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LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian tried to block the descending needles again, and lessened the penetration but it was still enough to cause enough damage to take him down. He felt the hot liquid being injected into him first as hhe started to black out, but resisted its effects. He collapsed to the ground. His hammer falling onto the hard ground. The darkness took him.... fort save dc 15: 1d20 + 9 ⇒ (17) + 9 = 26 recovery dc11: 1d20 ⇒ 7 ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() As The Odd contraption lunges at him twice spraying some odd chemicals down his back and on his leg, Dorian feels his speed coming back, if at least temporarily. His head is still swimming from the damage hes taken. His vision blurry and his feet unsteady, he once again grips his hammer and puts all of his might into the attack, while holding the clan dagger ready to parry an attack. Once again he feels his hammer smash into it. power attack: 1d20 + 11 ⇒ (15) + 11 = 262d8 + 4 ⇒ (8, 6) + 4 = 18 actions: 1. Parry with dagger 2/3 power attack with hammer ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian feels the metal injectors pierce him twice and feels the dark closing in on him. He tries to resist the lethargy and sick feeling threatening to overwhelm him. His muscles felt like lead was infusing them. He swung his hammer with all the might he could muster his vision starting to fail him and felt the hammer smash into the construct with great effect. save vs 1st injection dc 15: 1d20 + 9 ⇒ (5) + 9 = 14
power attack: 1d20 + 11 ⇒ (17) + 11 = 282d8 + 4 ⇒ (5, 3) + 4 = 12 ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian tries to block the mechanical arm with the syringe coming down and his shield is chipped severely in the process. He feels the syringe penetrate his shoulder and he grunts from the pain and it injects some foul liquid into him. His Ancestral Blood causing him to try and resist its foul alchemical substance. Dropping the Shield he pulls his clan dagger to try and parry the syringes and swings his hammer in a powerful arc. save vs injection DC 15: 1d20 + 9 ⇒ (15) + 9 = 24 power attack with hammer: 1d20 + 11 ⇒ (9) + 11 = 202d8 + 4 ⇒ (2, 4) + 4 = 10 AC now 19. Free drop shield. 1. Pull Clan Dagger 2/3. Power attack with Hammer ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian quickly moves forward to engage, swinging his now temporarily enchanted warhammer in a mid arc towards the hips of the construct. Then raises his shield to defend. attack: 1d20 + 12 ⇒ (2) + 12 = 142d8 + 4 ⇒ (6, 1) + 4 = 11 actions- 1. move 2. attack. 3 raise shield ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian scowls and retrives the potency crystal hes been carrying since his first days with the society. He remembers his training on how to afix it to the end of the the hammer and doing so see's it start to glow with magic. He hefts the hammer and keeps his shield raised. actions 1. Retrieve Crystal. 2. afix crystal. 3 raise shield. ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian watches Bogard and Zoosh go in opposite directions to check for traps, and he frowns. Not liking splitting up like that, Zoozsh starts to enter, and Dorian moves closer to him shield at the ready looking for a potential enemy ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian looked at the other Pathfinders on this mission, It always amazed him the diversity of the organization. He paced back and forth , boots tapping with rhythmic precision of a soldier marching, while he waited. ![]()
![]() Howdy GM Valen... Tried to put the info in the spread sheet and it would allow it 1) Character name: Dorian The Hammer Gravendak
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LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian focuses his attack on the creature to his front H swings hammer once then redoubled his efforts and swung at the one to his left. then readied his shield .... attack green: 1d20 + 9 ⇒ (3) + 9 = 121d10 + 4 ⇒ (3) + 4 = 7
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LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian rushed down the stairs and headed directly for the Mite closest, swinging his hammer even as he readied his shield for a counter. But stumbled over the body of the mite he had slain before and it threw off his swing and his hammer chipped the wall sending stones flying. attack warhammer: 1d20 + 9 ⇒ (2) + 9 = 111d8 + 4 ⇒ (6) + 4 = 10 ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian moved forward towards the mite that was to his left and swung his hammer, readying his shield for a counter attack. attack with hammer: 1d20 + 9 ⇒ (17) + 9 = 261d8 + 4 ⇒ (8) + 4 = 12 action move, attack, ready shield ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian growls low in his throat and rushes forward swinging his hammer at the green mottled bloodbug.after he brings his shield up to the ready attack: 1d20 + 9 ⇒ (19) + 9 = 281d8 + 4 ⇒ (3) + 4 = 7 1.move. 2.attack. 3.ready shield. ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian moves forward banging his hammer on his shield trying to draw the attention of the Bloodbugs as he readied his shield. action 1-move. action 2- ready shield. action 3 bang hammer on shield. ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian looks around and says... well it be apparent that somethin is luring folks here to there deaths. Id say the traveller in the Inn will be next if we don be stoppin it. Lets be grabbin up the gear and follow these tracks. Be ready for a fight when we find whatever is doin this. survival: 1d20 + 4 ⇒ (20) + 4 = 24 ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian scratches his bearded face So that be two of em that dont be knowin how they got here nor why they be here. an both of em talkin bout 'the eyes' he looks at the others. could we be dealin with someone with magic to charm? ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian holds his hand up, havign had some experience with the undead, and picks up a rock throwing it at the body. Lets make sure it doesnt get up before we approach any closer. he readies himself in case the dead body isnt dead. ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian moves toward the hilltop, shield and hammer at the ready looking around after he hits his hammer to shield hard 1 time causing a resounding *clang*. Might as well be announcin our presence. perception: 1d20 + 6 ⇒ (6) + 6 = 12 ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Not wanting to burn the bridge with the Innkeeper Dorian stepped up to the counter. Aye we be needin rooms. I be thinkin 3 will do. and yes. meals and drinks for all of us. Bring it to the table next to the man me comrades be talkin to. An can we be gettin him a drink as well. how much we be owin ye for this ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian stood slightly behind Arra, watching the haggard m,an as she talked to the Innkeep. perception: 1d20 + 6 ⇒ (9) + 6 = 15 ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian stands ready expecting Blood bugs at any second and glances into the smithy. What ya be craftin there lass? he left off the part about the green boughs since Toadlicker had already remarked. Smoke would keep the skeeters away. ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() with a grin, Dorian pulled his hammer and strapped on his shield...Yes! Lets go beat some blood bugs. with that he went to the door and opened it heading out. ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian points at the big skeeters...says Must be those bloodbugs dey spoke of. Lets get the calf in da barn and fixer up. he sticks his hammer in his belt and puts the shield on his back, and picks the calf up and heads to the barn. ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian glances down towards the road out of town and then to his left front where the bleating was coming from...and frowns...but turns and heads into a sidestreet. He can see the well to his front as he enters. ![]()
LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none
![]() Dorian looks around as Zandu slaps his neck.. Can ye be hearin that? Skeeters!...Hey deres some around da Tanner. Why ye aint been bit? perception: 1d20 + 6 ⇒ (20) + 6 = 26
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