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311 posts. Organized Play character for elgabalawi.


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Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Statue: 1d20 + 12 ⇒ (5) + 12 = 17

Nature of Corruption: 1d20 + 12 ⇒ (8) + 12 = 20

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

TreatWoundsDC20: 1d20 + 14 ⇒ (13) + 14 = 27 for healing+10: 2d8 + 10 ⇒ (3, 3) + 10 = 16

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

coming back later tonight to treat wounds on Adora

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Derrikk moves away, directs Adora to attack, and shoots once.

arrow: 1d20 + 12 ⇒ (17) + 12 = 29 for damage: 1d6 + 1 ⇒ (5) + 1 = 6

jaws: 1d20 + 12 ⇒ (6) + 12 = 18 for maybe damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
Orm Blueleaf wrote:
GM MattMorris wrote:


Derrikk and Adora's onslaught take out the blue lizard!
I think it should read, "While the noble Orm put himself in harm's way to distract the magical beast, Derrick and Adora's onslaught . . . etc. etc."

LoLs

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

sorry for the delay. and also for the coming confusion. I realize I wasn't clear enough in my original post. I was targeting Blue since he was the one that attacked me. I hope that doesn't mess things up too much.

Derrikk continues his attacks on Blue after moving to have a better angle around Red

HuntedShot1: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 for damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5 or if a crit crit damage: 2d6 + 2 + 2 + 1d10 ⇒ (3, 2) + 2 + 2 + (1) = 10

HuntedShot2: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23 for damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

And Adora attempts a bite

bite: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 for damage: 2d6 + 4 + 1 ⇒ (1, 6) + 4 + 1 = 12 or if a crit crit damage: 4d6 + 8 + 2 ⇒ (5, 4, 5, 4) + 8 + 2 = 28 1 or 2 points of the damage is fire damage depending on if a crit or not

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

"Ouch!"

Derrikk creates some space between the creature and himself, focuses on him and attacks with his Hunted Shot

Hunted Shot 1: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22 for damage: 1d6 + 1 ⇒ (1) + 1 = 2

Hunted Shot : 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 for damage: 1d6 + 1 ⇒ (5) + 1 = 6, if a crit, add crit plus deadly: 1d6 + 1 + 1d10 ⇒ (4) + 1 + (1) = 6

Adora, having grown wiser, knows to advance on Derrikk's prey and moves in.

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Derrikk simply gathers his things and tends to his animals. He is ready whenever his compatriots are.

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

oh man, if my shot was a crit, i really wish he could have been standing next to one of the pillars so he could have been "skewered" to it right as he was ready to run.

Derrikk bends down and attempts to stabilize her.
stabilize check: 1d20 + 14 ⇒ (5) + 14 = 19

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Derrikk stays focused on green

Hunted Shot1: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34 for damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 if a crit, add extra crit damage: 1d6 + 1 + 1 + 1d10 ⇒ (1) + 1 + 1 + (3) = 6

Hunted Shot2: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21

shot: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12

and directs Adora to attack blue.

Jaws: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21 for maybe damage: 2d6 + 5 ⇒ (3, 5) + 5 = 13
one of that is fire damage

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Thanks!

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

I feel like there was talk of getting some PFS credit somewhere recently, but I can't find it. Anyway, if I'm not too late, and I'm able to put it on Sevven - 70775-2003, that would be great :-)

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Derrikk moves up to quickly perform some battle medicine on Adora

1d20 + 14 ⇒ (4) + 14 = 18 for healing: 2d8 ⇒ (5, 5) = 10

Derrikk had been hoping for a better outcome, but out of breath to urge Adora to retreat, she stays in the fight

Jaws: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28 for damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7
one point of that is fire damage

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Derrikk focuses on the far foe and quickly fires twice.
Adora, being as mature as she is, picks up on what's going on without even a glance from Derrikk and heads in that direction.

hunted shot1: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22 for damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

hunted shot2: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 for damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
if it's a crit, add -> extra crit damage: 1d6 + 1 + 1 + 1d10 ⇒ (5) + 1 + 1 + (5) = 12

"This isn't going to end well for you. Stop this foolishness before you get hurt"

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

slow clap

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

sorry for the delay
Derrikk, having grown more socially comfortable with himself, decides to mix things up and add some physical comedy to his act. There's archery, there's large wolves and fire leopards jumping to catch things ... all with various pratfalls and scripted slips and the like that lead to deeds even more impressive than "planned for."
borrowing a bit from a previous act, the finale has Adora running across the stage, seeming to be preparing to jump through a hoop set at around Derrikk's head height. As Derrikk absentmindedly (and with his back to her) wonders into Adora's path, it looks certain that he will ruin the act at best and get seriously hurt at worst. At the last second, however, he falls to hands and knees to pick up a dropped arrow, at which point adora uses his back as a ramp and leaps through an even higher hoop suspended from the ceiling that looked to all as though it was there simply to be lowered for use in a later trick. And of course, to add the final touch, the hoop is covered in oil soaked rags that ignite as Adora soars through.

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

well, Derrikk is feeling even more insecure now that his companion is Mature and outstrips him damage wise much more noticeably :-)

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

totally in the same boat! no worries at all!

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

sorry i've been so out of it of late (even for me). Jenny's essentially full time again, so it's taking us a bit to adjust (or not) :-)
I'll try to level up soon - feat wise, Adora and cellery will be maturing. not sure about skill feat though.

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

how does my Hunt Prey thing work in this situation. I assume I roll a flat check to be able to target it to do so, but would it then remain my hunted prey as in typical play? I'm going to continue as though that is the case for now. Just let me know what you think

target: 1d20 ⇒ 4

target: 1d20 ⇒ 17 The whisp is my prey

If I can't use Hunt Prey then I'll attack:
attack: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25

potential damage:
damage: 2d6 + 2 ⇒ (4, 4) + 2 = 10

target: 1d20 ⇒ 19

HuntedShot1: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35 for damage: 2d6 + 2 ⇒ (3, 4) + 2 = 9 if a crit -> 20+deadly: 1d10 ⇒ 6

HuntedShot2: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 for damage: 2d6 + 2 ⇒ (3, 1) + 2 = 6 if a crit -> 18+deadly: 1d10 ⇒ 9

If I can't use Hunt Prey then I'll attack:
attack: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25

potential damage:
damage: 2d6 + 2 ⇒ (1, 4) + 2 = 7

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

gotcha. I assumed it was an action

target: 1d20 ⇒ 6

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Derrikk attempts to target the blue whisp
target: 1d20 ⇒ 9
so is that an action? can I try again? or is it a once a round thing?
if i can try again: 1d20 ⇒ 20

attack if that counted: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25 for

damage: 2d6 + 2 ⇒ (1, 2) + 2 = 5

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Derrikk focuses on Red, first two quick shots hunted shot and sends in Adora.

Hunted1: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33 for damage: 2d6 + 2 ⇒ (2, 3) + 2 = 7
deadly: 1d10 ⇒ 8 22 if a crit

Hunted2: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 for damage: 2d6 + 2 ⇒ (1, 4) + 2 = 7
deadly: 1d10 ⇒ 1 15 if a crit

bite: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20 for damage: 1d6 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8 1 point of that is fire

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Continuing the attack ...

Jaws: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24 I can't remember if flanked adds to attack or subtracts from AC at this point, so I left it off for damage: 1d6 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7

Jaws: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12

huntedShot1: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22 maybe for damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

huntedShot2: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 for damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Shot: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26 for damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Hunted1: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24 for damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Hunted2: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20

Shot: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 for damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

bite: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17

bite: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

cool. something's better than nothing is what I always say :-)

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Fire away!!!

HuntedShot1: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16

HuntedShot2: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14

Shot: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14

Jaws: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18

Jaws: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18

so blind doesn't effect AC in 2.0? what do you think the thought is behind that? Just trying to make it a less potent spell? Regardless, those were all pretty horrible rolls :-(

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Derrikk continues to have Adora attack and to attack from range himself.

calculating damage for everything in case blind hits and effects its AC

jaws: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16 for damage: 1d6 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6

jaws: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19 for damage: 1d6 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5

HuntedShot1: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27 for damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

HuntedShot2: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21 for damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

HuntedShot1: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 for damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

yikes! a 23 missing is kind of terrifying

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

With Red having yet to be hit, Derrikk directs Adora to move and attack Red, while he focuses on the new threat and takes aim.

Jaws Vs Red: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16 for damage: 1d6 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5

HuntedShot1 Vs Orange: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25 for damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4. If a crit, double it and add Deadly: 1d10 ⇒ 1

HuntedShot2 Vs Orange: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 for damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

"I hate killing animals needlessly, why won't they just run now that their leader is down?"

Derrikk directs Adora to attack gray and takes a shot at them as well

jaws: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23 for damage: 1d6 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5 1 of that is fire

arrow: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26 for damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
GM MattMorris wrote:

Alex, your crit is going to take down blue, so I'll move Adora's attack to Black, if that's okay!

Sounds good. I'll move her on the map

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Derrikk sends Adora in for Blue and joins her with his bow.

Derrikk: selects prey.
HuntedShot1: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20 for damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

HuntedShot2: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29 for damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 x2 and +deadly: 1d10 ⇒ 7 for 19 if a crit (that's how deadly works, right?)

Adora moves and attacks

jaws: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 for damage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8 x2 for 16 if a crit

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Derrikk will see to Adora's during that time.

TreatWounds: 1d20 + 13 ⇒ (12) + 13 = 25 for healing: 4d8 ⇒ (2, 3, 7, 3) = 15

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

ugh, those d6 rolls could have been better

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Knowing they haven't done much, but seeing no other options, Derrikk and Adora continue their attack (can it really be called that at this point, though?) on Red.

Derrikk directs Adora continue and does the same.

Hunted Shot1: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18 for piercing: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Hunted Shot2: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28 for piercing: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Shot: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 for piercing: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

jaws: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 for piercing: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7 +1 fire

jaws: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 for piercing: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4 +1 fire

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

As a heads up, Adora has a "Fiery pelt," so creatures take 1d4 fire damage for each attempt to grapple her. It doesn't say what happens if they continue to grapple her *shrug*

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Not seeing too many options, Derrikk starts attacking

hunt prey, hunted shot, direct Adora to attack

hunted shot1: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31 for piercing: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

hunted shot1: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15 for maybe piercing: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

jaws: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28 for piercing: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6+1 fire

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

"I don't like the chances of my arrows or Adora's fangs finding their way home on a will-o-wisp"

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

whispering, "I don't like the sound of that or the feel of this ground one bit."

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Athletics roll for Adora to get across the water when the time comes:
Athletics: 1d20 + 9 ⇒ (17) + 9 = 26

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Derrikk focuses on the swarm and fires away

hunted shot1: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29 for
non crit: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
if a crit: 2d6 + 2 + 2 + 1d10 ⇒ (3, 3) + 2 + 2 + (1) = 11

hunted shot2: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
non crit: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
if a crit: 2d6 + 2 + 2 + 1d10 ⇒ (5, 6) + 2 + 2 + (9) = 24

attack: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
non crit: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Shoot, I would, but I can't see the maps at work, and I'll be heading out the door to go camping all weekend the moment I get home, so I think it's best if I just keep it as is to keep things moving

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

hmm, I don't think I have anything to deal with swarms :-( or have i forgotten everything, and arrows will do some damage?

Derrikk and Adora retreat, hoping others will continue to put these things out of their misery

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

sorry I've been afk for a bit. got caught up with some work crap. glad to see that my sick diplomacy skills weren't missed

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

sorry about my absence. I have no plan for hitting incorporeal stuff :-)

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None
Thelonious Junebug wrote:
Thanks. I'll pay you back. In the meantime, I'll keep you buffed with Magic Weapon to show my gratitude.

sounds like a deal!

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

sure thing. I was saving up for a rune of striking, so I haven't spent any of mine.

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

Derrikk is trained in crafting (+8), but I would not say that he is in to it.

Vigilant Seal

”Derrik” | Male NG Dwarf Ranger 6 | HP 81/81 | AC 23 | Class DC 22 | F: +12, R: +14, W: +14, | Perc: +14 | | Speed 20ft | Active Conditions: None

I believe I am all leveled up.
Mostly i'm now hoping for a crit with my bow when someone is next to a wall so i can use the crit special "skewer" effect :-)
other than that, nothing too crazy. better attacks. boulder roll feat to shove people around and bludgeon them with my body - just sounded fun on the very rare occasions it might be useful. my Nature for medicine rolls is now +13.

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