Mercenary Healer

Dr. John H. Watson's page

39 posts. Organized Play character for kaervek78.


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The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Chronicle looks good. :-)

Thanks again, GM Roll4initiative! I hope you'll find a great scenario to run next - I'd be happy to sit at your table again!

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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"I agree, Cazithiel. However, it seems that they are in the process of reducing their numbers by making dumb decisions. I can live with that..."

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Thank you for running, GM Roll4initiative!

Thanks for playing, everyone. This was a great table, I had fun!

Craft: Alchemy, competence, Crafter's Fortune: 1d20 + 7 + 1 + 5 ⇒ (10) + 7 + 1 + 5 = 23 Yay, 20 gold! :-D

Sorry I kept you waiting, RPG Chronicles are filled out now.

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Dr. Watson loads his crossbow and then moves, hoping to spot an enemy to shoot.

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Dr. Watson draws his crossbow and moves behind a column.

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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"Woooooow... This is quite the find." Dr. Watson is briefly stunned by the collection. He then checks the room for traps.

Perception, trapfinding: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Well, my investigator needs a few more levels to get great at his shtick. Until then, low dice rolls will cause him to fail. *shrugs*

How did I miss all of this?

”Nice, Sombra. And well done, Josheb - I think you found the place where the password 'wiffle' should be written.”

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Will: 1d20 + 3 ⇒ (3) + 3 = 6

LOL.

"Sooo... what are we supposed to find here?"

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Knowledge: Local t, free Inspiration: 1d20 + 7 + 1d6 ⇒ (7) + 7 + (2) = 16

"I concur, we should go to the Shrine of the Failed."

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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GM Roll4initiative wrote:
Off to the Wall of Names?

Yes!

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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"Doulgonlir Caskmail and 'Wiffle'. Hmmm... Do you think that's all of it? Or shall we continue to search the house? Also, I'll take these potions, if nobody else wants them."

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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GM Roll4initiative wrote:
If it is an illusion, which you definitely suspect it is, it would most likely be created with a programmed image spell.

I think Sombra meant the spell that summoned the 3 hyena. ;-)

"Well, there is nothing of interest here - at least regarding our mission. Shall we try the room next to this one?" D2

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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"I'd say we check in with the owner of the house - ilusionary or not."

Dr Watson sheaths his rapier, walks over to the entrance to the study and checks the door for traps.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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If I may add:

When you click "Preview" you can see the result of the dice roll(s) before posting.
(This is how a player can describe their failure to hit in the same post - you see the natural 1 on the d20.)
If you see a critical threat there, you can add the confirmation roll.

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Dr Watson 5-foot- steps forward and tries to stab the last hyena.

Rapier: 1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 18
Piercing: 1d6 ⇒ 2

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Dr. Watson draws his rapier and moves a bit inside.

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Dr. Watson knocks on the window, loud enough that it should be heard inside. While still observing the gnome(?), he whispers: "I should be able to pick the lock. But let me check the door for traps first. Can someone else watch 'Fimbrik' through this window in the meantime? And Cazithiel, can you provide me with some divine guidance while I search?"

Assuming that the gnome still does not react to the knocking:

The investigator waits for another party member to come to the window and keep eyes on 'Fimbrik', then walks to the door and takes his time to check it for traps.
I put his token on the map in front of the door.

Take 20 Perception, Trapfinding, guidance: 20 + 5 + 1 + 1 = 27

If he doesn’t find any traps:
Dr. Watson unstraps the buckler from his arm to not be hindered by it. After Cazithiel looked through the door with his ability and okays it, the investigator asks him for divine guidance again and tries to unlock the door.
Take 20 Disable Device, Trapfinding, MW Thieves' Tools, guidance: 20 + 8 + 1 + 2 + 1 = 32

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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"I will check the southeastern window - maybe I'll see him." Dr.Watson walks over there and peers through the window.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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"Interesting way to hide information. I did not come across such a coin until now... Also, I completely agree with your analysis, Cazithiel. Fimbrik is the next logical step. Let's find this gnome. As we have his home address that shouldn't be too hard!"

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Dr. Watson scrutinizes the skeleton for any other clue and then looks at the coin.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

I assume he doesn't find anything else.

He whispers: "Well, that coin must be the clue. Let's just bag it for now, close the lid again and get out of here before anyone notices what we did. We can check it out after we have left."

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Cazithiel wrote:
Activating Door Sight: Touch a surface, see what's on the other side, as with clairvoyance, 7 inches maximum size, 6/day

Nice domain pick! ^_^

My -1 is a dwarven cleric of Desna who has this ability, too. It's very handy in buildings or wherever door and walls are - or in cases like this. ;-)

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Perception: 1d20 + 5 ⇒ (9) + 5 = 14

"Yes. Whatever key clue the man took to his grave is certainly inside."

Dr. Watson gestures towards the heavy stone lid and then looks pointedly at Hakon, Josheb and Bartok.

"You are the strongest of us six. Can you move this thing quietly? I doubt that the priest will be happy if she notices that we opened the sarcophagus..."

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Dr. Watson bows. "Good day, dear servant of Pharasma! My name is Dr. John Watson. How are you today? And if I may ask: Would you be so kind as to give us directions to Arkath the Stonemason's grave? I am certain that you know this place inside and out. We would be very thankful for that."

Diplomacy to persuade others: 1d20 + 7 ⇒ (10) + 7 = 17 (Student of Philosophy: use Int in place of Cha)

Student of Philosophy Trait (Social) wrote:
You were trained in a now defunct philosophical tradition—such as that of the now destroyed Galtan universities or Lirgeni astrologers—and learned to use logic and reason to persuade others. You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in combat.)

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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"I concur, VC Dreng. Well, colleagues, shall we start with the stonemason's grave? I'd like to find that key clue. Or do you have a different location in mind?"

One vote for Arkath's mausoleum.

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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GM Roll4initiative wrote:

Janira casts cure light wounds on Josheb.

[dice=CLW]1d8+1

Is Janira using a wand of CLW? If not, I wonder why she is casting the spell at CL 1...

The Concordance

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R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Dr. Watson will take the rage bonus this round.

The investigator steps forward, draws his rapier and tries to stab the red scorpion in front of him.

Rapier: 1d20 + 4 ⇒ (10) + 4 = 14 weapon finesse
Piercing, rage: 1d6 + 1 ⇒ (4) + 1 = 5

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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The iconic skald Hakon wrote:

Single file from the front: Josheb, Bartok, Dr. Watson, Sombra, Cazithiel, Hakon.

Two abreast: left side from front: Josheb, Dr. Watson, Cazithiel. right side from front: Bartok, Sombra, Hakon

Does the above work for everyone?

Works for me. Thanks!

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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"Wait. Before we start to cross, let me try to make the plank stop wobbling. Cazithiel, can you provide some divine guidance, please?"
Dr. Watson fastens his Buckler to his backpack to avoid being hindered by it, then he starts to work on the plank...

Disable Device: 1d20 + 8 ⇒ (7) + 8 = 15 +1 if guidance
If Cazithiel did not provide thieves' tools (see discussion), then -2, if he did, +0, if they are masterwork, +2.

"Darn. The other side is too unstable, it's still not safe to cross. Hakon, the ground is solid, you say? Then I'm going to jump over and check if I can stabilize the plank from there. Cazithiel, can you please provide some divine guidance for that, too?"
Dr. Watson then steps back, starts running and jumps over the chasm.

Acrobatics, long jump: 1d20 + 8 ⇒ (1) + 8 = 9
Nine feet is more than enough, according to the map and description.

He then starts to work on the plank on the other side...

Disable Device: 1d20 + 8 ⇒ (14) + 8 = 22 +1 if guidance
Again, if Cazithiel did not provide thieves' tools, then -2, if he did, +0, if they are masterwork, +2.

That should do it! :-D

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Dr. John H. Watson wrote:

Unfortunately, I couldn't afford to buy thieves' tools with my starting gold. But you, @Cazithiel, have (according to your profile) more than enough gold to buy them, even the masterwork version with a price of 100 gold wouldn't hurt your purse much. And as you are still level 1 you can rebuild after this scenario and therefore sell back any item at full price, you wouldn't lose any money.

So, in the spirit of Cooperate: ;-)
Would you buy the masterwork version and let me use them for this scenario?

@Cazithiel: I'm not sure if you read my question from last Monday (see above). Did you buy the thieves' tools? They would come in handy right now...

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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"Thank you. Even being overprepared, one can never have too much luck."
Dr. Watson bows.
"I definitely will visit you at Kaleel's Curiosities for supplies. Maybe you even have some formulae I can learn for a fee? You certainly have deducted that - even though I am not an alchemist - I know my way around an alchemy lab..."

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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at Aram bin Kaleel's table:

"I am Dr. John Hamish Watson, Pathfinder investigator. Pleased to meet you. To be honest, I haven't been on that many missions yet - I joined the Society quite recently."
Dr. Watson smiles back.
"So... a swarm of flesh-eating beetles in a collapsing crypt without a fireball spell, you say? I'd probably be running as fast as I can to the exit while dropping all my alchemist's fire and acid flasks behind me. I can always craft more, but only if I make it out alive, right?"

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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"My name is Dr. John Hamish Watson. Pleasure to meet you, Heryn."

The investigator offers Heryn a handshake.

"Well, I... no, we were sent to you by VC Dreng to pick up his 'parcel'."

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Huh. Somehow the polite part of my question got lost when I rearranged the post and hit Submit. Dr. Watson may have lower than average Charisma, but he isn't a jerk. ;-)
So, as it is too late to edit the original post, please find the corrected version of the question above here:

Dr. John H. Watson wrote:
Would you buy the masterwork version and let me use them for this scenario, please?

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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After entering the Wounded Wisp Dr. Watson leaves his wet coat at the Coat Check. He walks straight to the bar and signals the employee that he'd like to order something. When he gets their attention, he says: "One mug of mulled wine, please - and if you could tell me where to find Heryn Gale, that would be appreciated, too. I'm here on official Pathfinder business."

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Unfortunately, I couldn't afford to buy thieves' tools with my starting gold. But you, @Cazithiel, have (according to your profile) more than enough gold to buy them, even the masterwork version with a price of 100 gold wouldn't hurt your purse much. And as you are still level 1 you can rebuild after this scenario and therefore sell back any item at full price, you wouldn't lose any money.

So, in the spirit of Cooperate: ;-)
Would you buy the masterwork version and let me use them for this scenario?

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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"Well, I am way better with logical reasoning than with charme. But I doubt Heryn Gale needs to be persuaded about official Pathfinder business..."

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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GM Roll4initiative wrote:

"How many Pathfinders does it take to light a lantern?...

Just one…
…plus the cleric to bless it, the rogue to check for traps, the wizard to argue about light spells, the fighter to hold it, the venture-captain to take credit, and three more to write the report for the Decemvirate."

Dr. Watson laughs heartily at the joke. "Ha! That's a good one!"

GM Roll4initiative wrote:
"Now hurry off and get my parcel." he says before slinking down the alley and disappearing into the shadows.

"Okay, you're the boss." The investigator shrugs and starts walking. "Let's going. I want to get out of the rain before I get completely soaked."

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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"And why does it take six Pathfinders to retrieve one bottle of wine? Doesn't feel like an 'easy task' at all..."

Dr. Watson seems concerned.

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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A quite thin man with pale skin seems to appear out of nowhere. He is wearing a studded leather armor and has a rapier in his belt.

"Dr. John Watson, Investigator. Pleasure to meet you."

I am still fleshing out his profile - please give me one more day...