote:

Hand: Pyrotechnic Blast, Blessing of the Spellbound 3, Bestiary of Garund, Gem of Mental Acuity, Steal Book, Blessing of the Spellbound 2,

Displayed:
Deck: 5 Discard: 5 Buried: 0
Notes: Steal Book is in hand. Blessings as needed. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861

Anyone confident of beating the Henchman and closing the location can come do so


Not confident about a starting location; none are great for Enora. I guess she'll start at Desecrated Vault, since the close DC is not terrible.

Healed cards: 1d4 + 1 ⇒ (1) + 1 = 2 Aw, man.
Healed card #1: 1d4 ⇒ 2 Chameleon
Healed card #2: 1d3 ⇒ 3 Ghost Whip

Enora wrote:

Hand: Flame Staff, Blessing of the Spellbound 3, Bestiary of Garund, Fire Snake, Cleric of Nethys, Blessing of the Spellbound 2,

Displayed:
Deck: 8 Discard: 2 Buried: 0
Notes: Blessings as needed. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Hey, I just heard that we are back to original tables. Thanks for hosting me (for my lone turn). Good luck finishing this out!


Starting hand:

Enora wrote:

Hand: Gem of Mental Acuity, Augury, Bestiary of Garund, Ghost Whip, Cleric of Nethys, Blessing of the Spellbound 2,

Displayed:
Deck: 7 Discard: 3 Buried: 0
Notes: Blessing as needed. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861

Turn 16: Enora/Blessing of Sarenrae
Start at Location #9, or move there on turn

The halfling reels from a vision of the future, as often happens to her, before she can properly greet her new friends.

Play Augury, calling Monster
Collapsing Bridge Card 1: Goblin Warchanter
Collapsing Bridge Card 2: Goblin Pit Trap
Collapsing Bridge Card 3: Shalelu Andosana
Ooh, I'm not the character for the Warchanter. Put him on bottom of deck. Shuffle deck.
Arcane 8 to recharge Augury: 1d10 + 2 ⇒ (8) + 2 = 10 Sweet, recharged

Explore Collapsing Bridge Card #1(random)
Top card of shuffled deck: 1d7 ⇒ 1 Pit Trap

Waving vivaciously at her new companions, Enora steps back... and teeters on the edge of a deep pit!

Wisdom 7 to defeat Pit Trap, recharging Gem of Mental Acuity to make it an Intelligence roll: 1d10 + 2 ⇒ (6) + 2 = 8 Niiiiice, defeated

She catches herself just in time, however, and avoid falling to her doom. She giggles embarrassedly.

Explore immediately as per Pit Trap power
Top card of shuffled deck: 1d6 ⇒ 2 Goblin Commando

Her giggles are cut short by a medium-sized rock that strikes her in the back of the head. She looks to see that the rock was tossed at her by a goblin. A space goblin? No matter, she'd sort out nomenclature later. In the meantime, a glowing, ochre whip materializes in her hand. The goblin's eyes go wide.

Discard Bestiary of Garund for BYA damage.
Combat to defeat Goblin Commando, discarding Ghost Whip: 1d10 + 2 + 2d8 ⇒ (3) + 2 + (1, 3) = 9 Oh, wow. That very nearly went south.
Arcane 10 to recharge Ghost Whip: 1d10 + 2 ⇒ (4) + 2 = 6 Nope, discarded

The whip just manages to catch the goblin by the ankle, and he squeals as he is tossed off the fast-moving rock. Space goblin indeed.

With no healing at the table, I'll quit while I'm ahead. Reset hand and end turn.
End of Turn roll: 1d10 ⇒ 10
Search deck for boons and banish them all. We lose: Shalelu Andosana, Soldier, Night Watch and another Soldier. Remaining cards in deck: Slashing Blade, Goblin Warchanter

Enora wrote:

Hand: Flame Staff, Blessing of the Spellbound 3, Bestiary of Garund, Fire Snake, Cleric of Nethys, Blessing of the Spellbound 2,

Displayed:
Deck: 6 Discard: 4 Buried: 0
Notes: Blessings as needed. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


With a soft thud, a tiny-than-usual halfling hits the ground next the other Pathfinders. She waves exuberantly. "Hey, all. Enora's the name! Let's do this!"

Hi all, just been jumped. It looks like it's my turn, is that right? And, is there a strat this table is following?


Ha! Foolish me, wrong collapsing bridge. End of turn Take 2.

Discard Soldier to explore Collapsing Bridge Card #3: Archer

Another Pathfinder, this one gripping a huge longbow as he spins through the ether, flies past. Enora tries to reach out and catch him.

Diplomacy 6 to acquire Archer: 1d10 + 1 ⇒ (4) + 1 = 5 No effect

Alas, her arms are too short, and she cannot grab the elf as he passes.

Reset hand and end turn
End of turn roll for location power: 1d10 ⇒ 2 No effect

Enora wrote:

Hand: Gem of Mental Acuity, Augury, Bestiary of Garund, Ghost Whip, Cleric of Nethys, Blessing of the Spellbound 2,

Displayed:
Deck: 7 Discard: 3 Buried: 0
Notes: Blessing as needed. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861

If anyone needs Enora to use Augury for some reason, let me know (and let me know which kind of card you want me to augur). With no Henchman or Villians, I haven't seen a need as yet.


Got it, thanks. I won't be closing a location for now, unless we get desperate, having no armor to soak up that damage.

Turn 9: Enora/Blessing of the Gods
Move to Location #4: Collapsing Bridge
Explore Collapsing Bridge card #1: Large Chest. Auto-fail check to acquire

The arcanist hops back and forth, dodging the rocks as they spin about. A particularly large one swerve toward her, and she leaps high, landing on a chest of some sort. "Hey, a chest!" she enthusiastically exclaims, just as a second huge rock come bearing down upon her. She jumps out of the way just in time, but the poor chest is smashed to smithereens.

Discard Chameleon to explore Collapsing Bridge Card #2: Soldier

An unknown warrior - presumably another Pathfinder - flies by on another chunk of rock. Enora calls out to him.

Diplomacy 6 to acquire Soldier: 1d10 + 1 ⇒ (10) + 1 = 11 Acquired

The man leaps to join the party, shaking hands all around. "I think I see a way through this. Follow me!" he yells, not waiting for a response, and then he is gone.

Discard Soldier to explore Collapsing Bridge Card #3: Zombie Horde

Enora starts to gather her things to follow the soldier. Suddenly, a trip of zombies shambles into view. The halfling frowns, and her hands begin to glow with indigo light. One comes close to her, and she releases a beam of energy at it, trying to knock it into space.

Combat 9 to defeat Zombie Minion, discarding Ghost Whip: 1d10 + 2 + 2d8 ⇒ (10) + 2 + (5, 4) = 21

She knocks the thing deep into the ether, and watches as her new companions engage the other zombies.

Arcane 10 to recharge Ghost Whip: 1d10 + 2 ⇒ (7) + 2 = 9 Nope, discarded
Pausing as everyone encounters a Zombie Minion. The Barrier is not defeated unless all are defeated.


Moments after Radovan leaps, there is a dull thudding sound as a pile of clothes smashes into the alien rock. The heap of blue linens lies motionless for the space of several heartbeats, and then limbs start to slowly emerge from the lump. Finally, a head emerges, wide eyes scanning around for danger. It turns out to be a stout halfling woman, who stands up and brushes the spacedust from her now-flithy robes. She reaches concernedly into a satchel, looking relieved to see that the pile of scrolls and books she rifles through seems intact. Only then does she realize that she is not alone. She takes in the sight of the new, unfamiliar Pathfinders and curtsies politely. "I'm Enora," she says simply. She then breaks into a wide grin. "Gosh, this is FUN!" she enthuses.

Random open location: 1d6 ⇒ 2 Location #2: Collapsing Bridge

Hi folks, nice to be here. This jump mechanic is super fun...I imagine even more so live. Do you have a Hangout for discussion, or are you handling it in the Discussion tab? It looks like it is Enora's turn; is that correct? Oh, and it looks we are not closing locations?

Enora wrote:

Hand: Gem of Mental Acuity, Augury, Bestiary of Garund, Chameleon, Cleric of Nethys, Ghost Whip,

Displayed:
Deck: 8 Discard: 1 Buried: 0
Notes: Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


1 person marked this as a favorite.

One moment, Enora is rushing alongside the rest of the crew, and the next she is gone. Looking up, they see her flying backwards into space, her mouth s soundless, surprised "O".

Break a leg, folks. See you around the way.


Turn 11: Enora/Blessing of Irori
Move to Location #2 Collapsing Bridge. Explore Location #2 Collapsing Bridge card #1: Pit Trap

Seeing that her perch is collapsing, Enora leaps to one of the other satellites. She lands almost right on top of a deep fissure, and scrambles to keep from falling in!

Wisdom 7 to defeat Pit Trap, discarding Blessing of the Spellbound: 2d6 ⇒ (6, 6) = 12 WOOT!

She dives like never before in her life, and lands with a dainty pirouette. Every dog has her day, she thinks.

Reset hand and end turn.
End of turn: 1d10 ⇒ 5 There are no boons here, so nothing happens.

Enora wrote:

Hand: Gem of Mental Acuity, Augury, Bestiary of Garund, Chameleon, Cleric of Nethys, Ghost Whip,

Displayed:
Deck: 8 Discard: 1 Buried: 0
Notes: Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


2 people marked this as a favorite.

Ha! That's awesome. Very cool to have you, Izdrix. These shenanigans are why you do the specials.


Enora dives for Lesath as his platform crashes, but one moment he is there and the next he is gone. The halfling rolls over on her back, firing a blast of energy at another of the undead abominations that are swarming around.

Combat 8 to defeat skeleton, discarding Pyrotechnic Blast: 1d10 + 2 + 2d4 ⇒ (3) + 2 + (3, 2) = 10
Recharge Steal Book when Pyrotechnic Blast is played
Arcane 8 to recharge Pyrotechnic Blast: 1d10 + 2 ⇒ (7) + 2 = 9 Recharged

The skeleton explodes, sends shards of bone in every direction. Enora hides her eyes from the shrapnel... and when she looks up, is shocked to see a newcomer. She rises quickly. "Hail, friend. Look lively, there are enemies everywhere! Oh, I'm Enora. Can you help me pick up my books? I seem to have made quite a mess."

Enora wrote:

Hand: Blessing of the Spellbound 1, Bestiary of Garund, Chameleon, Cleric of Nethys, Ghost Whip,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes: Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Off-turn heals, ta Grazzle
Card not healed: 1d6 ⇒ 1 Steal Book

Enora wrote:

Hand: Blessing of the Spellbound 1, Pyrotechnic Blast, Bestiary of Garund, Chameleon, Cleric of Nethys, Ghost Whip,

Displayed:
Deck: 8 Discard: 1 Buried: 0
Notes: Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Turn 7: Enora/Blessing of Shelyn
Move to Collapsing Bridge #1
I've got no cards! Forfeit exploration

The wounded Enora hustles after her companions as fast as her shorter legs and her injury will allow.

Reset hand and end turn.

Enora wrote:

Hand: Blessing of the Spellbound 1, Pyrotechnic Blast, Bestiary of Garund, Chameleon, Cleric of Nethys, Ghost Whip,

Displayed:
Deck: 4 Discard: 6 Buried: 0
Notes: Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Zombies, skeletons and cultists, oh my! Enora wishes for a cup of tea, but fights on nonetheless.

Combat 11 to defeat Skinsaw Cultist, discarding Steal Book: 1d10 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6

The cultist nearest her slashes her arm with a sword, and the poor arcanist drops a number of scrolls into the spacedirt.

Discard Augury, Spellbook, Gem of Mental Acuity, Fire Snake and Blessing of the Spellbound for damage

Enora wrote:

Hand:

Displayed:
Deck: 10 Discard: 6 Buried: 0
Notes: Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


After Lesath' combat is realized, Enora will reset hand and end turn.
EOT: 1d10 ⇒ 1

Enora wrote:

Hand: Fire Snake, Blessing of the Spellbound 2, Augury, Steal Book, Gem of Mental Acuity, Spellbook,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Notes: Steal Book is in hand. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Turn 3: Enora/Blessing of Blessing of Abadar
Explore Collapsing Bridge Card #1: Skeleton Horde

Tagging along behind the others, Enora is the first to spot an angry horde of animated skeletons bearing down upon the party!

Combat 8 to defeat Ancient Skeleton, discarding Marionette: 1d10 + 2 + 3d6 ⇒ (6) + 2 + (5, 3, 6) = 22

Enora blasts the closest to smithereens.

Arcane 11 to recharge Marionette: 1d10 + 2 ⇒ (9) + 2 = 11 Recharged
Pausing whilst everyone encounters an Ancient Skeleton.


I guess Enora will start with Grazzle and Lesath at location #2.

Enora wrote:

Hand: Fire Snake, Marionette, Augury, Steal Book, Gem of Mental Acuity, Spellbook,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Notes: Steal Book is in hand. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Spell upgrade: swap Clinging Venom for Marionette


Card upgrade rolls
Spell 2: 1d1000 ⇒ 634
Item 1: 1d1000 ⇒ 937

Rewards from previous scenario: Remove Chronicler, add Cleric of Nethys


Off-turn: Grazzle heals (ta!)
Card 1: 1d10 ⇒ 8 Chameleon
Card 2: 1d9 ⇒ 4 Bestiary of Garund
Card 3: 1d8 ⇒ 8 Fire Snake
Card 4: 1d7 ⇒ 5 Spell Book
Card 5: 1d6 ⇒ 2 Chronicler
Off-turn: Recharge Blessing of the Spellbound for Lesath check

Turn 19: Enora/Blessing of Gorum
Fire rains from heaven?: 1d4 ⇒ 4 Hey, nope! It's a sign!
Explore Torture Chamber card #1: Ifreeti

Somehow, in all the bustle, Enora loses sight of her companions and steps behind a large pillar. She sees a small flame in the floor, greedily licking at the air. As she watches, the thing grows and grows. Soon, a vaguely humanoid figure stands before her, nearly ten feet tall and made entirely of fire. Certain this is the end, Enora braces herself for battle with a creature many times her size.

No open locations, so no Blessings discarded from Blessings deck for open locations.

Combat 16 to defeat Ifreeti, discarding Ghost Whip and discarding Blessings from Grazzle and Agna: 1d10 + 2 + 2d8 + 2d10 ⇒ (4) + 2 + (3, 5) + (8, 2) = 24

Using the very air around her to create a vortex, she sucks the life (if such a concept applies) out of the ifreeti, which is soon drawn from existence. Enora, battered and beaten as she is, looks at the others, who came running when they heard the fight. "Have... have we won?" she asks hopefully.

And... scene?


Turn 15: Enora/Blessing of Calistria
Fire from heaven?: 1d4 ⇒ 3 Naturally. Discard Wand of Shield for damage.
Discard Pyrotechnic Blast for location SOT damage

Enora is delighted to see Lesath again; she finds this place frightfully dangerous and is glad of the companionship. "Hot? I hadn't noticed," she laughs.

Explore Molten Pool card #1: Elven Breastplate. Auto-fail check to acquire.

As if on cue, a lovely piece of armor, left by a previous visitor, pops and sizzle as it melts to slag in the pool.

Discard Chameleon to explore Molten Pool card #2: Fire Spirit

Something rises below the armor. Wait, the armor isn't melting - it's being eaten by a being of fire! "Look out!" she yells to Lesath as lavender tendrils fly from her fingertips to engage the creature.

Combat 14 to defeat Fire Spirit, discarding Clinging Venom to use character power because I'll gain the Cold trait for an additional d6: 1d10 + 1d6 + 1d6 + 2 ⇒ (6) + (1) + (5) + 2 = 14 Woot! Kind of was assuming I'd lose that fight.

The lava monster slips back into the depths. Enora wipes her brow, both from the heat and the stress. "Let's get out of here." she says to Lesath as the fire rages around them.

Recharge Pyrotechnic Blast when Clinging Venom is played
Arcane 6 to recharge Clinging Venom: 1d10 + 2 ⇒ (7) + 2 = 9 Recharged
Take three fire damage to close Molten Pool, discarding Gem of Mental Acuity and Fire Snake since that is all that is left in Enora's hand
Reset hand and end turn

Enora wrote:

Hand: Blessing of the Spellbound 3, Toxic Cloud (acquired), Flame Staff, Augury, Ghost Whip, Steal Book,

Displayed:
Deck: 2 Discard: 10 Buried: 0
Notes: If she gets healed a bit, Blessing as needed. Ditto Steal Book. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Off-turn:Discard Blessing of the Spellbound for Lesath check
Fire from Heaven?: 1d4 ⇒ 2 Obviously. Discard Codex for fire damage.
Discard Spellbook for Molten Pool SOT fire damage
Wow, down three cards and I haven't started the turn yet...

Explore Molten Pool card #1: Wand of Shield

Battered by spray of lava, Enora manages to climb behind a rock to recuperate. A wand of crystal lies on the ground; the arcanist check s to see if it is not too badly damaged.

Arcane 7 to acquire Wand of Shield: 1d10 + 2 ⇒ (5) + 2 = 7 Acquired

There is a long crack running its length, but Enora guesses there may be life in the old girl yet. She leans on the rock, exhausted.

Reset hand and end turn

Enora wrote:

Hand: Wand of Shield (acquired), Chameleon, Clinging Venom, Gem of Mental Acuity, Fire Snake, Pyrotechnic Blast,

Displayed:
Deck: 6 Discard: 6 Buried: 0
Notes: Blessing as needed. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Off-turn
Card healed by Grazzle, ta: 1d4 ⇒ 1 Flame Staff
Arcane 7 to recharge Steal Book: 1d10 + 2 ⇒ (5) + 2 = 7 Recharged

Enora wrote:

Hand: Blessing of the Spellbound 2, Clinging Venom, Spellbook, Fire Snake, Pyrotechnic Blast, Codex (acquired),

Displayed:
Deck: 8 Discard: 3 Buried: 0
Notes: Blessing as needed. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Turn 7: Enora/Blessing of Torag
Fire from Heaven?: 1d4 ⇒ 3 Quite so. Discard Bestiary of Garund for fire damage
Move to Molten Pool

Enora continues her investigation of this fiery domain. Her explorations take her to a pool of molten lava surrounded by a landscape that looks like melted wax from a candle of burnt amber. She is delighted to see that Lesath has preceded her, and greets him warmly. The two continue on.

Explore Molten Pool card #1: Bastard Sword

They spy a sword stuck in the center of the pool, turning to slag in front of their eyes. It is too far to reach from the shore, however.

Auto-fail check to acquire. Reset hand and end turn.

Enora wrote:

Hand: Blessing of the Spellbound 2, Steal Book, Clinging Venom, Spellbook, Fire Snake, Pyrotechnic Blast,

Displayed:
Deck: 6 Discard: 4 Buried: 0
Notes: Steal Book is in hand. Blessing as needed. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Hmm, well, non-harmful now all closed... is bleeding a strategy?


Off-turn
Card healed by Grazzle, thanks: 1d3 ⇒ 3 Toxic Cloud

Enora wrote:

Hand: Bestiary of Garund, Blessing of the Spellbound 1, Clinging Venom, Spellbook, Fire Snake, Pyrotechnic Blast,

Displayed:
Deck: 8 Discard: 2 Buried: 0
Notes: Blessing as needed. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Turn 3: Enora/Blessing of the God
Fire rains from heaven?: 1d4 ⇒ 2
Indeed it does. Discard Flame Staff for fire damage

The place Enora finds herself in is hot - frightfully so. Her walking stick bursts into flames, so she tosses it aside.

Explore Old Light card #1: Toxic Cloud

The walls are covered in arcane scribblings drawn in fire; thin whorls lit by their own fire. Always a student, Enora tries to read the luminous script.

Arcane 8 to acquire Toxic Cloud: 1d10 + 2 ⇒ (6) + 2 = 8 Woot! That was a gamble; didn't want to lose any of the cards from my hand.

She interprets one section as being a spell that spills poison into the air. Foul! But it might possibly come in handy in this place...

Discard Augury, calling Monster
Card #1: Hell Hound
Card #2: Fire Spirit
Card #3: Heavy Crossbow
Put cards in order at top of deck: Fire Spirit, Hell Hound; shuffle deck
Arcane 8 to recharge Augury: 1d10 + 2 ⇒ (1) + 2 = 3 Nope; discarded
Discard Chronicler to explore top card of deck: Fire Spirit

Apparently the fire letters are displeased with Enora's efforts, as they emerges from the walls and form a fire demon of some sort in the center of the room. The creature points at Enora with a flaming hand, and magical battle is joined - the fire spirit's incendiary powers against the arcanist's ice ones.

Combat 14 to defeat Fire Spirit, discarding Toxic Cloud to use Charisma plus 1d6, adding a d6 because it gains the Cold trait: 1d10 + 1d6 + 1d6 ⇒ (10) + (6) + (1) = 17

Ice beats fire, and the creature is laid low.

Recharge Augury when Toxic Cloud is played
Knowledge 6 to close The Old Light: 1d10 + 4 ⇒ (7) + 4 = 11

And so Enora leaves, to rejoin her companions.

Reset hand and end turn.

Enora wrote:

Hand: Bestiary of Garund, Blessing of the Spellbound 1, Chronicler, Spellbook, Fire Snake, Pyrotechnic Blast,

Displayed:
Deck: 8 Discard: 2 Buried: 0
Notes: Blessing as needed. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Enora starts at The Old Light.

Enora wrote:

Hand: Flame Staff, Blessing of the Spellbound 1, Chronicler, Augury, Fire Snake, Pyrotechnic Blast,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes: Blessing as needed. Shirt re-roll used, Scenario 8-00C2: no
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861


Future upgrade: Ally 2 (Cleric of Nethys)

Deck upgrade, Spell 1: 1d1000 ⇒ 65

Boon?: 1d20 ⇒ 6


Turn 15: Enora/Blessing of Irori
Move to Sick Bay - don't want to make Grazzle fight a Skinsaw Ritualist
Explore Sick Bay card #1: Fiery Weapon

Enora bids Grazzle a find farewell and goes to see how Lesath is doing at the medical bay. She is delighted to find a small shelf of medical books by the door, and immediately sits down to peruse them. Oner describes a way to make blades blossom with fire - could she perhaps do such a thing?

Arcane 6 to acquire Fiery Weapon: 1d10 + 2 ⇒ (1) + 2 = 3 That's my third 1 from a d10 in a row.

But no, the spell seems to convoluted. She jots down some notes; perhaps she'll try it later, when home and safe.

Discard Chronicler to explore Sick Bay card #2: Magic Leather Armor

Near the bookshelf is a magic-looking jerkin. Enora tries it on, bemused at how she looks as a warrior.

Constitution 2 to acquire Magic Leather Armor: 1d6 ⇒ 5

It doesn't look half bad, all things considered!

Display Magic Leather Armor. Reset hand and end turn.

Enora wrote:

Hand: Spellbook, Flame Staff, Mind Thrust, Blessing of the Spellbound 1, Fire Snake, Clinging Venom,

Displayed:
Deck: 8 Discard: 3 Buried: 0
Notes: Blessing as needed. Shirt re-roll used, Scenario 8-00B1: yes
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Melee: Strength +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Intelligence +1
Knowledge: Intelligence +1
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [ ]+1 [ ] +2 [ ] +3 [ ] +4
Diplomacy: Charisma +1

Favored Card Type: Spell
Hand Size: 6

Powers: On your check to acquire or recharge a boon that has the Magic trait, you may discard a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell ([X] or a boon that has the Magic trait) to use your Charisma skill +1d6 and add that card's adventure deck number and the Arcane, Cold, Attack and Magic traits. This counts as playing a spell.

Deck Handler: https://docs.google.com/spreadsheets/d/1eAA0DoZL8aOUkB7D9phQDJCSiTqD3X5jQDC D2dij984/edit#gid=1691583861

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