Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Profession: (sailor): 1d20 + 9 ⇒ (10) + 9 = 19 Combat boon please.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes The Good Hope lasts 9 minutes. My Animal Focus lasts 1 minute.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes I'm not sure why I'm shown as not being on Rambi. I didn't do it. "Do they ever end?" Dortlin guides Rambi over to the monk and tries to trip it. Both Dortlin and Rambi apply Broken Wing Gambit on attack. trip attempt including Good Hope and Haste: 1d20 + 25 ⇒ (1) + 25 = 26 and again. Haste trip attempt: 1d20 + 25 ⇒ (7) + 25 = 32 Doing so grants everyone an aoo. Dortlin's aoo including Good Hope, Haste, Power Attack: 1d20 + 29 - 2 ⇒ (13) + 29 - 2 = 40
fortuitous aoo: 1d20 + 29 - 2 - 5 ⇒ (8) + 29 - 2 - 5 = 30
Rambi's aoo including power attack: 1d20 + 26 - 2 ⇒ (17) + 26 - 2 = 41
fortuitous aoo: 1d20 + 26 - 2 - 5 ⇒ (19) + 26 - 2 - 5 = 38
aoo if Monk stands or attacks Dortlin or Rambi: Dortlin's aoo including Good Hope, Haste, Power Attack: 1d20 + 29 - 2 ⇒ (15) + 29 - 2 = 42 magic/slashing/cold iron: 1d10 + 16 ⇒ (5) + 16 = 21 Dortlin's crit confirm including Good Hope, Haste, Power Attack: 1d20 + 29 - 2 ⇒ (7) + 29 - 2 = 34
Rambi's paired opportunists aoo including power attack: 1d20 + 26 - 2 ⇒ (16) + 26 - 2 = 40
Rambi's regular aoo including power attack: 1d20 + 26 - 2 ⇒ (2) + 26 - 2 = 26
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Dortlin waves his weapon where the monk was. "Ah. Illusion. Or some construct maybe. Good."
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes boon?: 1d20 ⇒ 20 Nice. My first boon this gameday.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Ah so we can't actually just touch the monk even though there are lots of ways to do so despite the monk.[/b] "I hope they get healed up after this." As a swift action Dortlin gains animal focus Bull and Snake. [ooc]+4 to strength and +4 to and from aoo's. He then leads Rambi next to the monk and tries to trip the monk adding in Broken Wing Gambit. Since Rambi is taking up 4 squares this adds a flank for Anthys. Dortlin tries to trip the monk. Greater Trip including Good Hope and Haste: 1d20 + 25 ⇒ (3) + 25 = 28
He then tries again. Haste Greater Trip including Good Hope and Haste: 1d20 + 25 ⇒ (4) + 25 = 29 This build is so bad for PbP. If one of those succeeded it provokes aoo's from all adjacent allies. I'll post as if it doesn't and add the rest later if needed. Horn attack from Rambi adding Broken Wing Gambit, including Haste and Good Hope, power attack: 1d20 + 20 ⇒ (15) + 20 = 35
if the Monk attacks Rambi or Dortlin: aoo from Dortlin including power attack, haste, good hope: 1d20 + 27 ⇒ (3) + 27 = 30 magic/slashing/cold iron: 1d10 + 17 ⇒ (10) + 17 = 27 Fortuitous aoo: 1d20 + 27 - 5 ⇒ (4) + 27 - 5 = 26 magic/slashing/cold iron: 1d10 + 17 ⇒ (4) + 17 = 21 Rambi Aoo: 1d20 + 24 ⇒ (9) + 24 = 33
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes I'm confused. GM Ladile's post suggests there is one monk who's robe we need to touch being guarded by 3 monks but GM Redelia's post mentions only 1 monk attacking us and the map only shows 1 monk. Are we defending our-self or is the goal still to touch the monks robes? And if the latter where are they?
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes How high is the ceiling in here? And are we still carrying the casket? initiative including Good Hope: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Dortlin casts Good Hope.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes initiative: 1d20 + 5 ⇒ (16) + 5 = 21
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Dortlin helps carry the casket as he guides Rambi down the stairs. Is the seated person wearing robes?
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes "We can tie it to Rambi's back. He can carry it easily enough. Might not be enough room for me and it tho." Dortlin and Anthys lift the casket onto Rambi's back and tie it securely. Rambi is strong enough to carry me and the casket and has the Work trick but for simplicity sake we should just tie it to his back and I'll walk. I'll cast the Life Bubble shortly before we get to the mausoleum.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes I think the only spells I have cast today is the 18 hour ones so Dortlin will cast Life Bubble covering the whole party for at least an hour each. And Barkskin on himself. How heavy is the casket? "Rambi might be able to carry this."
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes "The best fight is the fight that never happened. Are there spoils for our victory?"
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Okay. Dortlin is muscular but not tall. Female is fine.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Actually I missed that they were allowed to cast. What role do you want to play? I'm fine as one of the clowns.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes I discussed why the weapon users are useless for me so at least as a caster I can be useful in combat. I'm not trying to be picky, I'll play any of the unpicked casters male or female.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Anthys Sheng General
Hopefully we can pass off Rambi as a mount for one of the male leads. Or I can play the Wizened Crone and toss in a line about needing a mount to get around.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Assuming I'm correct about how the rules work I'll play one of the casters. Maybe the monkey king or one of the generals can use a mount.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes MVulpius wrote:
Ah. I never bought UW. I guess after a few years they finally included the option. Thanks for letting me know.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes The Monkey King doesn't use weapons so you would have to fight with spells or unarmed. Cruel Bandit gets to use a knife but Kahwen would want that so they can do sneak attack damage.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes There isn't actually a trick to get an animal companion to do non lethal so I'm not sure how to do it within the rules. This was not written well because all of the weapon users are wearing heavy armor (Splint Mail will be -7 to attack rolls and str/dex skills if not proficient). There is no option for medium armor unless you want to use a knife or broom. And since it is improvised the broom is at -4 to attacks. Or am I misunderstanding the rules?
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Dortlin gains Animal Focus Bull and Snake Swift, Grabs his Sword Move, and tries to trip his assailant Standard. greater Trip: 1d20 + 17 ⇒ (7) + 17 = 24 If the 24 exceeds their CMD: AOO including Power Attack: 1d20 + 15 ⇒ (7) + 15 = 22 slashing damage: 1d10 + 16 ⇒ (1) + 16 = 17 Fortuitous attack if that hits the prone enemy: 1d20 + 15 - 5 ⇒ (19) + 15 - 5 = 29 slashing damage: 1d10 + 16 ⇒ (9) + 16 = 25 Crit Confirm: 1d20 + 15 - 5 ⇒ (11) + 15 - 5 = 21 extra slashing damage: 1d10 + 16 ⇒ (3) + 16 = 19
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Are the armed Tengu the local militia? I'm not going to murder prisoners.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Are we on the ground floor? And a related question: How expensive is it to replace doors?
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Oh. I thought this was at night. Realistically Dortlin would be outside with Rambi after his morning prayers but we can say he came back in to wait. I'll leave hm where he is. The only long term buff on him at this point would be extended Longstrider. Accepting the washing materials with poor grace Dortlin shoos away the servant. "Bathing isn't needed to live you know. Lice need a home just as much as you do." Sighing he prepares to make himself a bit less affluent.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Dortlin hears something about bathing but it's only been a few days since his last bath. He tries to go back to sleep.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Dortlin isn't so paranoid that he would try to bring Rambi upstairs. Or even inside. And there is nothing on Rambi that would be worth the risk of trying to take. Since we are in our own rooms Dortlin will lock his door and enjoy the bed. But his sword will be at hand.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Same as last night. Next to the door with sword at hand.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Or we can split it among the party. I'm fine paying a share. Someone with the right The Exchange boon could probably write it off as an expense. But I notice few players mess with the old faction cards.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Dortlin will stand next to the Ronin and ready an action to trip him if he attacks the bartender. Unarmed which is both difficult and dangerous but better then pulling a massive sword. "I think there has been a misunderstanding here."
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes sense motive untrained: 1d20 + 2 ⇒ (18) + 2 = 20
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Dortlin is happy to have Rambi back, Even though Rambi is forced to stay outside. "Opera? Isn't that where people just sing at each other?"
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes "Haversack for now. Do we look for more or return with this one?" I'll assume we disabled the Aspis rather then brutally murdered helpless people before they did anything. But perhaps theft is fine in times of great challenge? Did they have loot?
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes I too have the Beheading the Serpent boon. And I'll have to dig through my chronicles to check for other aspis related boons. Dortlin uses Animal Focus Bull to increase his strength and let's say... Mouse for evasion. (swift) Standard action cast Barkskin on myself. "Hey. Git gone. Ain't no way I'm wantin to fight in a sewer."
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Dortlin moves in and looks around. perception including good hope: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27 "I could climb up to the cage. Might be a vase in there."
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Failed the irl perception roll ;)
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes "Only one way to go. Lead on Anthys." When Kahwen makes his comment "Jeez I hope it ain't some prank."
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Barring other ideas Dortlin follows down the hall. Gort including Good Hope: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes "Let's drain some pools. Hopefully one of them vases are in there." Dortlin will stay near the pools in case something nasty lives in them.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Dortlin is used to being around bad smells. He checks the tubs. "Woo what a smell." perception including good hope: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Dortlin climbs down the rope. Take 10 for 18. Then he hits himself with another charge from the wand CLW wand: 1d8 ⇒ 7 and puts it away. "I kin lead if we want but maybe Anthys is a better choice. Here this should help." Dortlin uses the last charge on his Lesser Extend rod to give Anthys 180 minutes of Barkskin CL 9. He then stores the rod and gets out his Nodachi.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes The Druid whispers into Dortlin's ear a few moments. *Dortlin sheads a manly tear* Apparently ;) "Really? That's a shame. Rambi buddy, I gots to leave you for a spell. But this kind person will take good care of ya." As Rambi is lead away Dortlin heals himself some more while others climb down. clw from wand: 1d8 + 1 ⇒ (3) + 1 = 4
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes I never learned Reduce Animal because the whole gimmick involves mounted combat. Having a medium Rambi along would be handy. @GM Redelia instead of the wand of CLW could I use 2 PP for a scroll with 5 casts of Reduce Animal? If not what about the wand of CLW? And are you okay with taking the average on out of combat healing rolls? If I can't get the reduce animal scrolls what about this? "If the hunter’s animal companion is dead, the hunter can apply her companion’s animal focus to herself instead of her animal companion. This is in addition to the normal one she can choose, and (as with a companion’s focus) remains in effect until the hunter changes it instead of counting against her minutes per day." Rambi isn't dead but I've seen GMs allow the bonus when the AC can't come along. @Anthys Escape Route requires coordination when not mounted but it could come up. As for Outflank we'll have to see how the combat shapes up.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes "Ugh. Stupid ogres. Thankee kindly fer tha' healing." Dortlin checks on Rambi real quick then uses some of his own wand charges. Would that druid by any chance have a full CLW wand I could get for 2 PP? And is taking the average okay for out of combat healing?
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Rambi has Narrow Frame so should be fine. And Dortlin learned Spider Climb for exactly situations like this. Healing would be nice. Dortlin has a clearly labeled wand of CLW on him.
Rambi: Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes Ignore the broken wing gambit last time from Rambi. Does nothing when Dortlin is down. |
