Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |
Dink is confused that he he can't find Tisk and runs back to the hoard they found. Seeing that it is still there he mutters, "At that hasn't disappeared too." He stops catching the scent of something in the air, turkey? As quick as he catches the scent it disappears. Happy Thanksgiving to those in the USA. For everyone else Happy Thursday!
Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |
"Locked. Dagnabit, maybe I can open it." Dink peers in the keyhole, after a while he reaches into his pack and pulls out a fork. He places the utensil into the lock and trys to open the door. Dexterity: 1d20 + 4 ⇒ (20) + 4 = 24
Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |
"Follow me," Dink suggests as he moves to the north of the main hall. "Best we clear this level first. Plus I have a good feeling we'll find the lizards this way." Once the group catches up he opens the door.
Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |
"Look out, it's some sort of lizard-insect thing," Dink warns. He quickly jumps to Grimm's aid and swings his hand ax at the bug. "Hold still," he warns the Dwarf. Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |
Dink watches his companions examine the fireplace after a moment he leans in close asking, "See any lizards? They are attracted to warm places, so the fire place would be a good place to search." Not see anything he steps inside the fireplace and looks up, Maybe up here." Perception: 1d20 + 3 ⇒ (20) + 3 = 23
Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |
Marcus Covell wrote:
"No you go ahead," Dink said while bent over and started skinning the snake. "He'll make a nice belt.
Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |
Dink is super excited to find the snake he predicted and can hardly contain his excitement. He isn't very coherent in giving advice all you can get out of him is, "Snakes, ha told you so. I knew it snakes! That's what happens when you're a seasoned adventurer you see things recognize patterns and such. It's sort of like the cycle of nature easy to predict if you know what your looking for. Ofcourse I wouldn't expect any of you with your limited experience to have foreseen this. Ha snakes I knew it!" He continues to prattle on about snakes and his ability to predict the future. with that I leave for work, good luck.
Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |
I will be on the road Tuesday – Thursday please feel free to bot me as necessary. I do not foresee having any problems posting. However, tomorrow is going to be an 18 hour day and I might just hit the sack when I get to my hotel.
Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |
Disappointed that they didn't find snakes Dinkerdink dejectedly follows his companions. Upon noticing the condition of the room he advises, "Might be best if we exit this room quickly. It doesn't appear to be safe." Even if there might be snakes around, he thinks as he moves closer to the door.
Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |
Dink rushes to Arda's aid. He positions himself behind the rat and lashes out, "Leave her alone, pick on someone your own size." Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |
Dink shakes his head at his small friend and says in a overly load voice, "Don't worry Glyph if you don't recover I have a vacant corner in my burrow where you can stay." Chewie can make a nice nest in his hair, he thinks to himself. He then begins to look through the debris that fell on the floor. Maybe there are some nice shiny things, he hopes.
Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |
Restrained Interesting, dink thinks to himself as he examines the webs that are holding him to the wall. Halfheartedly he tries to see how far the web will stretch. Not having much luck he concludes, I think I'd prefer tor be eaten by a frog an not this nasty spider. Lucky Rags Strength: 1d20 + 2 ⇒ (2) + 2 = 4
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