Kobold Trapper

Dhearic's page

68 posts. Alias of Malinor..


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Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

If I cannot see any assailant, I would instead have cast Invisibility Purge since I could not target with Destruction.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

I am sorry, Dhaeric would have moved in.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric cries out in anger and calls upon Osiris for mighty vengeance!

I cast [url=https://www.d20pfsrd.com/magic/all-spells/d/destruction/]Destruction[/dice] on the Assassin. If the Assassin fails a DC 24 Fortitude save, he takes 130 damage. If the damage kills him, he, but not his equipment, explodes in Holy fire. If he succeeds he takes 10d6 which I will roll below.

Fortitude DC 24 damage on a success: 10d6 ⇒ (4, 6, 3, 2, 6, 4, 5, 5, 2, 6) = 43


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric moves up and heals Amaimon some.

Cast the third level Cure spell on him.

Empowered Cure Serious (I Think) wounds: 3d8 + 13 ⇒ (7, 2, 5) + 13 = 27

That will heal for 40.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

My Healing spells are all empowered. So both characters should heal 10 more.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric steps a little closer and calls upon Osiris to aid his allies, "Let the peace of Osiris ease your pains!"

Turn the Communal Air Walk into a Mass Cure Light Wounds and heal Malgrim and Amaimon.

Mass Cure Light Wounds: 1d8 + 13 ⇒ (7) + 13 = 20

The Healing Domain will empower this to heal both for 30 points of healing.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric will step further back and stay in a defensive posture.

5 ft step back and stay in Full Defense.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

"Stop and talk to us!" Dhearic says in Ignan as he steps back and takes a defensive stance.

5 ft step back and Full Defense. Bless is still up then for another 12 minutes and change.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric sighs and says, "Yes, we should probably not let him continue his killing spree."


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric stabilizes the Salamander and says, "We do not need to kill him. He is stuck here too."

Just use the Stabilize power for now.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric keeps his defensive posture and moves forward. He calls out to his fellow Salamander in Ignan, "Stop this and we will not have to kill you!"

Full Defensive and move closer.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric will stay Full Defense, and then walk through the wall.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric stays defensive.

Full Defense.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Hearing the chanting, and having no clue what it means, Dhaeric blesses the party's actions.

Move into the room. Cast Bless.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

"You said the dragon is watching this place Amaimon, do you think it would see if we tried to contact it? Dhearic asks.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

"I have no idea what they are meant to depict, but that army of undead seems pretty terrible." Dhaeric says.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric follows along and says, "Remember, if we find a way out of here I want to return and gather my fellow Salamander before we leave this place." He tries not to keep staring up at the dragon that looms above, but finds it hard not to.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

"I can cast Communal Air Walk on all three of us. It will last for some time if you we do not want to depend on Amaimon to carry us and risk falling if there is something dangerous up there." Dhaeric says.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhearic nods and follows along.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric stays defensive and watches Amaimon.

+2 to AC and +4 Full Defense for AC 36 and 21 Touch.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Death Ward stops any negative energy effects, which is what he did. I think his attack would just bounce. It's in the second sentence of the first paragraph.

We have Heroes Feast, which gives +4 to Fear saves.

Will Save + Heroes Feast: 1d20 + 23 + 4 ⇒ (10) + 23 + 4 = 37

Dhaeric takes a defensive stance and watches.

+2 AC from BoF, +4 AC from Full Defense for 36 AC, 21 Touch.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric calls upon his Osiris and casts Death Ward on Amaimon.

+2 to AC and what not. Cast Death Ward on Amaimon. Stay out of the room for now.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Religion: 1d20 + 16 ⇒ (19) + 16 = 35

"The spirit seemed to change with the sight of the deed. It seems that he may have lost his ability to gather his spiritual energies over and over again. Dhaeric says as he casts a spell on his new allies.

Cast an Extended Blessing of Fervor and motion Amaimon to open the door.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

I think Dhaeric should be at -52/172 Hps.

He was only attacked during one round where he seems to have taken 130 damage total. But in the following post you had him at -146 instead of -130. Where did the extra 16 damage come from?

Additionally, he had his 13 temps, so the -130 should have been -117/172.

He then healed himself for 40 and 25. So that would put him at -52/172.

Am I missing damage somewhere?


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Seeing the threats leave, Dhaeric stays defensive.

+2 to AC from BoF, and +4 AC from Full Defense for AC 36.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

@Miteke How are you handling the Temp HPs? You still have them listed for Amaimon and Dhearic, but generally these would be the first HPs to go and they could not be regained through magical healing. But it looks like you are taking the normal HPs before the Temps?


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhearic steps further from the hound while keeping Malgrim between the hound and himself for cover. He then casts defensively to heal his wounds.

5 ft step. Pick +2 to AC and cast Cure Moderate Wounds on himself by burning Resist Energy.

Cure Moderate Wounds: 2d8 + 10 ⇒ (1, 6) + 10 = 17

Automatically empowered with the Healing domain brings this to 25 points of healing for himself.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric was uninjured and you rolled 130 damage. He had 13 Temps from Heroes feast, so shouldn't he be at -117/172? That was a painful round.

Dhaeric steps back behind Malgrim and heals his own wounds.

+2 to AC from Blessing of Fervor and cast the Domain spell Cure Serious Wounds defensively. The spell is empowered through the Healing Domain.

Cure Serious Wounds: 4d8 + 13 ⇒ (6, 2, 3, 3) + 13 = 27

Heal 27+13 Empowered for 40 total Healing.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric steps forward and calls upon the blessings of Osiris to heal Amaimon.

I automatically make the DC to cast defensively. Cast Heal on Amaimon to heal him for 130 points. Use the +2 bonus to have an AC of 32.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric continues his defensive posture.

+2 AC from BoF and +4 Dodge bonus from Full Defense for a 36 AC.

Dhaeric only has 172 hps. When I redid his equipment he lost +2 to Con and his total HP's were reduced.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhearic trusts in his allies and takes a defensive posture.

Full defense. +2 to AC, etc from Blessing of Fervor.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric calls upon Osiris for aid and protection.

5 ft step back behind Malgrim. Cast Blessings of Fervor defensively. He selects the +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. So his currently AC is 32.

He is +26 to Concentration, so he will automatically make the DC 23 Concentration to cast defensively.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric casts Tears to Wine on the group and will try to be stealthy as they go down.

Cast Tears to Wine and share with everyone. It adds +5 to Int and Wisdom skill checks for the next 130 minutes. Take 10 on Stealth for a mighty 12 and stay back from Malgrim to give him room to operate while still being in line of sight incase things go bad.

This spell is a little weird. You take about a bottle's worth of water and turn it into a light alcohol that can be shared. I have generally seen it viewed that there is enough for a small group to all drink some and share the benefits of the spell. If you do not agree with this, please let me know.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

I am going to leave most of my 5th level and 6th level slots open. I am going to Cast Break Enchantment, see if it works, if not I will get another one and try again. Rinse and repeat until I have finished using all of the the possible 5th level slots and two 6th level slots. Once I have finished, I will then fill up the remaining slots and cast the Extended Heroes Feast.

4th level slot 1- Break Enchantment: 1d20 + 13 ⇒ (20) + 13 = 33

Dhaeric breaks through the curse with the blessings of Osiris!

That works, so I fill up the other slots as normal. I will then convert my Create Food and Water to a Cure Serious Wounds that is empowered on Amaimon.

Dhaeric then heals the wounded ally!

Cure Serious Wounds: 3d8 + 13 ⇒ (6, 5, 2) + 13 = 26

Perfect. That is 39 points healed with the Empowered bonus. So Amaimon is now unhurt.

Dhaeric then feeds the group with a Feast that will fill them for the day!

Temp Hit Points Gained: 1d8 + 6 ⇒ (6) + 6 = 12

I feed 13 total, so I think he gets the group and all of the other Salamanders.

He also casts Magic Vestments on his buckler before we head out.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

I have fixed the equipment. I put a lot of unused gold into Diamond Dust to cast various spells. I have noted how much is left and how much we spent to cast Restoration on Marcus.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric pats Amaimon on the back and heals him a bit more as Malgrim searches.

Use my Cure Critical Domain spell to heal some more! It will be empowered.

Cure Critical Wounds: 4d8 + 13 ⇒ (5, 7, 2, 7) + 13 = 34

34+17 Empowered will Heal Amaimon for 51 damage.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

"Let me heal you up some, you both seem hurt." Dhaeric says and then he calls upon Osiris.

I cast two Mass Cure Moderate Wounds using the Extended Sacred Nimbuses. All of my Cure spells are Empowered.

Mass Cure Moderate Wounds: 2d8 + 13 ⇒ (4, 2) + 13 = 19

Mass Cure Moderate Wounds: 2d8 + 13 ⇒ (1, 8) + 13 = 22

So I heal everyone for 28 and then 33 damage.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Ah, ok. I will need to look over that again then. I will let you know when I am finished.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7
Amaimon Emberheart wrote:
3 race points for outsider includes dark vision :)

Cool. I will add the Craftsman and Darkvision both in.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Can I have Darkvision instead of the Craftsman ability? Salamanders have Darkvision innately.

More Hit Dice: 4d8 ⇒ (7, 7, 1, 4) = 19 7, 7 , 5, 5

I have finished leveling up. Take a look and let me know if you have questions.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Sorry, I had a busy day of work and some family stuff. I will finish getting Dhearic updated by Saturday night.

But I wondered if anyone heard from Marcus. He has not posted since he went down. I tried to DM him, but did not get a reply.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

The stats that Amaimon mention would work well and allow for the fire immunity. Should I go with that?

Should that be Cold Vulnerability?


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

I am fine with switching it and calling him a Salamander. I would rather just not have a negative to Wisdom. How about we base it off of one of the Tieflings and he gives up the Cold and Electricity resistance to get up to 10 Fire Resistance?

If we base it off the Demodand-Spawn which gives +2 Con, +2 Wis,–2 Int, bonuses to Intimidate and Knowledge (religion) and the spell like ability of bear’s endurance and then do the exchange to get the bonus Fire Resistance it would probably work as a Salamander type character.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

I thought being an Undine in the Fire Plane would be kind of funny. I had this story in my mind that an enemy caster sent him here as a punishment. That and Undines get bonus Wisdom.

Would a Tiefling work? They have some options for bonus Wisdom that would be good. I can fix that tonight if that works. If you would rather an Ifrit based character I can do it, but they take Wisdom penalties.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

I gave him the stuff we need for the day and crossed them out.

Dhearic says, "Let me see what I can do for you. Do you know if your friend wishes to be raised?"

He casts Break Enchantment on Amaimon and Malgrim. Does it work?

Break Enchantment for Amaimon: 1d20 + 9 ⇒ (5) + 9 = 14

Break Enchantment for Malgrim: 1d20 + 9 ⇒ (17) + 9 = 26

He would then Raise Dead if we want on Marcus and he has a one Restoration to start removing the Negative Levels.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

This will be the cohort cleric.

Hit Points: 8d8 ⇒ (1, 5, 8, 1, 5, 8, 1, 8) = 37

So 5,5,8,5,5,8,5,8.

The base for the character is in the profile. I still need to do our items. He is a pacifist who plans to just go full defensive when he is not casting, but he will have a spiked gauntlet that I will stat out soon.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhearic:

will save: 1d20 + 13 ⇒ (3) + 13 = 16

Dhearic continues to try and slip free.

Dex: 1d20 + 5 ⇒ (10) + 5 = 15


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric:
Dhaeric struggles to slip free and calls out, "A little help would be appreciated... I can sense you behind me."

Dex check: 1d20 + 5 ⇒ (8) + 5 = 13

You know...I have a decent shot of making that in theory.


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric:

Will: 1d20 + 13 ⇒ (11) + 13 = 24

Dhaeric tries to slip free, but remains trapped.

Dex: 1d20 + 5 ⇒ (7) + 5 = 12


Skills:
Knowledge [Religion] +16, Heal +22, Linguistics +4, Sense Motive +23
Attacks:
[dice=Spiked Gauntlet]1d20+9[/dice] [dice=Damage, P, Spiked Gauntlet]1d4[/dice]
NG Cleric of Osiris | 172/172 HP | Fort: 19, Ref: 12, Will 23 |AC 27 (30) Touch 15 FF 25 (28) | Perception (Darkvision) +7

Dhaeric:
"@#$WE$!" Dhaeric mutters in surprise as he reaches out with his mind to catch onto the weaves and hold them together.

I believe Composure is Concentration. If not, I made some mistakes.

Composure (Concentration): 1d20 + 19 ⇒ (14) + 19 = 33

Full Name

Devlin Sorrow

Race

Human

Classes/Levels

Swashbuckler 1 | AC 18, T 14, FF 14 | Hp 6/11 | Fort +1, Reflex +5, Will +0 | Panache 2/2 | AoO 1/1

Gender

Male

Size

Medium

Age

21

Strength 12
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 10
Charisma 14

About Devlin Sorrow

Devlin Sorrow
Male Human Swashbuckler 1
CG Medium humanoid (human)
Init +5; Senses Perception +4
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
hp 11 (1d10+1)
Fort +1, Ref +5, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4+1/19-20) and
. . dagger +4 (1d4+1/19-20) and
. . rapier +4 (1d6+1/18-20)
Special Attacks deed: opportune parry and riposte, panache
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 12, Int 14, Wis 11, Cha 14
Base Atk +1; CMB +2; CMD 16 (16 vs. disarm, 16 vs. sunder)
Feats Dodge, Mobility
Traits heirloom weapon (aoo), reactionary
Skills Acrobatics +5, Climb +3, Diplomacy +6, Perception +4, Perform (dance) +6, Sense Motive +4, Sleight of Hand +5, Swim +3; Racial Modifiers deed: derring-do
Languages Common, Dwarven, Gnome
SQ deed: dodging panache, swashbuckler finesse
Other Gear lamellar (leather) armor, dagger (2), dagger, rapier, backpack, masterwork, bandolier, crowbar, hip flask, mug/tankard, 10 gp, 4 sp, 8 cp
--------------------
Special Abilities
--------------------
Deed: Derring-Do (Ex) Spend 1 panache to add 1d6 when making Escape Artist, Fly, Ride, or Swim check.
Deed: Dodging Panache +2 (Ex) When attacked, spend 1 panache to step 5 ft. and gain +2 to AC vs. attack.
Deed: Opportune Parry and Riposte (Ex) 1 panache and 1 AoO to attempt to parry a melee attack, then counterattack.
Heirloom Weapon (AoO) (Rapier) You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family (pay the standard gp cost for the weapon). You gain a +1 trait bonus on attacks of opportunity with that specific weapon.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for Combat Expertise. This ability counts as hav

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Background:

Born to a family trying to live up to an old tradition of producing a warrior to follow in the footsteps of their ancestor. A warrior that has set the bar high by slaying a dragon, saving the kingdom and becoming a hero to the nation….

300 years later

The family in its decline has failed to keep up the tradition. Most of the male heirs care to use the family fortune to socialize with nobles. As the generations past, only a few even decided to think about the legacy the family once held. Until Devlin, as he grew his uncle would tell him stories about his ancestor to the point Devlin wanted to be like him. So when he was old enough he asked his uncle to teach him to fight like his ancestor. His uncle did his best, giving Devlin a sword that was once used by said ancestor. Devlin cherished it and has decided to use continue using it.

Devlin had continued to train with his uncle, until he was in his teens. From that point on his uncle told him that he could teach him nothing, but had arranged for him to train with a master in Krassen, a town several weeks journey. With excitement he pack his things and enjoyed the journey.

When he got there, Devlin learned of the privileged life he held. Nobody seemed to know about his family, their past or about the money that he seemed to come from. His master seemed to be worst, forcing Devlin to do chores, workout with the rest of his students, run errands like a common serf. At first Delin fought it, then tried bribing students, until he was short on funds. In the end it was a letter from his uncle, who was replying to Devlin plea that his Master was working him too hard that finally lead Devlin to realize what was going on.

His uncle wanting Devlin to be considered an outsider by those that he may have to work with someday he wanted Devlin to grow up like his ancestor, just another commoner who rose to the challenge when the situation presented itself. So he ask no favoritism or difference to class be placed upon Devlin, he was to be treated as any other student. Taught to work with his hands and not try to use his privilege to help him.

Upon finding that out, Devlin was hurt and sulked to a week. It wasn’t till he noticed the children that lived on the streets that ran around doing what they could to survive that he finally realized what his uncle was trying to really tell him. With a new purpose, Devling dived back into his training, doing what he was asked. As he learned humility and true honor, Devlin discovered he was able to have companions and friends that actually mattered or cared about him. He also discovered that he was finally able to enjoy a life not complicated by wealth or power.

So this continued until recently he was asked to make a pilgrimage, wanting to see what his training had become he accepted. No Devlin waits for the time to leave.

Description:
Standing at a whooping 5'11". Devlin has an athletic build but not over bearing. Being taught to use speed and precision over brute strength. Having light brown hair, left longer so it sits around his shoulders. His eyes can be peircing one moment and calm the rest so their Stormy Blue is often noticed. Thanks to his work, Devlin has been able to keep a fair tan.