Hand of the Inheritor

Diffraction's page

51 posts. Alias of MrStr4ng3.


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| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Difraction works to wrap more force bands around the Fin.

Yes fighting to grab

Force Grab: 1d8 ⇒ 71d6 ⇒ 6

Ace!: 1d6 ⇒ 3


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Ignoring the glowing [ERROR] symbol floating in AR in is peripheral vision Diffraction attempts to grab the foe again.

Forge Grab: 1d8 ⇒ 71d6 ⇒ 5


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

sorry the campaign was not updating for me

Deffraction reaches out and attempt to grab the creature with bands of force.

Force Grab: 1d8 ⇒ 11d6 ⇒ 1

Oh, S%%%e


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

"As far as I can remember there was only that one time we nearly died."


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

"What if he is another of Dr. Destruction's agents?"


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

The thief shakes his head, 'All this for less then I could make popping safety deposit boxes...'

He turns to follow The Professor.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Soak Roll: 1d10 ⇒ 101d6 ⇒ 4
ACE!: 1d10 ⇒ 8

Diffraction feels the impact of the blast but is able to reinforce the force armor, he lashes out with a force blast of his own throwing a punch as if the guy was right in front of him.

Force punch: 1d8 ⇒ 61d6 ⇒ 4

He scores a glancing blow.

Damage: 1d12 + 1 ⇒ (10) + 1 = 11


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Sorry for the lack of posting, Bought a house adn put ours on the marked in about 5 days.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Is the room big enough for everyone to see the target?


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction integrates with his suit, a glowing force exo-suit flashes into existing around,


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction is bringing up the rear, If all of the other enter he will follow.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

The thief waits for the most eager, but then follows


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction investigate the door, does it have a locking mechanism.

Investigation: 1d6 ⇒ 21d6 ⇒ 5


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction moves closer to the door deferring to the Professor.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Yes the wounds, and other temporary effects later are in the ooc font


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

"I think i might have a broken rib, can any of you heal?"


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

The thief moves over to the control room, the glowing armor dissipating as he moves, when he gets to the panel he pulls out a think fiber cable and plugs it into the panel.

Computer+Interface: 1d8 + 4 ⇒ (8) + 4 = 121d6 + 4 ⇒ (5) + 4 = 9
Ace: 1d8 ⇒ 6 Net 18


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction blasts the last guard.

Force Attack: 1d8 - 1 ⇒ (5) - 1 = 41d6 - 1 ⇒ (5) - 1 = 4
Damage: 1d12 + 1 ⇒ (11) + 1 = 12


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Interface (2):

Trappings: Robots, cyborgs, laptops, “jacking in.”
Your hero can interface with electronic gadgets, giving him much greater access to their inner workings than others. He gains +4 to rolls involving the use of computers or other electronics.
Modifiers
•Code Breaker (+1): The super can open electronic locks, bypass security systems, and override other similar protection devices without any tools. This requires a Lockpicking roll modified for the quality of the lock. The character can even try if unskilled and normally not allowed an attempt, and still adds the +4 bonus for interface. It takes 1d6 rounds to bypass a system or half that (round down) on a raise.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Guards have an ace


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction can get the clamps open, once he manages to get these guards down. he can interface with computers. That is why he went inside in the first place.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction fires another bolt of force at the guards.

Force Area: 1d8 - 1 ⇒ (8) - 1 = 71d6 - 1 ⇒ (2) - 1 = 1
Ace!: 1d8 ⇒ 8
Ace! Ace!!: 1d8 ⇒ 6 Net 21 (4-Raises)

Damage: 1d12 + 1 + 4d6 ⇒ (1) + 1 + (3, 5, 1, 2) = 13

all that for a 13


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Damage: 1d12 + 1 ⇒ (4) + 1 = 5

Thanks, was unsure how grappling worked.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Grapple: 1d12 + 1 ⇒ (2) + 1 = 31d6 ⇒ 2

likely to regret... Last Bennie

Grapple reroll: 1d12 + 1 ⇒ (11) + 1 = 121d6 ⇒ 1

Refraction holds the two Fin, with some extra effort. Then he squeezes them.

Grapple squeeze: 1d12 + 1 ⇒ (4) + 1 = 5


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction stumbles back, nothing had ever punched through the suits fields before.

He looks at the Fin and lifting his hands closes them into fists, bands of force snap into existence around his foes attempting to grapple them.

Grapple Check: 1d8 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (6) - 1 = 5

Wild Ace: 1d6 ⇒ 4 Net 9


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Not use to SW, even though I am in 2 games, forgot all about soak.

Soak: 1d10 ⇒ 51d6 ⇒ 3


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Force Damage: 1d12 + 1 ⇒ (8) + 1 = 9


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

I was reading the campaign page and saw a house-rule I missed before.

GM_ZenFox42 wrote:
When you use an Advancement to get a new skill at d4, you may also increase one other skill that is currently *less* than its linked Attribute by one die value as well.

I updated my character.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction steadies himself, takes a breath raises his hands and fires a wide force blast at the two guards.

Force Area: 1d8 ⇒ 51d6 ⇒ 4
Extra Effort: 1d6 + 5 ⇒ (1) + 5 = 6


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Done


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Changing my skill from force control to fighting raised my pary, I forgot to make that change, I have 3 levels of deflection, so the shots would be a 3 and a 5. The first shot would have missed.

Sorry for all the mistakes


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Oh, I do have them, let me get them added Not sure why I rolled a D4. I can roll a new D6 or just take the results.

newroll?:
wild: 1d6 - 2 + 4 ⇒ (4) - 2 + 4 = 6


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction steps around the corner activating his Force Barrier and launching an attack on the two Fin

Fighting-Multi Action+The Drop: 1d6 - 2 + 4 ⇒ (3) - 2 + 4 = 51d4 - 2 + 4 ⇒ (1) - 2 + 4 = 3

Damage+The Drop: 1d12 + 1 + 4 ⇒ (9) + 1 + 4 = 14


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction leans his head back around, then thinks into the link.

'I have 2 Fin in site, what is the plan?'


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Quiet Time: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 121d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Ace!: 1d8 ⇒ 1 Net 13


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction moves forward, then crouching peeks his head around, keeping low.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Before he moves Diffraction takes a moment to listen.

Notice: 1d4 ⇒ 11d6 ⇒ 4

Unless he hears something specific he moves left to the nearest door and opens it.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction moves carefully and quietly forward.

Stealth: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 61d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction keys his comms, "Entering the building."

"Ibrahim, are you with me? he says turning just in time to see the god and the lich disappear. 'Guess I am on my own for now'

Diffraction moves quietly into the building.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Thomas, I was speaking to you, I'll be more clear in the future


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

"Ghost, the door is open, are we clear to enter the building?"


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction moves up the Lich and the god should be able to take out a Drone, he moves to the door to bypass the security.

Lockpicking/Computers: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 91d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

"That sort of thing will send an alarm" With a mental snap the Holo-Suit disappears. The thief heads for the front under the cover of darkness.

:Moving up I'll wait for confirmation before moving in:

Stealth: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 121d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Ace 12+: 1d8 ⇒ 5


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

"Someone booted the sub, we might need to release it from in the control room"

I was just doing a running total to make math easier


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

notice: 1d4 + 2 - 4 ⇒ (4) + 2 - 4 = 21d6 + 2 - 4 ⇒ (5) + 2 - 4 = 3

ace: 1d4 + 2 ⇒ (4) + 2 = 6

ace: 1d4 + 6 ⇒ (3) + 6 = 9

Diffraction scans the area, his SMART Goggles highlighting possible areas in interest.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

That sounds great, it is already along the lines of my thoughts, I took Flight, armor, and the other powers all tied together as more specialized uses of "Force Control" Is teh flight Skill ever likely to come up?


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

I think that is a fine interpretation, If I am using (Fighting, throwing) am I still limited by the linked attribute? or linked to spirit or smarts?{At this point it is not an issue.}

I'll change my Force Control Skill to fighting.

I took flight assuming if I wanted to use my powers for flight that was required.

Could I build a force cage around someone, or wold that be more of a fighting grapple check?


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

"I am a thief and hacker, I don't fully understand it but the guy I stole the matrix from" at the mention of the word 'matrix' a web of light motes become visible across his body. "His notes mentioned altering strong atomic bonds? it 'makes atoms believe they are the same thing?" he waves his hand and a shimmering rectangle appears. he taps it. then with a snap it is gone.

"They are strong and I am learning to manipulate them, but they are clumsy. In addition I have an Alphadine Direct Neural Link, it allows me to control electronic things with my," he taps his temple, "mind."


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction will pull down his mask, Spiderman style and pulls off a glove before having snacks, and a single sip of the drink.

"vile"


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction looks like some sort of tech ninja in his full body Vantablack body suit and multi-function goggles. However when we goes into combat mode glowing blue armor erupts around his body, he is able to fly and create glowing platforms and walls.

He speaks in what seems to be an affected Australian accent "Let me take a look, I have some experience in getting into places I am not wanted" He walks over to the device and pulls out a wire that he plugs in from somewhere in his wrist.

Computers: 1d6 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (2) + 4 = 6

Ace!: 1d6 + 10 ⇒ (5) + 10 = 15

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