Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
Fort DC 26: 1d20 + 22 ⇒ (16) + 22 = 38 Crit success Fort DC 33: 1d20 + 22 ⇒ (11) + 22 = 33 Success Then the dwarf casts a spell towards the gargantuan thing and raises his shield. Searing light: 1d20 + 22 ⇒ (4) + 22 = 26 Searing light, hero point: 1d20 + 22 ⇒ (12) + 22 = 34 Damage: 9d6 + 9d6 ⇒ (6, 1, 3, 5, 5, 6, 1, 4, 5) + (3, 1, 6, 1, 5, 5, 1, 2, 2) = 62
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
The dwarf makes a complex gesture and casts a spell upon all of the approaching enemies. Overwhelming energy: the spell ignores an amount of the target’s resistance to acid, cold, electricity, fire, or sonic damage equal to your level A powerful globe of searing sunlight explodes in the area of the enemies. Damage, fire, vitality: 8d10 + 8d10 ⇒ (4, 2, 8, 2, 8, 7, 9, 5) + (7, 9, 10, 9, 5, 7, 9, 8) = 109 Reflex DC 32 Critical Success The creature is unaffected.
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
The dwarf moves to reach 50ft high. From there he casts he spell towards both remaining enemies. Electric arc, DC 32: 8d4 ⇒ (4, 3, 1, 2, 4, 3, 4, 2) = 23
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
The dwarf moves towards the beast. Then as it worked good the previous times he casts a spell upon both of the remaining ones. Electric arc, DC 32: 8d4 ⇒ (1, 1, 4, 1, 3, 1, 4, 4) = 19
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
The dwarf moves on flight to a new position on the ground to cast the same spell as Chulyin as it seems to work good. Cone of cold, same template, height +1, Reflex DC 32: 14d6 ⇒ (1, 2, 2, 4, 2, 5, 4, 2, 4, 2, 4, 2, 2, 2) = 38
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
Mmhh should it work again? Then dwarf moves away South (30ft high). Then as it worked good the previous times he casts a spell upon the two black ones. Electric arc, DC 32: 8d4 ⇒ (4, 2, 1, 4, 2, 2, 4, 2) = 21
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
Reflex at 60ft high? Well I see now your second post. Once at home I will adjust position as before the rencontre turn and play it.
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
Then dwarf moves away South (60ft high). Then as it worked good the previous times he casts a spell upon the remaining one. Electric arc, DC 32: 8d4 ⇒ (4, 4, 4, 2, 2, 1, 4, 2) = 23
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
The dwarf still in altitude casts a spell upon black. Electric arc, DC 32: 8d4 ⇒ (2, 2, 3, 1, 3, 2, 1, 4) = 18 Then he moves away South (60ft high).
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
The dwarf still in altitude casts a spell upon both black and red. Electric arc, DC 32: 8d4 ⇒ (3, 3, 2, 3, 3, 4, 1, 3) = 22 Then he moves higher (60ft).
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
The dwarf still in altitude moves to cast a spell upon both black and red. Electric arc, DC 32: 8d4 ⇒ (4, 3, 4, 2, 1, 1, 2, 1) = 18
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
The dwarf moves (60 ft high again) and casts a spell upon the last one. Electric arc, DC 32: 8d4 ⇒ (2, 3, 2, 1, 2, 3, 3, 3) = 19
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
The dwarf moves 30 ft higher (60 ft high now) and casts a spell upon the red one. Electric arc, DC 32: 8d4 ⇒ (1, 1, 4, 1, 4, 3, 4, 2) = 20
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
The dwarf flies up (30 ft) and casts a spell towards the black one. Hydraulic push, height +3: 1d20 + 22 ⇒ (15) + 22 = 37 Damage: 9d6 ⇒ (6, 4, 3, 4, 2, 2, 5, 4, 2) = 32 and knocked back 5 feet (10 ft if crit)
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
The dwarf uses his Wand of Longstrider (8 hours) on himself and casts Stormwind flight. Init: 1d20 + 22 ⇒ (3) + 22 = 25
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
The dwarf goes to find somebody under collapsed buildings. Fort: 1d20 + 22 ⇒ (2) + 22 = 24
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
Seeing that Orin finished to reinforce the buildings the dwarf moves on to treat the casualities. Survival: 1d20 + 24 ⇒ (8) + 24 = 32
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
Survival: 1d20 + 24 ⇒ (14) + 24 = 38 The dwarf participates to the houses reinforcements.
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
+20 Religion | +17 Society With a long beard as it is the habits for dwarf, he walks with the others on the journey to Pimatsih. An hide armor covers him with some druid's vestment over it as he carries a battleaxe and a wooden shield. He introduces himself with emphasis: Greetings, my name's Dran'Thor, from Dran'Thil's family and from the clan of Torgin. Then noticing Orin: Oh you're also on the tracks. Good to see you. Do you remember me, dwarf? We defeated the Thorned Monarch together.
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
Eh no. The only saison 6 scenario Dran'Thor has played is the 6-09. The others were too low in tier.
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
Trust me, a dwarf flying is right. The way he can fly is simply not the same as the birds.
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
Incredible! He thought he could have a chance against three dwarven... Poor fool... Fey, your master is dead. Go back to the primal word and never come back.
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
The dwarf moves to approach more the monarch and then he casts a cold spell as it seems the monarch loves cold. Ray of frost: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30 Damage: 4d4 + 4 + 1 ⇒ (1, 2, 3, 4) + 4 + 1 = 15
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
The druid moves up to get an angle to be able to catch both the monarch and the fey with his lightning bolt. Lightning bolt: 6d6 ⇒ (3, 3, 5, 4, 4, 1) = 20 Reflex DC 26
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
Reflex: 1d20 + 15 ⇒ (5) + 15 = 20 The dwarf casts Stormwind flight and begins to fly as well (5 ft hight)
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
fort:1d20 + 16 ⇒ (3) + 16 = 19 The dwarf moves towards the butterfly and summons a tempest with lightnings upon this one. Tempest surge: 4d12 ⇒ (1, 6, 8, 10) = 25 Reflex DC 26. On a failure, the target also is clumsy 2 for 1 round and takes 4 persistent electricity damage.
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
So we meet again, butterfly. You won't forget this meeting as well as you seems not to have forgotten our last one.
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
The dwarf moves and casts another electric spell upon both of them this time as it seems they love electricity. Electric arc: 4d4 + 4 ⇒ (3, 1, 2, 2) + 4 = 12 Reflex DC 26
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
The druid summons a tempest with lightnings upon the yellow one. Tempest surge: 4d12 ⇒ (6, 11, 5, 2) = 24 Reflex DC 26. On a failure, the target also is clumsy 2 for 1 round and takes 4 persistent electricity damage. Then he raises his shield (AC 28). He will block if needed.
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
The druid casts the next fireball taking two feys in the warm ball. Fireball height. +1:8d6 ⇒ (4, 1, 4, 1, 5, 3, 6, 4) = 28 Reflex DC 26 Then he moves.
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
The dwarf comes down to 25 feet and casts another fire spell as it seems that they love it. Produce flame: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22 Damage: 4d4 + 4 + 1 ⇒ (4, 2, 2, 3) + 4 + 1 = 16
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
The druid moves a bit higher in the air (50 ft) and casts a fire spell upon two of the trees. Fireball height +1: 8d6 ⇒ (3, 1, 3, 1, 2, 2, 3, 4) = 19 Reflex DC 26
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