AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor @GM Doctor N's mage bullet enhancement for her gun lasts 2 minutes. Would it still be up by the time we got into this combat? If she still has the buffs, she will attack its square now. If she doesn't, she will instead ready an attack against it for when it pops out. Attack Rolls: Touch Attack with +1 Ghost touch and seeking? Inferno Pistol (point blank shot, cover): 1d20 + 8 + 1 - 4 ⇒ (20) + 8 + 1 - 4 = 25 Damage (point blank shot): 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4 Crit Confirm: 1d20 + 8 + 1 - 4 ⇒ (17) + 8 + 1 - 4 = 22 Crit Damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Doctor N darts about the craft, even up and down the walls. Every crack is possible evidence of the glaucite bird's shattering, every strange curve a potential sign of ship's origin and design. She ends up lagging behind the others, her wonderment overtaking her sense of safety. "Maybe mist spell? Been going too long. Likely not. Possibly recent? Unlikely." *deep breath* "Requires further study. Mmhmm."
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Doctor N brushes herself off, then begins the process of checking her gun for any malfunctions or wear-and-tear. "Just so everyone knows: saw jellyfish--or perhaps squid?--creature about ten feet over Seri's head."
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor "Seri! Something above your head." Doctor N spins around and fires where she glimpsed the creature. Attack with +1 Seeking Ghost Touch Inferno Pistol (point blank shot): 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Doctor N grins and pumps her fist as she sees her blast appear to connect with something. She fires again at the same spot. Touch Attack with +1 Seeking Ghost Touch Inferno Pistol vs Green(point blank shot): 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Doctor N takes off, assuming she's still surrounded, and trying to see if she can somehow manage to still avoid an attack. Acrobatics to Avoid AoOs: 1d20 + 7 ⇒ (4) + 7 = 11 She turns back around and channels arcane energy into her pistol. As a swift action, Doctor N will sacrifice Acid Arrow to give her pistol ghost touch and seeking If something took an AoO on her, she will attack the area the attack seemed to come from. Otherwise, she will just fire at the last known location of green, as she would probably assume red has moved at this point Touch Attack with +1 Ghost Touch Seeking Inferno Pistol (point blank shot): 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Will Save: 1d20 + 7 ⇒ (15) + 7 = 22
Doctor N steps back as Ray requested. She fires off a blast of her inferno pistol at the last known location of the far creature red 50% Miss Chance (high is always good for me): 1d100 ⇒ 36
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Doctor N wrinkles her brow and taps a finger against her chin as Ray gives his assessment. "Yesyesyes--absolutely agree! Need additional resources. Also should ensure we have darkness counter--or two or three--probably not have extra cleric with daylight next time lights go out." *deep breath* "Should start putting together a list." Explosives are still good with me!
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Thank you for taking on the inventory, Ray! I really appreciate it. I will happily take the grease wand. I would like to keep the twenty bullets, if possible, as I don't know how many chances we will have to get more easily. As for the other items, Doctor N has all the appropriate ranged combat feats, so she could theoretically get a lot of use out of the scorching ray and ray of exhaustion wands. Ray of enfeeblement is just kinda eh, so we can sell that imo. She can hold onto the technomancy and command dead scrolls, too. The latter has some mild utility for her on mindless undead since they don't get a save and you can tell them to destroy themselves hehe :)
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Doctor N hops over to Serithial's side, muttering some arcane words in grippli. A sky-blue aura of magic surrounds her hand as she touches him. An aura of energy briefly flashes, then disappears. Cast Bullet Shield on Serithial. He now has a +4 deflection bonus to AC vs all ranged attacks and firearm attacks for 50 minutes
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor "Hmm, resist fire--possibly recognized sound of pistol, or maybe assumed it would be used to dispatch plant." Doctor N shifts back against the wall, sheathes her inferno pistol and draws her conventional slug-thrower pistol. 5 foot stpe, and two move actions, sadly
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Spellcraft: 1d20 + 11 ⇒ (1) + 11 = 12 Doctor N pays little heed to the muffled noises, but her ears perk up at the mention of "casting." "Hmm? What're they casting? Didn't catch it." She climbs up the steps and takes up position in the rear, aiming her pistol at Seri's target. "Shot coming through Seri!" Touch Attack with +1 Inferno Pistol vs Red(point blank shot, cover): 1d20 + 8 + 1 - 4 ⇒ (8) + 8 + 1 - 4 = 13
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Doctor N finishes climbing up the wall, depositing herself on the stairs, away from the melee range of the Smilers. She draws her inferno pistol as she takes up position on the stairs and fires at the one engaged with Vaughn. Touch Attack vs Yellow with +1 Inferno Pistol (point blank shot): 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Doctor N follows behind Seri and Vaughn. With her inate climbing ability, climb speed she decides to take the approach a bit more cautiously. Stealth: 1d20 + 7 ⇒ (11) + 7 = 18
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Are those twin Junkrats on the map? :P Doctor N crouches down low, forcing her to waddle even more than usual. She places a finger to her mouth in a request for silence as the party approaches. Stealth: 1d20 + 7 ⇒ (6) + 7 = 13
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Reflex Save: 1d20 + 7 ⇒ (13) + 7 = 20 Doctor N narrowly jumps out of the worst of the explosion. Selkania's timely heal leaves her almost a full-strength. She reloads and fires at the glowy-eyed leader. Touch Attack with +1 Pistol vs Glowy Eyes (point blank shot): 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Interesting question came up for you, GM Lari, as I was looking through my class abilities. It's not immediately relevant, but it might come up at some point in the future. The spellslinger's Mage Bullets ability allows me to sacrifice spells to add abilities and/or enhancement bonuses to the Arcane Gun I get from the class, right? Well, one of the abilities it says I can add is wounding, which is normally only allowed on melee weapons. I wanted to know what your ruling is, GM, on whether it's allowed in your game.
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Knowledge (local): 1d20 + 7 ⇒ (9) + 7 = 16 Doctor N draws her pistol as she carefully walks back out into the entryway, counting out the steps. As she gets her vision back, she pauses and scans the situation. She spots the wounds on the foe near Seri and Vaughn and goes for the killsteal. Touch Attack with +1 Pistol (point blank shot): 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Spellcraft: 1d20 + 11 ⇒ (4) + 11 = 15 Doctor N holds up her hands innocently and waves them about. "What do you require of us to prove who we are? Important to know your standards of proof."
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
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Mage Armor @GM I took Make Whole as one of my second level spells from leveling. It makes sense to have RP-wise, and it simplifies things. Also, I'm all leveled now! I'll also need to look into getting some ghost salt, as well as some silver and cold iron bullets
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
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Mage Armor @GM Can I repair my gun on my own since I have Gunsmithing? Or will I need to get it fixed via other means? Doctor N licks her lips and rubs her hands together. A chance for some explosives. "How much ordinace are we looking for? Describe cylex--need to know how to handle without explosions before looking for it--ah! Good to know what it looks like, too." *deep breath* "Wonder what kind of undead."
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor I didn't forget about my cloud. It just stops at the first square with a person it passes through, so I can't get it out of the room rght now without potentially hurting one of us
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Knowledge (local): 1d20 + 7 ⇒ (16) + 7 = 23 "Everyone! Ogrekin attacking from behind--humongous, strong, smelly--strong smelling." She conjures a ball of cold energy, condenses it and molds it into a bullet, and places it in her pistol. When she pulls the trigger, a bullet of ice and snow flies out at the ogrekin. Could someone please five-foot Doctor N north? Won't be at a computer until tomorrow evening Snowball Ranged Touch Attack vs Ogrekin (point black shot): 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor On my phone right now. Could someone please move Doctor N to two squares north of the door leading into the room with the necromancer? Doctor N scrambles down towards the rest of her party and a better vantage on the necromancer. With some pushing motions, she has the thundercloud follow the necromancer. Move action to move cloud into her square. Another DC 15 reflex save
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Doctor N spies the hobgoblin from her safe vantage. "Okay, now time to try something!" Doctor N weaves a cloud to appear right on top of the spellcaster, enveloping her in electricity. Aggressive Thundercloud Electricity Damage: 3d6 ⇒ (4, 4, 3) = 11
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Doctor N settles into a familiar cycle of reloading and firing. Touch Attack with +1 Pistol vs Rust Risen (point blank shot, into melee): 1d20 + 7 + 1 - 4 ⇒ (16) + 7 + 1 - 4 = 20
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Doctor N reloads her pistol with the same ammo, nodding at the effectiveness of her last bullet. "Hobgoblins? Good to know--also zombies, but hobgoblin necromancer more important." *deep breath* "Will finish rust-risen first." Touch Attack with +1 Pistol vs Yellow(point blank shot, into melee): 1d20 + 7 + 1 - 4 ⇒ (5) + 7 + 1 - 4 = 9
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor "Ah, finally! Needed room, got room." Doctor N waddles into the room and fires off a bullet at the remaining zombie-robot-thing. Touch Attack with +1 Pistol vs Yellow (into melee, point blank shot): 1d20 + 7 - 4 + 1 ⇒ (9) + 7 - 4 + 1 = 13
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Doctor N uses her free hand to wind the air around the closest undead Blue into a cloud of electricity. Aggressive Thundercloud: 3d6 ⇒ (2, 3, 2) = 7
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Doctor N scoops up all the guns and ammunition. She lays them out in front of her, sits down, and begins disassembling and inspecting each of them. "Shouldn't do anything without scouting first--happy to do so if needed." Rolls: Perception: 1d20 + 6 ⇒ (2) + 6 = 8 Perception: 1d20 + 6 ⇒ (15) + 6 = 21 Perception: 1d20 + 6 ⇒ (13) + 6 = 19 Survival: 1d20 + 6 ⇒ (10) + 6 = 16
Stealth: 1d20 + 7 ⇒ (14) + 7 = 21
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor The good Doctor sighs at the portcullis in front of her. She cracks her neck and her hands. "Very rude--just locked out only doctor can help you." She reaches for the wall and begins trying to climb. With her climb speed, she can take 10 for 21 to climb. Is that enough to get up the wall? If so, she will just climb up to the top of the wall and draw her slugthrower (to use the Star Wars term) pistol
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Hey, sorry I've been MIA this week. I have a real bad stomach flu right now, and it's been beating the shit out of me. I think I'm nearing the end of it (fingers crossed) so I'll hopefully be able to catch up soon.
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Wait, we are keeping the wand, the swarmbane clasp, the cloak, and the inferno pistol, and the small mwk daggers, right? Or did I miss something? If nobody else wants the cloak, I'll take it.
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Doctor N fidgets at all the talk of moving on towards Scrapwall. She takes out her pistol and begins cleaning and stripping it as a method to distract herself. "Never heard of Hellion--new god? old god? old god, new name? demon? devil? daemon? div? demodand? human guy in a suit?" *deep breath* "Must investigate further."
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Thank you GM! I'd like to hold onto the inferno pistol, if possible. Not only would it provide another ranged weapon, but it's already enchanted, so I can mage bullet it to add abilities and such. Might be good for me to have one of the small daggers, too. They are really useful, and I always forget to buy one >_<
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Doctor N picks up the pistol and begins scanning it from top to bottom. Spellcraft: 1d20 + 9 ⇒ (11) + 9 = 20
"Can see magic, not sure how works though--need more research."
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Doctor N steps back someone please five foot her one square to the left, away from the orc She fires off a shot at the orc. "Get these two out of way; have ways to deal with gun lady after." Touch Attack vs Orc (point blank shot, bless, into melee): 1d20 + 7 + 1 + 1 - 4 ⇒ (12) + 7 + 1 + 1 - 4 = 17
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Doctor N takes the autograpnel at the insistence of the party (though she hd already noted it as relevant to her interests) and tucks it into her belt. She joins the others in their analysis of the corpse, focusing on analyzing the body itself for cause of death. Heal Check (cause of death): 1d20 + 6 ⇒ (18) + 6 = 24 "Cause of death: uncertain without detailed autopsy. Notable perimortem lacerations and with less noticeable electrical scarring--visible cauterizing, spidery veins leading off of wounds." All those years of watching crime dramas going to work hehe
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor "Learned a new spell--perfect opportunity to use it!" She closes one eyes and squints as she measures out distance mentally, licking her lips with her long froggy tongue. "Yesyesyes, can hit all! " She fires a blast of pure radiance into the center of the enemies. She can hit all three enemies with this spell, centering it on the bottom right corner of the red dark folk's square Burst of Radiance (untyped damage, only hurts them if they are evil: 4d4 ⇒ (4, 2, 2, 2) = 10
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor I'm all leveled up now. I have second level spells now; I picked up Aggressive Thundercloud (it's basically electrical flaming sphere) and Burst of Radiance (my favorite spell for a number of reasons). Options are heavily limited by my opposition schools. In terms of skills, I am now trained in all knowledge skills and I put extra points in spellcraft to work towards technologist
AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor Doctor N begins to move to grab on of her adamantine paper cartridges, but pauses at the call for retreat. She exhales and turns towards the door and her rapidly escaping comrades. "Awwwww--alright." Doctor N scrambles back down the hallway, her little legs belying a superior speed. Double Move
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