Zachery Turner's page

No posts. Alias of StoneRose9898.




To begin, I'm sorry if this is in the wrong forum, I have no idea where this is relevant. If one of my players was wanting to play a kasatha in Iron Gods, what would need to be changed? I've perused the books and can't find anything that inherently breaks with a kasatha pc, but I want to make sure.


I'm running a game involving an ancient wizard cult. The party is sent out to unlock the archives of the cult, which involves disarming their traps and passing their tests. I'm wondering if anyone has any ideas about traps/ puzzles that make the party think. I've spoken to the party and they're fine with riddles, puzzles, and the like. If anyone has any ideas, I'm happy to hear them.


I have a gestalt game coming up tomorrow and have no idea if the build I want to make is actually going to work. I'd like advice on possible feats and just the general playability of such a character.

Character in question is a Spellblade Bladebound Kensai Magus|Flowing Monk 3. The GM is allowing me to use the Astomoi from Bestiary 5 and my stats are: 10,16,10,18,16,8 in that order down the line.

Thank you for your time.


This has become a point of contention in my group, and not a single one of us has any idea what the answer is. The general consensus is that no one knows because no one's bothered to try. I would like an answer please, so that this argument is resolved once and for all and we can all move on with our lives. Thank you for your time.