Initiate of Flame

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688 posts. Organized Play character for J.G.


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Verdant Wheel

Well my lvl 12 has already played it. The second one is lvl 10.

Verdant Wheel

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Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Thank you for your work, Tyranius.

Congrats, Bigrin!

Verdant Wheel

If you do, can you please count me in as well?

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Trust me, a dwarf flying is right. The way he can fly is simply not the same as the birds.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Looks good. Thank you for the game!

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Incredible! He thought he could have a chance against three dwarven... Poor fool...

Fey, your master is dead. Go back to the primal word and never come back.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf moves to approach more the monarch and then he casts a cold spell as it seems the monarch loves cold.

Ray of frost: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30

Damage: 4d4 + 4 + 1 ⇒ (1, 2, 3, 4) + 4 + 1 = 15

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Will: 1d20 + 17 ⇒ (16) + 17 = 33

The druid casts Haste upon Orin.

Go to kill it!

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The druid moves up to get an angle to be able to catch both the monarch and the fey with his lightning bolt.

Lightning bolt: 6d6 ⇒ (3, 3, 5, 4, 4, 1) = 20

Reflex DC 26

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Fort:1d20 + 16 ⇒ (7) + 16 = 23

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Reflex: 1d20 + 15 ⇒ (5) + 15 = 20

The dwarf casts Stormwind flight and begins to fly as well (5 ft hight)

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

fort:1d20 + 16 ⇒ (3) + 16 = 19

The dwarf moves towards the butterfly and summons a tempest with lightnings upon this one.

Tempest surge: 4d12 ⇒ (1, 6, 8, 10) = 25

Reflex DC 26. On a failure, the target also is clumsy 2 for 1 round and takes 4 persistent electricity damage.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Well, folks. This time it's no more to joke. But let's show them who are the dwarven.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

So we meet again, butterfly. You won't forget this meeting as well as you seems not to have forgotten our last one.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf moves and casts another electric spell upon both of them this time as it seems they love electricity.

Electric arc: 4d4 + 4 ⇒ (3, 1, 2, 2) + 4 = 12

Reflex DC 26

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The druid summons a tempest with lightnings upon the yellow one.

Tempest surge: 4d12 ⇒ (6, 11, 5, 2) = 24

Reflex DC 26. On a failure, the target also is clumsy 2 for 1 round and takes 4 persistent electricity damage.

Then he raises his shield (AC 28). He will block if needed.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The druid casts the next fireball taking two feys in the warm ball.

Fireball height. +1:8d6 ⇒ (4, 1, 4, 1, 5, 3, 6, 4) = 28

Reflex DC 26

Then he moves.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf refocuses.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf comes down to 25 feet and casts another fire spell as it seems that they love it.

Produce flame: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22

Damage: 4d4 + 4 + 1 ⇒ (4, 2, 2, 3) + 4 + 1 = 16

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The druid moves a bit higher in the air (50 ft) and casts a fire spell upon two of the trees.

Fireball height +1: 8d6 ⇒ (3, 1, 3, 1, 2, 2, 3, 4) = 19

Reflex DC 26

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf casts Stormwind flight and moves up 25 ft in the air.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

I think that's not water as we see a bridge with water on the other side of the map.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Teh druid continues to rely on his nature knowledge to help.

Nature: 1d20 + 16 ⇒ (20) + 16 = 36

Then he tries to help Voth more directly with strength.

Athletics: 1d20 + 13 ⇒ (16) + 13 = 29

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf begins the attunement as shown to him.

Nature, 1-17: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

+16 Nature. Having played 1-17. So +17 Nature.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

I don't know what is needed for this attunement. We may possibly be of some use. Otherwise we can defend for sure.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf moves to get in better position.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The druid moves along the wall of thorn.

Fort: 1d20 + 16 ⇒ (20) + 16 = 36

Ignoring whatever pollen is present - he is used to anyway - the dwarf casts a lightning bolt towards both fey.

Lightning bolt:6d6 ⇒ (4, 6, 4, 4, 6, 2) = 26

Reflex DC 26

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf looks at the poor creature beeing assaulted. He remains ready to act if necessary but he thinks it won't be needed.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf moves to get next to Orin and then he strikes the yellow one.

+1 striking battleaxe: 1d20 + 14 ⇒ (20) + 14 = 34

Damage, Crit: 4d8 + 6 ⇒ (8, 2, 5, 8) + 6 = 29

Dwarven weapon cunning: If [red one] AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf casts a spell which surrounds the yellow one with an electric tempest.

Tempest surge: 4d12 ⇒ (9, 8, 2, 4) = 23

Reflex DC 26. Clumsy 2 and persistent damage on failure.

The previous post I had included the crit damage. So 27 in all and not 54.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf tries to disable the circle.

Nature: 1d20 + 16 ⇒ (10) + 16 = 26

And then a strike against the new yellow one.

+1 striking battle axe: 1d20 + 14 ⇒ (20) + 14 = 34

Damage, crit, Dwarven weapon cunning: 4d8 + 6 ⇒ (8, 7, 4, 2) + 6 = 27

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Nature: 1d20 + 16 ⇒ (17) + 16 = 33

The dwarf moves next to the mushrooms to disable them.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Waiting to know if the spell has effect.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Perception:1d20 + 16 ⇒ (9) + 16 = 25

Well, I'm not sure...

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf casts another spell fire towards the remaining one.

Produce flame, inspire courage: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22

Damage, inspire courage:4d4 + 4 + 1 ⇒ (4, 2, 1, 2) + 4 + 1 = 14

Then he raises his shield.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf continues to cast fire spells towards the yellow one.

Produce flame, Inspire courage:1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24

Damage, inspire courage:4d4 + 4 + 1 ⇒ (1, 2, 1, 1) + 4 + 1 = 10

Then he raises his shield.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf continues to casts fire spells. Against the yellow one.

Produce flame, inspire courage, Guidance:1d20 + 16 + 1 + 1 ⇒ (2) + 16 + 1 + 1 = 20

Damage, inspire courage:4d4 + 4 + 1 ⇒ (4, 3, 4, 1) + 4 + 1 = 17

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf moves to get in better position for the next one which will be the pink one.

Produce flame, inspire courage: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28

Damage, inspire courage: 4d4 + 4 + 1 ⇒ (3, 4, 4, 2) + 4 + 1 = 18

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf moves to get a good vision and casts a fire spell towards the green one.

Produce flame, inspire courage:1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36

Damage, inspire courage: 4d4 + 4 + 1 ⇒ (3, 4, 3, 3) + 4 + 1 = 18

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Will: 1d20 + 17 ⇒ (4) + 17 = 21

Pay attention! Look over there: there is much more perils in these waters than the ones you perceived.

Nature:1d20 + 16 ⇒ (12) + 16 = 28

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Friends! Brothers! This butterfly is your enemy! She is our enemy! I've already lived a battle against her. It was on a ship. She didn't ant us to escape with the crown which which she had been overpowered. Now it is the time we all put an end to her threat over the world. For Golarion!

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The druid tries to use information about the specific animals to make an argument.

Nature, wild empathy:1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26

Then he tries to simply convince the animals to ally against Qxal.

Diplomacy, wild empathy: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Me too

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

And me for B.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Nature: 1d20 + 16 ⇒ (2) + 16 = 18

Oh the winds are strong here.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf points out to help the others to recognize vents where gases emerge.

Nature:1d20 + 16 ⇒ (20) + 16 = 36

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Follow me!

Nature: 1d20 + 16 ⇒ (5) + 16 = 21

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Well I’m used to go and live in the wilderness. So I hope to be helpful here.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf tries to help for something else as his inventory try wasn't a good one.

Magical supplies. Religion: 1d20 + 14 ⇒ (4) + 14 = 18

Mapping. Nature: 1d20 + 16 ⇒ (12) + 16 = 28

Repair. Crafting: 1d20 + 15 ⇒ (7) + 15 = 22

Research. Nature: 1d20 + 16 ⇒ (11) + 16 = 27

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