male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Did I gain any information from my Recall Knowledge check on the genie? Also, I'm not sure what our options are for doing something with the bottle, stopper, and chain. The only thing we were told was the hint that they could be used in the ritual ... which we don't know. So I assume that we aren't doing anything with them at the moment.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer calls out, "Hey, genie lady, where you be hidin' da o'ter Pathfinders? D'ey up here in d'is cloud fortress wit' us?"
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. GM - We came here without doing the ritual, so we don't have the bottle. That means we're stuck fighting the genie under the master's commands, even though it's really the genie's master that's the problem. Are you giving us the option to retroactively say that we went and performed the ritual? If not, then we've just got to focus on dealing with the genie and its minions, right? If there is another strategy we should be following, I have a 29 Recall Knowledge check, if you want to give us an alternative way to deal with this genie situation that we're overlooking.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Upon arriving, Deerslicer eyes up Safa as his prey. Hunt Prey and then I get a free Recall Knowledge as part of the action. I believe Nature can be used for Genies, so I'll go with that. Knowing that she is on our side, I'm specifically looking for any ways to neutralize or banish her without permanently killing her. Recall Knowledge (Nature) w/ Outwit bonus vs. Prey: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 Transported to the fortress in the clouds, and fighting aerial enemies, Deerslicer darts up the stairs to get the advantage of the high ground himself. ◆ Stride
As he reaches the upper level and moves around the tower, Deerslicer pulls his bow to be ready for an attack.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer tilts his head at the items. "Can we trap da master in it? Turn him into genie? Or we have to find another genie to trap?"
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. It was described as a "table" earlier and then as a "desk". Is it open underneath, so that small creatures can move easily under it? Or do I have to move around it? Deerslicer whistles, and Gracie advances ... either under the table or climbing over the desk, then begins clawing supportively at the hobgoblin captain. ◆ Command Animal Companion: Stride, Support
◆ Step
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer darts in, moving past the pirate in the yellow tunic. May trigger reaction if it has one. ◆ Stride
He eyes up the captain, then whistles for Gracie to come in ... which she complies with, biting at the pirate in her way.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer pulls out his thieves' tools and begins picking the locks on their chains so the prisoners can get out of the horrible room. +9 Thievery Once everyone is freed up, he follows up with Endra, his loaded gun at the ready, to confront the Bosun.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer pulls out the lesser healing potion that some kind Pathfinder ally gave him when he set out on this mission and holds it out to his bear. "Here, Gracie, you drink d'is. It make da hurt go way." Gracie happily guzzles. Healing: 2d8 + 5 ⇒ (8, 5) + 5 = 18
Deerslicer then holds his gun as he and the bear follow along with Endra.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. I've read through the thread, and I'm not sure where I got 16 points of damage. Was I hit by someone? Deerslicer nods to Gracie and mutters, "Keep at 'im, girl!" ◆ Command: Strike, Strike at Yellow Deckhand
Deerslicer then also swipes twice himself with his bladed rifle, trying to take out the deckhand in yellow. ◆ Strike
◆ Strike
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. GM Tarondor wrote: An animal companion can't use its support benefit in the same turn it uses a strike. You can reroll or stand pat without the support benefit. Please let me know. Didn't realize that. Then she would just strike twice ... so no support benefit on my hit. And here's her second strike ... Gracie's claw attack w/ agile multiattack: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6
So ... no second hit from her.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer lets out a series of whistles, and Gracie slashes at the yellow-clad deckhand, a single bite followed by a series of rapid slashes. ◆ Command: Strike, Support
With Gracie occupying the yellow deckhand, Deerslicer moves up among the boxes and crates, then slashes at him with the blade mounted on his rifle.
Piercing wind melee attack vs. Yellow Deckhand: 1d20 + 10 ⇒ (7) + 10 = 17
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. As Endra heads into the lower levels of the ship, Deerslicer pulls out a long rifle with a curved blade on it, checking that the rifle is loaded and ready for either ranged or melee confrontations. Once the commotion begins, Deerslicer darts into the room and steps among some debris to get a lay of the land.
Setting eyes on the Bosun, Deerslicer thinks, Gonna 'ave fun huntin' him!
He then lets out a sharp whistle, summoning Gracie to come running from the upper deck to join the group. She comes charging down and into the room, but without enough momentum to quite strike at her target. ◆ Command Animal Companion: Stride, Stride
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer makes some hand motions to Gracie, directing her to sniff around. She stays alert, and will reply to let him know if they indicate anyone nearby. Gracie's Perception (imprecise scent 30 feet): 1d20 + 7 ⇒ (9) + 7 = 16 With Gracie alert to give warning, Deerslicer quietly moves near the door alongside Endra to listen to anything on the other side. Deerslicer's Stealth: 1d20 + 9 ⇒ (11) + 9 = 20
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer nods toward the boat. "Sound like a plan." He surveys the area, trying to use his sneaky goblin brain to determine a plan of attack. Is it day or night? Any way we can "sneak" up on the boat? Cover terrain we can move behind or anything?
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer nods. "We sent here t' stop bad guy Tadrun. Also want to save da prisoners. Tadrun be on da ship wit' da skel'ton crew? Or he be stinkin' drunk in da bars?"
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Nature: 1d20 + 8 ⇒ (18) + 8 = 26
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer nods. "Yeah, Safa say she not care what we do wit' d'em, so I guess d'at be okay." I feel like maybe there'd be some benefit to making it into the end product, but I also feel like maybe that would delay us moving on to the boat of hobgoblin slavers.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. I don't remember who has the orb. It probably wouldn't occur to Deerslicer that a hunk of glass is actually valuable, but if someone else wants to go that route, I'm fine with it. Deerslicer nods, remembering that Jalal mentioned that he couldn't afford a guide. "What be da price for him to go wit' you? Or he able to help out in trade? He writes words in books, but me sure he prolly have some useful skills, too." Once he gets the price, he takes the offer back to Jalal.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. I have a +6 on Society, which isn't great but in this group is probably a decent modifier, but I don't feel in-character like a story about my goblin family would be very persuasive. It looks like Hallow has a +8 Society modifier, so maybe that would work. Deerslicer leads a group off to go speak to Firrah. Upon finding him, he says, "Hey, you know anybody named Hosturia o' Aradeen, who live in da Zho Mountains? She is grammy o' a guy we know, and he want some info 'bout his family." If someone with more (that is, any) social skills decides to step in and take over then Deerslicer will happily step back.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer nods to Melika's suggestion. "Yeah, let go see if d'is Firrah guy know anyt'in' 'bout his family." He perks up and hollers toward Jalal, "Hey, you, book-guy. What be you extended family name? You grammy's name?"
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer glances nervously around the stall filled with books, and those books filled with writing, just mocking him and waiting to steal his soul. Every moment that his eyes fall on writing on the binding of a book, he looks somewhere else, resulting in him glancing all around quickly, and hovering somewhat near the entrance in case a quick escape is needed, staring at the metal bookmarks. As the man speaks, Deerslicer is pleased to focus on him, trying to ignore all of the writing all over the place. "You sell books an' make rugs? You got a booth wit' rugs all over da place? Me love to see d'at."
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer says to Melika, "We been to all da metalwork places, right? Me no see silver chain yet. Any idea of another place it could be?"
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer sees the grin and moves to grab some of the salves. He designates Lissom as his prey, and then tries to strategically move into a position where he can't be seen easily by Lissom Stealth w/ Outwit bonus: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 Once he thinks he's out of sight, he tries to snag some of the salve. Thievery: 1d20 + 9 ⇒ (17) + 9 = 26
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer nods. "He right. Fancy glass break real easy when goin' places," he says as he's balancing a glass beaker precariously on the back of his hand.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer nods. "Yeah, let's go check it out."
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Actually, I have 2 hero points. I'll use one here. Nature (persuasion) re-roll: 1d20 + 8 ⇒ (5) + 8 = 13 Better, but still not all that persuasive.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Nature (recall knowledge): 1d20 + 13 ⇒ (3) + 13 = 16 Deerslicer doesn't have an interior monologue, so says out loud, "Me bet d'at noble guy want it to hurt fey. We not do d'at, so you maybe give to us, an' we make sure it not be used 'gainst them." He strokes Gracie's ear as he talks. Nature (persuasion): 1d20 + 8 ⇒ (2) + 8 = 10
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. We need to get these things and give them to the genie, though, right? Though the genie directed us to Raha, she didn't direct us to hand the items over to Raha did she? If she helps us with the ritual and has her own genie prison, does that fulfill the second quest/mission? Deerslicer nods to Endra. "Yeah, me not care all d'at much if it not matter how good d'ey are. We find best we can find and it seem like d'at will work for what we need." He motions for Melika to lead the way.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer frowns. "Brass stopper, silver chain, an' cold iron container ... me not makey makey person, but d'ese not seem like hard t'ings t' make. We lookin' for special t'ings then, for genie prison, or just any ones will do?"
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer nods. "Sound like plan to me."
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer pointedly avoids looking at any signs, even ones being held by young girls. Though he can't read them, he's concerned that even his eyes lingering on the loathsome "writing" might corrupt his soul. Coincidentally, though, he says as he passes by the young girl with the sign, "It be easier to find our way round d'is place if we able to hire a guide or somet'in."
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer leads Gracie away from the event before they get arrested. He nods to Endra's unspoken suggestion. "Yeah, overmarket sound good. Me sure d'at be nice and easy job."
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer looks about to go for the box, and then realizes that Endra must be the one with the toy, so just helps foment additional chaos and distractions. "Oh, no! Da 'freshments is gettin' warm! Food poisoning!" He shoves handfuls of food into his mouth.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer admires the work. "D'at an impressive 'traption... D'at scare 'im good," he mutters to Hallow.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. "Problem is, d'en d'ey see a bear around in middle of party, and d'ey try to chase Gracie..." Deerslicer considers Hallow shrewdly, with his cunning ranger wit, "You know, you pretty smart and good at makin' stuff. You able to mix up some fireworks or somet'in? Maybe cause big distraction, an' cause da animals to run around?"
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. "Yeah ... She usually only sneaky in da woods, but da people at d'is party really not payin' attention to anyt'in dat's 'appenin', so might be able to sneak her over." I know I've already done my mayhem (for what little good it did), but if I can lead Gracie over near the camel, I'd give that a try.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer feeds snacks to Gracie, then glances around to see if there's anything he can do to help anyone else.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer frowns as the ice mephit scampers off. "So ... me guess he not helpin' wit' dis'raction?" He grabs a few of the refreshments before they ruin in the heat, and scurries off to split them with Gracie. He hopes the others are having better luck than him.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer looks at Purrlock punching the lock he's trying to finesse. "Get back! You gonna break me lockpick! Plus, you bein' noisy" Critical fail on Force Open penalizes future Force Open attempts ... does it also penalize Pick Lock attempts?
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Stealth: 1d20 + 9 ⇒ (10) + 9 = 19
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer says, "No, me can do it no problem. Just not sure if good idea. If you t'ink is good idea, me go do it." Doesn't look like anyone necessarily thinks it's a bad idea, so ... He sneaks back in and, once hidden beneath the table, pulls out his thieves' tools. He whispers to the elemental, "You maybe help us? We need a dis'raction so we can sneak over and mess with guy's box while he talkin. Any ideas?" Thievery: 1d20 + 9 ⇒ (8) + 9 = 17
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer glances around, then sees Endra trying to pull the team back together and whispers, "Me be right back." He shoves one of the snacks into the creature's mouth, then gathers up with the rest of the group. He shrugs at Endra's suggestion. "Me got no poison, if d'at what you mean." He then motions over toward the refreshment tent, as he hands out snacks to everyone. "So ... d'is elemental keepin' t'ings cold, d'ey say d'eir name be Vix, not Zoha, but d'ey know Safa. Safa no mention a Vix, but say to help free a Zoha, so me am very confused. How many people Safa wantin' us to rescue in da middle o' d'is blackmail job?" He shrugs. "Anyway ... want me to pick da lock?"
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer cocks an eye. "How you know Safa? What you name!" Me t'ink Zoha be at da boat, not here ... "You trickin me?" Nature: 1d20 + 8 ⇒ (7) + 8 = 15
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. What is there to look at other than the tents? Deerslicer grabs some chilled refreshments, taking the time to look over how the elemental is bound. Once he grabs some refreshments, particularly anything with meat in it, he takes some out to Gracie to reward her for her patience. I assume it's a chain with a lock, so a Thievery check to release it?Would I be able to hide beneath the table with it, or is it too open?
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Don't forget that if this is one of your investigations you can use Clue In to help the lead on a roll once per 10 minutes.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Not settling on a plan that seems to have a high likelihood of success, Deerslicer looks around to see if he can get an idea. He glances at Endra and says, "Well, sounds like we got 'bout 2 hours. Maybe we look around and get an idea. Meet again in half hour?" Perception +10 (+12 if associated with my prey, Azam).
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. I was waiting for information on what was going on in the tents.
male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft. Deerslicer wrote: He looks around in some of the tents, to see if there's anything of interest. Speak for the longshanks. I've snooped all around this place. ;)
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