Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
DM Barbarian Taco wrote: Any who wish too make any knowledge checks please do so now Knowledge (history): 1d20 + 3 ⇒ (4) + 3 = 7 "I don't know what that thing is, but it's history!" Dunganagar shouts as he hefts his axe.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
"Wha'?" Murmurs Dunganagar. Then he spots the strange beast coming up out of the ground. He jumps up and picks up his axe. "Who the 'ell chose this campsite?" he shouts. Move action to stand and then another move to pick up my axe. I am not wearing armor so my AC is 10.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
"Ach, I've slept under the stars before. It's nae a problem. I can sleep anywhere." Doesn't matter which watch I am on... I don't have any abilities that require a solid 8 hours of rest.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
"Bah," snorts Dunganagar. "Kobolds or giants, it no matters to me. Let's gie a move on." GM: I assume the weapons we found are large (i.e. giant-sized) weapons?
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
Torgrym Foehammer wrote: Do we know what type of Giants these are? I'm pretty sure I know out-of-character. But someone would need to make a knowledge (local) check. I don't have that skill. But just in case the DC is 10 or less: Knowledge (local) untrained: 1d20 + 1 ⇒ (14) + 1 = 15 "Make 'im swear nae to trouble dwarves agin."
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
Wait... do we really have someone fighting with a beer stein? That's awesome! "Hah!" Dunganagar laughs. "If ye giants wanted a fight, ye came to the right place!" He steps to one side and swings at the giant again. I'm 5' stepping to one side so I will be attacking the giant from the corner of his square. So anyone that wants to shoot or will be able to target the giant's square on the far side and not have to worry about cover or shooting into melee. I'll use the moment of greatness bonus on my Rage bonus to STR for my to-hit roll. BTW is there a map? To-hit bonuses: Bless +1, Rage +4, +1 Reckless Abandon. Total +6.
Waraxe: 1d20 + 4 + 6 ⇒ (5) + 4 + 6 = 15
Rage Round 2 of 12.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
Argh! Next time enlarge Dunganagar! His base damage goes up by 1d8+2! He's kind of built for that. BTW, enlarge person has a 1 round casting time. If you are allowed to cast it before initiative then it goes off now and you have another action.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
Torgrym Foehammer wrote: Question: do you expect everyone to act in order? A valid question. PbP games usually do initiative in blocks to speed things up. Dunganagar waits until all those with missile weapons have had the chance to loose, and then charges! "Ready or nae, here I come!" he laughs. Raging. Charge range is 60 feet and I am assuming I can close this round. If not I will have to change my action. To-hit bonuses: Bless +1, Charge +2, Rage +2, +1 Reckless Abandon. Total +6.
Waraxe: 1d20 + 4 + 6 ⇒ (16) + 4 + 6 = 26
Rage Round 1 of 12.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
"Scythefingers? Is there such a thing?" Dunganagar draws his axe. "Well, if they want trouble, we'll give em some!" Readying an action to attack if they come in range.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
DM Barbarian Taco: I put together a page on Google Docs for your game. It has the Perception, Initiative, and Saving Throws of everyone. So all you need to do is copy the text for the check you want to make and paste it into the post box. Here it is: Die Roll Macros for Dwarves Deep (BTW I suggest you copy the link somewhere that will keep it handy, like the campaign description.) Everyone else: Please check that your numbers are correct. I went by your character sheets but there were some things I didn't necessarily understand on some of them. For example, Kilduer, your sheet seems to say that you get a -1 penalty to a bunch of checks when underground, but I couldn't figure out why that is. The sheet is editable so go ahead and change things if something isn't right.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
Perception: 1d20 + 8 ⇒ (15) + 8 = 23 FYI GM: I am totally cool with you just rolling things like perception checks, saves, and initiative for the players and just giving the results. This is a big party and if we have to wait for everyone to roll it will add a fair bit of time.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
That order is as good as any I could come up with. Dunganagar would be happy to take the lead but his perception is not as good as those in front of him.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
"If tha' town dinnae want us, well we dinnae need it neither!" Blurts Dunganagar. He looks at the others. "We kin always camp outside the gates, an' go around in tha mornin'."
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
"Right... thanks. Yeah," Dunganagar says, nodding. He looks around at the others. "Everyone good? Well, we're off then." As Dunganagar marches out the gate, he turns back and gives a quick wave. Then he faces forwards and gets on with what soldiers do best... marching.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
Dunganagar tries to stand up straight and hefts his massive axe to rest over his shoulder. He looks around at the crowd, unsure of what is going to happen next.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
Dunganagar will get himself a mule with bridle and pack saddle. 8 gp Mule
"We should bring some booze... for the giants, I mean. Yeah, booze makes people friendly. What kind of booze do giants like? No, no, it's not for us. For the giants. Yeah..." Totally down with carrying 85 gp worth of dwarven rotgut.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
Hey, guys. I wanted to have a quick word about party healing. On the Character Tab I see But Dunganagar is designed to end up getting hit quite a bit. I do have DR 1/-, and the Fey Foundling feat gives me back more HP when I receive healing, but between the -2 for rage and -1 from Reckless Abandon my AC drops really low when I rage, and it wasn't that great to begin with. So most of my starting cash went into a wand of cure light wounds. I actually expect to spend most of my dough on consumables in this way, as class abilities are generally enough for my character. But I wanted to make sure that people understand that I did this not so that Dunganagar could be the one to provide healing for the party, but rather to free up party resources for everyone else. I'm not saying that I wouldn't let others use it if it becomes necessary, but I do hope that others will do some planning to keep that to a minimum. Sound good?
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
DM Barbarian Taco wrote: "They are clever enemies, seeking out our enemies and giving them superior weapons...." "Och, aye, I understand the principle. That don't change the fact that they are gettin' someone else to do their fightin' for them. Which means tha' there'll be plenty enemies te plough through before we get te the real fight." Dunganagar shakes his head. "Bah, it nae matters. Just I may need an extra whetstone for me axe. The one I got's like to be worn down tae a wee nub!" DM Barbarian Taco wrote: "... And handle the machinations of the Ulvrin nobility...." Is he talking about the Foehammer clan here? Or is this someone else we should be aware of? Dunganagar gets up and takes a long draught of his mug, slamming it down empty. "So when are we off then? The less breaths the orcs have to pollute the air true folk use to breathe, the better!"
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
"An orc would nae care about magical concealment, le' alone be smar' enough to dee it." Dunganagar shakes his head. "It sounds like whoever is in there can wairk powerful magick. Elves maybe? It's nae ma'er to me... I'll kill elves as happily as orcs. Their 'eads come off easier, even."
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
DM Barbarian Taco wrote: "...This here my boy is the evidence of Angur-Khuls' mines and forges are up and operational!!! Not your pay" Dunganagar frowns in thought. "If you say these bars are newly minted, I suppose you are the ones who would know." "But if someone else is minting mithral bars in Angur-Khul, why would they use the same mark? Wouldn't they use some new mark of their own? Do you think there are dwarves in there doing this work, perhaps held captive, and this is their... message? A call for help?" Dunganagar doesn't know about the magic on the seals yet.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
Dunganagar flexes his fingers as the mithral bars are dumped on the table. Those're worth a bleedin' fortune! And they just dump them on the table all casual-like. Oh, I know what they're sayin'. Oh, indeed. "If it's yer plan te pay me in mithral, I don't mind. No, not at all." "But I think ye knew there was mithral down there afore you got these offa those orcs. So... what does this change? Did a reminder of the mithral spur ye lot te send an expedition? Or is 'ere somethin' else?"
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
DM Barbarian Taco wrote: As he stands the mercenary comes in. raised by humans, If you are talking about Dunganagar, he was raised by dwarves, but after leaving home has worked for a while in human lands as a mercenary (mainly in an all-dwarf mercenary company called the Black Iron Brothers). However, his home clan is not especially liked by most other dwarves. They acknowledge the dwarven barbarians of the Huzor Clan as useful in battles but don't generally care for them socially.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
"Heh... don' mind if I do!" Dunganagar laughs. "When the drinks are on the house I'm nae one te pass it up." "Besides," he winks at the others. "A little bit o' ale helps to wash doun the bitter pill o' bad news, does it not?" "When do we hear the doom tha' awaits us? Best wait until after we've eaten, eh? Hah hah!" Dunganagar seems to find the notion of horrible news terribly funny.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
Just an FYI guys: Holiday Plans: This Friday (i.e. tomorrow), Saturday, Sunday, and Monday I have Christmas events to attend (and I may be busy Tuesday too). I will be travelling for some of that period. I still expect to have internet access and I'll try to get online in that period but my posting frequency may suffer. Wednesday night I will be back home and things will return to normal for me.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
Boleal Foehammer wrote: "Bah! We got Dunganagar, of all people?" "Maybe Dunganagar's got you! Did ye think o' that? Hah!" Torgrym Foehammer wrote: "...And if they were committed,... they would send more than our lot of fools...." "Aye... If I'm here, this is probably some kind e' suicide mission. They love sending me on those. I keep comin' back tho'... Drives em' crazy! Heh." "But aye, I'll drink to Angur-Khul. And woe betide those that would keep it from us!" Dunganagar raises a tankard and takes a long draught.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
Woot! Thanks for the selection! "Agggghhhh... stop talking so loud," says the bleary eyed dwarf with bloodshot eyes. He wears the trappings of a hill dwarf barbarian from the north. Most dwarven clans have little to do with the primitives from the borderlands, but all acknowledge that they make good fighters. "I'm nae mad... just hung over. Don't get inte a drinking contest with one e those guys from tha' Kozur clan. I swear they're half troll. Mind ye," he looks up with a wink, "I still won. Heh." He chuckles a bit and then winces again, holding his head. "Yeah, me name's Dunganagar. I see ye've heard o' me. I'm an axe fer hire, an' I haired tha' this expedition should make us all rich. I dinnae know nothin' about this alchemy and cartography an' such, but ye'll be glad o' me when the fightin' starts. I killed an ogre when I was just a babe." Hey! Two of us have the same picture!
Is this recruitment still going? I'd love to play Dunganagar the Mad. He was originally made for another all-dwarf game that didn't work out. Dunganagar is an invulnerable rager barbarian with a comically low DEX score. I'll have to rejigger him based on the new rules. I'll roll some stats, but I actually kind of WANT a low DEX. 4d6 reroll 1s & 2s, keep 3: 5d6 - 3 ⇒ (6, 6, 4, 1, 2) - 3 = 16
I could end up with:
Not bad. HP: 1d12 ⇒ 12
I think Dunganagar is basically complete. Since we are not doing background skills I dropped CHA from 10 to 8 and put INT from 10 to 12 to give myself an extra skill rank. I don't know Greyhawk really, so I will need to change the names of a few things in the background (he was originally made for Kingmaker so there are references to Brevoy in the story). He hails recently from a human-dominated area that consists of nobles who are constantly engaging in petty feuds. Where would be good for that in Greyhawk?
OK, here we go! Rolling: Stats: 4d6 - 1 ⇒ (3, 3, 1, 4) - 1 = 10
Hmmm... That's 20 points. So I'll stick with the 25-point buy. gold: 3d6 ⇒ (3, 6, 6) = 15 x 10 = 150 gp. Dunganagar will be a hill dwarf. His tribe lives above ground and guards a sacred burial area. Are we allowed to take a drawback for an extra trait?
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
Okay guys, you should be good to go. Sorry it worked out this way but it was fun while it lasted. GM: Zedth If you want Dunganagar back as a rival or a villain and want me to RP him, let me know by PM. He would probably decide to range around the area adventuring on his own and might attract a band of rogues. Also: please use the campaign tab to mark Dunganagar as "inactive." I think that will take this game off my campaign tab. Have fun guys.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
Dunganagar begins drinking with Eina (and whoever else is joining them). Dunganagar starts to relate anecdotes from his life as a mercenary. At first he is fairly circumspect, sticking to amusing stories, but as the night wears on he becomes more maudlin. "So this Baron comes... *urp* ...and hires us Black Iron Brothers ta assist in an attack on his enemy. Baron Kemlas of Dunwater Keep. So he said. We took the job." "We went in first, and the Baron's troops were meant to reinforce us at dawn. We did our job all righ', but the bloody baron ne'er showed! We held on for three days with no supplies. But it was nary supposed ta be a siege, and we couldn't hold out. So we surrendered." Dunganagar leans back and accidentally knocks over the stool next to him. "Oops, sorry." Unsteadily he rights the stool again. "Now in war there's supposed ta be certain rules about prisoners. You don't just start killin' mercenaries that you capture, because you may need to hire mercenaries later. You may not like 'em, but no laird has enough men for every circumstance." "But Baron Phyran of Eigershire *hic* ('scuse me) won't listen to that. He insists that this was no act o' war, just banditry. We tell him we were hired by 'is enemy Baron Kemlas. But when Baron Kemlas arives, it's not the same man! The real Baron Kemlas is nearly eighty and can't walk without 'is cane! And he don't have no sons either so it canna' have been a son acting for the father." "So we get sentenced to death, because one noble decided to trick us into a false job, and another noble wouldn't honor the conventions of war! O' course we made a break for it, bu' only five o' us made it oot." Dunganagar pounds the table with his fist, and glasses and mugs jump. "Five! Can you imagine? The mighty Black Iron Brethren, reduced to only five out o' a hundred, and the five livin' all fugitives. I don' know why I managed to live when so many o' me friends died. Many a time I think I'd ha' rather died to save me friends." He drains his mug of plain ale and thunks it down on the counter, wiping his mouth on his sleeve. "Tha's how I know, lass. Nobles - ye canna' trust 'em." He leans back, and with a burp, calls over his shoulder. "*urp* NAE, YE CANNA' TRUST NOBLES!" "Now here I am... takin' their silver again. Ye'd think I'd ha' learned by now, that I'd know better." Suddenly a moment of clarity strikes Dunganagar like a sling stone in the in the back of the head. He looks up, eyes wide. "I do know better! What was I thinkin' comin' here? Take another noble's pay and just trust to luck?" He lurches unsteadily to his feet. "NEVER AGAIN!" he shouts. He pulls out the little silver medallion, and hulrs it across the room. He probably intends to throw it at Courtland, but it lands under a table three stalls over. "Here's your Badge, Mister Courtland! You can take your job and stuff it!" He dumps a handful of silver coins on the counter, and they go spinning madly across the bar. "Thanks for the drinks, barkeep! Nice place." He stumbles out the door and is gone. After a few moments, you can hear a shout in the distance. "OPEN THE GATES, FOR GORUM'S SAKE! I WANT TO GE' OUT O' HERE!" And then there is silence. Exeunt.
Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
GM Zedth: Quote: ...Because of the amount of work and passion I put into my games situations like this feel like a slap in the face. I'm truly sorry but I need to ask you to step down from this game. I hope you will forgive me for doing so. Hm. Okay, I'm sorry it came to this. Clearly I really misread what kind of game this was going to be. Obviously I can get passionate about RPing too, and clearly I went too far. No, I won't have any hard feelings and I hope the game works out well. Do you want me to RP an exit?
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