Terek

Dimral Windstrider's page

150 posts. Alias of Rogar Valertis.


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Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Slow pace is one thing but no new posts for several days and at least two players who decided to leave mean this game isn't much fun anymore.

It's unfortunate really, I had fun while it lasted but if your job is so demanding you can't keep this up by posting once a day there's no shame in stopping here and now.

RL comes first, that's a given, and if we can't keep this up we can't, and waiting days for a single new post is just going to bore everyone.

Unless we can change the posting rate (and from what you write that doesn't seem likely) I don't think continuing would be productive.


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

"You know what? You are just rude... and annoying. Be silent for once! says Dimral before putting his huge hand on Valais mouth in order to silence her.


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Did u pass the spellcraft check to identify the effect? :P

Dimral tries to restrain Valai without hurting her:"Stop it! We are all friends here!!!"

Keep grappling


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Slowing down again?


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

On the basis that Dimral considers her a close friend then he would act to protect her of course

Dimral turns towards Valai barely supressing the urge to smash her in order to defend his friend, Natalya. Instead he somehow decides to drop his heart-breaker and lunges for the woman instead, trying to prevent her from hurting Natalya.

CMB check to grapple: 1d20 + 6 ⇒ (11) + 6 = 17

Valai gets an AoO against Dimral


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Is Dimral able to make some kind of check in order to recover the con loss? And there's nothing he can do at the moment: he considers Natalya as friendly and can't attack her, and there are no foes for him to deal with, so...

Once freed of the offending mosquito Dimral stares in front of himself with empty eyes.

Delay


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Let's proceed without him then. It's unfortunate but the game stopped for quite some time now.


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Who's missing?


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Dimral attacks the creature latched on his skin seemingly oblivious to anything else.

I guess Dimral needs to attack the strige using his hands?

Unarmed attack roll: 1d20 + 5 ⇒ (18) + 5 = 23
Nonlethal damage roll: 1d3 + 4 ⇒ (3) + 4 = 7


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Cha? Not will? But Dimral values his freedom (he's chaotic good after all) so I think the mention of "serving" someone should be considered against his fondamental nature

Charisma check: 1d20 - 2 ⇒ (15) - 2 = 13


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Willpower check: 1d20 + 1 ⇒ (2) + 1 = 3

edit: nice.... XD


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

moving on?


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Suppose Dimral's grappled, correct? If so he'll try to break the grapple. Otherwise he'll attack the creature. Also, no checks to avoid the con loss? If Dimral can attack the mosquito he'll do so instead

"DIE YOU FILTHY CREATURE!"Roars the giant man as he tries to pray the insect away from his flesh.

Breaking the grapple: 1d20 + 6 ⇒ (14) + 6 = 20

and/or

Attack roll: 1d20 + 6 ⇒ (15) + 6 = 21
damage roll: 2d6 + 6 ⇒ (2, 1) + 6 = 9


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

As the goblin fails to connect Dimral barely pays attempion to it and concentrates on the flying creatures menacing him:"Hraaaag!" he bellows, enraged.

Attack on the mosquito if it comes near Dimral, if not... attack the goblin. I post now because I may not be able to tomorrow, please put me in the correct order

Attack roll: 1d20 + 6 ⇒ (20) + 6 = 26
Damage roll: 2d6 + 6 ⇒ (5, 1) + 6 = 12

EDIT

Critical confirmation check: 1d20 + 6 ⇒ (14) + 6 = 20
Damage roll: 2d6 + 6 + 2d6 + 6 ⇒ (4, 4) + 6 + (3, 1) + 6 = 24

Re-EDIT

Hopefully that's one dead mosquito (or goblin)... XD By looking at the map it seems there's still one living goblin hiding between the crates... Is that so or was it just not crossed away as dead?


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

As dimral reaches the others he nods at St. Germain and grabs the rope, climbing up

Climb check: 1d20 + 5 ⇒ (19) + 5 = 24


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

I think so

Dimral curses softly as he climbs up from the pit once again. And prepares to help with Rommin's plan.


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Once the others reach him Dimral points at the ladder on his right:"I think we should use this... hopefully we'll find what we are looking for up there" as he finishes the huge ranger starts climbing the ladder, eyes keen for possible dangers

Perception check: 1d20 + 5 ⇒ (16) + 5 = 21


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

As the hammer falls on the goblin it squeeks his eyes full of malevolence growing wider with fear as soon as it realizes the makeshit barricade won't be an effective defence this time. At the last moment it tries to parry raising its crossbow in the air, but the measly attempt fails as you all her the commotion of crates being smashed.
Then all turns silent, but after a moment you can hear Dimral's monotonous voice:"All clear here. Let's move forward!"


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

As soon as the Shoanti ranger reaches the goblin's hiding place he raises his hearthbreaker high in the air and smashes it down towards the critter with full force!

Attack roll: 1d20 + 6 ⇒ (18) + 6 = 24
Damage roll: 2d6 + 6 ⇒ (2, 4) + 6 = 12


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Can't see the creature on the map. When it enters Dimral will already be outside the pit and near the goblin, right?


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Failing with his first attempt at scaling up the wall in front of him Dimral tries again with renewed effort.

Climb check: 1d20 + 4 ⇒ (16) + 4 = 20


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Again, CONGRATULATIONS! :)


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Grunting Dimral pulls himself out of the mud and tries to climb towards the goblin's "fortified" position.

Climb check: 1d20 + 4 ⇒ (9) + 4 = 13


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Dimral will try to jump then... despite his bad acrobatics stat... but hey... what's thenworst that can happen? XD

Dimral prepares to jump towards the barrels where the gobling is hiding:

Acrobatics check: 1d20 - 2 ⇒ (18) - 2 = 16

Edit: Mmmmh... not bad after all


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

No problems from me, and congratulations for you becoming a dad! Take your time and savor the moment!


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Ok... is there a way to reach the other side of the room? Where can Dimral walk?


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Oh... well then... Dimral will move towards the door and open it in order to reach the puny crates he wants to smash...


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

DIMRAL SMASH PUNY CRATES!!!!!!!!!!!!

:P


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Considering the makeshift barricade the goblin is using to hide himself Dimral has a simple solution in mind: smashing it to pieces!

Attack roll: 1d20 + 6 ⇒ (5) + 6 = 11
Damage roll: 2d6 + 6 ⇒ (6, 1) + 6 = 13

Dimral smashes his earthbreaker on the crates intent in destroying them


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Dimral is taken aback by the sudden turn of events, but he overcomes his surprise quickly and moves towards the goblins intent on smashing them to pulp.

"Die you rotten bastards!"

Moving on the ledge if at all possible


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

When everyone is up with him Dimral flings the door open and breaks in the room weapons on the ready


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Before opening the door Dimral lowers the beam down so the others can have an easier way to climb up.


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

The new door.I'm going to roll for climb if the beam is now out of reach

Dimral grunts at the others:"Nothing of note down there, we may need to explore it later but for now we have better check this place first" as he finishes the colossus starts climbing towards the door above

Climb check: 1d20 + 4 ⇒ (16) + 4 = 20


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Dimral nods:"Agreed" he says simply while walking back towards the others.

Trying to climb towards the door, taking 20, for a total of 24 if possible


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Dimral tries to determine the depth of the passage by putting his torch forward. Then he turns towards Germain silently asking if he wants to proceed.


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Well I plan searching the room... if it's too big Dimral will probably try to regroup with the others


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

@Valai: try with a tengu avatar...

Dimral proceeds down the narrow corridor torch in one hand and hammer in the other

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

exploring the chamber and searching for openings or doors


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Dimral lits one of his torches and explores the room wary of a possible ambush.

Perception roll: 1d20 + 5 ⇒ (3) + 5 = 8


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Dimral points at the pipe:"Better find out where these critters came from. They are pretty innocuous in low numbers but can make a nuisance of themselves if not culled regularly"

Dimral squeezes his huge frame down the pipe


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

As the goblin tries to move past him Dimral brings his hammer down at full force

AoO: 1d20 + 6 ⇒ (17) + 6 = 23
Damage roll: 2d6 + 6 ⇒ (5, 6) + 6 = 17


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

edited my post including an acrobatics check


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Seeing the goblins appear apparently out of thin air and ganging up on Rommin, Dimral bellows in rage and advances towards them, jumping down, ready to smash them to pulp:

Move to flank the goblin on the right then attack

Acrobatics check: 1d20 - 2 ⇒ (18) - 2 = 16

Attack roll: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13

Damage roll: 2d6 + 6 ⇒ (3, 4) + 6 = 13

Acrobatics check: 1d20 - 2 ⇒ (5) - 2 = 3

edited the post for acrobatics check


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Dimral nods:"Let's try this then" he says as he motions for Rommin to begin.

Aid ANother: 1d20 - 2 ⇒ (18) - 2 = 16


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Dimral grunts his absent and proceeds to walk towards the nearest door opening it


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

"Good" the giant man murmurs as he swipes his hammer towards the thug's head

Attack roll: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Damage roll: 2d6 + 6 + 2 ⇒ (2, 5) + 6 + 2 = 15


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Dimral walks slowly and deliberately near the man, hammer in and and grim determination on his face:"So... suppose we want to stay here... what you are going to do about it?" says the ranger, a dangerous glint in his eyes.

Intimidation check: 1d20 + 3 ⇒ (14) + 3 = 17


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Dimral gives the man a long hard look before speaking:"What the paladin here, said little man... Now move aside... we have no quarrel with you unless you want us to"

Aid another (diplomacy): 1d20 - 2 ⇒ (19) - 2 = 17


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Dimral moves towards the door in front of the group, hammer ready.


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

"..."

Dimral doesn't utter a single word while the rest of the group interrogates the strange man. He just stays behind them, an intimidating presence ready to unleash itself at minimal provocation

Sorry for not posting much, work has been quite a mess these days


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

"We tried. He wasn't amenable. He cast some blasted spell and put 3 of us out of commission. We had very little choice in the matter after that" Dimral explains.

"Whether or not he was a slaver is a moot point now. This trail has dried up. I suppose the only option left is to go to Underbridge and search for these Tower Girls" judging from his tone the gigantic man isn't happy with having so few options.

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