Bear

Dr. Dov Delano's page

141 posts. Organized Play character for CanisDirus (Contributor).


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Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Yar! Thank you so much for the invitation and for GMing, Dennis! It was really great getting to game with all of you on this table!

Day Job Anesthesiologist: 1d20 + 14 ⇒ (5) + 14 = 19

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov overclocks the engine, pushing thrust through those starmetal-adjusted thrusters for all they're worth!

Engineering: 1d20 + 16 ⇒ (17) + 16 = 33

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Finally, Dov is in his element(s), and quickly calculates optimal slipstream-denying positioning, then sends it to Zark so he can stay in front while preventing the competition from catching up!

Physical Science: 1d20 + 19 ⇒ (12) + 19 = 31

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7
Dennis Muldoon wrote:
Dr. Dov Delano wrote:
Dov quickly sends commands to the junkracer's onboard computer to help Zark deftly maneuver and muscle for rank, so that the engine doesn't burn fuel too fast on an empty tank. He wants the engine pumping and thumping in time, so that Zark is first across the finish line.
Welp, now that's in my head.

You're welcome! \m/

Second Seekers (Jadnura)

2 people marked this as a favorite.
| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov quickly sends commands to the junkracer's onboard computer to help Zark deftly maneuver and muscle for rank, so that the engine doesn't burn fuel too fast on an empty tank. He wants the engine pumping and thumping in time, so that Zark is first across the finish line.

Computers: 1d20 + 16 ⇒ (16) + 16 = 32

(Piece of cake?)

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov grabs his Starwright's gear to attend to pieces of starmetals peeling off the racer due to how fast and loose Zark is driving it, but upon realizing that he doesn't have time to give them to tender love and care (bear) they need, just grabs a rubber mallet to hammer them back into place!

Engineering: 1d20 + 16 ⇒ (5) + 16 = 21

(Boo)

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov tries to lend a hand by making a Perception check to plot an efficient course for Zark.

Perception: 1d20 + 16 ⇒ (7) + 16 = 23

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Seeing Conrad otherwise occupied, Dov hops up to try and amp up the crowd with the age-old "dancing bear" trick...

DC 20 Diplomacy: 1d20 + 11 ⇒ (10) + 11 = 21

...It's demeaning, but for his teammates, he'll do it.

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

But Kastien is a Solarian...maybe that's the problem? :P

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov's best contributions to his team seem to have been before the race while working on the vehicle, so for now he just cheers on his team, and bides his time waiting to see if he can be useful for something now that the race itself has begun.

Ya'll are so much better than Dov at all of the listed skills, so I'm just going to cheer you all on from here, too!

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov sighs, having hoped to take the woman in alive. But when the others move to start searching her, he plops down where he is and grabs his medkit, projecting telepathically.

"Zark, come over here. I know I'm no mystic healer, but I can treat you a little bit more with mundane medicine for your wounds now that we're not fighting anymore."

Assuming Zark has one minute free, Dov will Treat Deadly Wounds on his companion.

DC 20 Medicine: 1d20 + 16 ⇒ (9) + 16 = 25

Success: Zark heals a number of HP equal to their level plus Dov's Int (6+6 = 12)

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

(Only if she survives for Dov to take his turn)

Huffing and puffing, Dov runs down the corridors until he catches sight of Glimma, trying to fire another biohacked anesthetic Double Tap shot!

Double Tap Anchoring Liquidator Caustoject: 1d10 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Acid Damage: 1d4 + 7 ⇒ (4) + 7 = 11
Anesthesiology Inhibitor Nonlethal Damage: 7 = 7

Inhibitor: Fatigued condition (DC 19 Fortitude Save for half damage versus nonlethal damage and no fatigue). If target is already fatigued, it is Exhausted instead. This is a poison effect.

But he bonks his head in the narrow hallway instead, sending the shot flying wide!

Second Seekers (Jadnura)

1 person marked this as a favorite.
| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Knowing he won't be able to follow fast enough to keep up, Dov grabs some tools to use a theorem on Zark before the ysoki acts:

Field Dressing: Standard action on an adjacent willing or KO creature. They heal 1d6 + my Int (6) Hit Points. Can do this once per target per 10-min-rest to regain SP.

Zark Healing: 1d6 + 6 ⇒ (5) + 6 = 11

Dov then takes the long way around (single move), getting out of everybody's way.

(Since Dov was up in initiative before Zark and within reach of the little fella)

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Not sure if it matters, but she needs to make a Fort save against Dov's inhibitor (assuming Dov hit her with his shot in the first place) which might make her Fatigued against the Supernova in turn, depending on what order everything resolves in.

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov has the right to bear arms (unarmed strike) yet again...but chooses to take it nonlethally.

Bear Arms AoO: 1d20 + 6 - 2 + 1 ⇒ (13) + 6 - 2 + 1 = 18
Slashing Damage: 1d3 + 11 ⇒ (2) + 11 = 13

After swiping yet again, Dov fires a Double Tap at point-blank range (provoking an AoO of his own) with an anesthetic biohack, hoping to bring her down into a sleepy state rather than dead!

Double Tap Anchoring Liquidator Caustoject: 1d10 + 12 + 1 + 1 ⇒ (10) + 12 + 1 + 1 = 24
Acid Damage: 1d4 + 7 ⇒ (4) + 7 = 11
Anesthesiology Inhibitor Nonlethal Damage: 7 = 7

Inhibitor: Fatigued condition (DC 19 Fortitude Save for half damage versus nonlethal damage and no fatigue). If target is already fatigued, it is Exhausted instead. This is a poison effect.

Dov then slips through his allies to stop blocking their shots, now that her drones have been taken out.

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

T-Shirt reroll Computers: 1d20 + 16 + 5 ⇒ (12) + 16 + 5 = 33

5 Novas, not sure why Paizo ate my original post but I just noticed it wasn't there when I looked now >.<

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov has the right to bear arms (unarmed strike)

Bear Arms AoO: 1d20 + 6 ⇒ (14) + 6 = 20
Slashing Damage: 1d3 + 11 ⇒ (3) + 11 = 14

After swiping with a paw once again, Dov runs after the woman and tries to disable her drones.

Computers: 1d20 + 16 ⇒ (2) + 16 = 18

"Just stand down, lady. We can work on solving this together if you do...please!"

(Reminder: Zark has 14 temporary hit points for 1 minute. The first time during that minute that Zark is reduced to 0 Hit Points but not killed outright, they can continue to act normally until the end of their next turn or until they take additional damage, at which point they become unconscious, as normal.)

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Note, Dov currently has 40 SP after the Inspiring Boost.

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov has the right to bear arms (unarmed strike)

Bear Arms AoO: 1d20 + 6 ⇒ (10) + 6 = 16
Slashing Damage: 1d3 + 11 ⇒ (3) + 11 = 14

After swiping with a paw and missing, Dov activates his jetpack once again, flying over Sisro (provoking an attack of opportunity of his own) in order to follow the woman, landing between her and Zark to protect his teammate from her and her drone attacks as he tries to disable them once again.

Computers: 1d20 + 16 ⇒ (20) + 16 = 36
Changing my mind now that I see Zark's HP...but what a waste of a natural 20 lol.

"You don't have to do this...there are other ways where nobody has to get hurt and Ratrod can still face justice...and just desserts. Just stand down...please!"

Dov quickly turns and injects Zark with his medical Breakthrough, allowing Zark to Ignore Pain for a little while.

(Zark gains 14 temporary hit points for 1 minute. The first time during that minute that Zark is reduced to 0 Hit Points but not killed outright, they can continue to act normally until the end of their next turn or until they take additional damage, at which point they become unconscious, as normal.)

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov grunts as the drones singe his fur, but he's determined to try and take down the grieving woman without grievous injury. He uses his jetpack to get around the big box in his way, then attempts to disable her camera drones using his skill with Computers.

Computers: 1d20 + 16 ⇒ (16) + 16 = 32

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

"Ohh dear..." Dov says aloud...and then telepathically to the others, "Let's see if we can try and take her alive? One of my serums can help with that if I'm able to get a clear shot."

Seeing Kastien run off away from the group, Dov starts off the battle by giving him some protection - he fires at Kastien's back, hitting the lashunta solarian with an Anesthesiology Booster (6 Rounds).

Booster Effects: Kastien gains a +2 Enhancement Bonus to Saves vs pain and DR 2/— (stacks with one other source of DR, to a maximum of DR 7/—).

Dov then moves up behind the closest crate he can see.

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

If time permits for a rest, Dov will gladly take it since he is just as bad off as Walter, but will understand if the group wants to press on.

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Reflex: 1d20 + 7 ⇒ (5) + 7 = 12

"Owww...." The doctor's fur is decidedly singed by that explosion. Grizzled but determined, he still follows along, though.

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Culture: 1d20 + 16 ⇒ (7) + 16 = 23

Weapons at the ready just in case, as well as his right to bear arms, Dov leans in and sniffs the meal-replacement drinks.

"Hmmm. I've smelt these before. Popular on Castrovel, but not elsewhere in the Pact Worlds. We rarely see them in the health care system either, since drinking too many of them can lead to build up of unpleasant gastrointestinal distress."

Dov notes the black business card that matches the one he identified earlier to the others as well, while also keeping an eye out for anything else.

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov joins Conrad in looking through the footage, after mentioning the wrench he found to everybody, suggesting we check our racer's gas tank and cap before the event gets underway.

Computers: 1d20 + 16 ⇒ (7) + 16 = 23

Bah :P

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

I will okay through this coming Tuesday afternoon, but after that I'll also be at Gen Con and unable to post until the following Monday (Aug 4).

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov leaves the pit for the first time since arrival to investigate the surrounding area and the scene in general.

Perception: 1d20 + 16 ⇒ (11) + 16 = 27

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov suggests that Kastien takes a good 10 minutes to rest and recover since we've been going at things nonstop since the fight earlier in the day. He spends his time with Zark, keeping an eye on the team's racer and the other vehicles in the area, hoping to spot anything interesting about the other pilots and their junkracers.

Dov uses his telepathy to talk to the team, not wanting to mention this bit out loud lest the other racers think he's joking about illicit substances or performance-enhncers. "Hmm. Something I didn't look into too much while we were putting on extra engines and weapons...how many seats do these things have? I'm not a very good pilot, but I could give a good pilot regular injections to make them a better one!"

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov sees that the propulsion systems look to be well-in-hand thanks to Zark, and that Kastien is doing a great job with the grappler, so he digs into the vehicles targeting matrix and makes sure that it's ship-shape for whatever lays ahead.

Build: Weapon Upgrades

Engineering: 1d20 + 16 ⇒ (19) + 16 = 35

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov tries to Shut It Down!

Engineering: 1d20 + 16 ⇒ (20) + 16 = 36

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Perception: 1d20 + 16 ⇒ (16) + 16 = 32

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov rolls up his sleeves, reveling in his right to bear arms, as he knuckles down to perfecting the engines, hoping to make our team's racer the fastest of them all! Build: Engine Upgrade

Engineering: 1d20 + 16 ⇒ (9) + 16 = 25

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Engineering: 1d20 + 16 ⇒ (3) + 16 = 19

Dov isn't as quick as Walter at calling out the problem, but he ursinely was going to do so. Wandering over, the big bear looks over things and scratches his head, but isn't quite sure what caused the fault.

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Humming to himself, Dr. Dov busies himself with tuning up the engines even further. Build: Engine Upgrade

Engineering: 1d20 + 16 ⇒ (10) + 16 = 26

(Separately)

Perception: 1d20 + 16 ⇒ (13) + 16 = 29 (Dov has a broad-spectrum scanning kit which adds +4 on checks to Search, if applicable)

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dr. Dov wedges his big bulk down under the vehicle's propulsion systems with his Starwright's Kit and begins applying touches of Horacalcum upgrades to the jet intakes and fairings to ensure maximum thrust capacity!

Go go Starwright archetype! Thank you GM!

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7
GM Dennis wrote:
I'll tell you that we aren't going to be using the normal vehicle/piloting rules for this scenario, and the vehicle's actual stats won't really come into play. I do want to honor your archetype, though, since that feels like something that *should* work in this scenario. So, here's what I propose: If you spend your round improving the vehicle's propulsion and use your Starmetal Application ability, I will count that as an automatic success (no check needed), basically counting the speed bonus as an upgrade to the propulsion. In addition, that success won't count toward the normal cap of +3, effectively raising the maximum bonus you can get to propulsion here to +4. Does that sound reasonable to you?

That totally works. Thank you!

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

GM, how would you figure a Starmetal Application into the work times presented, since this action takes 10 minutes but the rounds are 30 minutes? Thanks in advance!

Also, for the team, look at the linked options Dov has for his starmetal for vehicles and let me know what you like best?

I'm personally a fan of increasing the vehicle’s speed by 50 feet (boosting full speed by 100 feet / mph by 10) or just giving a free Piloting +4.

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov gently nudges whomever has our group's token as he looks around the place, chortling softly as one paw strokes his Starwright's kit, whispering to himself, "Soon. Soon."

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov swaps out a battery in their pistol, then helps disarm the captive nuar to make sure its arms are bear, while also checking to make sure their vital signs are stable in case the group decides on an interrogation. When Conrad pulls up the business card, Dov thinks for a long moment...

Culture: 1d20 + 16 ⇒ (13) + 16 = 29

"Hmm, yes, I've seen that before. In the pocket of one of my patients. The symbol is for an anonymous...one would say notorious mercenary broker named Overwatch. They usually use temporary and non-traceable contact numbers, though."

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov decides to dispense with using too many of his pharmaceutical materials, and loads up a minor biohack. He takes another Double Tap shot.

Double Tap Anchoring Liquidator Caustoject: 1d10 + 12 + 1 ⇒ (5) + 12 + 1 = 18
Acid Damage: 1d4 + 7 ⇒ (4) + 7 = 11

Minor Inhibitor: -1 Attack for 3+Int (9) Rounds.

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov nods at Walter's words and shifts a bit to the right, getting a better angle on the nuar and also on the shooters if/when it comes to taking them on, himself. Aiming at the nuar (#2), he takes a Double Tap shot at them with another anesthetic biohack!

Double Tap Anchoring Liquidator Caustoject: 1d10 + 12 + 1 + 2 ⇒ (10) + 12 + 1 + 2 = 25
Acid Damage: 1d4 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Anesthesiology Inhibitor Nonlethal Damage: 7 = 7

Inhibitor: Fatigued condition (DC 19 Fortitude Save for half damage versus nonlethal damage and no fatigue). If target is already fatigued, it is Exhausted instead. This is a poison effect.

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Dov is clearly taken a bit aback at the sudden hostility, hence his slow reactions to the onslaught. But the big bear quickly recovers. He draws his caustoject pistol, taking aim at the off-guard nuar (#1) and loads his specialty biohack into it, taking a Double Tap shot!

"You should calm down, friend. I'm Dr. Dov by the way. My patients say they bearly feel a thing!"

Double Tap Anchoring Liquidator Caustoject: 1d10 + 12 + 1 + 2 ⇒ (8) + 12 + 1 + 2 = 23 vs. Off-Guard
Acid Damage: 1d4 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Anesthesiology Inhibitor Nonlethal Damage: 7 = 7

Inhibitor: Fatigued condition (DC 19 Fortitude Save for half damage versus nonlethal damage and no fatigue). If target is already fatigued, it is Exhausted instead. This is a poison effect.

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Culture or Engineering: 1d20 + 16 ⇒ (10) + 16 = 26

Dov looks over the dossiers with raised eyebears...er...eyebrows.

Second Seekers (Jadnura)

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| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

GM, please note that Dov will not be able to deliver Biohacks to Kastien without making an attack roll, but everyone else should be okay.

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

"Well, I do need to give everyone a once-over. It's not only a claws in my contract, but if I don't, I won't be able to give you medicine in the field when we get out there for...whatever we've got in store for us," Dov says somewhat apologetically to Conrad.

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Yes, Dov played The Commencement.

Dov is a 10ft tall bipedal bear wearing a long, white, leather lab-coat over khaki-colored scrubs, his pockets bearing multi-colored vials. You can see numerous cybernetic implants poking out from his fur as he arrives, broad shoulders bearly fitting as he squeezes through the door frame. Aside from a few pistols on his hips, he doesn't appear to bear any other arms or armor (beyond the obvious). Even his lab coat's sleeves are quite long! He gives all of you a respectful nod but stifles an obvious yawn with a massive paw.

"Oh...I'm so sorry for being late. I was just hibernating in the lounge - I pulled a double shift at the clinic yesterday despite there being a specific claws in my contract about that sort of thing within 2 days of a posted assignment to the Starfinder duty roster..."

"Er, in any event. Dr. Dov Delano at your service. I don't suppose I could offer everybody a free checkup?

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

...I hope I remember what half of my stuff does!

Also, apparently I'm sitting on 6,458 credits. I'm open to suggestions on what to spend that on :P

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

No worries and no rush on my end at least. Thank you for GMing a fun game, and it was great getting to play with all of you!

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Yep, totally blanked on my end. Div d'ohs, indeed!

Second Seekers (Jadnura)

| SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Fort: 1d20 + 5 ⇒ (9) + 5 = 14
Slashing: 4d6 ⇒ (1, 5, 5, 6) = 17

Dov winces as he gets torn up a bit by the Green hound's gaze. Seeing the blue hound threaten the portal and their new ally, he rushes back in that direction...

Fort: 1d20 + 5 ⇒ (16) + 5 = 21
...and feels he can shake this effect off, now.

He targets the flat-footed Blue hound with a double-tap and special biohack he hasn't used on this trip before...

Anchoring Liquidator Caustoject: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 vs. EAC
Acid Damage: 1d4 + 7 ⇒ (2) + 7 = 9

Anesthesiology Inhibitor Biohack: Deal 7 *extra* Nonlethal Damage and gives the target the Fatigued condition (DC 19 Fortitude Save for half NL damage and no fatigue). If target is already fatigued, it is Exhausted instead. This is a poison effect.



I adore writing and playing RPG's, I adore the way both fuse in the play by post format. Pathfinder forums have a great tab and alias system as well as a simple dice roller. However writing {b} every time I want something in bold (but with brackets) or {spoiler} every time I need to include a spoiler, really spoils the writing (in fact, it just did). Is there in the works (like in many other pbp sites) a way of selecting the text, hitting the 'bold' button, and its done automatically? Is it a thought?

This is perhaps the only reason I haven’t thought of GMing a game here.

Comments would be appreciated.