Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes
Eerie claps his hands together excitedly, "Yay! More fun!" Eerie's eyes lock onto the closest of the thugs and he grins with his head tilting at an odd angle. Cast Crown of Madness, Wisdom Save DC 13 Thug:
The thug begins hearing whispers in their mind. At first the whispers sound far away, but they quickly begin to sound closer. The whispers sound as if they are trying to tell something very important, as if they hunger for something. Power...Strength...All are enemies...All want to kill you...Especially the one next to you...He wants everything that you have...He will kill you if you don't kill him first...! Crown of Madness: Casting Time: 1 action Range: 120 ft. Target: 1 target Components: V, S Duration: Up to 1 minute Saving Throw: Wisdom Negates Concentration: Yes One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes. The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose.
Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes
1d20 + 1 ⇒ (14) + 1 = 15 Eerie gets hit by the bolt but does not flinch. He looks down slowly at the bolt with his creepy smile and head tilt, at the same time a distortion or light seems to fly at the thug that fired the bolt. Eldritch Blast: 1d20 + 5 ⇒ (16) + 5 = 21
Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes
Eerie claps his hands together excitedly, "This will be much fun!" Eerie's eyes lock onto the closest of the thugs and he grins with his head tilting at an odd angle. Cast Crown of Madness on the blue thug. Wisdom Save DC 13 (5e makes me cry with how low the saves DCs are). Blue Thug:
The thug begins hearing whispers in their mind. At first the whispers sound far away, but they quickly begin to sound closer. The whispers sound as if they are trying to tell something very important, as if they hunger for something. Power...Strength...All are enemies...All want to kill you...Especially the one next to you...He wants everything that you have...He will kill you if you don't kill him first...! Crown of Madness: Casting Time: 1 action
Range: 120 ft. Target: 1 target Components: V, S Duration: Up to 1 minute Saving Throw: Wisdom Negates Concentration: Yes One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes. The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose.
Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes
Eerie seems to be picked up from a unseen force as his creepy, smiley gaze locks on the groundskeeper. After being righted, he begins slowly walking toward the human, maintaining his gaze and mouthing something. On the way, Eerie gives a dismissive shoo motion at the nearest dog. Eldritch blast: 1d20 + 5 ⇒ (9) + 5 = 14
Meanwhile with the groundskeeper...: The groundskeeper begins hearing whispers in their mind. At first the whispers sound far away, but they quickly begin to sound closer. And then far away. And then closer. Then, an eruption of whispers from all directions and distances. The whispers sound as if they are trying to tell something very important. Danger? Riches? Secrets?...Terror?
Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes
Eerie begins walking toward the groundskeeper. On the way he slowly looks back to Snow with wide, excited eyes and a very big grin. Stealth: 1d20 ⇒ 14 Eerie is not trying to sneak, I just imagine that it is part of his creepiness. Eerie walks up behind the groundskeeper and just stands there, about 20 feet away, with his head cocked awkwardly to one side. His overly large cloak drapes over him such that his hood covers all but his awkwardly wide grin. His skin, pale as if attached to a corpse. groundskeeper: The groundskeeper begins hearing whispers in their mind. At first the whispers sound far away, but they quickly begin to sound closer. And then far away. And then closer. Then, an eruption of whispers from all directions and distances. The whispers sound as if they are trying to tell something very important. Danger? Riches? Secrets?...Terror?
Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes
Exactly what I was thinking as well.
By arrival, Eerie is a bit downtrodden, but he seems to perk up at the sight of the dogs.
Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes
"Ooohh...that is so gracious of you.." Eerie says creepily. It is a bit hard to tell if he is being sarcastic or not, but with the group's time spent with Eerie, you are pretty confident he is being sincere.
Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes
I honestly didn't have any particular plans. I just had the construction idea that he'd be creepy and that his interactions with his party would tone it down a bit. Everything else has been pretty on-the-spot or close to it. I realized pretty early on that based on the facts I decided about Eerie it meant that he had to have just been a loner and alone (which Hermit really exemplifies). And that he'd be pretty oblivious about social anything. I've been having an absolute blast playing Eerie, delving into non-evil crazy. On a different note, yes Eerie puppeted corpses but he never straight up murdered anything because it might be an enemy. I tried to point this out in-game through Eerie, but I think it was lost in the giggling puppets. Eerie might be crazy, but our barbarian is neutral with some evil tendencies.
Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes
Eerie doesn't seem to react to any external stimuli. After several moments of being in a ball, he unfurls. He carefully rises to his feet with his head hung, his large hood covering his face to all but the ground. After standing, his body begins shaking rhythmically. As it does he raises his head to view all other around him. An exceptionally wide and creepy smile permeates his face, seeming to reaffirm some creases in his skin at the appropriate places. He views everyone with a silent, creepy chuckle. "Eeet no problem. I am back to fine. My lord has found me once more," he says in a hesitant and strained voice.
Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes
That initiative feels right. When May touches Eerie's back, he tries to flick away, but he does not do it quick enough. For the one second that they are in contact Mayberry hears the most horrifying and loudest screams, yells and other sounds she (probably) has ever heard. It makes the sounds she has heard previously from Eerie pale in comparison. "Not her. Not her. Not her..." Eerie repeats as he disconnects from May and begins shaking his head in rhythm with his words.
Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes
Upon exiting to the street Eerie doubles over for several minutes clutching his head and rocking. He does not respond to any questions. Should Eerie be touched, the toucher, upon contact, instantly hears 'deafening' verbal noise while contact is maintained. After the several moments, Eerie staggers to his feet and continues following Sliver. This following consists of Eerie shuffling brusquely while clutching his head and whispering quietly to himself.
Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes
Great minds...I was definitely going to do something very similar. Eerie bolts upright and, looking terrified, sets his now tearing eyes on Sliver. "We must go now..." he whispers.
Human Hermit Warlock 3 | HP: 21/21 | S:-1, D:0, C:+1, I:+2, W:+4, Ch:+5 | AC:12 | Spells 2/2 | Spell DC :13 | Init:+0 | Pass Perc:12 | Insp: Yes
We can leave whenever Sliver wants to. Eerie lowers himself slowly onto the ground and curls up into a ball. He seems completely at peace. A peace he has never known. His face, which is normally strained in some way or another, is completely relaxed. |