open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Diazepane looks to someone more eloquent to say words of praise, but he will gladly work behind the scenes to ensure their families are taken care of.
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Can Diazepane identify spells even though he is not a spellcaster? I probably should have, uh, asked this 13 levels ago, before I bumped his Spellcraft to +24, but ... yeah. Diazepane will drink an extract of see invisibility, although, I'm guessing that if the true seeing people aren't reacting, then the extract won't help.
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Diazepane will redirect to the golem (assuming force is still good against the golem). PBS bonuses still apply, but it's 2nd range increment, so to-hit is 2 lower (18 vs touch AC)
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Player Name: Watery Soup
Boon: 1d20 ⇒ 13
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Diazepane steps back from the sword and keeps attacking it. Force Bomb, RS, PBS: 1d20 + 14 - 2 + 1 ⇒ (16) + 14 - 2 + 1 = 29 vs touch
Force Bomb, RS, PBS: 1d20 + 14 - 2 + 1 ⇒ (7) + 14 - 2 + 1 = 20 vs touch
15 force on a miss (DC 24 Reflex for half), 15 force next turn on a hit (Sticky)
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Diazepane will recall knowledge about the blade golem and the sword. Knowledge (Blade Golem): 1d20 ⇒ 15
I'm specifically trying to answer the question of whether alchemist bombs are going to be more or less effective against these, relative to the other party members' attacks. If there's one that Diazepane's going to be able to damage while the others can't, Diazepane will target that one. If not, Diazepane will heave bombs at Suliji (3rd range increment). vs Suliji: 1d100 ⇒ 16 vs DC 51
vs Suliji: 1d100 ⇒ 14 vs DC 51
Sword: 1st range increment, +1 to attack (PBS), +1 to damage (PBS)
15 splash damage on a miss (DC 24 Reflex for half), 15 damage next turn on a hit (Sticky)
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
My apologies for the delay - I had to "do the math" with respect to Greater Dispel Magic. Diazepane's bombs are supernatural, so they're unaffected. However, he is usually under the effects of ant haul in order to carry all his items. Without it, he has medium encumbrance, and a +3 DEX cap. Nothing else is affected, so I'll take the -1 to AC rather than dropping the backpack (which would un-encumber him).
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
"Thank you for your service," Diazepane offers, only partially sarcastically. Knowledge: 1d20 ⇒ 19
Frost Bomb, RS, 4th range increment: 1d20 + 14 - 2 - 8 ⇒ (7) + 14 - 2 - 8 = 11 vs touch
Bomb, RS, 4th range increment: 1d20 + 14 - 2 - 8 ⇒ (3) + 14 - 2 - 8 = 7 vs touch
15 splash on a miss (DC 24 Reflex for half), 15 damage next turn on a hit (sticky)
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
"It would be preferable if you surrender. The Aspis have their own faults, but they'll be dealt with int he same way."
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Knowledge: 1d20 ⇒ 12
Bombs will depend on knowledge. The goal is to stagger him and knock him down, so frost > force > fire. Bomb, RS, PBS: 1d20 + 14 - 2 + 1 ⇒ (10) + 14 - 2 + 1 = 23 vs touch
Bomb, RS, PBS: 1d20 + 14 - 2 + 1 ⇒ (15) + 14 - 2 + 1 = 28 vs touch
Bomb, iterative, PBS: 1d20 + 9 - 2 + 1 ⇒ (14) + 9 - 2 + 1 = 22 vs touch
15 splash damage (DC 24 Reflex save for half) on a miss, 15 damage next turn (sticky) on a hit.
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Frost Bomb: 1d20 + 14 ⇒ (8) + 14 = 22 (20' range increment, +1 in first 30') vs touch
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Diazepane has +24 Knowledge (arcana) and Spellcraft, so I'm going to make those rolls and suggest we substitute them for the ones with lower modifiers. Also, Daedin has +25 Perception, which he should roll, too. Knowledge (arcana): 1d20 + 24 ⇒ (1) + 24 = 25
Spellcraft: 1d20 + 24 ⇒ (11) + 24 = 35
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Diazepane feels like all this treasure is really working out for him. No real preference. This is likely Diazepane's last adventure, so gear doesn't really mean much for him, but he's more than happy to help others get more. I'd play up the curse as "so cursed he doesn't realize he's cursed" angle if we treasure it up, and resign him to the curse if we move on.
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Knowledge (geography), Linnorm Kings: 1d20 + 9 ⇒ (15) + 9 = 24 vs DC 20
"Alright, boys and girls, story time ..." "A Patron named Stichalto the Cynic has secured key contacts and potential turncoats along the border between Irrisen and the Lands of the Linnorm Kings, enabling the Aspis Consortium to transport supplies to the beset Ulfen border towns. Once he has their trust and stable routes, he intends to poison their food shipments in advance of an Irriseni offensive—all in exchange for a generous payment from the White Witches." "He has also lifted the moratorium on underhanded practices in Mendev, following the successful conclusion of the Fifth Mendevian Crusade. His plan to overcharge Nerosyan for shipments of staples while eliminating local competitors is partly underway, and he has identified a sizeable population of low templars as idle mercenaries willing to raid the reclaimed territories for Sarkorian goods–even if it means undermining the Mendevian efforts to resettle those lands and construct fortifications against another demonic incursion." "The Patron Iaovin Ratarion has spent the better part of 10 years expanding Aspis operations in Bloodcove in the Mwangi Expanse, but the vigilant Ekujae elves and people of Nantambu have prevented the Consortium from freely exploiting the Expanse’s riches. His proposal would weaken Nantambu’s eastern defenses and simultaneously goad the charau-ka of Usaro to attack, buying local Aspis agents several years in which to snatch up resources without local resistance. The office’s occupant has penned the question, 'What happens if the charau-ka completely overrun the Expanse?' in the margins, but Iaovin has either not responded yet or believes that prospect is a non-issue." "Patron Kaera Hightower reports good progress on the Plane of Earth, where the Consortium’s investment in a mercenary company known as the Carnelian Corps has paid significant dividends. She cites her past successes tied to the Hao Jin Tapestry campaign to justify directing further resources to the Opaline Vault, the seat of the shaitan genie empire." Knowledge (local), portraits and busts: 1d20 + 21 ⇒ (6) + 21 = 27 vs DC 30 Diazepane is so fixated on telling stories that he doesn't even realize there are portraits and busts.
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Diazepane has Disable Device +19, Escape Artist +3, Intelligence +8, Strength +0, and Wisdom +0. I'm pretty sure Daedin has an ultra-high Disable, so Diazepane's only contribution would be Intelligence. He'll gladly aid the other rolls. Aid Disable Device: 1d20 + 19 ⇒ (17) + 19 = 36
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Diazepane will go for staggered and prone, switching to force bombs whenever the frog gets staggered to try and prone him. Frost Bomb, RS, PBS: 1d20 + 14 - 2 + 1 ⇒ (4) + 14 - 2 + 1 = 17 vs touch
Bomb, RS, PBS: 1d20 + 14 - 2 + 1 ⇒ (11) + 14 - 2 + 1 = 24 vs touch
Bomb, RS, PBS, iterative: 1d20 + 9 - 2 + 1 ⇒ (14) + 9 - 2 + 1 = 22 vs touch
15 splash on a miss (DC 24 Reflex for half), 15 damage next turn on a hit.
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Knowledge: 1d20 ⇒ 4
Diazepane spreads his wings and flies into the room (20' W-W-W-N and up 20'), and tosses a bomb. Frost > force > fire unles something comes up on Knowledge. Bomb, PBS: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35 vs touch
15 splash on a miss, 15 damage next turn on a hit (sticky) Crit?: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25 vs touch
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Diazepane can ride anywhere - I've put him on the second boat, but feel free to displace him.
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Knowledge (history): 1d20 + 9 ⇒ (3) + 9 = 12 vs DC 25
Knowledge (history): 1d20 + 9 ⇒ (11) + 9 = 20 vs DC 30
Of course, I roll high on all the rolls I don't need to roll high on. Scroll Seekers: 1d20 ⇒ 8
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Diazepane is also willing to chip in whatever. Diazepane is retiring after this scenario, so it's all funny money at this point. He has 25,000 gp and some "wallet clutter" (loose coins worth less than 1,000 gp).
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Diazepane will let the group look through his formulae book to see if anyone needs anything. Full list is in my profile, but of particular interest may be: Reduce Person, Cat's Grace, Darkvision, Invisibility, See Invisibility, Channel Vigor (haste), Displacement, Endure Elements (Communal), Protection from Energy, Resist Energy (Communal), Earth Glide, Echolocation, Greater Invisibility. "Sewers? Fine. Let me locate my potion of you guys owe me one."
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
"We know of Suliji's interest in this mausoleum. Do you know what she might want out of here?" "And, what if we told you that, for whatever reason, we are here to help you? Would you give us some of the secrets to the defenses so that we are on equal footing with Suliji?"
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Knowledge (engineering): 1d20 + 9 ⇒ (4) + 9 = 13 "They keep dead people there." --- Diazepane will translate for Nadya if the undead doesn't reply right away: Common, Elven, Dwarven, Goblin, Gnome, Undercommon, Draconic, Tien, Celestial, Infernal.
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Knowledge (local): 1d20 + 21 ⇒ (7) + 21 = 28 "In addition to what Daedin said, that Ostenso is Cheliax’s easternmost major port, made all more strategically important due to its proximity to the nation’s rival Andoran; and as the homeport of the Chelish navy, Ostenso is well guarded, prosperous, and frequented by countless ships each year; and that, in fact, nearly a quarter of the city is built over the water, creating entire districts of piers and wooden plazas that span between the natural rock pillars known as the Custodisce Break ... Ostenso was not always so powerful. Before Andoran seceded from Cheliax, the city was 'merely' a thriving port city. The Aspis Consortium chose Ostenso as its base of operations in part because of its considerable infrastructure but also because of the cofounder Jhandorage Vaulnder Alexayn’s love of the city. By generously doling out gold and understated violence alike, he expertly earned his neighbors’ admiration and his enemies’ fear. Among the better-kept secrets is that Ostenso’s sewers let out under the docks and create a navigable network of tunnels. Chelish authorities habitually sweep through the sewers to catch casual smugglers, but it’s said the Aspis Consortium maintains a professional agreement that buys them free use of the tunnels."
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
"And, what exactly is the lead? That Peshar is interested in robbing it, infiltrating it, or destroying it?"
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Player Name: Watery Soup
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Nadya Petrovna Fyodor wrote: Nadya sighs impatiently and waves a dismissive hand. "You have been stuck in basement too long, Professor. You people of science are all the same. A few experiments and you think you hold world in your hands. You cannot create god in a test-tube. And the true gods will resent your blasphemy." Diazepane whistles innocently, and agrees to leave.
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
"I've got an elixir that allows me to tunnel through dirt and rock," Diazepane says, rolling his eyes at the idea that the whole place collapsing would be fatal. "But, I don't have enough for my friends, so I'll reluctantly heal you." Diazepane will give her a single tap of his wand of cure light wounds. Healing: 1d8 + 1 ⇒ (5) + 1 = 6 "You can save everyone, now."
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
"Could the professor have changed into the ooze god?" Diazepane wonders. I'll assume that we'll let Daedin check the door for traps first.
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Diazepane will step out of the fog, and throw two more bombs - but more carefully. Just the main attack and the hasted attack. Frost Bomb, PBS, haste: 1d20 + 14 + 1 + 1 ⇒ (19) + 14 + 1 + 1 = 35 vs touch
Frost Bomb, PBS, haste, hasted attack: 1d20 + 14 + 1 + 1 ⇒ (20) + 14 + 1 + 1 = 36 vs touch
Let's goooo Confirm: 1d20 + 14 + 1 + 1 ⇒ (14) + 14 + 1 + 1 = 30 vs touch
15 splash cold on a miss, 15 cold next turn on a hit (sticky).
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
All of my attacks above should be +1 due to haste, and also vs flat-footed touch since the monster hadn't acted yet, although I don't suppose it has much DEX. Will: 1d20 + 12 ⇒ (6) + 12 = 18 "This is a Variant Immortal Ichor, a creature created from the lifeblood/vital fluids of a deity! It has regeneration negated by Good, is amorphous and an ooze, has damage reduction against slashing damage and fire, is immune to acid, bludgeoning, electricity, mind affect effects, and piercing. It is vulnerable to cold and a being that receives spells or abilities from a god can renounce their deity to acknowledge the Immortal Ichor as its deity to solidify it and make it more vulnerable. But that creature would lose those abilities and have to atone to get them back." Pardon my ignorance, but is there something that makes the bombs miss, or does it just have super high TAC?
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
EbonFist wrote:
Diazepane is my only character in range, but if this game would be done before Serpent's Fall starts, I'm interested. FYI, the game is not listed on the FCFS tab, it's in the GM choice tab. I'm not sure where you intended to put it.
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Diazepane should have echolocation, and vertically, he should be at the same height that Svetlana (or whoever's first) is. "We've got company!" he yells. Knowledge: 1d20 ⇒ 20
Bomb, RS, PBS: 1d20 + 14 - 2 + 1 ⇒ (7) + 14 - 2 + 1 = 20 vs touch
Bomb, RS, PBS: 1d20 + 14 - 2 + 1 ⇒ (3) + 14 - 2 + 1 = 16 vs touch
Bomb, RS, PBS, iterative: 1d20 + 9 - 2 + 1 ⇒ (19) + 9 - 2 + 1 = 27 vs touch
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Diazepane will spread his wings and descend slowly down the center, matching the descent of the rest of the party.
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
EbonFist wrote: there is a flash of light and the room disintegrates around them ... "Noooooooo...." Ebonfist wrote: ... only for another place to take its place around them. "....oh." Anyone watch the Star Trek TNG episode where Barkley is terrified of using the transporter and described teleportation as being disintegrated and sent flying through subspace, and everyone looks at HIM like HE'S crazy? --- EbonFist wrote: We're on slide four Putting Diazepane's icon on the platform, but he's going to spread his wings to fly before descending, and just float down rather than deal with staircase shenanigans.
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Diazepane is dismayed at the speed at which Nadya solved that. Could he ... not be the smartest person ever to grace the face of Golarion?
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
To be clear, the magic items behind the tenth panel and the magical ping under the floor are separate, or the same? "Who wants to throw the switch and see what happens?"
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Perception: 1d20 + 21 ⇒ (4) + 21 = 25 vs DC 30 Diazepane drank an extract of echolocation earlier, when we encountered the mist. I think that should still be up.
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Diazepane will drink an extract of Delayed Consumption, followed by Displacement. Can activate as a free action. Can Diazepane tell anything about the sludge? Is it sentient? Knowledge: 1d20 ⇒ 14
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Is that the thing at the top right of the map? Just a solid cage, presumably, someone gets teleported inside or something?
open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul
Even though Blue isn't the most damaged, it's the most damaged one in range, so Diazepane will stick with Blue (extended splash to Yellow). Concealed: 1d100 ⇒ 64 vs DC 21
Concealed: 1d100 ⇒ 9 vs DC 21
15 splash force on a miss, DC 24 Reflex for half; 15 force next turn on a hit (sticky)
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