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115 posts. Alias of G-unit.


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Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dink lauches a bolt of fire at the Gnolls.

Fireblot: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d10 ⇒ 10


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Sorry lost power Sunday night due to a storm. Just got it back today


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

"Lead on Master Dwarf," Dink said as he preformed a deep bow then quickly followed the dwarf.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dink is confused that he he can't find Tisk and runs back to the hoard they found. Seeing that it is still there he mutters, "At that hasn't disappeared too." He stops catching the scent of something in the air, turkey? As quick as he catches the scent it disappears.

Happy Thanksgiving to those in the USA. For everyone else Happy Thursday!


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

When Dink is done jumping around he noticed Tisk'aliss is missing, "Hey, where did Tisk go?"

He looks around the room looking for Tisk.
Wisdom: 1d20 + 3 ⇒ (15) + 3 = 18


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

"We're rich! We're rich," Dink hollers as he runs around to the various party members hugging their legs. "We're rich!"


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

"Is it a lizard?" Dink asks hopefully.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Sounds fair.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |
Arda Skitterstone wrote:

"They're getting away!"

Out of instinct Dink begins chasing the fleeing humanoids after a few steps he stopped, turned around, and asked, "Who am I chasing anyway?"


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

"No luck," Dink utters in amazement as he eyed the lock suspiciously. He looks to the other gnome, "Your turn."


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

"Locked. Dagnabit, maybe I can open it."

Dink peers in the keyhole, after a while he reaches into his pack and pulls out a fork. He places the utensil into the lock and trys to open the door.

Dexterity: 1d20 + 4 ⇒ (20) + 4 = 24


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

"Follow me," Dink suggests as he moves to the north of the main hall. "Best we clear this level first. Plus I have a good feeling we'll find the lizards this way." Once the group catches up he opens the door.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

dink steps back inside the fireplace and looks up, "You think up here."


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

"Look out, it's some sort of lizard-insect thing," Dink warns. He quickly jumps to Grimm's aid and swings his hand ax at the bug. "Hold still," he warns the Dwarf.

Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dink watches his companions examine the fireplace after a moment he leans in close asking, "See any lizards? They are attracted to warm places, so the fire place would be a good place to search." Not see anything he steps inside the fireplace and looks up, Maybe up here."

Perception: 1d20 + 3 ⇒ (20) + 3 = 23


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

No worries.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dink shuffles along after his companions. He hums contently and whispers to Glyph, "Monkeys or lizards will be next."


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Good luck!


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

I cant find the map.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |
Marcus Covell wrote:


Marcus starts to change into the scale mail.

I will make good use of this, since no one else seems to want it. Ya sure you don't need it, Dink?

"No you go ahead," Dink said while bent over and started skinning the snake. "He'll make a nice belt.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Here you go Marcus; AC=17, Strength=15, Stealth= Disadvantage, Weight= 60lbs (Heavy armor)


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

"Any mushrooms?" Dink asked hopefully.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

"You're very brave," Dink remarks as Glyph opens the chest. He steps back using Marcus as a shield between him and the chest. He cringes Glyph opens the chest.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dink follows Glyphs lead an launches a firebolt at the slithering creature.

Firebolt: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d10 ⇒ 2


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dink eyes the snake happy that he found it.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dink is super excited to find the snake he predicted and can hardly contain his excitement. He isn't very coherent in giving advice all you can get out of him is, "Snakes, ha told you so. I knew it snakes! That's what happens when you're a seasoned adventurer you see things recognize patterns and such. It's sort of like the cycle of nature easy to predict if you know what your looking for. Ofcourse I wouldn't expect any of you with your limited experience to have foreseen this. Ha snakes I knew it!" He continues to prattle on about snakes and his ability to predict the future.

with that I leave for work, good luck.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

I will be on the road Tuesday – Thursday please feel free to bot me as necessary. I do not foresee having any problems posting. However, tomorrow is going to be an 18 hour day and I might just hit the sack when I get to my hotel.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Smart human, Dink thinks as he follows Marcus into the hallway. He sticks his back into the room and says to Glyph, "Yes, maybe after."


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Disappointed that they didn't find snakes Dinkerdink dejectedly follows his companions. Upon noticing the condition of the room he advises, "Might be best if we exit this room quickly. It doesn't appear to be safe." Even if there might be snakes around, he thinks as he moves closer to the door.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Looking down at the rats Dink asks Marcus, "Are those what you saw?


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dink rushes to Arda's aid. He positions himself behind the rat and lashes out, "Leave her alone, pick on someone your own size."

Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Attack: 1d20 + 4 ⇒ (2) + 4 = 6Advantage for flanking?
Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dink throws his hand-ax at the rats, Where are the snakes?

Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

The hand-ax magically returns to him.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dink asks enthusiastically, "Was it a snake? He moves into the room with his hand-ax drawn, "Here snakey, snakey."


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

"You forgot Skewered by elks," Dink adds. He concludes, "and I think snakes will be next or maybe a swarm of bugs, nope definitely snakes."


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dink gives the fighter a knowing grin and winks.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

"Not the way I would have went," Dink remarks. "But I'm sure you have your reasons."

Dink follows his companions.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

No worries, take care.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Rest, rest, rest, thats all these tall folk want to do it seems.
Thast probably why their society is in decline,
Dink concludes.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dinkerdink looks up at Grimm and holds out the ball to him, "Now ready to learn how to play, are you?"


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Jumping with excitement Dinkerdink holds up his prize, "Look what I found. Now I can teach you all how to play Squashy Squash"


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dink shakes his head at his small friend and says in a overly load voice, "Don't worry Glyph if you don't recover I have a vacant corner in my burrow where you can stay." Chewie can make a nice nest in his hair, he thinks to himself.

He then begins to look through the debris that fell on the floor. Maybe there are some nice shiny things, he hopes.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

When the webs are gone Dink tries to climb the steps again. "Can some give me a boost," he asks.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dink moves over and kicks the spider as he says, "Thanks Arda. Hopefully we'll have another chance to find out how flammable I am."


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

"Not sure, somewhere between a wet stone and dry grass I would guess ," Dink replies to Arda.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Round 2

"I'm hanging in there," Dink replies to the encouraging remarks of his companions while he struggles with his restraints.

Strength: 1d20 + 2 ⇒ (2) + 2 = 4


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

No worries weekends always have a slow post rate :)


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Restrained

Interesting, dink thinks to himself as he examines the webs that are holding him to the wall. Halfheartedly he tries to see how far the web will stretch. Not having much luck he concludes, I think I'd prefer tor be eaten by a frog an not this nasty spider. Lucky Rags

Strength: 1d20 + 2 ⇒ (2) + 2 = 4


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dink nods his head in agreement at Glyphs suggestion and offers, "Someone give me a boost. I'm the lightest so it should be safe."

Athletics: 1d20 + 2 ⇒ (16) + 2 = 18


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dink waits for his turn to cross the bridge and takes a position next to Arda.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

i'm fine but if you all need to we can

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