| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|
Soak Roll: 1d10 ⇒ 101d6 ⇒ 4
Diffraction feels the impact of the blast but is able to reinforce the force armor, he lashes out with a force blast of his own throwing a punch as if the guy was right in front of him. Force punch: 1d8 ⇒ 61d6 ⇒ 4 He scores a glancing blow. Damage: 1d12 + 1 ⇒ (10) + 1 = 11
| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|
The thief moves over to the control room, the glowing armor dissipating as he moves, when he gets to the panel he pulls out a think fiber cable and plugs it into the panel. Computer+Interface: 1d8 + 4 ⇒ (8) + 4 = 121d6 + 4 ⇒ (5) + 4 = 9
| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|
Interface (2): Trappings: Robots, cyborgs, laptops, “jacking in.” Your hero can interface with electronic gadgets, giving him much greater access to their inner workings than others. He gains +4 to rolls involving the use of computers or other electronics. Modifiers •Code Breaker (+1): The super can open electronic locks, bypass security systems, and override other similar protection devices without any tools. This requires a Lockpicking roll modified for the quality of the lock. The character can even try if unskilled and normally not allowed an attempt, and still adds the +4 bonus for interface. It takes 1d6 rounds to bypass a system or half that (round down) on a raise.
| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|
Diffraction fires another bolt of force at the guards. Force Area: 1d8 - 1 ⇒ (8) - 1 = 71d6 - 1 ⇒ (2) - 1 = 1
Damage: 1d12 + 1 + 4d6 ⇒ (1) + 1 + (3, 5, 1, 2) = 13 all that for a 13
| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|
Grapple: 1d12 + 1 ⇒ (2) + 1 = 31d6 ⇒ 2 likely to regret... Last Bennie Grapple reroll: 1d12 + 1 ⇒ (11) + 1 = 121d6 ⇒ 1 Refraction holds the two Fin, with some extra effort. Then he squeezes them. Grapple squeeze: 1d12 + 1 ⇒ (4) + 1 = 5
| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|
Diffraction stumbles back, nothing had ever punched through the suits fields before. He looks at the Fin and lifting his hands closes them into fists, bands of force snap into existence around his foes attempting to grapple them. Grapple Check: 1d8 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (6) - 1 = 5 Wild Ace: 1d6 ⇒ 4 Net 9
| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|
I was reading the campaign page and saw a house-rule I missed before. GM_ZenFox42 wrote: When you use an Advancement to get a new skill at d4, you may also increase one other skill that is currently *less* than its linked Attribute by one die value as well. I updated my character.
| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|
Changing my skill from force control to fighting raised my pary, I forgot to make that change, I have 3 levels of deflection, so the shots would be a 3 and a 5. The first shot would have missed. Sorry for all the mistakes
| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|
Diffraction steps around the corner activating his Force Barrier and launching an attack on the two Fin Fighting-Multi Action+The Drop: 1d6 - 2 + 4 ⇒ (3) - 2 + 4 = 51d4 - 2 + 4 ⇒ (1) - 2 + 4 = 3 Damage+The Drop: 1d12 + 1 + 4 ⇒ (9) + 1 + 4 = 14
| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|
Diffraction keys his comms, "Entering the building." "Ibrahim, are you with me? he says turning just in time to see the god and the lich disappear. 'Guess I am on my own for now' Diffraction moves quietly into the building.
| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|
"That sort of thing will send an alarm" With a mental snap the Holo-Suit disappears. The thief heads for the front under the cover of darkness. :Moving up I'll wait for confirmation before moving in: Stealth: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 121d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5 Ace 12+: 1d8 ⇒ 5
| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|
I think that is a fine interpretation, If I am using (Fighting, throwing) am I still limited by the linked attribute? or linked to spirit or smarts?{At this point it is not an issue.} I'll change my Force Control Skill to fighting. I took flight assuming if I wanted to use my powers for flight that was required. Could I build a force cage around someone, or wold that be more of a fighting grapple check?
| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|
"I am a thief and hacker, I don't fully understand it but the guy I stole the matrix from" at the mention of the word 'matrix' a web of light motes become visible across his body. "His notes mentioned altering strong atomic bonds? it 'makes atoms believe they are the same thing?" he waves his hand and a shimmering rectangle appears. he taps it. then with a snap it is gone. "They are strong and I am learning to manipulate them, but they are clumsy. In addition I have an Alphadine Direct Neural Link, it allows me to control electronic things with my," he taps his temple, "mind."
| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|
Diffraction looks like some sort of tech ninja in his full body Vantablack body suit and multi-function goggles. However when we goes into combat mode glowing blue armor erupts around his body, he is able to fly and create glowing platforms and walls. He speaks in what seems to be an affected Australian accent "Let me take a look, I have some experience in getting into places I am not wanted" He walks over to the device and pulls out a wire that he plugs in from somewhere in his wrist. Computers: 1d6 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (2) + 4 = 6 Ace!: 1d6 + 10 ⇒ (5) + 10 = 15
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