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Arra looks oddly at Haru and the bloodseeker. "The dog was fighting back; why isn't she?"
Uncertain whether the woman is already too drained of blood, Arra turns her attention to the bug thing, casting her evil eye on it.
Not sure if we're going into initiative yet, but that would be Arra's plan.

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Dorian rushes up, and smashes the bug that is attached to Haru. The bug explodes in a shower of blood, coating him and Haru.
"Um... what happened?" says Haru, as she clutches at the wound on her neck.
Haru was likely paralyzed by the bug in some way, allowing it to feast unhindered.

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Perception (Sense Motive): 1d20 + 6 ⇒ (16) + 6 = 22
"Buggie was snackin' on your blood," Toadlicker explains. "Par'lyz'd you."

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Perception (Sense Motive): 1d20 + 7 ⇒ (7) + 7 = 14
"She's fine. Brought us over to you, actually," Zandu says, his eyes focusing more on the surroundings and any potential threats.

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Medicine: 1d20 + 5 ⇒ (15) + 5 = 20
”It might be a good idea to sit down for awhile. Let me see about dressing that bite.” Grisaia suggests. ”Maybe a bi-ah, snack to eat if anyone has something to spare?”

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"Sit down, yes, that would be good." she says, as she sits down. Peaches immediate bounds over to her, still looking weak, and covers her with slobbery kisses, which she seems to relish.

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"Why AM I here? I am very sorry, I cannot remember." she says, covering her face with her hands. "I feel I should know who you are, and Peaches obviously trusts you, but I feel so weak, and everything is so ... fuzzy. Do you hear that buzzing?"

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Arra does as well, though she's troubled by the woman's memory issues. So much strangeness here, and each time she thinks they're closer to an answer, it seems to slip away again.
"Do you have anything strange on you?" she asks, staring intently at Haru. "A magnetic rock? A small sword?"

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Haru quickly checks her stuff, and then shakes her head. "Doesn't seem to be. Oh.. why am I so light headed?"

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"Oh, that's right. Sorry... still a bit light headed."
She appears to be suffering from blood loss.
It is at this time that Andor breaks out into another coughing fit, probably requiring some additional first aid.

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Arra glances over at Andor, then turns her attention back to Haru, unsure what exactly is wrong with her.
Medicine (untrained): 1d20 + 0 ⇒ (14) + 0 = 14
Waiting for someone to help Andor, then Arra will start looking around again for more tracks.
Survival (trained): 1d20 + 3 ⇒ (4) + 3 = 7

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Medicine: 1d20 + 5 ⇒ (10) + 5 = 15
"It's blood loss. The buggers drain you, so it's no wonder people feel faint."

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With Grisaia's help to Andor, the coughing lets up, at least for the moment.
Zandu explains Haru's predicament to her, and she replies, "Ah, yes. The bugs."
She seems to get a distant look on her face for a moment, as if she was deep in thought. "I seem to remember something about a secret door I found. It leads into an underground tunnel. Would you like me to show you?"

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"Aye, if you are up to it."

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Haru starts walking towards her destination, while rummaging through her pack. "Oh, here, you should use this." she says, as she hands Zandu a cold iron dagger.
A moment later, she hands Grisaia Rose a small vial, "This is holy water, I hope it will help."
Then, a moment later, she hands Arra another vial of holy water.
Finally, she hands Toadlicker an empty vial. "This once held holy water, and I used it to save Peaches, so I hope that it will save you, m little dear!"
Finally she gets to the secret door, and she opens it up. "Why don't I stay out here with Andor? We'll be safe, with Peaches here to guard us!"
You make your way down into a cavern, eventually making it to a split, where you see some hideous looking small but giant-blue-headed humanoid looking creatures. As they see you, they seem to get themselves worked into a tizzy. One appears to be herding a bloodseeker. "AH!" they cry out as they see you.
you are welcome to re-adjust yourselves
See slide #2

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Arra: 1d20 + 3 ⇒ (20) + 3 = 23 3
Dorian: 1d20 + 6 ⇒ (7) + 6 = 13 7
Gisaia: 1d20 + 8 ⇒ (15) + 8 = 23 2
Toadlicker (Stealth): 1d20 + 6 ⇒ (2) + 6 = 8 9
Zandu (Stealth): 1d20 + 10 ⇒ (17) + 10 = 27 1
yellow: 1d20 + 4 ⇒ (10) + 4 = 14 6
purple: 1d20 + 4 ⇒ (2) + 4 = 6 10
teal: 1d20 + 4 ⇒ (8) + 4 = 12 8
bloodseeker: 1d20 + 8 ⇒ (10) + 8 = 18 4
Gwibble: 1d20 + 6 ⇒ (12) + 6 = 18 5
Grisaia, Arra, Zandu is/are up.
Universal Adjustments:
Universal Conditions:
- => Zandu
- => Grisaia
- => Arra
- Bloodseeker
- Gwibble
- Yellow
- Dorian
- Teal
- Toadlicker
- Purple
Conditions:
Arra: 16/16
Dorian: 23/23
Grisaia: 28/28
Toadlicker: 38/38
Zandu: 28/28
Enemy Conditions
Round to continue: 18 December 2020 @ 1700 CDT (UDT-6)

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"Thank you," Arra says, taking the vial and placing it in a pouch. Happy with my positioning. Probably not smart for a witch, but Arra wouldn't be hanging back.
In the cave, she furrows her brow as she sees the creatures. "Hello," she calls out.
Would like to Recall Knowledge if we're not in initiative yet. +3 Nature

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Whoops, sorry, I was ninja'd by the initiative post!
HP 16/16
AC 15 (+1 with shield)
Fort +5, Ref +5, Will +5
Hero points: 1
Focus Points: 2/2
Spells: ill omen [], summon fey []
Effects:
Arra tries to determine what these things are, cocking her head as she studies them. Finally her flat gaze turns hostile, her stare infused with malevolent power, as she casts first one spell, then another.
Action 1: Recall Knowledge: +3 Nature check
Action 2: Cast evil eye DC 17
Action 3: Cast shield

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Before...
When given the dagger Zandu takes the hint and sheathes his shortsword. He holds the dagger as they advance.
He would have switched weapons before going. Hope that's okay
Now...
Action 1: Stride
Action 2: Stride
Action 3: Strike
Zandu takes advantage of the surprise to rush forward and stick the pointy end of the dagger into the creature with the bloodseeker.
Strike vs Blue (Flat-footed): 1d20 + 8 ⇒ (19) + 8 = 27
Damage (P): 1d4 + 4 + 1d6 ⇒ (3) + 4 + (1) = 8

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Seeing the foes ahead, Grisaia marches forward to draw their attention from Arra. "Shelyn, show them your brilliance!" she offers in prayer, swirling colors washing over the nearest enemies.
1 Stride action, 2 action cast of Color Spray on purple and yellow, DC17 Will save.

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These are mitflits, which are malicious fey. Like many fey, it takes cold iron to really hurt them.
yellow mitflit will DC17: 1d20 + 4 ⇒ (20) + 4 = 24
Yellow somehow avoids the hex from Arra!
Zandu rushes up and uses the dagger given to him by Haru and stabs the mitflit! It screams as his vile metal tears into its flesh. It collapses to the ground dying, its flesh smoking from where Zandu pulls out the dagger.
purple mitflit will DC17: 1d20 + 4 ⇒ (12) + 4 = 16
yellow mitflit will DC17: 1d20 + 4 ⇒ (12) + 4 = 16
The purple and yellow screech out as the blinding emenation from Grisaia hits them!
Then, the bloodseeker moves up to try and take a taste of Zandu. happily for the rogue, it fails.
barbed leg vs AC19: 1d20 + 9 ⇒ (1) + 9 = 10
barbed leg vs AC19: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10
The leader, apparently called "Gwibble" based on the name strides up and throws a dart at Grisaia! He barely misses his to blinded compatriots!
dart vs AC17: 1d20 + 9 ⇒ (1) + 9 = 10
Yellow staggers forward, and attacks Grisaia!
flat check DC11: 1d20 ⇒ 5
Dorian is/are up.
Universal Adjustments:
Universal Conditions:
- x Zandu
- x Grisaia
- x Arra
- x Bloodseeker
- x Gwibble
- x Yellow
- => Dorian
- Teal
- Toadlicker
- Purple
Conditions:
Arra: 16/16
Dorian: 23/23
Grisaia: 28/28
Toadlicker: 38/38
Zandu: 28/28
Enemy Conditions
Gwibble:
Yellow: Dazzled, blinded, stunned [Grisaia]
Teal: HE DEAD!
Purple: Dazzled, blinded, stunned [Grisaia]
Bloodseeker:
Round to continue: 19 December 2020 @ 1700 CDT (UDT-6)

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Dorian moved forward towards the mite that was to his left and swung his hammer, readying his shield for a counter attack.
attack with hammer: 1d20 + 9 ⇒ (17) + 9 = 261d8 + 4 ⇒ (8) + 4 = 12
action move, attack, ready shield

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Dorian smashes his hammer down on the big head of the little fey, who cries out with, ”Ah!” and collapses to the ground.
Toadlicker is/are up.
Universal Adjustments:
Universal Conditions:
- x Zandu
- x Grisaia
- x Arra
- x Bloodseeker
- x Gwibble
- x Yellow
- x Dorian
- x Teal
- => Toadlicker
- Purple
Conditions:
Arra: 16/16
Dorian: 23/23
Grisaia: 28/28
Toadlicker: 38/38
Zandu: 28/28
Enemy Conditions
Gwibble:
Yellow: Dead!
Teal: HE DEAD!
Purple: Dazzled, blinded, stunned [Grisaia]
Bloodseeker:
Round to continue: 21 December 2020 @ 1700 CDT (UDT-6)

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After being given the empty vial, Toadlicker follows the others into the tunnel, peering through the glass like some kind of spyglass or telescope. The new toy seems to distract the goblin, until he spots the bloodseeker through it. "BUGGIE!" he yells out, dropping the vial from his hand. His tongue flicks out, saliva dripping from it, and his eyes seeming to almost immediately go bloodshot. The goblin leaps forward to try latching onto the bloodseeker.
◆ Activate Rage
◆◆ Sudden Charge (Jaws): 1d20 + 8 ⇒ (2) + 8 = 10
Bludgeoning Damage: 1d10 + 6 ⇒ (7) + 6 = 13
Rage: 1/10 rounds

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Toadlicker rushes in, but does not land a bite on the bug that he has so desperately been waiting for!
Purple then screams out, "AAAHHHHHH!! AAAAHHHHH!!!!" as it casts a spell. It is enshrouded with a purplish flowing emanation, which it forces out wider!
Will save if you enter the orange AOE
Zandu, Gisaia, Arrans is/are up.
Universal Adjustments:
Universal Conditions:
- => Zandu
- => Grisaia
- => Arra
- x Bloodseeker
- x Gwibble
- x Yellow
- x Dorian
- x Teal
- x Toadlicker
- Purple
Conditions:
Arra: 16/16
Dorian: 23/23
Grisaia: 28/28
Toadlicker: 38/38
Zandu: 28/28
Enemy Conditions
Gwibble:
Yellow: Dead!
Teal: HE DEAD!
Purple: Dazzled, blinded, stunned [Grisaia]
Bloodseeker:

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Reflexively raising a hand between her face and the purple energy, Grisaia quickly recovers and speaks a prayer of power. Divine energy lances forth from her outstretched hand at the purple enemy.
Divine Lance: 1d20 + 7 ⇒ (9) + 7 = 16
Lawful Damage: 1d4 + 3 ⇒ (4) + 3 = 7
"Sheyln, be my shield." Grisaia offers as the divine energy dissipates, summoning a shield of force between her and her foes.
AC18 now.

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Action 1: Strike
Action 2: Strike
Action 3: Strike
Satisfied that he put one foe down, Zandu stabs at blood-sucker with the dagger.
Strike vs Bug: 1d20 + 8 ⇒ (4) + 8 = 12
Damage (P): 1d4 + 4 ⇒ (2) + 4 = 6
And again.
Strike vs Bug: 1d20 + 4 ⇒ (3) + 4 = 7
Damage (P): 1d4 + 4 ⇒ (4) + 4 = 8
And AGAIN.
Strike vs Bug: 1d20 ⇒ 1
Damage (P): 1d4 + 4 ⇒ (1) + 4 = 5
... I hate dice.

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HP 16/16
AC 15 (+1 with shield)
Fort +5, Ref +5, Will +5
Hero points: 1
Focus Points: 2/2
Spells: ill omen [x], summon fey []
Effects:
Arra turns her attention to the purple-skinned mitflit, fixing her unsettling stare on it, then quickly casting another spell, the sibilant hissing of her voice punctuated by flicks of the tongue from Branthlend as she brings the power of misfortune down on the creature.
Action 1: Cast evil eye (DC 17) on purple
Actions 2-3: Cast ill omen (DC 17) on purple

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Sorry about the delays... thought I had posted... I swear I had.
Grisaia hit purple!
Zandu finds it more difficult to strike the dodging bug than he did its keeper.
save vs Evil Eye DC17: 1d20 + 4 ⇒ (19) + 4 = 23
save vs Ill Omen DC17: 1d20 + 4 ⇒ (12) + 4 = 16
While the mitflit avoids Arra's evil eye, it does not avoid her ill omen!
The leader of the mitflits screams in panic "AAAAAAAAAAAAAAAAHHHHHHHHHHHhhhhhhhhh!" as they draw and throw a dart at Grisaia, but misses.
dart vs AC18: 1d20 + 9 ⇒ (2) + 9 = 11
"AAAHHHH!! *#@$*! AAAHHHH!!"
The mitflit then draws their dagger.
The bloodbug tries to attach itself to Zandu, its attacks as effective as Zandu's, as it then hovers.
attach vs AC19: 1d20 + 9 ⇒ (6) + 9 = 15
attach vs AC19: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6
Dorian and Toadlicker is/are up.
Universal Adjustments:
Universal Conditions:
- x Zandu
- x Grisaia
- x Arra
- x Bloodseeker
- x Gwibble
- => Dorian
- => Toadlicker
- x Purple
Conditions:
Arra: 16/16
Dorian: 23/23
Grisaia: 28/28
Toadlicker: 38/38
Zandu: 28/28
Enemy Conditions
Gwibble:
Yellow: Dead!
Teal: HE DEAD!
Purple: -7 Dazzled [Grisaia] [ILL OMEN]
Bloodseeker:
Round to continue: 3 January 2020 @ 1700 CDT (UDT-6)

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Dorian rushed down the stairs and headed directly for the Mite closest, swinging his hammer even as he readied his shield for a counter. But stumbled over the body of the mite he had slain before and it threw off his swing and his hammer chipped the wall sending stones flying.
attack warhammer: 1d20 + 9 ⇒ (2) + 9 = 111d8 + 4 ⇒ (6) + 4 = 10

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No worries. It was a slow time, anyways. :)
Tongue hanging out the side of his mouth, Toadlicker leaps at the bloodseeker, mouth open.
◆ Jaws Strike: 1d20 + 8 ⇒ (16) + 8 = 24
Bludgeoning Damage: 1d10 + 6 ⇒ (3) + 6 = 9
◆ Jaws Strike: 1d20 + 3 ⇒ (15) + 3 = 18
Bludgeoning Damage: 1d10 + 6 ⇒ (5) + 6 = 11
◆ Jaws Strike: 1d20 - 2 ⇒ (9) - 2 = 7
Bludgeoning Damage: 1d10 + 6 ⇒ (6) + 6 = 12
Rage: 2/10 rounds
If the bug dies, he'll use any remaining actions to move up to help the others.

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Dorian Will: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21 I assume you use the +1 bonus
Dorian moves up, but fails to connect with the mite.
Toadlicker, however, manages to bite the bug twice, showing himself and Zandu with bug guts and blood.
Are you sure he doesn't spend an action chewing?
The purple mitflit screams out "AAAAAAHHHHH!!!" as Dorian swings.
It then steps, draws a shortsword, and stabs at Dorian. It misses, horribly, as it apparently is still seeing stars!
concealment: 1d20 ⇒ 1
Zandu, Grisaia, Arrans is/are up.
Universal Adjustments:
Universal Conditions:
- => Zandu
- => Grisaia
- => Arra
- x Gwibble
- x Dorian
- x Toadlicker
- x Purple
Conditions:
Arra: 16/16
Dorian: 23/23
Grisaia: 28/28
Toadlicker: 38/38
Zandu: 28/28
Enemy Conditions
Gwibble:
Yellow: Dead!
Teal: HE DEAD!
Purple: -7 Dazzled [Grisaia] [ILL OMEN]
Bloodseeker: DEAD
Round to continue: 4 January 2020 @ 1700 CDT (UDT-6)

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HP 16/16
AC 15 (+1 with shield)
Fort +5, Ref +5, Will +5
Hero points: 1
Focus Points: 2/2
Spells: ill omen [x], summon fey []
Effects:
Arra's attention -- and evil eye -- turn to the green miflit, as she gestures, sending a rock flying toward it!
"You almost have them," she encourages her companions in her decidedly uninflected voice.
Action 1: Cast evil eye DC 17
Action 2-3: Case telekinetic projectil
Rock: 1d20 + 7 ⇒ (10) + 7 = 17
Damage (bludgeoning): 1d6 + 4 ⇒ (4) + 4 = 8

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Action 1: Stride
Action 2: Stride
Action 3: Stride
With his enemies defeated Zandu rushes through the cave tunnels to catch up to the others.

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Glaive Strike: 1d20 + 6 ⇒ (8) + 6 = 14
Divine Lance: 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 3
Grisaia attempts to bring her glaive down on the purple vested foe in reach, before summoning another lance of divine energy. Unfortunately her imbalance from the heavy swing sends the bolt off into the wall harmlessly.

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GM Silbeg wrote:Are you sure he doesn't spend an action chewing?He can walk and chew at the same time. :)
That's two verbs... so two actions :P Or do you have a feat?
BWAH HA HA HA!
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Toad licker wrote:GM Silbeg wrote:Are you sure he doesn't spend an action chewing?He can walk and chew at the same time. :)That's two verbs... so two actions :P Or do you have a feat?
BWAH HA HA HA!
It's a special ability. :)