Goblin Witch

Doza Toadlick's page

221 posts. Alias of Nickadeamous.


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Goblin Inactive

Doza's anger continued to fuel her rage as she struck again and again at Pa's bloody body. Finally the crazed fury subsided and she climbed down off of Bull to examine what was left of the body. The disgusting giant had used magic, so maybe there was something left that she could use, and if not, she would kick the body a few more times for good measure.


Goblin Inactive

Doza saw the attack coming before Pa even raised his weapon. She swung her horsechopper to intercept, but her small arms were not enough to deflect the massive blow.

Ride check (Mounted Combat): 1d20 + 17 ⇒ (1) + 17 = 18

Anger soared within in, and she seethed to let it out. How dare this simple brute strike at her most holiest of mounts!

Horsechopper: 1d20 + 5 ⇒ (15) + 5 = 20
Slashing damage: 1d8 + 2 ⇒ (7) + 2 = 9

Bull, barely on his feet, saw no choice but to attack the creature back. He knew Doza would not tolerate him running away.

Gore: 1d20 + 3 ⇒ (2) + 3 = 5
Gore damage: 1d4 + 1 ⇒ (4) + 1 = 5


Goblin Inactive

More impressed, and afraid of the larger foe, Doza and Bull both went to work at his shins.

Bull Gore: 1d20 + 3 ⇒ (18) + 3 = 21
Bludgeoning damage: 1d4 + 1 ⇒ (4) + 1 = 5

Doza choppa: 1d20 + 5 ⇒ (9) + 5 = 14
Slashing damage: 1d8 + 2 ⇒ (7) + 2 = 9


Goblin Inactive

Somewhat fearful of the ugly woman in front of him, and the one sitting atop his back, Bull reared back and tried to put horns in the one standing.

Bull Gore: 1d20 + 3 ⇒ (7) + 3 = 10
Bludgeoning damage: 1d4 + 1 ⇒ (1) + 1 = 2

Doza unleashed her own frustration into the ugly woman as well.

Doza Choppa: 1d20 + 5 ⇒ (12) + 5 = 17
Slashing damage: 1d8 + 2 ⇒ (2) + 2 = 4


Goblin Inactive

Bull cautiously carried Doza closer to "Pa" as she continued waving the large bladed horse chopper around.

Doza glared hard at Pa, arching her eyebrow to new heights of glory.

Evil Eye for -2 to saving throws on Pa for 6 rounds; DC 14 Will save reduces duration to 1 round.


Goblin Inactive

Something deep within Doza snapped. Suddenly she burned with rage, the overwhelming desire to pummel something with her bare hands. Instead she pulled out her own horse chopper and went to work.

horse chopper: 1d20 + 5 ⇒ (13) + 5 = 18
slashing damage: 1d8 + 2 ⇒ (8) + 2 = 10

Bull followed Doza's lead, but was much less driven and more concerned about survival.

Bull gore: 1d20 + 3 ⇒ (4) + 3 = 7
bludgeoning damage: 1d4 + 1 ⇒ (4) + 1 = 5

After a feeble head but attempt, he tried to dance away out of reach from the great bear beast. Doza's horse chopper continued to thrash about, trying to cut at any part of the creature it could reach, even as Bull retreated.

Acrobatics: 1d20 + 1 ⇒ (9) + 1 = 10

Probably provoking an attack of opportunity if a 10 doesn't beat the owlbear's CMD

Mounted Combat:

Ride check: 1d20 + 17 ⇒ (9) + 17 = 26


Goblin Inactive

Insulted that the stupid bird-bear would dare try to touch her, Doza urged Bull back a little ways before arching her eye brow and extending her displeasure.

Evil Eye vs -2 to AC on owlbear for 6 rounds; DC 14 Will save reduces duration to 1 round.


Goblin Inactive

Doza couldn't count very well, but she still didn't like the large number of holes that blood was oozing out of. She considered many options, many options for a goblin anyway before her left eye swelled to considerable proportions. She tried to urge Bull forward into what could only be described as dirty water but the goat simply refused.

Evil Eye vs -2 to hit on owlbear for 6 rounds; DC 14 Will save reduces duration to 1 round.


Goblin Inactive

5 Claw damage + 6 claw damage + 8 bite damage = 19 damage...


Goblin Inactive

With no foes to burn, Doza elected to follow the blood trail left by ShortOrk to see what else they could kill.

Not wanting to get his filthy blood on her own fashionable attire, she decided to plug the hole with her finger.

Cure Light Wounds: 1d8 + 3 ⇒ (2) + 3 = 5


Goblin Inactive

Unconcerned with who, or what she was attacking, Doza lashed out again with her flame blade.

Flame Blade: 1d20 + 5 ⇒ (20) + 5 = 25
Fire damage: 1d8 + 1 ⇒ (5) + 1 = 6
Flame Blade, CONFIRM: 1d20 + 5 ⇒ (14) + 5 = 19
Fire damage, CONFIRM: 1d8 + 1 ⇒ (6) + 1 = 7

Bull Gore: 1d20 + 3 ⇒ (1) + 3 = 4
Gore damage: 1d4 + 1 ⇒ (3) + 1 = 4


Goblin Inactive

Hmm, now what was it that the big headed one kept saying...oh yes. I remember.

"WAAGH!"

Bull gore, charge: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Gore damage: 1d4 + 1 ⇒ (1) + 1 = 2

Doza flame blade, charge, guidance: 1d20 + 5 + 2 + 1 ⇒ (10) + 5 + 2 + 1 = 18
Fire damage: 1d8 + 1 ⇒ (1) + 1 = 2


Goblin Inactive

Taking a little bit more caution than, well, she ever had before, Doza lead Bull around the small structure to find a better approach to deal with "Pa". Had Doza taken the time to think about it, she may have wondered who Pa was talking to. Instead, she focused on calling upon more of her magic to guide her while managing to not ignite herself on fire with the flame blade.

Casting guidance on herself.


Goblin Inactive

Bull reared back on his hind legs and tried to butt the dog.

Bull gore: 1d20 + 3 ⇒ (4) + 3 = 7
Bludgeoning damage: 1d4 + 1 ⇒ (2) + 1 = 3

Irritated and insulted at being struck by the dog, Doza swung her blade of fire at the canine.

Flame Blade: 1d20 + 5 ⇒ (19) + 5 = 24 Touch Attack
Fire damage: 1d8 + 1 ⇒ (3) + 1 = 4


Goblin Inactive

With a ever-widening grin, Doza waved her hand in the air as if it was on fire. Suddenly, fire sprang forth and shaped itself into a blade. With a kick of her heels, her and Bull were off in a charge, closing in on the newly emerged canine.

Bull, charge: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
gore damage: 1d4 + 1 ⇒ (4) + 1 = 5


Casting flame blade


Goblin Inactive

"Hmm, bigguns" Doza said with a sneer.

"Come. We go. We see. We eat" Doza said as she drove Bull over the make-shift bridge and towards the door that had opened.


Goblin Inactive

With the gourds gathered and a new commotion drawing everyone's attention, Doza kicked her heels to send Bull over to investigate. Not thinking her intention through, she found herself carried along as well.

Not sure what exactly was happening, she decided to mentally prepare herself for any task that lay ahead.

Casting guidance on herself as Bull double moves towards the others.


Goblin Inactive

Wisdom: 1d20 + 3 ⇒ (4) + 3 = 7

As Shortork wandered off, as he was prone to do, Doza simply shrugged and kept plucking gourds.


Goblin Inactive

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

"Come on Bull. More fire fruits. We get them."

With a kick of her heels, Bull and Doza moved over to begin to harvest the gourds.


Goblin Inactive

Doza begins nudging Bull towards the nearest ramp and heading towards one of the smaller structures #2.


Goblin Inactive

Doza will place the unused gourds around Bull's neck.

Can we rest before going into the farm?

"Hmmm" Doza said, deep in thought.

"We'ze damn-bush. Me's go in. When me's sees not me's, me's come back. When not me's chase me's, you's'em booms not-me's. I knows. Is great idea."

The goat rolled his eyes.

"You's" she said, pointing at Shortork. "You's comes with me's."


Goblin Inactive

Incredibly frustrated by the lack of respect the pig had shown for her raised eye, Doza dismounted. She looked around for that loud goblin with the big choppa before she realized she was standing on him. If goblins could blush, she wouldn't have. She didn't really care that much. She stepped to the side and smacked him on the head.

"You! Stop burning. Go kill piggy."

Cure Moderate Wounds: 2d8 + 3 ⇒ (1, 6) + 3 = 10


Goblin Inactive

Doza growled in frustration and gave the boar an even more stern look, trying to raise her eye brow even higher.

Evil Eye (AC) on the pig; DC 14 Will save or -2 AC for 6 rounds or 1 round if it makes the save.


Goblin Inactive

Bull trotted closer at Doza's insistence. From the back of her trusty steed, she again raised her practiced eyebrow in her most fearsome display of power.

Evil Eye (Attack Roll) on the pig; DC 14 Will save or -2 attack roll for 6 rounds or 1 round if it makes the save.


Goblin Inactive

With a kick of her heels, Doza and Bull followed ShortOrk toward the pig in the woods. For once, Doza remained patient and let the boar come to her.

Ready action to Evil Eye (Attack Roll) of the pig when it comes within 30 feet of her; DC 14 Will save or -2 attack roll for 6 rounds or 1 round if it makes the save.


Goblin Inactive

Somewhat more pleased with herself, Doza spread her fingers out, hands together, and giggled with glee as flames erupted from her hands.

Burning Hands: 3d4 ⇒ (1, 2, 3) = 6 DC 14 Reflex save for half

Doza is aiming the spread at the largest group of anything; birds, goblins, whatever. The more screams, the happier she'll be.


Goblin Inactive

"Oooooohh, num-nums. No num-nums for you Bull. You stay here" Doza said, pointing to a spot on the ground.

Once in the pie, Doza tried to burn through her bindings with her acid touch.

Touch of Acid: 1d20 + 4 ⇒ (3) + 4 = 7
Acid damage: 1d6 + 1 ⇒ (1) + 1 = 2


Goblin Inactive

Frustrated beyond belief, Doza reached out and grabbed a stirge, her acid filled hand bubbling the flesh right off of the little blood-sucker.

Touch of Acid: 1d20 + 4 ⇒ (17) + 4 = 21 Touch Attack
Acid damage: 1d6 + 1 ⇒ (6) + 1 = 7


Goblin Inactive

Growing more and more frustrated, not just with the lack of her own success in killing these stupid little birds, but with the others actually accomplishing the goal, Doza decided to try to even the score.

Casting entangle on everyone that's not me, especially the goblins. DC 14 Reflex save.


Goblin Inactive

Doza argued with Bull for what seemed like hours. In truth, it was barely a minute. She kept putting boots onto the goat only for him to kick them off before she could get the last one on. Frustrated more than she thought she would have been by a goat, she grabbed two boots and stomped across the plank. She set the boots down and slipped her feet into them where they sat. She took a few steps closer to the nearest stirge and reached out to

Acrobatics, boots: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
Touch of Acid: 1d20 + 4 ⇒ (4) + 4 = 8 Touch Attack
Acid damage: 1d6 + 1 ⇒ (2) + 1 = 3


Goblin Inactive

Doza accepted the shortbow and arrows with a somewhat polite nod of her head before tossing them to the ground. With the birds released and her blindfold on, her head instantly craned back, allow her just enough vision to see the ground slightly in front of her. She wasted no time before summoning the non-flying rocks from the sky.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Casting Stone Call, only minorly concerned with killing birds. If it happens, great. If not, just as good.

Bludgeoning damage: 2d6 ⇒ (4, 6) = 10
Special: 1d20 ⇒ 9


Goblin Inactive

"This easy challenge. Easy to shoot birds that cannot see. Even easier to eat them. Then we kill stirges with boots and eat them too. Boots, not stirges. Stirges not good for eating. And then we munchmeat."

Doza nodded proudly.

"Good plan. You, bring Choppa. Much killing. And you, bring eating. Much eating."


Goblin Inactive

"So what is big problem?" Doza asked the aged goblin.

"Tell stories of challenges and how we can help Birdcrunchers. Then I tell you how Birdcrunchers kill longshanks."

"What you need us do?"


Goblin Inactive

"Yes yes yes. We want revenge. We want to kill longshanks. We want to take their stuff and make it our stuff. Longshanks kill Slorb. Take Slorb's stuff. Slorb's stuff is now our stuff. Must kill longshanks and take stuff back."


Goblin Inactive

Doza surveyed the scene. She had no love lost for the dead goblins, but she hated the longshanks for what they had done. She could not stand to let them just annihilate her kin. Vengeance had to be had. The choppa had to be fed and the ground painted.

"No stop. We go."

Survival: 1d20 + 11 ⇒ (7) + 11 = 18
Bull Survival (Aid Another): 1d20 ⇒ 6


Goblin Inactive

"No see Slorb. No see reward. See tracks though. We follow."

Doza Survival: 1d20 + 11 ⇒ (14) + 11 = 25
Bull Survival, aid another: 1d20 ⇒ 9


Goblin Inactive

"Me no do either." Doza looked around at the others around her.

"Well, we better go take stuff and eat more stuffs."

Doza prodded Bull forward with her knees, her horse chopper already drawn out and readied.


Goblin Inactive

1d8: 1d8 ⇒ 8


Goblin Inactive

Bull Reflex: 1d20 + 3 ⇒ (8) + 3 = 11
Doza Reflex: 1d20 + 6 ⇒ (19) + 6 = 25

As the flames erupt all around them, both Bull and Doza attempt to find cover. Unfortunately Bull wanted to go one way and Doza another, which worked out better for Doza than Bull. Luckily Doza still managed to shield him and absorb most of the burn, but he didn't go unscathed.

"Hey yous. Why you sleepy sleeps? Ups and at em's. Time to go sleepy sleeps."

Doza reached down to check on the unconscious goblin. Not knowing what else to do since her healing magic was all used up, she patted him hardly on the back, blessing him with her super, all-powerful, incredible lucky magic of guidance.


Goblin Inactive

Doza was barely listening as the others talked of fire and the witch. She was too focused on the hat. Luckily for her, Bull had his own survival instincts that took over. As as soon as the hat was secured, Bull turned and ran back to the front of the boat and back down the ramp not really caring if Doza managed to hold on.

Fortunately Doza was a very accomplished rider...and the caked on hardened blood and mud helped too.

Ride: 1d20 + 16 ⇒ (18) + 16 = 34

Double move to leave the boat.


Goblin Inactive

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

With a kick of her heels, Doza was directing Bull over to where the witch's hat was floating down through the air. She paid no attention to the deathtrap that was tightening all around them. She was transfixed on the hat. It was such a nice hat, it had to be some powerful artifact. She just knew it.


Move action to get closer to hat.
standard action to cast guidance on self.


Goblin Inactive

"I'm waiting...Gimme hat" Doza said calmly as she nudged Bull closer to Shortork. Reaching down, she squeezed Shortork's shoulder, coming away with her hand covered in blood.

"And you, you stop bleeding on me."

Cure Light Wounds: 1d8 + 2 ⇒ (7) + 2 = 9


Goblin Inactive

"Give hat, got deal" Doza said, barely able to stifle a giggle.

Bluff: 1d20 - 2 ⇒ (12) - 2 = 10


Goblin Inactive

Doza grabbed one of Bull's horns and spun him around, sending him back up the ladder and over towards the dogs. As much as she wanted the goblin's hat, she wanted the blasted dogs dead more. As soon as Bull crested the front deck, Doza unleashed a blast of fire that engulfed both of the evil canines.

Fire Damage: 2d4 ⇒ (3, 1) = 4

Casting burning hands on both dogs. DC 14 Reflex save for half.


Goblin Inactive

Bull continued onward at Doza's urging. Unaccustomed to the terrain, he moved slowly, picking his steps carefully. None of this really registered to Doza, who sat happily on his back and continued to glare at this goblin with the nice hat.

Evil Eye to AC on the cackling goblin, -2 penalty to AC for 6 rounds, or 1 round if she saves, DC 14 Will save at a -2 penalty.


Goblin Inactive

Would the -2 attack from my evil eye that you moved from the first dog to the second dog make a difference?


Goblin Inactive

With a click of her heels, Doza spurs Bull onward. Luckily Bull is an excellent climber and descends the ladder with ease. Doza's shifts her voodoo eye from the dog to the newly emerged goblin with the nice hat.

"Nice hat. Gimme, or feel the waagh, and the choppa, mostly the choppa, but a little waagh too."

Evil Eye to saves on the cackling goblin, -2 penalty to saves for 6 rounds, or 1 round if she saves, DC 14 Will save.


Goblin Inactive

Bull climbed up the ramp ladder with ease as Doza sat atop him. Once on the deck of the ship, Doza squeezed her knees together and Bull stopped in place. Doza's left eyebrow arched up and her right eye nearly squinted shut as she stared at the closest dog. She watched as the choppa tore into the shaggy canine as her curse seemed to engulf the mutt.

Using Evil Eye on the nearest dog for -2 to it's attack roll for 6 rounds, or 1 round if it makes a DC 14 Will save


Goblin Inactive

Doza Fort save vs. DC 13 poison: 1d20 + 2 ⇒ (15) + 2 = 17
Bull Fort save vs. DC 13 poison: 1d20 + 3 ⇒ (9) + 3 = 12
Bull Fort save vs. DC 13 poison: 1d20 + 3 ⇒ (5) + 3 = 8
Bull Fort save vs. DC 13 poison: 1d20 + 3 ⇒ (7) + 3 = 10
Bull Fort save vs. DC 13 poison: 1d20 + 3 ⇒ (20) + 3 = 23

Assuming Bull needs to save as well, he takes 3 points of Dex damage.

As the wasps swarmed around Bull and herself, Doza raised her hands and readied to release an amazing, ocean-sized wave of fire to awash them into oblivion.
The wasps must have sensed this as they immediately dispersed amid the threatening and incredibly powerful Doza.

Doza was very proud of Shortork. Apparently her teaching was working. It was good that the young goblin could learn. Goblins were always good students but sometimes the warriors were less concerned with learning.

"Yes, yes. That is dog. Very good. Come, come. We go kill dog...and not dog, cuz where there is dog, there is not dog."


Goblin Inactive

Doza looked at Shortork, somewhat perturbed. "No, that horse" she said, pointing to the horse.

She looked at Glug Glug running around like he was on fire. "And dat, dat bees" she said, pointing at Glug Glug.

Using her knees, she began to guide Bull away from the pile of horse flesh and over to the ramp leading up to the boat. "And dis, dis Bull."

The goat simply rolled his eyes.

Starting up the ramp to the boat.

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