Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
Now that Sotroz is very dead the dwarf fires towards the orange one with Fulminating shot. +1 striking flaming hammer gun: 1d20 + 19 ⇒ (13) + 19 = 32 Damage, electricity, fire, acid: 2d6 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (1, 4) + 1 + 2 + (6) + 2 + (4) = 20 Damage, electricity, fire, acid, if crit: 2d10 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (9, 8) + 1 + 2 + (4) + 2 + (4) = 30 x2 Fatal: 1d10 ⇒ 6 Then he running reloads again. And he casts Glass shield.
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
The dwarf fires towards Sotroz with Fulminating shot. +1 striking flaming hammer gun: 1d20 + 19 ⇒ (9) + 19 = 28 Damage, electricity, fire, acid: 2d6 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (5, 3) + 1 + 2 + (6) + 2 + (3) = 22 Damage, electricity, fire, acid, if crit: 2d10 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (3, 5) + 1 + 2 + (4) + 2 + (6) = 23 x2 Fatal: 1d10 ⇒ 6 Then he running reloads again. And he casts Glass shield.
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
Please note that Dran'Tilt cast Haste last round. The dwarf running reloads and fires towards Sotroz with Fulminating shot. +1 striking flaming hammer gun, frightened 1: 1d20 + 19 - 1 ⇒ (20) + 19 - 1 = 38 Damage, electricity, fire, acid: 2d6 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (5, 4) + 1 + 2 + (3) + 2 + (3) = 20 Damage, electricity, fire, acid, if crit: 2d10 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (9, 8) + 1 + 2 + (3) + 2 + (1) = 26 x2 Fatal: 1d10 ⇒ 1 Then he running reloads again.
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
Reaction: Eat fire: Resistance 10 fire until the end of this turn So only 4 damage instead of 14. So Dran'Tilt is currently -23
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
The dwarf casts Haste on himself and fires towards the yellow one with Fulminating shot. +1 striking flaming hammer gun, frightened 2: 1d20 + 19 - 2 ⇒ (7) + 19 - 2 = 24 Damage, electricity, fire, acid: 2d6 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (4, 6) + 1 + 2 + (5) + 2 + (1) = 21 Damage, electricity, fire, acid, if crit: 2d10 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (6, 4) + 1 + 2 + (6) + 2 + (3) = 24 x2 Fatal: 1d10 ⇒ 6
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
The dwarf fires towards the yellow one with Fulminating shot. +1 striking flaming hammer gun: 1d20 + 19 ⇒ (16) + 19 = 35 Damage, electricity, fire, acid: 2d6 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (6, 5) + 1 + 2 + (4) + 2 + (1) = 21 Damage, electricity, fire, acid, if crit: 2d10 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (6, 7) + 1 + 2 + (4) + 2 + (3) = 25 x2 Fatal: 1d10 ⇒ 5 Then he running reloads.
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
A circle of smoke moves up in the air. The dwarf looks at the ghoul with determination. A music with harmonica sounds surrounds all the region. Dran’Tilt is ready to draw his gun during the duel which will occur for sure. The sweat is dripping on the faces. The suspense is unsustainable until the music ends up finally.
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
The dwarf fires towards the last one with Fulminating shot. +1 striking flaming hammer gun: 1d20 + 19 ⇒ (18) + 19 = 37 Damage, electricity, fire, acid: 2d6 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (6, 2) + 1 + 2 + (3) + 2 + (4) = 20 Damage, electricity, fire, acid, if crit: 2d10 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (10, 7) + 1 + 2 + (1) + 2 + (3) = 26 x2 Fatal: 1d10 ⇒ 7 Then he running reloads.
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
The dwarf fires towards the orange one with Fulminating shot. +1 striking flaming hammer gun, Frightened 1: 1d20 + 19 - 1 ⇒ (10) + 19 - 1 = 28 Damage, electricity, fire, acid: 2d6 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (2, 6) + 1 + 2 + (6) + 2 + (4) = 23 Damage, electricity, fire, acid, if crit: 2d10 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (10, 2) + 1 + 2 + (5) + 2 + (1) = 23 x2 Fatal: 1d10 ⇒ 7 Then he running reloads.
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
The dwarf fires towards the red one with Fulminating shot. +1 striking flaming hammer gun, Frightened 2: 1d20 + 19 - 2 ⇒ (9) + 19 - 2 = 26 Damage, electricity, fire, acid: 2d6 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (4, 1) + 1 + 2 + (6) + 2 + (6) = 22 Damage, electricity, fire, acid, if crit: 2d10 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (8, 9) + 1 + 2 + (4) + 2 + (5) = 31 x2 Fatal: 1d10 ⇒ 8 Then he running reloads.
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
((If it was a crit there were 52 damage on orange from Dran'Tilt. Then 11 from the saved Fireball. I think it should be at 63 damage or is there some resistance we can observe?))
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
The dwarf fires towards the orange one with Fulminating shot. +1 striking flaming hammer gun: 1d20 + 19 ⇒ (17) + 19 = 36 Damage, electricity, fire, acid: 2d6 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (6, 1) + 1 + 2 + (2) + 2 + (4) = 18 Damage, electricity, fire, acid, if crit: 2d10 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (2, 4) + 1 + 2 + (6) + 2 + (5) = 22 x2 Fatal: 1d10 ⇒ 8 Then he running reloads.
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
The dwarf steps and fires towards the remaining one with Fulminating shot. +1 striking flaming hammer gun: 1d20 + 19 ⇒ (7) + 19 = 26 Damage, electricity, fire, acid: 2d6 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (2, 4) + 1 + 2 + (4) + 2 + (6) = 21 Damage, electricity, fire, acid, if crit: 2d10 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (6, 6) + 1 + 2 + (6) + 2 + (6) = 29 x2 Fatal: 1d10 ⇒ 6
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
The dwarf fires towards the orange one with Fulminating shot. +1 striking flaming hammer gun: 1d20 + 19 ⇒ (1) + 19 = 20 +1 striking flaming hammer gun, hero point reroll: 1d20 + 19 ⇒ (16) + 19 = 35 Damage, electricity, fire, acid: 2d6 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (6, 4) + 1 + 2 + (2) + 2 + (3) = 20 Damage, electricity, fire, acid, if crit: 2d10 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (6, 6) + 1 + 2 + (6) + 2 + (4) = 27 x2 Fatal: 1d10 ⇒ 2 Then he running reloads.
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
Energyshot on Init The dwarf fires towards the purple one with Fulminating shot. +1 striking flaming hammer gun: 1d20 + 19 ⇒ (5) + 19 = 24 Damage, electricity, fire, acid: 2d6 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (4, 4) + 1 + 2 + (6) + 2 + (6) = 25 Damage, electricity, fire, acid, if crit: 2d10 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (4, 6) + 1 + 2 + (1) + 2 + (2) = 18 Fatal: 1d10 ⇒ 4 Then he running reloads.
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
The dwarf crafts a mobile device. Crafting: 1d20 + 17 ⇒ (1) + 17 = 18 Then he tries to make it better. Crafting: 1d20 + 17 ⇒ (19) + 17 = 36
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
The dwarf fires towards the orange one with Fulminating shot. +1 striking flaming hammer gun: 1d20 + 19 ⇒ (9) + 19 = 28 Damage, electricity, fire, acid: 2d6 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (5, 3) + 1 + 2 + (1) + 2 + (4) = 18 Then he reloads.
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
The dwarf fires towards the red one with Fulminating shot. +1 striking flaming hammer gun: 1d20 + 19 ⇒ (9) + 19 = 28 Damage, electricity, fire, acid: 2d6 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (4, 4) + 1 + 2 + (2) + 2 + (1) = 16 Then he reloads.
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
Energyshot on Init The dwarf fires towards the red one with Fulminating shot. +1 striking flaming hammer gun: 1d20 + 19 ⇒ (15) + 19 = 34 Damage, electricity, fire, acid: 2d6 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (4, 6) + 1 + 2 + (1) + 2 + (4) = 20 Damage, electricity, fire, acid, if crit: 2d10 + 1 + 2 + 1d6 + 2 + 1d6 ⇒ (10, 10) + 1 + 2 + (2) + 2 + (3) = 30 Fatal: 1d10 ⇒ 10 Total crit: 70 Then he running reloads.
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
The dwarf looks at Whitegourd with the same expression. Does he know this criminal in some way? A circle of smoke goes in the air as he waits for the following discussion. The character who played 2-07 is now lvl 10.
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
The cleans up his weapon, relises it and most of all lets a circle of smoke move in the air. A bounty you say? Which bounty? Who hired you? What for indeed?
Gunslinger 9 / HP 109/109, Perc +17, AC 27, Fort +16 Ref +18 Will +16 / Ghost charge lesser 4/4, Elemental ammunition 5/5 / Active conditions: Darkvision, resist negative damage 1
The dwarf reloads and fires towards the pink one. +1 striking flaming hammer gun: 1d20 + 19 ⇒ (6) + 19 = 25 Damage, electricity, fire: 2d6 + 2 + 2 + 1 + 1d6 + 2 ⇒ (5, 3) + 2 + 2 + 1 + (4) + 2 = 19 Then he reloads again. |
