R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 "I agree, Cazithiel. However, it seems that they are in the process of reducing their numbers by making dumb decisions. I can live with that..."
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 Thank you for running, GM Roll4initiative! Thanks for playing, everyone. This was a great table, I had fun! Craft: Alchemy, competence, Crafter's Fortune: 1d20 + 7 + 1 + 5 ⇒ (10) + 7 + 1 + 5 = 23 Yay, 20 gold! :-D Sorry I kept you waiting, RPG Chronicles are filled out now.
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 Dr. Watson loads his crossbow and then moves, hoping to spot an enemy to shoot.
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 Dr. Watson draws his crossbow and moves behind a column.
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 "Woooooow... This is quite the find." Dr. Watson is briefly stunned by the collection. He then checks the room for traps. Perception, trapfinding: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 Well, my investigator needs a few more levels to get great at his shtick. Until then, low dice rolls will cause him to fail. *shrugs* How did I miss all of this? ”Nice, Sombra. And well done, Josheb - I think you found the place where the password 'wiffle' should be written.”
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 Perception: 1d20 + 5 ⇒ (1) + 5 = 6 Will: 1d20 + 3 ⇒ (3) + 3 = 6 LOL. "Sooo... what are we supposed to find here?"
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 Knowledge: Local t, free Inspiration: 1d20 + 7 + 1d6 ⇒ (7) + 7 + (2) = 16 "I concur, we should go to the Shrine of the Failed."
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 GM Roll4initiative wrote: Off to the Wall of Names? Yes!
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 "Doulgonlir Caskmail and 'Wiffle'. Hmmm... Do you think that's all of it? Or shall we continue to search the house? Also, I'll take these potions, if nobody else wants them."
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 GM Roll4initiative wrote: If it is an illusion, which you definitely suspect it is, it would most likely be created with a programmed image spell. I think Sombra meant the spell that summoned the 3 hyena. ;-) "Well, there is nothing of interest here - at least regarding our mission. Shall we try the room next to this one?" D2
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 "I'd say we check in with the owner of the house - ilusionary or not." Dr Watson sheaths his rapier, walks over to the entrance to the study and checks the door for traps. Perception: 1d20 + 5 ⇒ (20) + 5 = 25
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 If I may add: When you click "Preview" you can see the result of the dice roll(s) before posting.
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 Dr Watson 5-foot- steps forward and tries to stab the last hyena. Rapier: 1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 18
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 Dr. Watson draws his rapier and moves a bit inside.
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 Dr. Watson knocks on the window, loud enough that it should be heard inside. While still observing the gnome(?), he whispers: "I should be able to pick the lock. But let me check the door for traps first. Can someone else watch 'Fimbrik' through this window in the meantime? And Cazithiel, can you provide me with some divine guidance while I search?" Assuming that the gnome still does not react to the knocking: The investigator waits for another party member to come to the window and keep eyes on 'Fimbrik', then walks to the door and takes his time to check it for traps.
Take 20 Perception, Trapfinding, guidance: 20 + 5 + 1 + 1 = 27 If he doesn’t find any traps: Dr. Watson unstraps the buckler from his arm to not be hindered by it. After Cazithiel looked through the door with his ability and okays it, the investigator asks him for divine guidance again and tries to unlock the door.
Take 20 Disable Device, Trapfinding, MW Thieves' Tools, guidance: 20 + 8 + 1 + 2 + 1 = 32
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 "I will check the southeastern window - maybe I'll see him." Dr.Watson walks over there and peers through the window. Perception: 1d20 + 5 ⇒ (7) + 5 = 12
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 "Interesting way to hide information. I did not come across such a coin until now... Also, I completely agree with your analysis, Cazithiel. Fimbrik is the next logical step. Let's find this gnome. As we have his home address that shouldn't be too hard!"
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 Dr. Watson scrutinizes the skeleton for any other clue and then looks at the coin. Perception: 1d20 + 5 ⇒ (11) + 5 = 16 I assume he doesn't find anything else. He whispers: "Well, that coin must be the clue. Let's just bag it for now, close the lid again and get out of here before anyone notices what we did. We can check it out after we have left."
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 Cazithiel wrote: Activating Door Sight: Touch a surface, see what's on the other side, as with clairvoyance, 7 inches maximum size, 6/day Nice domain pick! ^_^ My -1 is a dwarven cleric of Desna who has this ability, too. It's very handy in buildings or wherever door and walls are - or in cases like this. ;-)
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 Perception: 1d20 + 5 ⇒ (9) + 5 = 14 "Yes. Whatever key clue the man took to his grave is certainly inside." Dr. Watson gestures towards the heavy stone lid and then looks pointedly at Hakon, Josheb and Bartok. "You are the strongest of us six. Can you move this thing quietly? I doubt that the priest will be happy if she notices that we opened the sarcophagus..."
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 Dr. Watson bows. "Good day, dear servant of Pharasma! My name is Dr. John Watson. How are you today? And if I may ask: Would you be so kind as to give us directions to Arkath the Stonemason's grave? I am certain that you know this place inside and out. We would be very thankful for that." Diplomacy to persuade others: 1d20 + 7 ⇒ (10) + 7 = 17 (Student of Philosophy: use Int in place of Cha) Student of Philosophy Trait (Social) wrote: You were trained in a now defunct philosophical tradition—such as that of the now destroyed Galtan universities or Lirgeni astrologers—and learned to use logic and reason to persuade others. You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in combat.)
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 "I concur, VC Dreng. Well, colleagues, shall we start with the stonemason's grave? I'd like to find that key clue. Or do you have a different location in mind?" One vote for Arkath's mausoleum.
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 GM Roll4initiative wrote:
Is Janira using a wand of CLW? If not, I wonder why she is casting the spell at CL 1...
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 Dr. Watson will take the rage bonus this round. The investigator steps forward, draws his rapier and tries to stab the red scorpion in front of him. Rapier: 1d20 + 4 ⇒ (10) + 4 = 14 weapon finesse
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 The iconic skald Hakon wrote:
Works for me. Thanks!
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 "Wait. Before we start to cross, let me try to make the plank stop wobbling. Cazithiel, can you provide some divine guidance, please?"
Disable Device: 1d20 + 8 ⇒ (7) + 8 = 15 +1 if guidance
"Darn. The other side is too unstable, it's still not safe to cross. Hakon, the ground is solid, you say? Then I'm going to jump over and check if I can stabilize the plank from there. Cazithiel, can you please provide some divine guidance for that, too?"
Acrobatics, long jump: 1d20 + 8 ⇒ (1) + 8 = 9
He then starts to work on the plank on the other side... Disable Device: 1d20 + 8 ⇒ (14) + 8 = 22 +1 if guidance
That should do it! :-D
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 Dr. John H. Watson wrote:
@Cazithiel: I'm not sure if you read my question from last Monday (see above). Did you buy the thieves' tools? They would come in handy right now...
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 "Thank you. Even being overprepared, one can never have too much luck."
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 at Aram bin Kaleel's table: "I am Dr. John Hamish Watson, Pathfinder investigator. Pleased to meet you. To be honest, I haven't been on that many missions yet - I joined the Society quite recently."
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 "My name is Dr. John Hamish Watson. Pleasure to meet you, Heryn." The investigator offers Heryn a handshake. "Well, I... no, we were sent to you by VC Dreng to pick up his 'parcel'."
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 Huh. Somehow the polite part of my question got lost when I rearranged the post and hit Submit. Dr. Watson may have lower than average Charisma, but he isn't a jerk. ;-)
Dr. John H. Watson wrote: Would you buy the masterwork version and let me use them for this scenario, please?
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 After entering the Wounded Wisp Dr. Watson leaves his wet coat at the Coat Check. He walks straight to the bar and signals the employee that he'd like to order something. When he gets their attention, he says: "One mug of mulled wine, please - and if you could tell me where to find Heryn Gale, that would be appreciated, too. I'm here on official Pathfinder business."
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 Unfortunately, I couldn't afford to buy thieves' tools with my starting gold. But you, @Cazithiel, have (according to your profile) more than enough gold to buy them, even the masterwork version with a price of 100 gold wouldn't hurt your purse much. And as you are still level 1 you can rebuild after this scenario and therefore sell back any item at full price, you wouldn't lose any money. So, in the spirit of Cooperate: ;-)
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 "Well, I am way better with logical reasoning than with charme. But I doubt Heryn Gale needs to be persuaded about official Pathfinder business..."
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 GM Roll4initiative wrote:
Dr. Watson laughs heartily at the joke. "Ha! That's a good one!" GM Roll4initiative wrote: "Now hurry off and get my parcel." he says before slinking down the alley and disappearing into the shadows. "Okay, you're the boss." The investigator shrugs and starts walking. "Let's going. I want to get out of the rain before I get completely soaked."
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 "And why does it take six Pathfinders to retrieve one bottle of wine? Doesn't feel like an 'easy task' at all..." Dr. Watson seems concerned.
R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
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Extracts 1st 2/2 A quite thin man with pale skin seems to appear out of nowhere. He is wearing a studded leather armor and has a rapier in his belt. "Dr. John Watson, Investigator. Pleasure to meet you." I am still fleshing out his profile - please give me one more day... |
