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HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12
![]() Since coming to the surface Eddrikk has developed a fondness for three things, fighting, carousing, and sleeping. Having gotten his fill of the first two yesterday he enjoyed the latter until midday. Rousing from sleep in time to catch the end of the pay negotiations. ![]()
HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12
![]() Eddrikk slams into one bandit felling him with a blow from his battle axe. Another bandit engages with him landing a blow that glances off his chainmail, while a sling bullet smashes harmlessly against his shield. Attack: 1d20 + 3 ⇒ (7) + 3 = 10
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HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12
![]() Eddrikk presses his left shoulder against the upturned wagon, shield pinned to the floorboards to extend the protective bulwark and axe at the ready to strike any bandit foolish enough to engage with them, muttering murderous oaths to the gods in dwarven. ”I’ve ‘eard worse ideas,” Eddrikk states in response to the idea that doesn’t involve them having to hack their way through a dozen or so bandits. ![]()
![]() ElbowtotheFace's submission Eddrikk: Dwarf Str: 16 Dex: 13 Con: 15 Int: 13 Wis 10 Cha 9 HP: 18 AC:16 Saving Throws: D 10, W 11, P 10, B 13, S 12 Chainmail, Shield, Battle Axe, Dagger, Club, Lt crossbow, 10 bolts Backpack, 2 Large Sacks, 6 torches, Tinderbox, 10ft pole, 50ft rope, waterskin, 1 weeks rations, 1 gold crown Languages: Common, Dwarven, Orcish
Skills: Athletics 3/6, Bushcraft 1/6, Dungeoncraft 1/6. Listen 1/6, Search 1/6, Stealth 1/6, Tinker 3/6
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HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12
![]() Eddrikk slips off his back pack and digs out a torch and his tinderbox, setting the torch alight. Placing the tinderbox back in the pack and sealing it back up Eddrikk grabs his warhammer in his right hand and keeps the torch in his left. Careful not to touch anything he begins to venture into the barrow once everyone is ready. ![]()
HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12
![]() I believe Nalun was the only one to be in physical contact with the band, but I am happy to hold on to it... "Careful, elf," Eddrikk warns, as he begins to inspect the area for hazards, "don't wanna be warning whatever's been killin people. " He inspects the standing stones, the earth and soil, and the roots of the tree for starters. ![]()
HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12
![]() "You don't mince your words, friend, you are truly the wisest of all," Eddrikk appreciates Owl's blunt and matter of fact approach to things, "goblins where included when I said wild beasts. And they are also more likely that fey with ice breath." ![]()
HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12
![]() "True, should na scoff too much at the potential of fey magic, we are after all planning to explore an antient tomb protected by ghosts after all," the smiling dwarf gestures to the maps. "I just have seen many people leap to the conclusions of "tis da work o' fey or dark magic" when the results be much more natural though no less tragic. Searched an old tower once, they said it belonged to a long dead sorcerer and was haunted by spirits he had summoned. Turns out there were old pots that when the wind blew over them made ghostly noises. The illusion magic he used was on the other hand very, very real. Damn near broke my back on that false staircase. It's why I am so cautious now." Eddrikk gives Nalun a wink, because Nalun knew well enough that Eddrikk was barely cautious despite his diligent preplanning and searching of areas. ![]()
HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12
![]() "Probably eaten by wild beasts or swept away in the run off," while not a woodsman per se, Eddrikk as spent a fair bit of time in the woods and surrounding area panning and searching for rare stones that can be kicked up by the torrents caused by the early run off. If the fey were there they left him be for all he knew. "The fey are probably just a myth from finding frozen corpses," he says flatly looking up from a small pile of unpolished frost-amber that lay on the map covered table, "that said, I am happy to help look for the youngins." ![]()
HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12
![]() Humans are a mixed bag, although they can be a bit flighty a great many of them valuing individuality, which as an outcast Eddrikk appreciates. Dwarves? I so and so of such and such clan, son of whoever, received the grave insult of having my foot stepped on by whats his face of the other clan, and by my ancestors and those gathered I will have my revenge... blah blah blah... would you listen to that nonsense? Look I get it, someone murders your kin, steals your girl, or plunders your vault, sure but every little thing, every minor slight and inconvenience. Who can live like that? Warriors/Hunters, almost as good a dwarves but what they do they tend to devote fully to it. Magicians, practitioners of arcane and mysterious arts, with all things human there is the good and the bad, caution is advised. Outcasts, banished from or willingly abandoned dwarven lands, law breakers or forswearers of tradition they now try and eek out a living on the surface. Name is Eddrikk, finder and seller of unique goods. What, grave robbery? That vase was a valuable art piece, that I acquired for a fee, the fact that there was a skeleton "nearby" does not make it grave robbery! Why am I in this mess? If there is gold to be made, I am never far away! Suggestions for the town. Name: People in the north call it Lastport or Skaggport because its proximity to the Ice Sea although it is in no way an actual port but other than a handful of merchants Northerners don’t come this far south. Reason for backwater: it is at the edges of one of the northern kingdoms before you hit the lands of the ice sea. (Sounds good) Main industry: the local trading post where the Skaggs bring fur and meat to trade for metal and alcohol. People: A lot of outlaws and people looking to escape the trappings of civilization. I suggest a middle of the road for meeting. We know of each other because it is a small town and we are all outsiders, but we have never done more than pleasantly said hello and maybe chatted in passing. (Sounds good) Eddrikk does not live in the town but is a frequent visitor, usually when laying low and occasionally to trade. Previous Campaigns |