Dwarves Deep (Inactive)

Game Master Critzible

The Foehammer clan has lived centuries without its ancient homeland. Having fallen to a mysterious foe from the deepest darkest parts of the world's interior, a recent clue has shown that the ancient homeland of Angur-Khul is open once more, and the Elders have brought forth a small band of dwarves to reclaim their ancient homeland.


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Hommlet

This page is now open, please be kind and take off your shoes before entering. I hate when mud gets on the nice clean carpet!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam stops at the door, reading the sign. The Alchemist looks at his boots.

But mees a dwarf!

He then proceeds to take his boots off...

Hello all! Excited to be included!


Propitiation: Diplomacy | Runeforging: 6/6 | HP 20/20 Dwarven Forgemaster Cleric Level 2 AC 19 ff 17 touch 12 CMD 15 | F+6 R+2 W+8 | init+2 | perc+10

Torgrym takes his boots off, and steps inside...

Happy to be here! Any chance you can open the Gameplay thread so we can dot in order for the campaign to appear in our current campaigns? Makes it easier to know if there are new posts...


HP 16/16 | AC 12, T 12, FF 10 | Fort + 3 Ref +2 Will +6 | Initiative +2 | Perception +5 | Arcane Reservoir: 4/5

Boleal gives a look around. The carpet is nice indeed. Wonder if I could get those back at my office. Of course, I might spill something on it, and then it would be ruined. Better to keep with wood.

He takes off his boots and walks in.

Ay, it's dwarf time!


Male Dwarf Ranger (Deepwalker, Guide, Skirmisher) 2 [HP: 31, Perc: +10 (+1 when underground, +2 to notice unusual stonework) Init: +3 (+3 when underground), AC: 20 (T:13, F:17), Saves (F:+7, R:+6, W:+4)] [Special Abilities: Craftsman +2, Cruelty -2, Deep Warrior +2, Hatred +1, Ranger's Focus +2, Track +1, Wild Empathy +3][Melee mwk dwarven waraxe +7 (1d10+3/×3) OR x2 Melee mwk dwarven waraxe +2 (1d10+3/×3)]

"Good morning, brothers! Kilduer shouts as he slams open the door to Discussion. He takes only a single step inside before being met by the glare of DM Barbarian Taco, and he stops, confused, until he notices the bare feet of his kin. Whoops!


Female Dwarf Investigator (Cartographer) 2 HP: 16/16 |AC: 18 (tch 14, ff 14) | CMB: 4, CMD +18 | F: +2 R: +7 W: +4 | Init +4 | Perc: +5, Darkvision 60ft | Spd: 30ft. | Active Conditions: None |

Cardamin's eyes don't leave her inventory list as she removes her boots at the door and joining the others at the table.

"Well met brothers. I trust all have bought some level of their own supplies to this expedition. Let's make history, shall we?"


Male Dwarf Ranger (Deepwalker, Guide, Skirmisher) 2 [HP: 31, Perc: +10 (+1 when underground, +2 to notice unusual stonework) Init: +3 (+3 when underground), AC: 20 (T:13, F:17), Saves (F:+7, R:+6, W:+4)] [Special Abilities: Craftsman +2, Cruelty -2, Deep Warrior +2, Hatred +1, Ranger's Focus +2, Track +1, Wild Empathy +3][Melee mwk dwarven waraxe +7 (1d10+3/×3) OR x2 Melee mwk dwarven waraxe +2 (1d10+3/×3)]

Oh thanks for that reminder. I need to do that when I get home tonight. I usually put off everything aside from weapons and armor until after selection.


Hommlet

Nice Hopefully you all will reclaim your ancestral home and rid it of the evil interlopers who evicted you! Also sorry for the lack of a craft services table, the Halfling caterers have gone on strike!!!


Female Dwarf Investigator (Cartographer) 2 HP: 16/16 |AC: 18 (tch 14, ff 14) | CMB: 4, CMD +18 | F: +2 R: +7 W: +4 | Init +4 | Perc: +5, Darkvision 60ft | Spd: 30ft. | Active Conditions: None |

"Fricking layabouts! And they are so good when they take things seriously. But it's aright. Can't figure out these damn potions yet, but I'm on the verge of a break through! I can feel it!"

Can't get Brew Potions until 3rd caster level lol


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Oops! I did learnt to control me bombs than brewing potions.


M Dwarf Warpriest of Pharasma 3

Alias created. Need to pick "normal" (or at least initial) prepared spell list. Do a description.

Squinting at the sign, Torant starts giggling. He carefully removes his boots and carries them inside, setting them down on top of a table inside, mud and all.

"So . . ., how are we going to do this, anyway?"


Hommlet

Okay so if you wish while I craft my first post for you all, feel free to talk about your backgrounds and what you see your characters doing down the line as well as who you wish to ineract with each other. I you wish to swap out feats for teamwork feats feel free I have no issue with it. I plan to have the introductory post done hopefully before the holidays. Until then plot and converse.


Female Dwarf Investigator (Cartographer) 2 HP: 16/16 |AC: 18 (tch 14, ff 14) | CMB: 4, CMD +18 | F: +2 R: +7 W: +4 | Init +4 | Perc: +5, Darkvision 60ft | Spd: 30ft. | Active Conditions: None |

"Ah, introductions. Everyone's favorite part of group work.

I'll start then. I'm Cardamin Foehammer, architect, alchemist, cartographer.

Parents were merchants so we traveled a lot. Got a taste of exploration and haven't looked back.

I'm here to map where we go. Both to not get lost and to bring back with us.

My extracts are information gathering or ease of movement based. I always have at least one curing extract, good to be prepared.

I hope one of you magic users always has the ability to create water ready. We can scavenge for food, but if there's no water we're screwed.

The donkey outside is Lilyfoot" she says motioning to the door.

"She's carrying a lot of supplies, so I ask you keep an eye out for her. She'll serve us well if we need to bring anything back, or move or lift large debris and the like.

Im here because I love our history as much as I love writing it down. Though in maps and building plans rather than words.

I can shoot a bow, swing an axe, spot and disarm traps, draw maps, climb, tumble, and know my way around caves.

I like knowing what's ahead, so even though I'm the fastest dwarf I know, I'm not keen on charging in like a mad dwarf...

Nothing personal Dunganagar.

I've got you back, if you've got mine and we act as a group.

Happy to be here!"


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Sitting on a bench, his hairy feet dangling freely, swinging and swaying, as he listens to the female dwarf speak, Bedlam looks as if he just climbed out of a well-used chimney. The solidly built dwarf has long straight blonde hair, which he has pulled back, being held in place by a pair of goggles. His attire seems to be that of hardy workdwarf's make, including an apron with pockets. His pack is stowed under the table, filled to bursting with supplies. He pats it chuckling. Attached to the pack is a heavy pick and a sturdy shovel.

Well met, Miss Cardamin. I be Bedlam Bottomland. I be sharing a bit of knowledge ' bout alchemy meself. I do be only a humble dungeon expert. I lend meself out fer such expeditions and been waiting fer this one!


Propitiation: Diplomacy | Runeforging: 6/6 | HP 20/20 Dwarven Forgemaster Cleric Level 2 AC 19 ff 17 touch 12 CMD 15 | F+6 R+2 W+8 | init+2 | perc+10

The older dwarf seems profoundly bothered by the stain on the carpet left by Kilduer's muddy boot. But he doesn't mention it. He just stares at it for a while before introducing himself.

"I am Forgemaster Torgrym Foehammer," he speaks formally, as if expecting some reverential reaction, which doesn't come of course. He sees in this, a failing of his people, and not of his own; but undoubtedly the days, weeks, and months to come will test his faith and temper his ideals.

"The blessing of Moradin upon us all," he prays with fervour. "The light of His forge will guide us in this, our darkest hour. You burn the dross from me, but the iron remains.”

It is a prayer that they all know, and repeat out of habit.


Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0

Woot! Thanks for the selection!

"Agggghhhh... stop talking so loud," says the bleary eyed dwarf with bloodshot eyes. He wears the trappings of a hill dwarf barbarian from the north. Most dwarven clans have little to do with the primitives from the borderlands, but all acknowledge that they make good fighters.

"I'm nae mad... just hung over. Don't get inte a drinking contest with one e those guys from tha' Kozur clan. I swear they're half troll. Mind ye," he looks up with a wink, "I still won. Heh." He chuckles a bit and then winces again, holding his head.

"Yeah, me name's Dunganagar. I see ye've heard o' me. I'm an axe fer hire, an' I haired tha' this expedition should make us all rich. I dinnae know nothin' about this alchemy and cartography an' such, but ye'll be glad o' me when the fightin' starts. I killed an ogre when I was just a babe."

Hey! Two of us have the same picture!


Propitiation: Diplomacy | Runeforging: 6/6 | HP 20/20 Dwarven Forgemaster Cleric Level 2 AC 19 ff 17 touch 12 CMD 15 | F+6 R+2 W+8 | init+2 | perc+10

Twins separated at birth! I'll hunt for another... Done!


HP 16/16 | AC 12, T 12, FF 10 | Fort + 3 Ref +2 Will +6 | Initiative +2 | Perception +5 | Arcane Reservoir: 4/5

"Bah! We got Dunganagar, of all people?" Boleal wrinkles his brow. "Don't get any of that stench of booze on me. I still have some study left to do."He flips open a book and begins to read it, shuffling his feet aggressively along the floor. "Least we got an alchemist and cartographer here. Now see, them's useful skills, not like swingin' a hammer ever which way. Orcs can do that - but we ain't no orcs."

"Now I ain't sure if any of y'all have heard of me - though I hope you have. Name's Boleal, and I'm going to make it clear I don't give one speck about this whole heritage thing. From what I've seen, life has been good for us up here. It's more of a freak curiosity that makes me want to team up with a bunch of dreamers like you folk. And a bit of a taste for gold, if that's all you can imagine."


Propitiation: Diplomacy | Runeforging: 6/6 | HP 20/20 Dwarven Forgemaster Cleric Level 2 AC 19 ff 17 touch 12 CMD 15 | F+6 R+2 W+8 | init+2 | perc+10

Torgrym sighs.

"Boleal, I respect you," he starts, "but with all due respect, you've no vision. Tradition is what keeps us from losing our way. It is the lessons of our past that guide our future; and if we forget our past, we'll have no future to speak of."


Male Dwarf Ranger (Deepwalker, Guide, Skirmisher) 2 [HP: 31, Perc: +10 (+1 when underground, +2 to notice unusual stonework) Init: +3 (+3 when underground), AC: 20 (T:13, F:17), Saves (F:+7, R:+6, W:+4)] [Special Abilities: Craftsman +2, Cruelty -2, Deep Warrior +2, Hatred +1, Ranger's Focus +2, Track +1, Wild Empathy +3][Melee mwk dwarven waraxe +7 (1d10+3/×3) OR x2 Melee mwk dwarven waraxe +2 (1d10+3/×3)]

Kilduer listens to the back and forth between the various party members, quietly sipping the mug of ale he acquired during the conversation but before the talk turns to blows, Kilduer attempts to intervene, Lads, I get the feeling there's going to be some tension here. So I will say this once and only once: If you are going to have it out, then have it out now. Once we leave here, save it for the ones who actually want us dead. There will be plenty of those, and I don't want to be the one who has to come back here, to your families, and tell them that you ain't coming home because you couldn't stop snipping at each other." He pauses for a couple of seconds here and stares each of them down. "If ye cannae accept that, then there's the door."


Propitiation: Diplomacy | Runeforging: 6/6 | HP 20/20 Dwarven Forgemaster Cleric Level 2 AC 19 ff 17 touch 12 CMD 15 | F+6 R+2 W+8 | init+2 | perc+10

"Kilduer, there is a difference between disagreement and dissension," Torgrym reassures the guide. "We will fight side by side to the end, but it remains my right and responsibility to speak the wisdom of Moradin, and to defend His traditions."

"If you cannot accept that, then there's the door" he finishes with a rare, almost imperceptible smile.


HP 16/16 | AC 12, T 12, FF 10 | Fort + 3 Ref +2 Will +6 | Initiative +2 | Perception +5 | Arcane Reservoir: 4/5

"Well said. I just want everyone to know exactly how I feel about this. Don't want nobody glorifying this journey. This ain't just some reclaiming our homeland. This is walking down to some dangerous depths, and hopin' we find something. And we should treat it as such."

He taps his foot, much calmer. "Torgrym, I know tradition is nice, and I certainly am attached to history, but I fear that we tie ourselves down to hard to it. The Elders have been waiting a long time for this - too long. You'd think one of 'em would have wanted to try something else. But hey, here I am. Maybe it's some supernatural force that makes all us dwarves want to go there, you know?"


Propitiation: Diplomacy | Runeforging: 6/6 | HP 20/20 Dwarven Forgemaster Cleric Level 2 AC 19 ff 17 touch 12 CMD 15 | F+6 R+2 W+8 | init+2 | perc+10

"Indeed, the Elders have waited too long. And if they were committed," he takes a pause before continuing, "they would send more than our lot of fools. If we die, it matters little. And if we do not, they will have been proven right to trust in us. So yes: this is a journey into dangerous depths. And yes: we should not be going forth for glory. But why? Why do we go? I will tell you why: because it is our home."

He raises his tankard, and proposes a toast: "to Angur-Khul!"


M Dwarf Warpriest of Pharasma 3

"And if you think the traditions of Moradin are everything, put down the ale, forget celebrating victory, and plan to be celibate. There's more to life than duty, and that's why life matters!" He thumps his stone mug on the table to fill it, again.

"To Angur-Khul? To the generations that will grow and love and live within Angur-Khul!"


Male Dwarf Ranger (Deepwalker, Guide, Skirmisher) 2 [HP: 31, Perc: +10 (+1 when underground, +2 to notice unusual stonework) Init: +3 (+3 when underground), AC: 20 (T:13, F:17), Saves (F:+7, R:+6, W:+4)] [Special Abilities: Craftsman +2, Cruelty -2, Deep Warrior +2, Hatred +1, Ranger's Focus +2, Track +1, Wild Empathy +3][Melee mwk dwarven waraxe +7 (1d10+3/×3) OR x2 Melee mwk dwarven waraxe +2 (1d10+3/×3)]

Kilduer smiles slightly when Torgrym turns Kilduer's own phrase back on him and raises his mug in salute, "Just wanted to be sure that we're all on the same page. To Angur-Khul."


Propitiation: Diplomacy | Runeforging: 6/6 | HP 20/20 Dwarven Forgemaster Cleric Level 2 AC 19 ff 17 touch 12 CMD 15 | F+6 R+2 W+8 | init+2 | perc+10

Torgrym nods and raises an eyebrow as if to say well said, and drinks.


Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0
Boleal Foehammer wrote:
"Bah! We got Dunganagar, of all people?"

"Maybe Dunganagar's got you! Did ye think o' that? Hah!"

Torgrym Foehammer wrote:
"...And if they were committed,... they would send more than our lot of fools...."

"Aye... If I'm here, this is probably some kind e' suicide mission. They love sending me on those. I keep comin' back tho'... Drives em' crazy! Heh."

"But aye, I'll drink to Angur-Khul. And woe betide those that would keep it from us!" Dunganagar raises a tankard and takes a long draught.


Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0

Just an FYI guys:

Holiday Plans:

This Friday (i.e. tomorrow), Saturday, Sunday, and Monday I have Christmas events to attend (and I may be busy Tuesday too). I will be travelling for some of that period. I still expect to have internet access and I'll try to get online in that period but my posting frequency may suffer. Wednesday night I will be back home and things will return to normal for me.


Hommlet

Its fine I found myself having to take care of my father in the hospital


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Hope he is doing better.


Hommlet

He is doing better, he'll have so PT to do, but he is getting there.

As for the post you can react however you wish.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

At work but will post after...


Hommlet

So my lovely players I am currently in the hospital awaiting the fate of my father. It is not a good diagnosis at all. So I amy be spotty the next few days. I hope though he will regain his strength and his fight. Still I am realistic. So if I dont reply ease dont get mad.


Male Teifling Welcome players! Roll20 Map

Sending prayers.


Female Dwarf Investigator (Cartographer) 2 HP: 16/16 |AC: 18 (tch 14, ff 14) | CMB: 4, CMD +18 | F: +2 R: +7 W: +4 | Init +4 | Perc: +5, Darkvision 60ft | Spd: 30ft. | Active Conditions: None |

Woah.

Thanks for even letting us know in such a situation!

We appreciate it and hope it all goes well.


Propitiation: Diplomacy | Runeforging: 6/6 | HP 20/20 Dwarven Forgemaster Cleric Level 2 AC 19 ff 17 touch 12 CMD 15 | F+6 R+2 W+8 | init+2 | perc+10

Best of luck and courage to you and your loved ones.


M Dwarf Warpriest of Pharasma 3

Family is more important than these games. Take the time you need.


HP 16/16 | AC 12, T 12, FF 10 | Fort + 3 Ref +2 Will +6 | Initiative +2 | Perception +5 | Arcane Reservoir: 4/5

Hope it goes well for you and your family. Don't worry about the game, any hard times should be your focus. Good luck to you.


Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0

Very sorry to hear that. Hope he recovers.


Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0

Hey, guys.

I wanted to have a quick word about party healing.

On the Character Tab I see two clerics a cleric and a warpriest, so I'm guessing we're pretty good for healing overall. There's also an Alchemist and an Investigator, and both those classes can do self-healing even if they can't heal others. So it sounds like we're well-covered.

But Dunganagar is designed to end up getting hit quite a bit. I do have DR 1/-, and the Fey Foundling feat gives me back more HP when I receive healing, but between the -2 for rage and -1 from Reckless Abandon my AC drops really low when I rage, and it wasn't that great to begin with.

So most of my starting cash went into a wand of cure light wounds. I actually expect to spend most of my dough on consumables in this way, as class abilities are generally enough for my character.

But I wanted to make sure that people understand that I did this not so that Dunganagar could be the one to provide healing for the party, but rather to free up party resources for everyone else. I'm not saying that I wouldn't let others use it if it becomes necessary, but I do hope that others will do some planning to keep that to a minimum.

Sound good?


Propitiation: Diplomacy | Runeforging: 6/6 | HP 20/20 Dwarven Forgemaster Cleric Level 2 AC 19 ff 17 touch 12 CMD 15 | F+6 R+2 W+8 | init+2 | perc+10

Got it!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Always be prepared! I certainly agree.


Female Dwarf Investigator (Cartographer) 2 HP: 16/16 |AC: 18 (tch 14, ff 14) | CMB: 4, CMD +18 | F: +2 R: +7 W: +4 | Init +4 | Perc: +5, Darkvision 60ft | Spd: 30ft. | Active Conditions: None |

I'm having an oppisite kind of dilemma realising that everything we're getting for free is what I spent my money on XD


Propitiation: Diplomacy | Runeforging: 6/6 | HP 20/20 Dwarven Forgemaster Cleric Level 2 AC 19 ff 17 touch 12 CMD 15 | F+6 R+2 W+8 | init+2 | perc+10

Same. I should probably simply recalculate...


Female Dwarf Investigator (Cartographer) 2 HP: 16/16 |AC: 18 (tch 14, ff 14) | CMB: 4, CMD +18 | F: +2 R: +7 W: +4 | Init +4 | Perc: +5, Darkvision 60ft | Spd: 30ft. | Active Conditions: None |

Me too.

I'm keeping my donkey though. Maybe I'll war-train it XD


Dwarf Barbarian 2 | HP: 38/38 | AC: 14, TAC: 10, FFAC 14, CMD: 15 | Fort: +7, Reflex: +0, Will: +3 (+2 vs poison, spells) | Perception: +8, S.M.: +8 | Init.: +0

For the record, I'm already at my maximum carrying capacity. If I go into a heavy load I lose my fast movement.


Propitiation: Diplomacy | Runeforging: 6/6 | HP 20/20 Dwarven Forgemaster Cleric Level 2 AC 19 ff 17 touch 12 CMD 15 | F+6 R+2 W+8 | init+2 | perc+10

My gear is done! Unlikely that my donkey will become war-trained and I could do without, but it helps a bit...

I am tempted to carry a 100 lbs anvil. Is that completely ridiculous?!


HP 16/16 | AC 12, T 12, FF 10 | Fort + 3 Ref +2 Will +6 | Initiative +2 | Perception +5 | Arcane Reservoir: 4/5

Nonsense. 100 pound anvils are in the standard dwarven kit. How could you NOT have one?

Please do not look at this unfaithful dwarf's character sheet.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

If anyone is able, Bedlam would go in on a wand of cure light wounds? He has 337gp.


M Dwarf Warpriest of Pharasma 3

Headed to a Boy Scout Shooting Sports campout to run the archery range. In the Hill Country and a valley, so there is no cell service after I get there.

Will be back Sunday night.

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