”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
Derrikk moves away, directs Adora to attack, and shoots once. arrow: 1d20 + 12 ⇒ (17) + 12 = 29 for damage: 1d6 + 1 ⇒ (5) + 1 = 6 jaws: 1d20 + 12 ⇒ (6) + 12 = 18 for maybe damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
Orm Blueleaf wrote:
LoLs
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
sorry for the delay. and also for the coming confusion. I realize I wasn't clear enough in my original post. I was targeting Blue since he was the one that attacked me. I hope that doesn't mess things up too much. Derrikk continues his attacks on Blue after moving to have a better angle around Red HuntedShot1: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 for damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5 or if a crit crit damage: 2d6 + 2 + 2 + 1d10 ⇒ (3, 2) + 2 + 2 + (1) = 10 HuntedShot2: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23 for damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 And Adora attempts a bite bite: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 for damage: 2d6 + 4 + 1 ⇒ (1, 6) + 4 + 1 = 12 or if a crit crit damage: 4d6 + 8 + 2 ⇒ (5, 4, 5, 4) + 8 + 2 = 28 1 or 2 points of the damage is fire damage depending on if a crit or not
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
"Ouch!" Derrikk creates some space between the creature and himself, focuses on him and attacks with his Hunted Shot Hunted Shot 1: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22 for damage: 1d6 + 1 ⇒ (1) + 1 = 2 Hunted Shot : 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 for damage: 1d6 + 1 ⇒ (5) + 1 = 6, if a crit, add crit plus deadly: 1d6 + 1 + 1d10 ⇒ (4) + 1 + (1) = 6 Adora, having grown wiser, knows to advance on Derrikk's prey and moves in.
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
oh man, if my shot was a crit, i really wish he could have been standing next to one of the pillars so he could have been "skewered" to it right as he was ready to run. Derrikk bends down and attempts to stabilize her.
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
Derrikk stays focused on green Hunted Shot1: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34 for damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 if a crit, add extra crit damage: 1d6 + 1 + 1 + 1d10 ⇒ (1) + 1 + 1 + (3) = 6 Hunted Shot2: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21 shot: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 and directs Adora to attack blue. Jaws: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21 for maybe damage: 2d6 + 5 ⇒ (3, 5) + 5 = 13
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
I feel like there was talk of getting some PFS credit somewhere recently, but I can't find it. Anyway, if I'm not too late, and I'm able to put it on Sevven - 70775-2003, that would be great :-)
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
Derrikk moves up to quickly perform some battle medicine on Adora 1d20 + 14 ⇒ (4) + 14 = 18 for healing: 2d8 ⇒ (5, 5) = 10 Derrikk had been hoping for a better outcome, but out of breath to urge Adora to retreat, she stays in the fight Jaws: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28 for damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
Derrikk focuses on the far foe and quickly fires twice.
hunted shot1: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22 for damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7 hunted shot2: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 for damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
"This isn't going to end well for you. Stop this foolishness before you get hurt"
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
sorry for the delay
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
sorry i've been so out of it of late (even for me). Jenny's essentially full time again, so it's taking us a bit to adjust (or not) :-)
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
how does my Hunt Prey thing work in this situation. I assume I roll a flat check to be able to target it to do so, but would it then remain my hunted prey as in typical play? I'm going to continue as though that is the case for now. Just let me know what you think target: 1d20 ⇒ 4 target: 1d20 ⇒ 17 The whisp is my prey If I can't use Hunt Prey then I'll attack:
attack: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25 potential damage:
damage: 2d6 + 2 ⇒ (4, 4) + 2 = 10 target: 1d20 ⇒ 19 HuntedShot1: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35 for damage: 2d6 + 2 ⇒ (3, 4) + 2 = 9 if a crit -> 20+deadly: 1d10 ⇒ 6 HuntedShot2: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 for damage: 2d6 + 2 ⇒ (3, 1) + 2 = 6 if a crit -> 18+deadly: 1d10 ⇒ 9 If I can't use Hunt Prey then I'll attack:
attack: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25 potential damage: damage: 2d6 + 2 ⇒ (1, 4) + 2 = 7
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
Derrikk attempts to target the blue whisp
attack if that counted: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25 for damage: 2d6 + 2 ⇒ (1, 2) + 2 = 5
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
Derrikk focuses on Red, first two quick shots hunted shot and sends in Adora. Hunted1: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33 for damage: 2d6 + 2 ⇒ (2, 3) + 2 = 7
Hunted2: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 for damage: 2d6 + 2 ⇒ (1, 4) + 2 = 7
bite: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20 for damage: 1d6 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8 1 point of that is fire
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
Continuing the attack ... Jaws: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24 I can't remember if flanked adds to attack or subtracts from AC at this point, so I left it off for damage: 1d6 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7 Jaws: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12 huntedShot1: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22 maybe for damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7 huntedShot2: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 for damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5 Shot: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26 for damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
Hunted1: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24 for damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5 Hunted2: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20 Shot: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 for damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5 bite: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17 bite: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
Fire away!!! HuntedShot1: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16 HuntedShot2: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14 Shot: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14 Jaws: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18 Jaws: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 so blind doesn't effect AC in 2.0? what do you think the thought is behind that? Just trying to make it a less potent spell? Regardless, those were all pretty horrible rolls :-(
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
Derrikk continues to have Adora attack and to attack from range himself. calculating damage for everything in case blind hits and effects its AC jaws: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16 for damage: 1d6 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6 jaws: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19 for damage: 1d6 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5 HuntedShot1: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27 for damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 HuntedShot2: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21 for damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 HuntedShot1: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 for damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
With Red having yet to be hit, Derrikk directs Adora to move and attack Red, while he focuses on the new threat and takes aim. Jaws Vs Red: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16 for damage: 1d6 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5 HuntedShot1 Vs Orange: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25 for damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4. If a crit, double it and add Deadly: 1d10 ⇒ 1 HuntedShot2 Vs Orange: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 for damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
"I hate killing animals needlessly, why won't they just run now that their leader is down?" Derrikk directs Adora to attack gray and takes a shot at them as well jaws: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23 for damage: 1d6 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5 1 of that is fire arrow: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26 for damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
GM MattMorris wrote:
Sounds good. I'll move her on the map
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
Derrikk sends Adora in for Blue and joins her with his bow. Derrikk: selects prey.
HuntedShot2: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29 for damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 x2 and +deadly: 1d10 ⇒ 7 for 19 if a crit (that's how deadly works, right?) Adora moves and attacks jaws: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 for damage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8 x2 for 16 if a crit
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
Knowing they haven't done much, but seeing no other options, Derrikk and Adora continue their attack (can it really be called that at this point, though?) on Red. Derrikk directs Adora continue and does the same. Hunted Shot1: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18 for piercing: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4 Hunted Shot2: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28 for piercing: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3 Shot: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 for piercing: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5 jaws: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 for piercing: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7 +1 fire jaws: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 for piercing: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4 +1 fire
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
As a heads up, Adora has a "Fiery pelt," so creatures take 1d4 fire damage for each attempt to grapple her. It doesn't say what happens if they continue to grapple her *shrug*
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
Not seeing too many options, Derrikk starts attacking hunt prey, hunted shot, direct Adora to attack hunted shot1: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31 for piercing: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3 hunted shot1: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15 for maybe piercing: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4 jaws: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28 for piercing: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6+1 fire
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
Derrikk focuses on the swarm and fires away hunted shot1: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29 for
hunted shot2: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
attack: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
Shoot, I would, but I can't see the maps at work, and I'll be heading out the door to go camping all weekend the moment I get home, so I think it's best if I just keep it as is to keep things moving
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
hmm, I don't think I have anything to deal with swarms :-( or have i forgotten everything, and arrows will do some damage? Derrikk and Adora retreat, hoping others will continue to put these things out of their misery
”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
I believe I am all leveled up.
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