Rotrovio

Dranald's page

374 posts. Organized Play character for RangerArcher.


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Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

Thank you !

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric moves and casts Divine lance on the purple.

Divine lance:1d20 + 17 ⇒ (8) + 17 = 25

Damage:5d4 + 4 ⇒ (4, 1, 1, 4, 1) + 4 = 15

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric moves and casts Divine lance on the red.

Divine lance:1d20 + 17 ⇒ (8) + 17 = 25

Damage:5d4 + 4 ⇒ (1, 3, 1, 2, 2) + 4 = 13

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

I just inform you that I will be traveling until the 20th october.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric double moves and casts shield.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric casts Divine lance on the purple.

Divine lance:1d20 + 17 ⇒ (18) + 17 = 35

Damage:5d4 + 4 ⇒ (3, 2, 1, 1, 3) + 4 = 14

Then he sustains the Spiritual weapon.

Spiritual weapon:1d20 + 17 - 5 ⇒ (13) + 17 - 5 = 25

Damage:1d8 + 4 ⇒ (6) + 4 = 10

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

Fortitude:1d20 + 15 ⇒ (2) + 15 = 17

Fortitude reroll:1d20 + 15 ⇒ (12) + 15 = 27

The cleric sustains the Spiritual weapon.

Spiritual weapon:1d20 + 17 ⇒ (3) + 17 = 20

Damage:1d8 + 4 ⇒ (3) + 4 = 7

Then he steps and he moves.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric casts Spiritual weapon on the blue.

Spiritual weapon:1d20 + 17 ⇒ (11) + 17 = 28

Damage:1d8 + 4 ⇒ (4) + 4 = 8

Then he casts Shield.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

Fortitude:1d20 + 15 ⇒ (8) + 15 = 23

Fortitude:1d20 + 15 ⇒ (12) + 15 = 27

The cleric casts Heal on Thereus.

Heal, staff of healing, Healing hands:5d10 + 40 + 2 ⇒ (5, 10, 3, 2, 9) + 40 + 2 = 71

Then he casts Shield.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric moves and casts Searing light on the blue.

Searing light:1d20 + 17 ⇒ (16) + 17 = 33

Damage fire, good:5d6 + 5d6 ⇒ (5, 5, 2, 1, 3) + (2, 5, 6, 2, 4) = 35

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric tries again to create Wards.

Religion:1d20 + 19 ⇒ (15) + 19 = 34

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric tries to create Wards.

Religion:1d20 + 19 ⇒ (7) + 19 = 26

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric casts Divine lance on the yellow.

Divine lance:1d20 + 17 ⇒ (10) + 17 = 27

Damage good:5d4 + 4 ⇒ (2, 4, 1, 3, 4) + 4 = 18

Then he sustains the Spiritual weapon on the yellow.

Spiritual weapon:1d20 + 17 - 5 ⇒ (5) + 17 - 5 = 17

Damage:1d8 + 4 ⇒ (3) + 4 = 7

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric sustains the Spiritual weapon on the red.

Spiritual weapon:1d20 + 17 ⇒ (10) + 17 = 27

Damage:1d8 + 4 ⇒ (6) + 4 = 10

He moves.

Then he sustains the Spiritual weapon again on the red.

Spiritual weapon:1d20 + 17 - 5 ⇒ (6) + 17 - 5 = 18

Damage:1d8 + 4 ⇒ (1) + 4 = 5

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

Will:1d20 + 20 ⇒ (20) + 20 = 40

The cleric casts Searing light on the purple.

Searing light:1d20 + 17 ⇒ (14) + 17 = 31

Damage fire, good:5d6 + 5d6 ⇒ (4, 1, 6, 6, 3) + (5, 1, 6, 1, 6) = 39

Then he sustains the spiritual weapon on the purple.

Spiritual weapon:1d20 + 17 - 5 ⇒ (17) + 17 - 5 = 29

Damage:1d8 + 4 ⇒ (5) + 4 = 9

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric moves and casts Spiritual weapon on the purple.

Spiritual weapon:1d20 + 17 ⇒ (1) + 17 = 18

Damage:1d8 + 4 ⇒ (5) + 4 = 9

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric prepares his stuff.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

He’s a human with a Scale mail. At the belt he has a longsword and a sling. Hello my name is Dranald.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

Thank you !

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

Will DC 22:1d20 + 20 ⇒ (5) + 20 = 25 If success it’s crit success.

Will DC 26:1d20 + 20 ⇒ (4) + 20 = 24

Will DC 26, reroll:1d20 + 20 ⇒ (11) + 20 = 31 If success it’s crit success.

The cleric moves back two squares and casts Divine lance on the yellow.

Divine lance:1d20 + 17 ⇒ (11) + 17 = 28

Damage:5d4 + 4 ⇒ (2, 4, 2, 2, 1) + 4 = 15

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric casts Divine lance on the yellow.

Divine:1d20 + 17 ⇒ (11) + 17 = 28

Damage:5d4 + 4 ⇒ (2, 4, 4, 4, 3) + 4 = 21

Then he casts shield.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric casts Heal on Jiki.

Heal, staff of healing (bonus):5d10 + 40 + 2 ⇒ (4, 2, 8, 10, 4) + 40 + 2 = 70

Then he casts shield.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric casts Divine lance on the green.

Divine lance:1d20 + 17 ⇒ (1) + 17 = 18

Damage:5d4 + 4 ⇒ (4, 4, 2, 4, 3) + 4 = 21

Then he casts shield.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

I follow Iomedae. Yes the damage are good.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric casts Divine lance on the green.

Divine lance:1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34

Damage:5d4 + 4 + 1 ⇒ (3, 2, 3, 2, 2) + 4 + 1 = 17

Then he moves three squares next to Ukh.I can’t move my token because I am on my phone.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

Survival:1d20 + 15 ⇒ (3) + 15 = 18

Survival, reroll:1d20 + 15 ⇒ (17) + 15 = 32

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric casts heal on Patrick.

Heal, staff of healing (bonus):5d10 + 40 + 2 ⇒ (7, 7, 10, 6, 3) + 40 + 2 = 75

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

Fortitude DC 28:1d20 + 15 ⇒ (7) + 15 = 22

Fortitude DC 26:1d20 + 15 ⇒ (12) + 15 = 27

The cleric casts Divine lance on the yellow.

Divine lance:1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38

Damage:5d4 + 4 + 1 ⇒ (3, 3, 2, 4, 2) + 4 + 1 = 19

Concealment:1d20 ⇒ 16

Then he casts shield.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

Will:1d20 + 20 ⇒ (10) + 20 = 30 So crit success because I have Resolve.

The cleric moves and casts Divine lance on the yellow.

Divine lance:1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34

Damage good:5d4 + 4 + 1 ⇒ (4, 4, 4, 4, 1) + 4 + 1 = 22

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

I await the result of the Recall Knowledge from Jiki.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric agrees with Astrid.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric tries to search through his scattered notes for the Lightning Tower.

Perception:1d20 + 17 ⇒ (16) + 17 = 33

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

Infernal wounds:1d6 ⇒ 5

Flat check:1d20 ⇒ 14

After the round :

17+74 (Heal round 7)+14 (Jiki's potion)+24 (Battle medicine Astrid)-5 = full

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric plays his previous actions as described.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

Fortitude:1d20 + 15 ⇒ (16) + 15 = 31

Flat check:1d20 ⇒ 3

The cleric moves and casts Heal on himself.

Heal, Staff of healing, healing hands:5d10 + 40 + 2 ⇒ (5, 6, 10, 1, 10) + 40 + 2 = 74

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

Fortitude:1d20 + 15 ⇒ (3) + 15 = 18

The cleric strikes the Urdefhan Yellow.

+1 striking longsword:1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16 VS FF

Damage:2d8 + 2 + 1 ⇒ (3, 3) + 2 + 1 = 9

He steps and sustains the Spiritual weapon.

Spiritual weapon:1d20 + 17 + 1 - 5 ⇒ (14) + 17 + 1 - 5 = 27

Damage:1d8 + 4 ⇒ (8) + 4 = 12

Flat check, Infernal Wounds:1d20 ⇒ 6

Flat check, Acid:1d20 ⇒ 17

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric sustains the Spiritual weapon.

Spiritual weapon:1d20 + 17 ⇒ (14) + 17 = 31

Damage:1d8 + 4 ⇒ (6) + 4 = 10

Then he casts Heal on Astrid.

Heal, Staff of healing, healing hands:5d10 + 40 + 2 ⇒ (7, 8, 2, 3, 5) + 40 + 2 = 67

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric sustains the Spiritual weapon.

Spiritual weapon:1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 27

Damage:1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

He moves and draws his longsword.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric casts Spiritual weapon.

Spiritual weapon:1d20 + 17 ⇒ (12) + 17 = 29

Damge:1d8 + 4 ⇒ (1) + 4 = 5

Then he casts shield.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric casts Searing Light on the yellow.

Searing Light:1d20 + 17 ⇒ (20) + 17 = 37

Damage, fire:5d6 ⇒ (3, 2, 4, 3, 5) = 17

Damage, good:5d6 ⇒ (4, 3, 5, 5, 5) = 22

Then he moves.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The ranger looks around and see if anyone looks dangerous.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

I agree with Astrid.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

I agree with Ukh.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric tries to save time.

Perception:1d20 + 17 ⇒ (15) + 17 = 32

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

I agree with you, Ukh!

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

Athletics:1d20 + 13 ⇒ (14) + 13 = 27

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

I have Continual recovery, Ward medic, assurance medicine, Magic hands.

The first 10 minutes :

Treat wounds. Patrick: 2d8 + 10 ⇒ (7, 3) + 10 = 20

Treat wounds. Arrus: 2d8 + 10 ⇒ (5, 4) + 10 = 19

Treat wounds. Ukh: 2d8 + 10 ⇒ (3, 2) + 10 = 15

Treat wounds. Dranald: 2d8 + 10 ⇒ (2, 6) + 10 = 18

The second 10 minutes :

Treat wounds. Patrick: 2d8 + 10 ⇒ (1, 2) + 10 = 13

Treat wounds. Arrus: 2d8 + 10 ⇒ (1, 4) + 10 = 15

Treat wounds. Ukh: 2d8 + 10 ⇒ (1, 6) + 10 = 17

Treat wounds. Dranald: 2d8 + 10 ⇒ (1, 7) + 10 = 18

The third 10 minutes :

Treat wounds. Patrick: 2d8 + 10 ⇒ (8, 6) + 10 = 24

Treat wounds. Arrus: 2d8 + 10 ⇒ (5, 8) + 10 = 23

So after 30 minutes everyone is full hp.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

Is it necessary to roll the dice for care?

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric strikes the Witches Clutch Facet 2.

+1 striking Longsword:1d20 + 14 ⇒ (17) + 14 = 31

Damage:2d8 + 2 ⇒ (6, 5) + 2 = 13

Then he casts Battle prayer on the Witches Clutch Facet 2.

Religion:1d20 + 19 ⇒ (9) + 19 = 28 Against the Will DC

Then he casts shield.

Envoy's Alliance

Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric double moves and strikes the Witches Clutch Facet 2.

+1 striking Longsword:1d20 + 14 ⇒ (11) + 14 = 25

Damage:2d8 + 2 ⇒ (6, 6) + 2 = 14