Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric moves and casts Divine lance on the purple. Divine lance:1d20 + 17 ⇒ (8) + 17 = 25 Damage:5d4 + 4 ⇒ (4, 1, 1, 4, 1) + 4 = 15
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric moves and casts Divine lance on the red. Divine lance:1d20 + 17 ⇒ (8) + 17 = 25 Damage:5d4 + 4 ⇒ (1, 3, 1, 2, 2) + 4 = 13
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric casts Divine lance on the purple. Divine lance:1d20 + 17 ⇒ (18) + 17 = 35 Damage:5d4 + 4 ⇒ (3, 2, 1, 1, 3) + 4 = 14 Then he sustains the Spiritual weapon. Spiritual weapon:1d20 + 17 - 5 ⇒ (13) + 17 - 5 = 25 Damage:1d8 + 4 ⇒ (6) + 4 = 10
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
Fortitude:1d20 + 15 ⇒ (2) + 15 = 17 Fortitude reroll:1d20 + 15 ⇒ (12) + 15 = 27 The cleric sustains the Spiritual weapon. Spiritual weapon:1d20 + 17 ⇒ (3) + 17 = 20 Damage:1d8 + 4 ⇒ (3) + 4 = 7 Then he steps and he moves.
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric casts Spiritual weapon on the blue. Spiritual weapon:1d20 + 17 ⇒ (11) + 17 = 28 Damage:1d8 + 4 ⇒ (4) + 4 = 8 Then he casts Shield.
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
Fortitude:1d20 + 15 ⇒ (8) + 15 = 23 Fortitude:1d20 + 15 ⇒ (12) + 15 = 27 The cleric casts Heal on Thereus. Heal, staff of healing, Healing hands:5d10 + 40 + 2 ⇒ (5, 10, 3, 2, 9) + 40 + 2 = 71 Then he casts Shield.
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric moves and casts Searing light on the blue. Searing light:1d20 + 17 ⇒ (16) + 17 = 33 Damage fire, good:5d6 + 5d6 ⇒ (5, 5, 2, 1, 3) + (2, 5, 6, 2, 4) = 35
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric casts Divine lance on the yellow. Divine lance:1d20 + 17 ⇒ (10) + 17 = 27 Damage good:5d4 + 4 ⇒ (2, 4, 1, 3, 4) + 4 = 18 Then he sustains the Spiritual weapon on the yellow. Spiritual weapon:1d20 + 17 - 5 ⇒ (5) + 17 - 5 = 17 Damage:1d8 + 4 ⇒ (3) + 4 = 7
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric sustains the Spiritual weapon on the red. Spiritual weapon:1d20 + 17 ⇒ (10) + 17 = 27 Damage:1d8 + 4 ⇒ (6) + 4 = 10 He moves. Then he sustains the Spiritual weapon again on the red. Spiritual weapon:1d20 + 17 - 5 ⇒ (6) + 17 - 5 = 18 Damage:1d8 + 4 ⇒ (1) + 4 = 5
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
Will:1d20 + 20 ⇒ (20) + 20 = 40 The cleric casts Searing light on the purple. Searing light:1d20 + 17 ⇒ (14) + 17 = 31 Damage fire, good:5d6 + 5d6 ⇒ (4, 1, 6, 6, 3) + (5, 1, 6, 1, 6) = 39 Then he sustains the spiritual weapon on the purple. Spiritual weapon:1d20 + 17 - 5 ⇒ (17) + 17 - 5 = 29 Damage:1d8 + 4 ⇒ (5) + 4 = 9
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric moves and casts Spiritual weapon on the purple. Spiritual weapon:1d20 + 17 ⇒ (1) + 17 = 18 Damage:1d8 + 4 ⇒ (5) + 4 = 9
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
He’s a human with a Scale mail. At the belt he has a longsword and a sling. Hello my name is Dranald.
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
Will DC 22:1d20 + 20 ⇒ (5) + 20 = 25 If success it’s crit success. Will DC 26:1d20 + 20 ⇒ (4) + 20 = 24 Will DC 26, reroll:1d20 + 20 ⇒ (11) + 20 = 31 If success it’s crit success. The cleric moves back two squares and casts Divine lance on the yellow. Divine lance:1d20 + 17 ⇒ (11) + 17 = 28 Damage:5d4 + 4 ⇒ (2, 4, 2, 2, 1) + 4 = 15
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric casts Divine lance on the yellow. Divine:1d20 + 17 ⇒ (11) + 17 = 28 Damage:5d4 + 4 ⇒ (2, 4, 4, 4, 3) + 4 = 21 Then he casts shield.
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric casts Heal on Jiki. Heal, staff of healing (bonus):5d10 + 40 + 2 ⇒ (4, 2, 8, 10, 4) + 40 + 2 = 70 Then he casts shield.
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric casts Divine lance on the green. Divine lance:1d20 + 17 ⇒ (1) + 17 = 18 Damage:5d4 + 4 ⇒ (4, 4, 2, 4, 3) + 4 = 21 Then he casts shield.
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric casts Divine lance on the green. Divine lance:1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34 Damage:5d4 + 4 + 1 ⇒ (3, 2, 3, 2, 2) + 4 + 1 = 17 Then he moves three squares next to Ukh.I can’t move my token because I am on my phone.
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric casts heal on Patrick. Heal, staff of healing (bonus):5d10 + 40 + 2 ⇒ (7, 7, 10, 6, 3) + 40 + 2 = 75
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
Fortitude DC 28:1d20 + 15 ⇒ (7) + 15 = 22 Fortitude DC 26:1d20 + 15 ⇒ (12) + 15 = 27 The cleric casts Divine lance on the yellow. Divine lance:1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38 Damage:5d4 + 4 + 1 ⇒ (3, 3, 2, 4, 2) + 4 + 1 = 19 Concealment:1d20 ⇒ 16 Then he casts shield.
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
Will:1d20 + 20 ⇒ (10) + 20 = 30 So crit success because I have Resolve. The cleric moves and casts Divine lance on the yellow. Divine lance:1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34 Damage good:5d4 + 4 + 1 ⇒ (4, 4, 4, 4, 1) + 4 + 1 = 22
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric tries to search through his scattered notes for the Lightning Tower. Perception:1d20 + 17 ⇒ (16) + 17 = 33
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
Infernal wounds:1d6 ⇒ 5 Flat check:1d20 ⇒ 14 After the round : 17+74 (Heal round 7)+14 (Jiki's potion)+24 (Battle medicine Astrid)-5 = full
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
Fortitude:1d20 + 15 ⇒ (16) + 15 = 31 Flat check:1d20 ⇒ 3 The cleric moves and casts Heal on himself. Heal, Staff of healing, healing hands:5d10 + 40 + 2 ⇒ (5, 6, 10, 1, 10) + 40 + 2 = 74
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
Fortitude:1d20 + 15 ⇒ (3) + 15 = 18 The cleric strikes the Urdefhan Yellow. +1 striking longsword:1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16 VS FF Damage:2d8 + 2 + 1 ⇒ (3, 3) + 2 + 1 = 9 He steps and sustains the Spiritual weapon. Spiritual weapon:1d20 + 17 + 1 - 5 ⇒ (14) + 17 + 1 - 5 = 27 Damage:1d8 + 4 ⇒ (8) + 4 = 12 Flat check, Infernal Wounds:1d20 ⇒ 6 Flat check, Acid:1d20 ⇒ 17
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric sustains the Spiritual weapon. Spiritual weapon:1d20 + 17 ⇒ (14) + 17 = 31 Damage:1d8 + 4 ⇒ (6) + 4 = 10 Then he casts Heal on Astrid. Heal, Staff of healing, healing hands:5d10 + 40 + 2 ⇒ (7, 8, 2, 3, 5) + 40 + 2 = 67
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric sustains the Spiritual weapon. Spiritual weapon:1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 27 Damage:1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7 He moves and draws his longsword.
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric casts Spiritual weapon. Spiritual weapon:1d20 + 17 ⇒ (12) + 17 = 29 Damge:1d8 + 4 ⇒ (1) + 4 = 5 Then he casts shield.
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric casts Searing Light on the yellow. Searing Light:1d20 + 17 ⇒ (20) + 17 = 37 Damage, fire:5d6 ⇒ (3, 2, 4, 3, 5) = 17 Damage, good:5d6 ⇒ (4, 3, 5, 5, 5) = 22 Then he moves.
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
I have Continual recovery, Ward medic, assurance medicine, Magic hands. The first 10 minutes : Treat wounds. Patrick: 2d8 + 10 ⇒ (7, 3) + 10 = 20 Treat wounds. Arrus: 2d8 + 10 ⇒ (5, 4) + 10 = 19 Treat wounds. Ukh: 2d8 + 10 ⇒ (3, 2) + 10 = 15 Treat wounds. Dranald: 2d8 + 10 ⇒ (2, 6) + 10 = 18 The second 10 minutes : Treat wounds. Patrick: 2d8 + 10 ⇒ (1, 2) + 10 = 13 Treat wounds. Arrus: 2d8 + 10 ⇒ (1, 4) + 10 = 15 Treat wounds. Ukh: 2d8 + 10 ⇒ (1, 6) + 10 = 17 Treat wounds. Dranald: 2d8 + 10 ⇒ (1, 7) + 10 = 18 The third 10 minutes : Treat wounds. Patrick: 2d8 + 10 ⇒ (8, 6) + 10 = 24 Treat wounds. Arrus: 2d8 + 10 ⇒ (5, 8) + 10 = 23 So after 30 minutes everyone is full hp.
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric strikes the Witches Clutch Facet 2. +1 striking Longsword:1d20 + 14 ⇒ (17) + 14 = 31 Damage:2d8 + 2 ⇒ (6, 5) + 2 = 13 Then he casts Battle prayer on the Witches Clutch Facet 2. Religion:1d20 + 19 ⇒ (9) + 19 = 28 Against the Will DC Then he casts shield.
Human (Taldan) Cleric 10 / HP 126/126, Perc +9, AC 28, Fort +17 Ref +15 Will +22 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands
The cleric double moves and strikes the Witches Clutch Facet 2. +1 striking Longsword:1d20 + 14 ⇒ (11) + 14 = 25 Damage:2d8 + 2 ⇒ (6, 6) + 2 = 14 |