habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 @Theodric how did you get your weapon after being unconscious? Chose +2 AC/Ref/Att for BoF
He drops his bow and draws his falcate while moving then casts mirror image. Mirror Image: 1d4 + 4 ⇒ (2) + 4 = 6 Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against fear and charm effect.
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 It uses 3 rounds of representation each round, so 2 rounds left, and no, without your weapon I don't think we can finish this fight in 2 rounds (even if I hope so :P)
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 I can't because it cost me 2 rounds of bardic representation each round as well as a level 4th spell. If I maintain both, I will have only 2 round worth of representation, and I'm not sure it will be enough to get rid of all the enemies. Maintaining Inspire Courage for 6 more rounds seems a better deal.
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Devko stops his Inspire Greatness representation, Theodric being down. He still continues to dance to help his comrades and shoots at the most injured Witchfire after charring his bow with raw arcane energy. Mw Shortbow: 1d20 + 13 + 2 + 3 - 4 ⇒ (11) + 13 + 2 + 3 - 4 = 25
Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against fear and charm effect.
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 @GM incorporeal can't be crit except with ghost touch weapon Devko continues his dance to support his comrades and maintains both his representations and moves closer to Brother Theo. He fires an arrows at the witch that have been hit by theo, after charging his bow with raw arcane energy. Shortbow: 1d20 + 13 + 2 + 3 - 4 ⇒ (10) + 13 + 2 + 3 - 4 = 24
Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against fear and charm effect.
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Know. religion: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20 the flying creatures
We need to go quickly, my magic will not last long Says Devko who continues dancing providing the necessary bonus to all his comrades and himself. He puts away his weapon and draws his bow while moving next to Theo. Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against fear and charm effect.
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Devko starts dancing and casts Virtuoso Performance to give himself and Theo Inspire Greatness Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against fear and charm effect.
Bonus DV (temporary HP + 2x(CON bonus)): 2d10 ⇒ (8, 1) = 9
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Good catch Theodric, at least its quite private. Devko looks also for secret entrance or passage. Perception: 1d20 + 20 + 2 ⇒ (16) + 20 + 2 = 38
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Devko casts again grease Reflex DC15 or prone under the undead and moves while dancing. Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against fear and charm effects.
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 @GM to go back the skeleton will need an acrobatic check DC10 or it can't move (if it fails by 5 or more it will fall) Devko, continuing dancing, dispels his grease standard action to help his comrades pursue the creature. Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against fear and charm effects.
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Devko moves next to Theodric, continuing to dance, and is ready to cast grease Reflex DC15 under the next skeleton's feet. Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against fear and charm effects.
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Devko moves but stays out of sight and starts dancing! He tries to understand what type of undead these skeletons are.
Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against fear and charm effects.
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 I'm going to fly to PaizoCon this afternoon! So my posting rate will be slow till monday evening :)
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Spellcraft: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
Devko reveals what are the two scrolls. The first will not be useful but the second could be if someone is able to use it...
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Devko with detect magic and a keen eye, make sure the place is not trapped and examines the findings. Perception (take 10): 10 + 20 + 2 = 32 Spellcraft (wand): 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 There is a secret door there. Lets find out where he went. Says Devko, looking for any traps. Perception (take 10): 10 + 20 + 2 = 32
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 @GM If no more than 240mn have passed, I still have see invisibility.
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Devko starts looking around if they find anything useful for them. Perception (take 10) + Detect magic: 10 + 20 + 2 = 32
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 @GM Devko is near the Giant and he has the Disruptive and Spellbreaker feat. Spellcraft: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Take the additional attack for MoF
Devko resist to the odor of the giant. He takes a step 5ft. step towards the giant and undead amalgam. He charges his weapon with raw arcane energy and strikes at the giant while dancing. if the giant falls, Devko will continue on blue
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Takes +2 dodge bonus to AC and Reflexe from BoF
What are these? he asks Glaube. Know. Arcana: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against charm and fear
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 @GM only armor and weapon are "sized", wondrous item adapt to the size of the wearer (yeah magic!) ;-) If someone want it? If not, it will go to the Society. Says Devko
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 A little healing will be good for me! Says Devko, looking around if he could salvage something from the creature corpse. Detect magic + perception (take 10) = 31
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Will vs Fear: 1d20 + 13 + 4 ⇒ (2) + 13 + 4 = 19 Devko is shaken by the presence of the creature. Nevertheless, he stands up provocking and strikes after charging his weapon with raw arcane energy while continuing dancing. +3 Falcata: 1d20 + 17 - 3 + 3 + 2 + 2 - 2 ⇒ (20) + 17 - 3 + 3 + 2 + 2 - 2 = 39
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 @Brother Theo don't forget to add the Inspire Courage bonus to your rolls ;-)
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Know. religion: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 By Hell! What's this thing?! Says Devko seeing the headless creature. Despite his fear of the unknown, he moves towards the creature and starts dancing to encourage his comrades. Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against charm and fear effect.
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Know. local: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Devko tries to remember something with the description the giant gave them.
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Wanting to have answer, Devko tied up the giant and asks him in Giant. What are you doing here. How's your boss? How many guard? How many guardian? Intimidate: 1d20 + 21 + 2 + 3 ⇒ (10) + 21 + 2 + 3 = 36 I don't know if the size penalty works in this case
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Devko looks for clues or anything of value in the place before moving back. Perception + detect magic: 1d20 + 20 + 2 ⇒ (19) + 20 + 2 = 41
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Devko continues to dance and moves toward Theodric. Double move Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against fear and charm effects
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Know. Engineering: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Thanks to his transformation in an half-orc, Devko is able to see in the darkness.
Inspiring Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against charm and fear effect.
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Happy to hear you get better!
I'm French so I eat a lot of vegetables (and other things too) :p
You forgot the ones who maxed their rank in Bluff :'( Thank you Mark then !
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Turning to his comrades he says If nobody is able to disarm this, we can dissipate the spell and trigger the trap or go around.
habilities: HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4 Devko choose to be able to fight with a greater celerity and while continuing dancing he strikes at the frost giant in front of him after charging his weapon with raw arcane energy. In the name of Law. Falcata #1: 1d20 + 17 - 3 + 2 + 3 ⇒ (18) + 17 - 3 + 2 + 3 = 37
Crit Confirm #1: 1d20 + 17 - 3 + 2 + 3 ⇒ (19) + 17 - 3 + 2 + 3 = 38
Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against fear and charm effects. |