Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
"Nice shot," Dustwich replies with simple, stony admiration. They then continue their barrage of rubble. Earth blast, PBS: 1d20 + 6 ⇒ (15) + 6 = 21
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
"Where did that one come from?!" Dustwich exclaims, brow furrowed. They quickly fire at the giant, tattooed Aspis Agent. Earth Blast, PBS: 1d20 + 6 ⇒ (16) + 6 = 22
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
"More of them? It's like we escaped from a house-sized humanoid-eating lizard for nothing!" Dustwich complains, firing off another blast. Extended Range Earth Blast @ Red: 1d20 + 5 ⇒ (14) + 5 = 19
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
"Who calls you the Master of Ribbons besides you, though?" Dustwich jokes, before firing another tumble of rocks, this time at the agent who just stood up from the grease. Extended Range Earth Blast: 1d20 + 5 ⇒ (19) + 5 = 24 Probably has some amount of cover, but I'll let you figure that into the AC.
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Dustwich grumbles something at Carlyle, but tries to keep their head still as they unleash another blast of rocks at the encroaching leopard. Extended Range Earth Blast: 1d20 + 5 ⇒ (15) + 5 = 20
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Dustwich concentrates, gathering their energy with a long inhale, then releases their breath as rubble flies toward the orc.
Extended Range Kinetic Blast: 1d20 + 5 ⇒ (16) + 5 = 21
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
I went ahead and placed everyone on the hammer near the Golden Guardian. Feel free to adjust as necessary, of course. Only half able to pay attention to the history lesson due to worrying about being attacked, Dustwich is both jumpy and relieved to hear of more intruders. They turn to entrance of the hall, ready to fight, when Carlyle places his daggers on their head. "What are you!?-- Oh, nevermind, just be ready to throw those when the time comes! Sounds like the Aspis finally found this place!" Carefully clutching the knives to their head, Dustwich moves to the edge of the hammer, motioning for Carlyle to follow them so he can make use of his carefully placed weapons.
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Hey all! Sorry for the lack of posting. Getting adjusted to a new job (long commute, no chance to post during work hours), plus, as EF pointed out, there are only a few of us with the necessary skills just this second. :P
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
"I think Myrd has the egg thing... Right?" Dustwich whispers back. The halfling holds up their hands in a gesture of peace as well, adding, "What they said."
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Dustwich suggests going around to make sure they find the correct entrance to the temple. Drew a line on the map for Dustwich's proposed route. At the "X," they'll look around for any other doors; if none, they'll put up another Kinetic Cover and go toward the double doors. That's just my suggestion, though. The covers are pretty easy to take down if the basilisk chooses to attack them (AC 0, 4 HP), but I was hoping to block its line of sight and bank on it not being very aggressive.
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Dustwich takes a wide stance and concentrates for a moment, summoning a wall of earth in the narrow hallway. "There," they say curtly. "Now it can't look at us at least. We should probably avoid killing these kobolds' pet, even if it is a petrifying beast. I'll block off the other hallways as well so it doesn't sneak up on us. Let's keep heading for the temple." Kinetic Cover walls marked on map, assuming we don't go into initiative. First the hallway immediately near us, then south of the dwarf statue, then east, then the northern most one when we get to the doors to the north.
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
"It sounds like we're on the right track to find that Sky Key piece. Is this one...you know, an actual statue?" Dustwich asks, looking over the white marble. "Anyway, let's talk to the chief, find Sharrowsmith, and get the Sky Key piece. And if we find the 'Golden Guardian' or whatever, we use our clay egg weapon-thing. Simple, right?" they joke, without smiling, and heading north toward the supposed temple. In case we run into the special Golden Guardian soon: who should be carrying the grippli's ancient weapon?
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
"Should we ask those other kobolds about this? Or do you think we've been led into another ambush?" Dustwich asks nervously, flexing their hand into a fist and back again.
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Sense Motive: 1d20 + 6 ⇒ (3) + 6 = 9 "These kobolds have weird ideas for what makes a good statue... Dustwich observes, shuddering at the morbid granite.
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
"Wait! We don't want to fight you! We just came to find our friend!" Dustwich calls out to the kobolds, holding up their hands to indicate that they mean no harm. Still, the halfling keeps an eye on the crossbows leveled against them. Readied action: If the kobold in the hallway (blue) fires again, immediately put up a kinetic cover blocking the door so that they shoot that instead.
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Skimming over the journal notes, Dustwich frowns. "More kobolds, like we thought. We should try to avoid a fight, and definitely try to avoid the traps. Sharrowsmith might still be alive. Let's find him." Dustwich checks the hallway going south carefully, making sure to scour the doors for more of the alleged traps. Take 20 and a couple of minutes for 28. Dustwich is pretty tough with their DR, so I think the healing potions should be split among Cyrinda, Myrd, and Carlyle. The other spider climb potion could be useful for our ranged characters to get into position, or to keep Myrd out of melee range. If Myrd wants to tap Dustwich with that Bear's Endurance wand before our potential combats, I'll be tougher AND do more damage! :D
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Dustwich, holding the strange clay talisman as big as their head, looks it over with a frustrated expression. "Whatever the guardian is, this thing is the key to getting past it. But I can't figure out what it does. Do we...throw it? Does it hatch some sort of giant clay lizard to fight it? I dunno, maybe one of you can figure it out." Setting the egg-shaped clay down, Dustwich briefly and ineffectually pushes the dirt-caked hair out of their eyes. "Anyway, it sounds like we better set off soon. We'll try to keep trouble with the kobolds to a minimum. But if we run into that scummy Aspis aristocrat, well--" Dustwich, scowling, interrupts themselves to stand up, create a wall of earth from nothing, and then blast it to smithereens with a flood of rocks from their hands.
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Dustwich sends another blast at the leader, wincing at their wound. "I'm all right, Carl. It'll take more than that to keep me down." Earth Blast, PBS: 1d20 + 6 ⇒ (10) + 6 = 16
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Dustwich cries out as the arrow pierces their stony skin, but the halfling quickly regains their composure and sends another spray of earth toward the now-glittering Aspis agents. I'll target whichever one is most affected by the Glitterdust. If they're affected equally, the leader again.
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Dustwich rushes forward and blasts another spray of rocks, this time at the black-clad leader. Earth Blast, PBS: 1d20 + 6 ⇒ (5) + 6 = 11
Kobold Cleaver wrote:
:c
Ms. Pleiades wrote:
I'm playing my agender kineticist in a PbP right now, and so far everyone has been lovely. I've had to correct some pronoun usage, but that's gone swimmingly as well. I need to play them in meatspace again, though, and try to explicitly introduce their gender better.
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
What kind of actions/checks are required to put up the ladder to get into the trees? Alternatively, what's the DC to climb the trees?
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Dustwich steps up, nodding at Carlyle. "We need to get up there!" the halfling calls out. They then send a spray of jagged rocks at the agent above. Red if that one is still up. If not, blue or black, whichever I have a clearer shot at. I have a move action to gather energy and reduce the burn cost on my Extended Range to 0, if my target is beyond 30 ft.
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
EF wrote: Cyrinda chomps down on the fruit and finds that it is quite delicious. Furthermore, she can feel its restorative powers coursing through her veins. I think Cyrinda's post said she wouldn't eat the fruit until we knew what it was. Glad it didn't kill her, though! Running into the center of the village, Dustwich spots a ladder assuming the map is correct. "Put the ladder up! Here!" Dustwich motions, and raises a wall of earth to brace the ladder against. "Set up the ladder and get everyone up! I'll blast anyone who tries to interfere--it sounds like we have a fight on our hands!" What's the distance to the top of the walkways? I can hit anything within 30 ft normally, and 120ft if I extend my range.
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
"Yeah, I'm with Cyrinda on this. Torean, good thinking, we'll see if the krihirik know what that fruit is. Hopefully it's not more plants that want to kill us..."
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
"Is that fruit...glowing?" Dustwich asks, puzzled enough to stop their conversation with Carlyle about what nickname to give the knife-thrower. "Should we be worried? The other strange plants we've encountered have mostly tried to kill us, but who knows? We just escaped being eaten by a huge lizard monster and got all her eggs, so maybe things are looking up."
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Well, neither. You could make up a gender-neutral one. I also don't know if Duke/Duchess follows the same rules as the title of King. Which is to say, that a King and a Queen are not the same rank--if a person is a Queen, that means they're married to the King, and if they're an unmarried ruling Queen (like Queen Elizabeth I of England), then they're a Queen Regent, which is still technically below King (but only conceptually, since obviously a Queen Regent would still be the highest authority). This is all to say that there have been female Kings. I don't know if Dukes and Duchesses have unequal power and standing in the same way, though, or if they're just gendered terms for the same title. And ALL THAT SAID, the title would be pretty ironic, because ol' Dusty is an escaped slave from a Cheliax, and so has no love for the nobility's customs and ranks. :P
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
"You definitely could. But maybe, for now, we could focus on the huge monster lizard that just ate an Aspis Agent like a sliver of jerky?" Dustwich replies with a nervous look at the dinosaur's snapping jaws.
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Dustwich looks around, and spying a boulder, mutters, "Well, when in doubt, throw a rock at it..." Dexterity: 1d20 + 3 ⇒ (14) + 3 = 17 Is this modified by ACP? If so, my check is 1 less.
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Earth Blast!: 1d20 + 6 ⇒ (19) + 6 = 25 After the knife-thrower sets them down, Dustwich replies, "Sure, sure, nicknames are great, but are you really allowed to give yourself titles?" Dustwich then lets loose another blast of earth at the Aspis agents. "I mean, don't you usually have to, I dunno, earn titles and have them bestowed on you or something, Mister Magnificent? Also, pay attention to where you're throwing those things! I don't want to become 'Dustwich the Impaled.'"
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Suddenly hefted off the ground, Dustwich shoots Carlyle a confused, annoyed, and panicked look. "If we survive this, we're going to have a serious talk about nicknames!"
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Dustwich scans the foliage for spaces to squeeze through, before Torean points out the weak spot. "What would we do without you!" they shout in thanks. Knowledge check hero! :D
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Earth blast, slashing: 1d20 + 6 ⇒ (16) + 6 = 22 "Keep moving!" Dustwich shouts, blasting a mass of sharp stones at the vines to help cut a path through the foliage.
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Dustwich is too caught up trying not to drop their egg that they're not able to help much... 1d20 ⇒ 8 Whichever check it ends up being, I don't have the bonuses to successfully aid another.
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Dustwich holds one of the eggs, larger than their head, and stands boldly at the sound of the roar and crashing through the trees. That boldness doesn't last once the halfling sees the enormous dinosaur, though. One of the options is "Knock Them Flat," so let me know if this is a legitimate option or not. Otherwise I'll just roll Acrobatics.
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0
Dustwich shoots nervous glances at the lizardfolk from their hiding place, but relaxes a little when it seems that Myrd has established a rapport with them. Approaching the tengu, they say in Common, "Good job, Ambassador. Uh, I think? What are they saying? Do you think we can get those eggs peacefully? Can you find out if things can be patched up between the lizardfolk and the Krihirik?" |
