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Soon...

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Hey all, right now I'm planning on playing this character, a kobold swashbuckler -- who still just needs a name (have to transfer his info from a character sheet to the profile to). That said, if I come up with a witch concept I like in the next couple weeks, I still may switch to that.

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Please reply to this ASAP
Player Name:
Character Name:
Level:
PFS#:
Downtime Activity:
Also, please make sure your tag line is updated... I can link my template for it if you’d like.
Finally, I need to know if you’d prefer this of a lighthearted or horror bent. It can go either way, but I don’t want to tweak anyone’s triggers.
It should be no surprise that this has mosquitos and other insects as a theme.

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Player Name: Blaydsong
Character Name: Toadlicker
Level: 2
PFS#: 261876-2002
Downtime Activity: Labor Lore: 1d20 + 4 ⇒ (14) + 4 = 18
My tag line is up, but if there is specific information that you'd like me to have, your template could be useful. :)
I'm okay with going either way, as far as the theme goes. I'm not too squeamish, but I can understand that some are.

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Player Name: J. Chapman
Character Name: Zandu Dmitrescu
Level: 2
PFS#: 77280-2003
Downtime Activity: Butchering Lore: 1d20 + 4 ⇒ (3) + 4 = 7
Bring on the horror.

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Player Name: Jacob W. Michaels
Character Name: Arra Vliegerzot
Level: 1
PFS#: 83959-2005
Downtime Activity: Lore (Academia) (trained): 1d20 + 7 ⇒ (8) + 7 = 15
--
I can update my tag line depending on what you'd like included.
--
I slightly prefer the horror bent, but if others would rather *not* have that, I'm fine with making it lighthearted instead.

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Player Name: Twilik
Character Name: Autumn Savella
Level: 1
PFS#: 191662-2001
Downtime Activity: Lore (Underworld): 1d20 + 3 ⇒ (19) + 3 = 22 Autumn has the Experiences Smuggler skill feat which "allows you to always Earn Income with the Underworld Lore with tasks of your level -1 (instead of the normal level -2)."
I can also update my tagline if needed, and am also comfortable with horror and understanding if someone is not!

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Player Name: Dread
Character Name: Dorian 'The Hammer' Gravendak
Level: 1st
PFS#: 1947-2005
Downtime Activity: Warfare Lore +4 downtime roll: 1d20 + 4 ⇒ (12) + 4 = 16

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Looks like TOZ was supposed to be our 6th, but isn't quite ready. Told him to join in and get his character done as he has time, as we have a little tome before it is too critical to have it all fleshed out.
But, we can just move on as five, as well...

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I'm good with waiting too

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Player Name: Steven
Character Name: Grisaia Rose
Level: 2
PFS#: 3217-2001
Downtime Activity: Heraldry Lore +4 (will roll once character is finalized)
Need to pick up equipment and prep spells, hopefully have that done tomorrow.

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Because I was missing Grisaia, we are at 15 challenge points. Still definitely low tier!

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with a crafting check, you could turn them into improvised lesser alchemists fire, but they will take 2 actions to use... one to light, and one to throw. Basically a Molotov cocktail.
So all three actions to produce? More actions to get something to light it with?
Any one have Crafting that could work or should we just drink it?

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I'm guessing they can be crafted in advance?

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Im guessing like with most crafting you can do it untrained and its just harder to make. but hopefully one of the casters....maybe our witch. has the appropriate craft. ;)
or is that a left over from PF1???

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You must craft them in advance. Takes 1 minute, I believe. Maybe 10. Once crafted, they take 2 actions to use (once retrieved), instead of the normal 1.
You can use any skill untrained... just will have a much lower bonus.

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hey DM, think maybe you overlooked Dorians question to the bartender
"Dorian remembered Rosa mentioning the Man Andor ane he thought back to his question to her Did Ye be knowin anytin odd or dif'rent bout the man? He obviously was a newcomer. did he be sayin where he came from?"

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I am going to be reporting this in the next couple of days, since we will not be finishing it by the end of the game day.
Toadlicker: 1d20 ⇒ 8
Dorian: 1d20 ⇒ 8
Zandu: 1d20 ⇒ 10
Arra: 1d20 ⇒ 14
Grisalia: 1d20 ⇒ 3
Autumn: 1d20 ⇒ 18
GM: 1d20 ⇒ 20

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ok... I misremembered re: vouchers... the con is handling that directly.
Which is good, since it gives you all a chance!
:P

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Updated prepared spells:
Cantrips (level 1): Detect magic*, forbidding ward*, ghost sound, guidance*, light, message, prestidigitation, shield*, sigil, telekinetic projectile*
1st: ill omen*, grim tendrils, phantom pain, ray of enfeeblement, sanctuary, summon fey*
Let me know: If no one else has light prepped, I'll do that instead of guidance.

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Zandu can cast Light

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Just a heads-up that I don't know how much posting I'll be doing the rest of the week (not going anywhere, but spending time with my wife, who's on vacation). Should be back to normal on Sunday/Monday.
Happy Thanksgiving everyone (who's in the U.S.)!

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Ditto what Toad Licker said!