Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
Dristen frowns as the conversation progresses. i don't think that sailing around the island and hugging the coast is a good idea. We would be spotted easily and our skeleton crew wouldn't be able to outran many vessels. I don't want to journey back ashore but I think we need to find a safe place first, in hiding, before we declare ourselves with the ship.
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
Dristen states at the woman's bandaged leg. I should probably look at that soon; but you right Filios, let's get the others to the boat. Dristen helps Filios put the small boat into the water and row it to shore.
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
Dristen will climb on and search around the ship, trying to find the crew members. He left his shield and armor but he will have his dagger at the ready, and tag team the search with Filios. Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
Dristen thinks for a second. There was a 2nd boat on the ship. If I swim out I could bring it back and then we can regroup on the ship. Ariston, do you still have the swim spell? Do you think you could use it on me. regardless of aristons a response: swim: 1d20 + 5 ⇒ (8) + 5 = 13 swim speed is base 30
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
Based on the description, I believe we can still see the ship though? Assuming that: Dristen peers out to the sea, a little phased by the development, but also encouraged by the idea that he could help the situation. Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
healing: 1d20 + 7 ⇒ (20) + 7 = 27
Dristen shakes his head and stares at the dead Joff. He hurries over at Ariston's rough treatment. "Be a little more gentle Ariston." Dristen carefully looks over the body. His training int Gozreh's temple had given him extensive knowledge of pre-death and post-death inspections. "See these little indents here?" Dristen points to a more disgusting agrea of Joff's wound. "It looks like one of those maces those red guys had could have done that." As the others talk about following the lady, Dristen starts getting uneasy. "Are then any tracks other than hers? What if the outsiders came here, kept going and found our boat? They could be sacking it right now?"
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
The wand feels familiar in Drysten's hand, like something he was meant to use. He relished the chance to use it, to feel the power amplify his own and then flow into the others. He directs his attention to that end, and misses most of the conversation around him. His hearing picks up Haggin saying to go back to the ship and he frowns. Drysten has an argument forming on his lips when Haggin declares the wand his own. The argument dies. "I can keep it?" Drysten gives it a last couple of flourishes to heal himself and then stares at Haggin again. "Thank you, Haggin. This is an enchanting gift and one I will try to use for the benefit of others." Drysten gives Haggin a small bow before sticking the wand through one of the dagger holders on his belt. "So, to the ship?" Healing: 1d8 + 1 ⇒ (6) + 1 = 7
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
I believe that I can use the cure light wounds wand without a check since I know the spell? Drysten smiles as he uses the wand. this thing is awesome Haggin! Did you make it? if I can use this without a Check you can roll the healing for yourself. As many times as needed. Haggin, what's the CL for this?
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
Sighing, Drysten ends his triedent spell and hurry over to Gansukh and cast Cure MOderate in place of silence. Healing: 2d8 + 4 ⇒ (8, 6) + 4 = 18 That should help. How do you feel now, does anyone else need some??
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
Drysten can't overlook the injuries of his ally's this time, so sets his shield on his back and channels positive energy. energy: 1d6 ⇒ 2 everyone gets 2 points of healing. I will exclude the remaining enemy with selective channeling.
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
With the electricity searching through him, Drysten's gaze at the casters is that of longing. His first step is towards Gansukh though, and it turns into a charge at the man entangled with him. Charge Touch Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
Filios, go help Gansukh. I can handle this last one. He punctuates the sentence with a flash of light from his hand as a trident seemingly made of electricity forms in his hand. Casting Divine Trident.
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
Drysten frowns as he is unable to duck behind his shield in time and gets hit by the mace. The wind should be more effective. Drysten decides to take another tactic, and shifts back before calling down lightning on the foe that hit him. Ranged Touch: 1d20 + 7 ⇒ (7) + 7 = 14
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
assuming Sal doesn't do anything crazy Spellcraft: 1d20 ⇒ 1 Ok then Drysten will hold his position, throwing a storm burst out from behind his shield and then positioning himself behind it. He aims it at the same creature just in front and to the right of him. Ranged Touch: 1d20 + 7 ⇒ (11) + 7 = 18
Nonlethal, subject takes -2 to its next attack.
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
on my 8 Init: Drysten will whisper to Filios as he passes by, someone needs to go protect Haggin, he's stuck by himself over there. Stealth: 1d20 + 7 ⇒ (5) + 7 = 12 Drysten will continue to the opening on the path, bunker down behind his shield, and throw a Storm Burst at the approaching creatures. Targeting the red guy just in front and to the right of me. Ranged Touch: 1d20 + 6 ⇒ (7) + 6 = 13
If successful, the target takes a -2 to their next attack.
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Personality shift: 1d2 ⇒ 2 Drysten listens for a second. That sounds like... He can't finish the thought so he ducks into a hut, readying his shield.
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
Dristen curses and tries to shoo the bird. He looks at the others. That bird is bad luck. He looked at Quiahar and now that guy's dead. Dristen reaches for his unholy symbol and clutches it against his belt. SHOO! Go away
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
The others focus on the armor and gems, but Dristen's eyes are drawn to the charms.Why would demons have charm necklaces? Dristen looks them over, turning them in his hand, lost for their meaning. Uncertain and forlorn, Dristen walks over to Gansukh. 6 cubes of gold so one for each of us, right? Knowledge Religion: 1d20 + 4 ⇒ (6) + 4 = 10
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
Thinking his burst of wind had more affect than it did, Dristen will repeat it on the other creature. Storm Burst: 1d20 + 6 ⇒ (20) + 6 = 26 Do spell like abilities crit? If they do: Crit Confirmation: 1d20 + 6 ⇒ (13) + 6 = 19 Normal Damage: 1d6 + 2 ⇒ (3) + 2 = 5 Crit add on damage: 1d6 + 2 ⇒ (1) + 2 = 3 The creature will take a -2 to it's next attack.
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
I'm still a little unsure of the round progression right now but when it becomes Dristen's turn. Dristen's turn: Personality shift: 1d2 ⇒ 1 There's only two, so maybe we can take them without me hurting the others. Dristen, hiding behind the shield in his left hand, appears in the doorway of the hut and forces a blast of wind at the supposed demon in front. Storm Burst: 1d20 + 6 ⇒ (11) + 6 = 17
Storm Burst Link. If successful, the creature takes a -2 penalty to it's next attack
Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|
Dristen follows the others down the slope. He starts when he sees the two natives. Is that was a demon looks like? It looks so...human. I probably should have stayed at the temple longer to learn stuff like this. Confused, Dristen sidles up to Haggin. Is that a demon? He asks in a whisper?
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