Call me a n00b, loser, whatever you may, but I see several times on these forums people speaking in terms of winning or losing.
How exactly does one "win" an open sandbox MMO? Is there some big boss battle at the end that I haven't heard about yet? :)
I thought the intent was to create this living/breathing world that persisted on its own?
As an example, I didn't join TEO thinking in terms of defending my settlement or military strategy. I joined what sounded like a group of like-minded individuals that I would enjoy playing with.
As I have mentioned before I am more interested in PvE, though not PvP averse. But how am I to enjoy exploring looking for some uncharted dungeon (or whatever) when I am constantly going to need to worry about the "strategy" of my decision or if some angry miscreant wants to attack our settlement just to prove himself right?
Am I in the wrong place here? :)
@T7V Avari. That is a good point.
I agree that you can be the "bad guy" and still promote positive gameplay and I don't particularly have an issue with UNC joining but I don't quite see how you wash "mutual success" with thieves!? :)
Maybe you need a superset group of anti-greifers/jerks. Though admittedly I am already overwhelmed at all the different layers that exist.. :)
Yep, read it. I have no real stake in the game as far as what happens when you log out. There is no perfect answer. Which is true of 99% of these discussions. No matter what decisions are made someone will take issue with them.
As for EVE, any game that requires more than 4 days of training isn't a game it is a job. ;-) Actually, come to think of it, I don't think I got four days of training on my real job..
Traianus Decius Aureus. I didn't say it was complicated, I said my post didn't address it. :) I was just trying to respond about "meaningful" things for my PC to do while I go back to reality. :) It would be kind of cool if they could keep busy.
Valkenr: No offense but I have been trying to play EVE for the last 4 days and found it the most dreadful game I have ever attempted to play. Last night I finally turned it off and will likely uninstall tonight..
Well I wasn't specifically talking about CE characters. Even NE or LE characters will be restricted as far as I read it. Why shouldn't a bunch of bandits from Thornkeep (just an example, no offense intended) be able to band together and maraud? And it would be up to the "good" players to stop them. Or can they and I am not understanding how the restrictions work?
And again, I am well aware that this may not be possible. Even while I type this I certainly don't want to come in a total n00b and keep getting whacked for some a-hole's "xp"... :)
OK, I am WAAAAY behind the curve on all of this as I have 3 daughters and a real job BUT:
I have to agree a little with Valkenr. I must be missing something in all of this but with what I have read, I don't see any benefit in playing a "bad" character. Now, I typically play do-gooders just because that is what I like. But what about people that enjoy playing evil characters. Why should they be more restricted than I am if we are the same "level" (Yes, I know there are no levels).
And believe me, this is coming from someone who despises greifers. I pretty much don't play MMOs because of them but if PFO is supposed to be a more dynamic community don't we need the evil with the good?
How do you allow players to play "evil" without also letting them be a-holes about it?
I may be missing a great deal here so please feel free to hit me with a link if this has already been covered in another thread.