Initiate of Flame

Dran'Thor's page

718 posts. Organized Play character for J.G.


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Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Thank you for the game and the chronicle !

Good to play Dran'Thor once again. It becomes more and more difficult for him to play.

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Fort DC 26: 1d20 + 22 ⇒ (16) + 22 = 38 Crit success

Fort DC 33: 1d20 + 22 ⇒ (11) + 22 = 33 Success

Then the dwarf casts a spell towards the gargantuan thing and raises his shield.

Searing light: 1d20 + 22 ⇒ (4) + 22 = 26

Searing light, hero point: 1d20 + 22 ⇒ (12) + 22 = 34

Damage: 9d6 + 9d6 ⇒ (6, 1, 3, 5, 5, 6, 1, 4, 5) + (3, 1, 6, 1, 5, 5, 1, 2, 2) = 62

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The dwarf makes a complex gesture and casts a spell upon all of the approaching enemies.

Overwhelming energy: the spell ignores an amount of the target’s resistance to acid, cold, electricity, fire, or sonic damage equal to your level

A powerful globe of searing sunlight explodes in the area of the enemies.

Damage, fire, vitality: 8d10 + 8d10 ⇒ (4, 2, 8, 2, 8, 7, 9, 5) + (7, 9, 10, 9, 5, 7, 9, 8) = 109

Reflex DC 32

Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage.
Critical Failure The creature takes full damage and becomes blinded permanently.

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The dwarf moves to reach 50ft high.

From there he casts he spell towards both remaining enemies.

Electric arc, DC 32: 8d4 ⇒ (4, 3, 1, 2, 4, 3, 4, 2) = 23

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The dwarf moves towards the beast.

Then as it worked good the previous times he casts a spell upon both of the remaining ones.

Electric arc, DC 32: 8d4 ⇒ (1, 1, 4, 1, 3, 1, 4, 4) = 19

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The dwarf moves on flight to a new position on the ground to cast the same spell as Chulyin as it seems to work good.

Cone of cold, same template, height +1, Reflex DC 32: 14d6 ⇒ (1, 2, 2, 4, 2, 5, 4, 2, 4, 2, 4, 2, 2, 2) = 38

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Mmhh should it work again?

Then dwarf moves away South (30ft high).

Then as it worked good the previous times he casts a spell upon the two black ones.

Electric arc, DC 32: 8d4 ⇒ (4, 2, 1, 4, 2, 2, 4, 2) = 21

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Reflex at 60ft high?

Well I see now your second post. Once at home I will adjust position as before the rencontre turn and play it.

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Then dwarf moves away South (60ft high).

Then as it worked good the previous times he casts a spell upon the remaining one.

Electric arc, DC 32: 8d4 ⇒ (4, 4, 4, 2, 2, 1, 4, 2) = 23

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The flying dwarf concludes: The electricity works very well on them!

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The dwarf still in altitude casts a spell upon black.

Electric arc, DC 32: 8d4 ⇒ (2, 2, 3, 1, 3, 2, 1, 4) = 18

Then he moves away South (60ft high).

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The dwarf still in altitude casts a spell upon both black and red.

Electric arc, DC 32: 8d4 ⇒ (3, 3, 2, 3, 3, 4, 1, 3) = 22

Then he moves higher (60ft).

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The dwarf still in altitude moves to cast a spell upon both black and red.

Electric arc, DC 32: 8d4 ⇒ (4, 3, 4, 2, 1, 1, 2, 1) = 18

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The dwarf makes a triple move at 60 ft high.

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Please be quiet. We are occupied.

Survival: 1d20 + 24 ⇒ (16) + 24 = 40

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The dwarf is thinking: Let’s the poor bisons alone and get ready for the next fiends.

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The dwarf moves (60 ft high again) and casts a spell upon the last one.

Electric arc, DC 32: 8d4 ⇒ (2, 3, 2, 1, 2, 3, 3, 3) = 19

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The dwarf moves 30 ft higher (60 ft high now) and casts a spell upon the red one.

Electric arc, DC 32: 8d4 ⇒ (1, 1, 4, 1, 4, 3, 4, 2) = 20

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The dwarf flies up (30 ft) and casts a spell towards the black one.

Hydraulic push, height +3: 1d20 + 22 ⇒ (15) + 22 = 37

Damage: 9d6 ⇒ (6, 4, 3, 4, 2, 2, 5, 4, 2) = 32

and knocked back 5 feet (10 ft if crit)

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The dwarf uses his Wand of Longstrider (8 hours) on himself and casts Stormwind flight.

Init: 1d20 + 22 ⇒ (3) + 22 = 25

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

On the phone I can only see half of the map

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The dwarf goes to find somebody under collapsed buildings.

Fort: 1d20 + 22 ⇒ (2) + 22 = 24

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Seeing that Orin finished to reinforce the buildings the dwarf moves on to treat the casualities.

Survival: 1d20 + 24 ⇒ (8) + 24 = 32

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Survival: 1d20 + 24 ⇒ (14) + 24 = 38

The dwarf participates to the houses reinforcements.

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The dwarf uses his Create water spell to extinguish the fire in the Bakery.

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Reflex: 1d20 + 20 ⇒ (5) + 20 = 25

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

+20 Religion | +17 Society

With a long beard as it is the habits for dwarf, he walks with the others on the journey to Pimatsih. An hide armor covers him with some druid's vestment over it as he carries a battleaxe and a wooden shield.

He introduces himself with emphasis: Greetings, my name's Dran'Thor, from Dran'Thil's family and from the clan of Torgin.

Then noticing Orin: Oh you're also on the tracks. Good to see you. Do you remember me, dwarf? We defeated the Thorned Monarch together.

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Dran'Thor is lvl 13 as given on RPG chronicle.

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Eh no. The only saison 6 scenario Dran'Thor has played is the 6-09. The others were too low in tier.

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Hello everybody,

Oh Orin. Good to see another dwarf.

1 glyph here

Verdant Wheel

Well my lvl 12 has already played it. The second one is lvl 10.

Verdant Wheel

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Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Thank you for your work, Tyranius.

Congrats, Bigrin!

Verdant Wheel

If you do, can you please count me in as well?

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Trust me, a dwarf flying is right. The way he can fly is simply not the same as the birds.

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Looks good. Thank you for the game!

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Incredible! He thought he could have a chance against three dwarven... Poor fool...

Fey, your master is dead. Go back to the primal word and never come back.

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The dwarf moves to approach more the monarch and then he casts a cold spell as it seems the monarch loves cold.

Ray of frost: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30

Damage: 4d4 + 4 + 1 ⇒ (1, 2, 3, 4) + 4 + 1 = 15

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Will: 1d20 + 17 ⇒ (16) + 17 = 33

The druid casts Haste upon Orin.

Go to kill it!

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The druid moves up to get an angle to be able to catch both the monarch and the fey with his lightning bolt.

Lightning bolt: 6d6 ⇒ (3, 3, 5, 4, 4, 1) = 20

Reflex DC 26

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Fort:1d20 + 16 ⇒ (7) + 16 = 23

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Reflex: 1d20 + 15 ⇒ (5) + 15 = 20

The dwarf casts Stormwind flight and begins to fly as well (5 ft hight)

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

fort:1d20 + 16 ⇒ (3) + 16 = 19

The dwarf moves towards the butterfly and summons a tempest with lightnings upon this one.

Tempest surge: 4d12 ⇒ (1, 6, 8, 10) = 25

Reflex DC 26. On a failure, the target also is clumsy 2 for 1 round and takes 4 persistent electricity damage.

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

Well, folks. This time it's no more to joke. But let's show them who are the dwarven.

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

So we meet again, butterfly. You won't forget this meeting as well as you seems not to have forgotten our last one.

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The dwarf moves and casts another electric spell upon both of them this time as it seems they love electricity.

Electric arc: 4d4 + 4 ⇒ (3, 1, 2, 2) + 4 = 12

Reflex DC 26

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The druid summons a tempest with lightnings upon the yellow one.

Tempest surge: 4d12 ⇒ (6, 11, 5, 2) = 24

Reflex DC 26. On a failure, the target also is clumsy 2 for 1 round and takes 4 persistent electricity damage.

Then he raises his shield (AC 28). He will block if needed.

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The druid casts the next fireball taking two feys in the warm ball.

Fireball height. +1:8d6 ⇒ (4, 1, 4, 1, 5, 3, 6, 4) = 28

Reflex DC 26

Then he moves.

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The dwarf refocuses.

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The dwarf comes down to 25 feet and casts another fire spell as it seems that they love it.

Produce flame: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22

Damage: 4d4 + 4 + 1 ⇒ (4, 2, 2, 3) + 4 + 1 = 16

Verdant Wheel

Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power

The druid moves a bit higher in the air (50 ft) and casts a fire spell upon two of the trees.

Fireball height +1: 8d6 ⇒ (3, 1, 3, 1, 2, 2, 3, 4) = 19

Reflex DC 26

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