Braininthejar's page

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kevin_video wrote:


That's pretty good. In Book 7, you're tasked with getting a hydra for the cave. That could also be a show of strength instead of using minions.

It was also a lesson in reading stat blocks. A marsh giant doesn't look like much on stats alone, until you realize he has +9 damage on power attacks, 4 opportunity attacks per round with reach, and a weapon that "counts as flail" which means he can trip with it. :)


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kevin_video wrote:
Braininthejar wrote:


Argossarian is a CR 13 young adult silver dragon who has no wealth on him whatsoever because his horde is somewhere else entirely. As such, my suggestion would be to have "some" of that 11,600 gold the PCs normally wouldn't be able to access,

Problem is, that would also buff his dragon form, and the party, while experienced in rpg, is new to Pathfinder. I don't know how good they will be at fighting by the end of the module.

It just occured to me.
The party is very unlikely to figure it out or want to use it, but Grumblejack's backstory technically qualifies him for the first sacrifice.


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A question about the dragon.
Normally when you transform with polymorph, your equipment melds into your new shape. But for Argossian, the dragon form is his base one.

Does it mean that while he's running through the narrower parts of the horn, he's butt naked and reduced to punching things? That's a way less challenging battle.

(also likely to get the spiral clogged with a solid block of meat, if the party kills him there and he reverts to his base shape)


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Also, has anyone had any problems with the verduous oozes? My party might find them next session, and the twinned DC20 sleep effects seem like an anticlimactic TPK waiting to happen.


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I'm having a problem understanding one map description. What is the deal with the room of the guardian demons?

There is a stair there, separated by a wall. Can you get to the altar level from there? The other descriptions (like the clue about cult priests descending to the caves) suggest that the only way up is through the secret passage on the caves level (making most of the compound a red herring to get invading adventurers killed) But if that were true, why are the demons guarding that room?

So, does that wall fully separate the stair from the rest of the room, or not?