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Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() Incredible! He thought he could have a chance against three dwarven... Poor fool... Fey, your master is dead. Go back to the primal word and never come back. ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The dwarf moves to approach more the monarch and then he casts a cold spell as it seems the monarch loves cold. Ray of frost: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30 Damage: 4d4 + 4 + 1 ⇒ (1, 2, 3, 4) + 4 + 1 = 15 ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The druid moves up to get an angle to be able to catch both the monarch and the fey with his lightning bolt. Lightning bolt: 6d6 ⇒ (3, 3, 5, 4, 4, 1) = 20 Reflex DC 26 ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() Reflex: 1d20 + 15 ⇒ (5) + 15 = 20 The dwarf casts Stormwind flight and begins to fly as well (5 ft hight) ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() fort:1d20 + 16 ⇒ (3) + 16 = 19 The dwarf moves towards the butterfly and summons a tempest with lightnings upon this one. Tempest surge: 4d12 ⇒ (1, 6, 8, 10) = 25 Reflex DC 26. On a failure, the target also is clumsy 2 for 1 round and takes 4 persistent electricity damage. ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() So we meet again, butterfly. You won't forget this meeting as well as you seems not to have forgotten our last one. ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The dwarf moves and casts another electric spell upon both of them this time as it seems they love electricity. Electric arc: 4d4 + 4 ⇒ (3, 1, 2, 2) + 4 = 12 Reflex DC 26 ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The druid summons a tempest with lightnings upon the yellow one. Tempest surge: 4d12 ⇒ (6, 11, 5, 2) = 24 Reflex DC 26. On a failure, the target also is clumsy 2 for 1 round and takes 4 persistent electricity damage. Then he raises his shield (AC 28). He will block if needed. ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The druid casts the next fireball taking two feys in the warm ball. Fireball height. +1:8d6 ⇒ (4, 1, 4, 1, 5, 3, 6, 4) = 28 Reflex DC 26 Then he moves. ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The dwarf comes down to 25 feet and casts another fire spell as it seems that they love it. Produce flame: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22 Damage: 4d4 + 4 + 1 ⇒ (4, 2, 2, 3) + 4 + 1 = 16 ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The druid moves a bit higher in the air (50 ft) and casts a fire spell upon two of the trees. Fireball height +1: 8d6 ⇒ (3, 1, 3, 1, 2, 2, 3, 4) = 19 Reflex DC 26 ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() Teh druid continues to rely on his nature knowledge to help. Nature: 1d20 + 16 ⇒ (20) + 16 = 36 Then he tries to help Voth more directly with strength. Athletics: 1d20 + 13 ⇒ (16) + 13 = 29 ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() I don't know what is needed for this attunement. We may possibly be of some use. Otherwise we can defend for sure. ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The druid moves along the wall of thorn. Fort: 1d20 + 16 ⇒ (20) + 16 = 36 Ignoring whatever pollen is present - he is used to anyway - the dwarf casts a lightning bolt towards both fey. Lightning bolt:6d6 ⇒ (4, 6, 4, 4, 6, 2) = 26 Reflex DC 26 ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The dwarf looks at the poor creature beeing assaulted. He remains ready to act if necessary but he thinks it won't be needed. ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The dwarf moves to get next to Orin and then he strikes the yellow one. +1 striking battleaxe: 1d20 + 14 ⇒ (20) + 14 = 34 Damage, Crit: 4d8 + 6 ⇒ (8, 2, 5, 8) + 6 = 29 Dwarven weapon cunning: If [red one] AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage. ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The dwarf casts a spell which surrounds the yellow one with an electric tempest. Tempest surge: 4d12 ⇒ (9, 8, 2, 4) = 23 Reflex DC 26. Clumsy 2 and persistent damage on failure. The previous post I had included the crit damage. So 27 in all and not 54. ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The dwarf tries to disable the circle. Nature: 1d20 + 16 ⇒ (10) + 16 = 26 And then a strike against the new yellow one. +1 striking battle axe: 1d20 + 14 ⇒ (20) + 14 = 34 Damage, crit, Dwarven weapon cunning: 4d8 + 6 ⇒ (8, 7, 4, 2) + 6 = 27 ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The dwarf casts another spell fire towards the remaining one. Produce flame, inspire courage: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22 Damage, inspire courage:4d4 + 4 + 1 ⇒ (4, 2, 1, 2) + 4 + 1 = 14 Then he raises his shield. ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The dwarf continues to cast fire spells towards the yellow one. Produce flame, Inspire courage:1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24 Damage, inspire courage:4d4 + 4 + 1 ⇒ (1, 2, 1, 1) + 4 + 1 = 10 Then he raises his shield. ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The dwarf continues to casts fire spells. Against the yellow one. Produce flame, inspire courage, Guidance:1d20 + 16 + 1 + 1 ⇒ (2) + 16 + 1 + 1 = 20 Damage, inspire courage:4d4 + 4 + 1 ⇒ (4, 3, 4, 1) + 4 + 1 = 17 ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The dwarf moves to get in better position for the next one which will be the pink one. Produce flame, inspire courage: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28 Damage, inspire courage: 4d4 + 4 + 1 ⇒ (3, 4, 4, 2) + 4 + 1 = 18 ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The dwarf moves to get a good vision and casts a fire spell towards the green one. Produce flame, inspire courage:1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36 Damage, inspire courage: 4d4 + 4 + 1 ⇒ (3, 4, 3, 3) + 4 + 1 = 18 ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() Will: 1d20 + 17 ⇒ (4) + 17 = 21 Pay attention! Look over there: there is much more perils in these waters than the ones you perceived. Nature:1d20 + 16 ⇒ (12) + 16 = 28 ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() Friends! Brothers! This butterfly is your enemy! She is our enemy! I've already lived a battle against her. It was on a ship. She didn't ant us to escape with the crown which which she had been overpowered. Now it is the time we all put an end to her threat over the world. For Golarion! ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The druid tries to use information about the specific animals to make an argument. Nature, wild empathy:1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26 Then he tries to simply convince the animals to ally against Qxal. Diplomacy, wild empathy: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22 ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The dwarf points out to help the others to recognize vents where gases emerge. Nature:1d20 + 16 ⇒ (20) + 16 = 36 ![]()
Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness
![]() The dwarf tries to help for something else as his inventory try wasn't a good one. Magical supplies. Religion: 1d20 + 14 ⇒ (4) + 14 = 18 Mapping. Nature: 1d20 + 16 ⇒ (12) + 16 = 28 Repair. Crafting: 1d20 + 15 ⇒ (7) + 15 = 22 Research. Nature: 1d20 + 16 ⇒ (11) + 16 = 27
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