Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Dev begins scanning the room using her Detect Alignment ability, searching for Evil. If she finds none, she'll begin Detect Magic and see what pings.
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
actually that should be 22 damage - forgot the +2 enhancement bonus for damage Rolling to confirm crit... Confirm, additional damage: 1d20 + 14 ⇒ (6) + 14 = 201d6 + 8 ⇒ (4) + 8 = 12
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Dev attempts the tumble past the monk and the armored man, through the armored man's square... Acrobatics: 1d20 + 15 ⇒ (19) + 15 = 34 She activates Bane and slashes... Scimitar: 1d20 + 14 ⇒ (20) + 14 = 341d6 + 2d6 + 1d6 + 6 ⇒ (5) + (4, 1) + (4) + 6 = 20
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Dev charges forward and slashes at the man in armor with her scimitar (charge). Attack, damage: 1d20 + 12 ⇒ (8) + 12 = 201d6 + 6 ⇒ (3) + 6 = 9
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
"I believe it is time for action. Since we have no way to contact our fellow Pathfinder, we must assume he'll find his way to us. I have faith in his abilities and resourcefulness." Dev offers a quick prayer to Sarenrae and steps through the mirror...
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
"Yes, can you turn the lock and see if we can return the room to it's other.. version of itself? Hrmm, I guess we can't do that, since Ozak has the key? Damn..."
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Dev looks for the reflection of the door in the mirror in room 8, and tries to put the key the lock.
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Dev returns to the area outside and begins opening the doors in succession, scanning each quickly.
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Dev pokes tentatively at the mirror, and mutters, "Osprey, a little more help would have been... helpful."
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
I don't think anyone in the party has Local! >.< Dev reloads her crossbow magazine with Cold Iron bolts.
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
I'm down 22 HP, so however many this takes... Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5 Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6 4 charges, then
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Dev slashes and continues with a spinning axe kick. Scimitar, Damage: 1d20 + 12 ⇒ (7) + 12 = 191d6 + 6 + 1d6 ⇒ (2) + 6 + (2) = 10 Unarmed Strike: 1d20 + 11 ⇒ (12) + 11 = 231d6 + 1d6 ⇒ (5) + (3) = 8
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Dev drops her crossbow, uses her Inner Strength (swift) to heal herself, then maneuvers to the South of the mace-wielding Drider, drawing her scimitar and striking in a single fluid arc (hopefully). Inner Strength: 3d6 ⇒ (3, 1, 4) = 8 Attack, damage: 1d20 + 10 ⇒ (10) + 10 = 201d6 + 6 ⇒ (5) + 6 = 11
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Dev activates Mantis Style, makes a Knowledge check to identify the villains, moves 5' forward, and readies to shoot any enemies that begin casting. Knowledge (Dungeoneering) (ID monster)?: 1d20 + 10 ⇒ (12) + 10 = 22
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Dev takes a 5' step back and fires at the top SW square of the Dragon. Perception: 1d20 + 12 ⇒ (18) + 12 = 301d10 + 2d6 + 2 ⇒ (8) + (1, 3) + 2 = 14
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Dev takes a 5' step, activates Bane (Dragon), whispers a quick prayer to Saranerae, and looses the bolt... Attack, damage: 1d20 + 14 ⇒ (13) + 14 = 271d10 + 2d6 + 2 ⇒ (8) + (1, 4) + 2 = 15
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Forgot about that diagonal at 10'. Well, that drew an AoO, so... maaaybe it doesn't have Combat Reflexes? >.<
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Dev takes a 5' step South, activates Judgment (Smiting/Lawful) and fires off a bolt from her Repeating Heavy Crossbow. Ranged Attack Roll: 1d20 + 10 ⇒ (20) + 10 = 301d10 ⇒ 7
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Dev activates Relentless Footing and dashes forward and around the Dragon's reach (double move at '40/move).
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Oop. Precise strike would affect the unarmed strike as well. +1d6 Precise Strike damage: 1d6 ⇒ 2
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
5' step, activate Bane(Humanoid/Human, presumably?), slash with scimitar, follow up with a boot to the head.
Attack: 1d20 + 14 ⇒ (5) + 14 = 194d6 + 8 ⇒ (1, 3, 2, 4) + 8 = 18 Attack: 1d20 + 11 ⇒ (5) + 11 = 161d6 ⇒ 6
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Dev leaps over to the third mook and attempts a Stunning Fist. Attack, damage: 1d20 + 9 ⇒ (10) + 9 = 191d6 ⇒ 3
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
"You have my word as a humble servant of the Dawnflower that we will treat with you fairly". Roll to assist. Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Dev casts True Strike, activates Relentless Footing, and skirts in, dodging attacks if necessary. Acrobatics: 1d20 + 15 ⇒ (5) + 15 = 20
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Dev pulls a bolt from her quiver, and casts Silence upon it. She activates her Relentless Footing once more and heads south through the chamber, dropping the bolt in the first square she crosses as she leaves (5' SW of where she was).
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Dev activates Bane (Humanoid/Human) on her scimitar and continues 2-weapon fighting, first slashing at the Necromancer, and following it up with a Stunning Fist. Primary Attack, damage: 1d20 + 12 ⇒ (8) + 12 = 203d6 + 8 ⇒ (2, 3, 1) + 8 = 14 Seconday Attack, damage: 1d20 + 9 ⇒ (5) + 9 = 141d6 ⇒ 5
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
Probably not enough to hit. 2nd Attack, damage: 1d20 + 9 ⇒ (14) + 9 = 231d6 ⇒ 6 (that's also a Stunning Fist attempt)
Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4
On her turn, Dev will activate Judgement (Justice - +2 to hit), and two-weapon fight with unarmed strikes, attempting a Stunning Fist on the Necromancer 1st Attack, damage: 1d20 + 9 ⇒ (7) + 9 = 161d6 ⇒ 3 vs. Flat-Footed AC. Stunning Fist DC is 20.
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