Jemet Winderbole

Drysten Dagger's page

58 posts. Alias of Shadowtail24.


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Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

I'm back. Not sure the init order at the moment but...

personality shift: 1d2 ⇒ 1
Init: 1d20 + 3 ⇒ (1) + 3 = 4

After jumping up and down complaining to the others that he wasn't able to get in on the action, and equipping his shield just in case, Dristen sees his opening and surges through, bringing madness to the goblin.

Melee Touch: 1d20 + 3 ⇒ (4) + 3 = 7


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

I guess I'm at the back.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Hey guys,
I am getting married and then going on my honeymoon so I will be offline until the 6th. If there is a second launch boat, dristen will want to swim to the boat, +5 mod, and return with the little boat. He would also ask ariston for that swim spell.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Hey guys,
I'm getting married and going on my honeymoon soon so I will be gone until the 6th. Drysten can be DM controlled until then. He wants to find the treasure.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Drysten sighs. I bet the Merc Guild doesn't have to deal with this kind of stuff.

I accept as well. Now where is the rest of the treasure in this place?


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

yeah, I'm not waiting around a whole year. I need the loot now!


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Drysten, suspended in air for a few moments, decides he is safe to finish his flip and step down to the ground. He hurries over to LeGrande.

turn good: 1d6 ⇒ 6

Everyone in the area gains that 6 healing. Drysten smiles. that should help. I killed the giant and healed the hurt allies. I'm going to make it into the merc guild in no time.

Drysten notices that Fester is asking for funds and he approaches and mimics the posture.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

He said friends! - Drysten. Happy Thanksgiving and harvest as well.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Drysten jumps off the crashing form, trying to roll to minimize the damage.

acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16

Regardless of the outcome, Drysten will whoop with joy. I-we did it!


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Drysten smiles. Hey, it - worked. Okay, play it cool. Let's try and confuse these poor guys.

Drysten pats Burt, or maybe Jimmy, on the ugly head and whispers,, Don't worry, I'm really on your side! Lesser Confusion

The Will save is DC 14


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Unwilling to be outdone by the others, Drysten jumps off the platform, trying to land on the giant.

Acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Unwilling to part with his last dagger, Drysten stays near the others, hoping the giant comes within his reach.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Not wanting to miss out on the action, Drysten reaches for a dagger from his belt and throws it at huge giant.

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d3 ⇒ 1


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Drysten runs to the side of the platform to stare at the laughing giant. Two people in one body? How crazy does this place get?


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Woah, woah woah woah. This guy is HUGE!

Personality Shift: 1d2 ⇒ 2

We can take him though; who needs healing! Drysten's voice shakes only a bit.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Init: 1d20 + 3 ⇒ (7) + 3 = 10


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

"And then he can play give us all his treasure!" Wielding the statement as a battle cry, Drysten hurries past the curtain.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

I didn't find treasure yet, but I'm about to. You guys better keep up. Dristen will start walking down the west passage to the monster.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

isn't the western doorway the one we just came through


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Dristen glances around the room, taking it all in. I'm finally on a real adventure! My first choice to make: what was it they say in the guild?... Always go left, that's it. Dristen positions himself facing from the exit, holds up both his hands, and points with the one without a tattoo to the door with the plaque. "We should always go left." He looks at the plaque. "Excellent, tremendously large monster means tremendously large treasure. Ooooh, maybe it's a dragon guarding it's treasure horde!"


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Dristen will chase after Grubyub. " Come on Fin, it's treasure time!


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Drysten is watching the boy leading him by the hand and not paying attention to those around him.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Dungeons under the castle? That's sounds like a treasure trove. Little boy, Darius may have given you a coin, but I will give you a dad back. I promise. Fin, why don't you seal the promise for me?

Handle Animal: 1d20 + 8 ⇒ (15) + 8 = 23

Fin the fox pads up the boy next to the orphan and waits patiently.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Dristen shakes his head. "Guys, can we just decide on whether Duncan is a giant or not? I can't keep tract of all these changes. It's not like he's two things; one person can't be two things."


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Sense Motive: 1d20 + 3 ⇒ (20) + 3 = 23

Dristen starts, Wait - and then quickly stops himself as a thought dawns on him ...for me. The sentence comes out almost as a question.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

What do they mean by smuggling? Did Duncan not pay for his ticket like the rest of us?

Thanks to the ridiculous English language, that sentence came out with a nice double meaning i didn't intend.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Personality Shift: 1d2 ⇒ 1

initiative: 1d20 + 3 ⇒ (9) + 3 = 12

Dristen jumps up on the table, Hey, leave your hands off of my ally.

Dristen channels negative energy through the tattoo on his right hand.

Negative Energy: 1d6 ⇒ 3

30 ft burst, will save DC 14 halves.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

I'm not completely sure what happened in Gruyub's post.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Come on Darius, she said ladies' night. It's only day now, and we have a Herzog Sanctum or something to raid.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Drysten hurries over and grabs the shirt, fitting the llikely too large shirt over his small frame. He doesn't care how it trails, just that he looks cool in it. He'll come back to Grubyub and take whatever gold he is dealt.

Then he too will follow the Jester, trailing on his heals, and healing on his own trail...ing shirt. Trivia? I don't think I will be too much help, unless they ask questions about sailing and the ocean!


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

survival: 1d20 + 3 ⇒ (14) + 3 = 17

Drysten follows the others to land. He follows Filios' lead and starts looking around for... anything really. Signs of life, a pathway leading from the beach, a safe place to stash the boat for now. He happens upon the first: tracks leading away to the east. He follows them for a few steps to be sure and then turns back. "It looks like the dead man came from that way," He points to the East. "Do we want to try that way? He doesn't look like a devil?"


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Sense Motive: 1d20 + 4 ⇒ (9) + 4 = 13

personality shift: 1d2 ⇒ 1

Seeing the goblin prepare to strike again, Dristen moves in front of the dead man. What are you doing! He's dead, let his soul rest! He thinks for a second. We'll take whatever loot he has on him as a tribute to pay for his way to whatever good afterlife he believed in.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Seeing they don't want to hand over the t-shirt, Drysten decides to change tactics. He sidles next to one of the outside would-be-thieves starts whispering.

Vision of Madness

Melee Touch: 1d20 + 0 ⇒ (17) + 0 = 17

Your mother never loved you.

The man takes a -1 penalty to attack rolls for 3 rounds.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

personality shift: 1d2 ⇒ 2

initiative: 1d20 + 3 ⇒ (19) + 3 = 22

Drysten opens up his pockets, stirring up the bountiful amounts of air inside of them. He profers the empty hands to the newcomers. Consider me good and mugged. Can i have the t shirt now?


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Personality shift: 1d2 ⇒ 2

Snowball fight! Drysten packs his own snowball and wings it at the Jester.

Ranged attack: 1d20 + 3 ⇒ (14) + 3 = 17

The snowball seeks out the "trying to look innocent" jester" like madness must have targeted him so long ago. The results of both inquiries were the same, leaving the Jester in a suddenly wet coat.

1d2 nonlethal damage or just let that part go?


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Drysten reads through the pamphlet, dancing on his toes and he finishes.Ohh, Temple Greyhawk sounds like fun. Can we go there? What about the Tower? I bet it's not that difficult to navigate. Actually, let's go everywhere. Drysten pauses and then looks over the pamphlet again. Excuse me, Mister, it doesn't list the treasure room on here. Where is that?


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Drysten looks confused. That was nice of you guys to buy my ticket while I was over retrieving my daggers from the tree. You know, the know I hit three times consecutively from 20 paces. Well, maybe thanks aren't in order, I did win the juggling contest. Oh well, thanks anyway! He stops. Wait, why do we need tickets for a castle filled with adventure and danger?


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Drysten turns back from talking to the man. Wait, I thought I was the handsome and clever gnome. Unless he meant gnomes plural, in which case I want to be the clever one.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Drysten beams! Not just any adventurers, you should see the tree!


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Drysten follows the two to the castle door. Whatever they are expecting; I highly doubt we fit the description.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Drysten starts bouncing from one foot to the other in excitement. Alright, let's go! He wavers for a second. Do you think we have to knock?


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Correct, I 'm surprised I didn't have that on the list anywhere. Must have implied it. That was a fun character.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

perception: 1d20 + 3 ⇒ (15) + 3 = 18

Drysten retrieves his daggers from the tree, hears Duncan's call, turns, and bolts out of the way.

Drysten is startled: 1d2 ⇒ 2

Drysten watches in awe as the sword goes through the tree. Do it again, Mister, do it again!

When Duncan seems reluctant to do it again, Drysten wanders over to where Darius and Jester are talking. Darius, have you ever met a man named "Char"? You sound like him. He was always handing out adventuring scrolls and making sure people are prepared. Actually, I think I still have one of his scrolls in my pack. Here, Fyn.

Drysten pretends to rifle through his packs but really opens up the saddlebag and takes out the one scroll inside. He hands it over to Darius.

The 10 Rules of Adventuring:

The 10 Rules of Adventuring:
A Divine Inspiration from Sarenrae
Penned by Gorlan "Char" Vaher
1. Never split up an adventuring party
2. Always bring potions
3. Always have more than one weapon handy
4. Only take off your armor when you are sure no one is around and even then have a shield handy
5. Kick an enemy while he is down
6. If you are hurt, do not proceed; seek healing and come back
7. If a fellow adventurer dies, his equipment is fair game.
8. Any idea that the party does not unanimously agree on is a bad idea
9. If a zombie horde is just milling about and not paying attention to you, do NOT attack it
10. Remember to use your priest well, and of course donate generously to their cause.
11. Casters shall never proceed when drained of magic
12. Always carry silver
13. Always carry a nonlethal weapon
14. Always go left.
15. Make adventuring more fun, when possible
16. Always stay in the present
17. Never miss a chance to offer advice
18. Let the person with the shield open doors
19. Always carry extra food


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

minus four to your rolls duncan?


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Drysten sneers at Duncan's turned back and then walks over to the tree to grab his own daggers. Not mere luck... just mostly luck.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Drysten walks up to Darius and Fester. You guys are doing it all wrong. Watch me and my knives. Drysten pulls the three knives from his belt and starts juggling them.

Dex: 1d20 + 3 ⇒ (18) + 3 = 21

Drysten competently flips the knives in the air and then throws them into a nearby tree. He takes a bow with a flourish. "Amatuers"


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Docile Drysten realizes he is about to shout at someone much bigger tgan him and decides against it. I'm sure i must have than, sorry, my head is just a little clouded right now. And i am mot just ant magic user, I'm a cleric of- Drysten cuts off as he sees the even bigger man moving towards Fyn. It's a fox, not a puppy. And you can pet him if you are very careful. I think one small pet should be enough.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

hmmmm, I wonder how Sudden shift works with feint. Since you didn't actually follow through with an attack, can I shift? Or does you pulling the elbow at the end count as a missed attack? For the purposes of good RPing let's call it the latter. I can backtrack if GM thinks otherwise.

Dristen's eyes widen as the elbow comes near his face, and then just as suddenly Drysten is standing behind Darius. Oi! What are you trying to hit me for? Good thing I'm pretty quick.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

Dristen sighs. "It's a fox, not a mutt. And he's not overburdened, look" Dristen flips open one of the flaps, "Empty."

Dristen uses touch of madness on Grubyub. It has no effect

"If you want to see what I can do, why don't you take a swing at me. No, noit with your sword, just try to punch me." Dristen will go defensive.


Male Halfling Cleric 1| HP (6/8)|AC 17 (1 shield)|F+2|R+3|W+5

"He's going to carry treasure back to the Jagger Coast Merc Guild so I can join! I was too poor to get a pony though, so I befriended a fox. What kind of pet?"

"Well met Legrande, I am Dristen. Potions you say? Do you have one that could make me big?"

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