Shoanti Tribeswoman

Deseri's page

816 posts. Alias of Deaths Adorable Apprentice.


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Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I am totally gonna be an echo but everyone seems to agree on things. Congrats on the new job!

If the game is able to continue at sometime in the future that's awesome, we have survived many hiatus's. And if not then this will stay one of my favorite groups. I am and will remain honored that I was able to join this group.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Take the time to move. Any stress you can remove is helpful in that situation.

I will be traveling July 4th thru the 8th. Woot vacation! I have no clue what access to my precious laptop I will have so at that time bot me as needed.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Gonna stay near Aleris I think but I cannot find the map. So I am totally lost!


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Reaching out and touching Ra's shoulder, "Be careful."

Guidance on Ra.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Turning to Qasin, "Quiet we don't want anyone to know we are here."


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Crossing her arms around her stomach and shaking her head, "Oil?"


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Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Smiling at Harmose, "I wasn't sure if you could actually be an ass. That is a good skill."


1 person marked this as a favorite.
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Shaking her head while listening. I'll argue that Qari gets first hit.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Nodding along, "That seems like the best outcome. What happens if it goes wrong? Do we all rush out?"


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I'm not able to do any posting at work either. Maybe on breaks but my phone is horrible for it.

Samy I'm sorry you are having issues.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I am not opposed to the idea though I have minimal experience with Roll20, in that I have only used them for battle maps. I am in Oklahoma USA but I work nights. I actually woke up about half an hour ago. I can be flexible with my scheduled but only so much.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

"That's fair."


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

"Thank you both." Lowering her hand and offering the treats to the Nosois. Can't be a good omen. The city is falling apart. Is it happening everywhere else too?

Opps. Apparently forgot to hit the post button. That part was meant for before Samy posted.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Planes: 1d20 + 7 ⇒ (18) + 7 = 25

Starting to dig around her hip pouch before looking up at Kito, "Hey give me some of Thera's treats." Holding out her hand expectantly while looking at the strange little bird.

Dropping down to her knees in-front of the Nosois with her hand still waiting for Kito. "Do you have a message for us?"


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Moving next to Turel, "We want to do the same thing you are doing and there is strength in numbers."

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

That is too many moves! Best of luck!


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Planes: 1d20 + 7 ⇒ (11) + 7 = 18

We are not forsaken. "All those things want is to purge the undead."


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Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Wrapping her arms around Sehhosep and kissing the woman on the cheek, "I'll be back when I can. Please stay safe and don't be alone."


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Sounds like some mad science crazy stuff but if it might help then it could be worth it. I have tried all sorts of weird things to help with depression and the constant headaches I live with. Yoga might help as it can be very calming. Also screaming to scream. Oh and swearing. Sometimes that seemingly spontaneous bout of verbal violence can be cathartic.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Taking Sehhosep's hand and taking her further into the house, away from what has to happen. Sitting quietly with her while they wait. Feeling her stomach roll and her heart shatter.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Keeping her fingers linked with Sehhosep, constantly looking between the kind grieving woman and the now moving corpses of the father of the child in her belly. I'm gonna throw up. This isn't right. Oh Gods this broke her. Is the baby the only thing I am gonna have left of these two?

"Sehhosep you might not be able to get him back but if you wanna try to bring his soul back I will help how ever I can."


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Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Thank you and I should be back though I will be moving on Friday so nothing from me then. The issue was something that was a long time coming and I think it needed to happen. Many of us still want to continue just without certain people so after a bit of a break we will start back up.

Samy I am glad to see that you are still with us and i am sorry you are having issues. I have been there too the last few months and that contributed to the fall of the table. Gonna agree with Harmose in that the brain zap is fascinating and scary. But if it works then I may look into it. Just be safe.

Rants are always allowed Polux. I am trapped in Oklahoma and the weather here is ruled by some drunken mythical creature who refuses to listen to mother nature. She says the weather shouldn't do something and the drunk mythical totem creature of Oklahoma reply's with 'Hold my beer.' I was sweating at work last night and then it was so cold tonight. Stupid drunk totem creature.


1 person marked this as a favorite.
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I think my live table just fell apart. I may need a few days to get rid of the lingering anger, bitterness, and sadness I feel.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I hate moving! And my table is not likely to wanna change over. They are really stubborn about certain things. The three who have been gaming longer than me are big fans of 3.5 and two of them would rather be playing that. I would if it was Ebberon cause that one looks cool. 5e was vetoed as not wanting to spend more money even though he spends money on plenty of other systems. Another vetoed it cause it was to simple. Her rounds in combat take forever! Hopefully I get to try second edition out online.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Thank you Polux. Good luck when you move. This sucks. It is move four for me in the last three years. Less for my roomies.


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Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I think we are waiting for Samy to find all the bits of brain matter and skull that exploded from excitement when the second edition was announced.... This has happened to a few people.

And I mean that with affection to vitriol. She said it would be a little while so she could process. As I am moving that is fine with me. Also we found a house!


2 people marked this as a favorite.
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

You can imagine a cuddle happening. Cause that is what I want to do. Very well said.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Ahh, hoarding.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I kinda excited too. I doubt my live table is gonna care though. They suck :(


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Sucking in a breath and feeling her stomach roll. One hand drops to her belly and the other to her lips, "No!"

Shaky steps bring her from her place at the end of her party to stop just before Sehhosep. Tears streaming down her cheeks, "Sehh..Sehhosep I sorry it took so long."


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

perception: 1d20 + 3 ⇒ (3) + 3 = 6

Stomach twisted up in knots during the whole walk and only not running because of an inkling that it would make her vomit.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Tossing and turning all night long. Waking up sweat soaked and soar before quickly dressing. Rushing downstairs and oh so grateful that the Naahn's are on the list of places to check.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

The Naahn's is gonna be Deseri's first vote. Honestly the player forget but the character would want to check on them. Beyond that I am good with where ever.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

CL check: 1d20 + 4 ⇒ (15) + 4 = 19
CL check: 1d20 + 4 ⇒ (10) + 4 = 14
CL check: 1d20 + 4 ⇒ (19) + 4 = 23
CL check: 1d20 + 4 ⇒ (14) + 4 = 18
hmm, one worked.
Cure light wounds: 1d8 + 4 ⇒ (4) + 4 = 8

Spending a few minuets pulling magic to her finger tips only for it to fade away when she touched Ra. Grinning when one attempt works, "Ha.. definitely need someone else to use those scrolls."


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Grinning openly at Ra's excitement at being ready for a fight properly but the fades away at the idea of getting some rest so she can actually be useful in some of the fights to come. Though there is the buried need to want to keep fighting until it is over. Kito's smart and this is better. Assuming I can actually sleep.

It is a spellcraft to help him?


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

"I would only get in the way with that part."


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I sneak poorly but I support hurting the looters.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

We still bought the scrolls?

Waving her hands in front of her, "You all did not need to do that."

Grinning at the hat that seems to instill so many strong reactions. Happily putting the hat on her head and smiling at everyone, "Well?"Just a moment of levity.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I agree with all the stated opinions. XP is a good way to encourage good role-play but is also tends to encourage murderhoboing. Though this group really does not need any encouragement for role-playing :)

In the game I am running I removed XP and I really like it even if some of the more old-school players I have prefer XP. Less focus on leveling up since the player cannot predict when it will happen or rush the process so I prefer this option.

Also I wanna try to get everyone in the hat!


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Shifting on her feet, "Ra it is up to you. I will happily pay that price again if it fails but I will run out of money soon after."


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I have 367gp, 7sp, 6cp written down. Since all I bought was a wand.

Quickly digging though her purse, "Qari you want to get half of it and I take the other?"


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Hehe :) I liked the story. I tend to babble about my PbP games way to much at my nerdy friends.

Also obey the words of the GM! Long lifespans are achieved that way.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:
Kito the Scholar wrote:
You are correct that normally a caster level check wouldn't be required. The problem is that the injuries that Ra took when fighting the mummy resist any attempt to heal them. That is why those injuries need a caster level check. It is also why we aren't using a wand to heal them -- the chances of that working are much lower than us casting a spell.

Yep. I wasn't using a wand but my own spell as I had it in hand after the fight


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I was botted into holding a charge of my own cure. And I suck at hitting things that's why I offered. Also I don't think you need to make a check if you know the spell, right?

Moving over to Ra and touching his shoulder.

Cure light wounds: 1d8 + 4 ⇒ (5) + 4 = 9


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Nerd :D this is a good thing. Who wants it?

Not wanting to waste the magic, "Is anyone injured?" I have a cure in hand


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I did not have a spiritual weapon to cast. Not sure if you want to to keep that going.

touch with curing: 1d20 + 4 ⇒ (2) + 4 = 6 Yep I suck at battle


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Sorry! My world and mind are chaos! Always feel free to bot me.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Nodding and quietly following towards the noise that gets louder the closer they get. The sound of far to many bodies pushing against the wall.

Feeling her stomach hit the ground at the sight through the barred window. Wrapping her arms around her waist but nodding again. "Yeah lets get going. This night is not gonna end for a while."


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Computer is down and posting phone is difficult so bit me if need be


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Reflex vs yellow: 1d20 + 3 ⇒ (12) + 3 = 15
Reflex vs green: 1d20 + 3 ⇒ (3) + 3 = 6

Did someone move me? I know I was near the yellow one but I appear to be in a wall now. I did wanna move closer but my spiritual weapon will be on him anyways.

Letting out a yelp when bone shards explode around her. Whipping her head around and looking for the jugde. Pointing a finger and summoning an ethereal warhammer that swings at the judge.

Spiritual Warhammer: 1d20 + 6 ⇒ (12) + 6 = 18 So Do I have bless?
for a possible: 1d8 + 2 ⇒ (7) + 2 = 9

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