Elf

Dayreth Ludvic Stein's page

38 posts. Alias of loc.


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I'm still working on his crunch but Dayreth will most likely be a level five necromancer with ten levels of souldrinker. His fluff is as follows.

fluff:
Dayreth is a samsaran who has grown disenfranchised with his life. Instead of finding solace in his past lives, he simply has lost the value of life. Being forced to be reincarnated over and over again has made living lose it's spark. The fact that many of his past lives ended through violence or a drawn out death. His last death is what effected him the most. A virulent plague that wore his body down until it finally took his life. The only thing he remembers from that past life was the pain as the disease snuffed out his life. These past lives meant nothing. He could not remember much of the people he once was so they might as well have never existed. The fact that other still seemed to value their existence was a joke he could not tolerate. This lead him to fall into a nihilistic spiral that lead him to a old abandoned hospital in Ustalav. There in it's once plague infected walls he found the holy book of Apollyon. He easily fell pray to the Horseman's philosophies. Soon he began to spread plague, looking to bring as much death to small towns to show just how fragile and fruitless all life really was. Eventually he realized that he could not afford to be reincarnated again lest he lose himself. This lead to his transformation into a lich. His research finally brought him to the process of his transformation. Surrounding himself with plague victims, he exposed himself to the disease that brought a end to his life before. In this process one by one the men and woman he had captured and infected began to die and rot, fueling the foul magic transforming him. Soon only he remained. The final trail was offering up his past lives, giving up the remnants of his soul until only the current him remained. That was when the sickness once again took his life. From there he was once again reborn, his soul locked into a ceremonial plague mask. Now that he had achieved immortality he began his true plan. His current research is the creation of a plague that does not only effect the body, but the soul as one. One that would follow it's victims into death, infecting the heavenly host with the sickness that is present in all life. Currently his main targets are the worshipers of Sanrenrae for her healing arts and Shelyn for her instance in the beauty of existence. Currently his main goal is the collection of test subjects, discovering new strands of disease, and collecting souls to fuel his research.

I would also love any opinions on it.


I made a fun swashbuckler magus that could do well in Kingmaker.


Male

Did I get a by?


Male

I'm all ready.


Male

"That went better then expected. You got it boss!
With that ludvic will finish off the two competitors, taking both their heads. After that he will at least say a small prayer over the before looking back up to the sky. "So, now what?


Male

Dayreth will begin casting his spell, then move up cast it at both him and his pet.
"Your gonna learn what its like to die from a rainbow.
Color spray again, 14 dc


Male

Are you sure? It looks like I can do that as part of my full round action.


Male

Dayreth will at first swing with his battle axe at the cat. As a free action he will use his destined blood line to ad 1 to hit. He will also activate his elemental assault.
attack: 1d20 + 7 + 1 - 2 ⇒ (16) + 7 + 1 - 2 = 22
damage: 1d8 + 7 + 1d6 ⇒ (3) + 7 + (6) = 16
Their will be electricity damage involved if the cat has any resistance.
After he will five foot step back and cast color spray at the cat. DC 14 to resist


Male

Unable to get close enough, he will instead cast a acid splash at him.
attack: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d3 ⇒ 1
It is verus touch as well


Male

"I at least need dinner before you start tugging on me."
At this point Ludvic will activate his mystic focus and move in. If he can get close enough he will also cast color spray.


Male

"Hey, who you calling puppet. Ain't no strings on me."

He will cast shield on himself before moving to be on the opposite side of his enemy, trying to keep the blades between them for now.


Male

Rolling Initiative
Initiative: 1d20 ⇒ 1


Male

Dayreth is all ready


Male

I've never heard max ever hurting play.


Male

The spear will hit him square in the back, digging deep before you falls to the ground and begins to rapidly bleed out onto the ground.


Male

You are super right, I missed that line. No damage to the scorpion at this point.Sorry about that.
Fort: 1d20 + 1 ⇒ (17) + 1 = 18
At this point he will activate his assault ability and strike at the scorpion
Attack: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d8 + 5 ⇒ (7) + 5 = 12
Electricity damage: 1d6 ⇒ 1


Male

fort: 1d20 + 3 ⇒ (2) + 3 = 5
electricity: 1d6 ⇒ 6
His body will once again shock the creature as it's stinger jabs into him.
Once again he will pull out another tanglefoot bag and throw it at the creature after taking a five foot step closer to the strix.
attack: 1d20 - 5 ⇒ (9) - 5 = 4
Minus 2 if I end up sickened


Male

As a immediate action his body will retaliate as the scorpion's sting hits him, shocking the small scorpion.
electricity: 1d6 ⇒ 3
fort: 1d20 + 3 ⇒ (13) + 3 = 16
Ludvic will ignore the scorpion as he reaches into his pocket and pulls out a tanglefoot bag. Looking up he will throw it up towards the flying creature.
attack: 1d20 - 1 ⇒ (8) - 1 = 7
-2 to the attack roll if I am sicked from the venom


Male

Ludvic would simply rush the creature in front of him, not wanting to give him the chance to try anything. He will make a full blown run to get into a square next to his opponent. Weapon drawn, he will be ready to attack in case he tries anything to provoke him.
He will basically be in the square that keeps narg from begin able to position himself from doing anything with out provoking a attack of opportunity.


Male

initiative: 1d20 ⇒ 18

Ludvic will scratch his head as he checks out the winged creature a bit away from him. He had no memory of signing up for some fighting tournament. Was their a chance that he had drank a bit to much the night before. With a shrug he will ready himself for the force field to go down, ready to act once everything was ready.


Got Dayreth all done.

crunch:

The dude
Suli magus (eldritch scion) 1 (Pathfinder RPG Advanced Class Guide 104, Pathfinder RPG Bestiary 3 258, Pathfinder RPG Ultimate Magic 9)
CN Medium outsider (native)
Init +0; Senses low-light vision; Perception +0
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Defense
--------------------
AC 14, touch 10, flat-footed 14 (+4 armor)
hp 13 (1d8+5)
Fort +3, Ref +0, Will +2
Resist electricity 5
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Offense
--------------------
Speed 30 ft.
Melee battleaxe +5 (1d8+5/×3)
Special Attacks eldritch pool (+1, 4 points), spell combat
Magus (Eldritch Scion) Spells Known (CL 1st; concentration +4)
1st (2/day)—color spray (DC 14), frostbite[UM]
0 (at will)—acid splash, detect magic, disrupt undead, ray of frost
Bloodline Destined
--------------------
Statistics
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Str 20, Dex 10, Con 13, Int 8, Wis 10, Cha 16
Base Atk +0; CMB +5; CMD 15
Feats Toughness
Skills Diplomacy +5, Sense Motive +2, Spellcraft +3; Racial Modifiers +2 Diplomacy, +2 Sense Motive
Languages Auran, Common
SQ bloodrager bloodline (destined[ACG]), destined strike +1, elemental assault, energy strike (electricity)
Combat Gear alchemist's fire, tanglefoot bag (2); Other Gear lamellar (leather) armor[UC], battleaxe, whetstone, 49 gp, 9 sp, 8 cp
--------------------
Special Abilities
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Destined Strike +1 (3/day) (Su) As a free action, gain insight bonus to one melee attack.
Eldritch Pool +1 (4/day) (Su) As a swift action, gain access to bloodline powers for 2 rds.
Elemental Assault (1d6 Electricity dam, 1 round, 1/day) As a swift action unarmed strike/held weapon is wreathed in energy and deals extra damage.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Strike (electricity) (Su) Shock a creature that touches you for 1d6 electricity 1/round while elem asslt active.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

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crunch:
Dayreth
Male catfolk swashbuckler 3 (Pathfinder RPG Advanced Class Guide 56, Pathfinder RPG Bestiary 3 47)
CG Medium humanoid (catfolk)
Init +8; Senses low-light vision; Perception +9
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 14 (+4 armor, +4 Dex, +1 dodge)
hp 29 (3d10+9)
Fort +3, Ref +7, Will +2
Defensive Abilities charmed life 3/day, nimble +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 longsword +9 (1d8+5/19-20+3 Precision)
Special Attacks deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry and riposte, precise strike, swashbuckler initiative), panache (4)
--------------------
Statistics
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Str 14, Dex 19, Con 14, Int 8, Wis 12, Cha 18
Base Atk +3; CMB +5; CMD 20 (21 vs. trip)
Feats Slashing Grace[ACG], Weapon Focus (longsword)
Traits bully, reactionary
Skills Acrobatics +7, Climb +5, Diplomacy +8, Escape Artist +7, Intimidate +9, Perception +9, Sleight of Hand +7, Stealth +5, Survival +3; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Catfolk, Common
SQ cat's luck, nimble faller, swashbuckler finesse
Combat Gear potion of cure light wounds (2), potion of endure elements (2), potion of hide from undead; Other Gear mwk chain shirt, +1 longsword, backpack, bedroll, belt pouch, everburning torch, flint and steel, mirror, soap, torch (10), trail rations (5), waterskin, 56 gp, 18 sp
--------------------
Special Abilities
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Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Charmed Life +4 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimble Faller Always land on feet after a fall.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Slashing Grace (Longsword) Treat chosen weapon as 1-handed piercing weapon and can had Dex instead of Str to dmg.
Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having

Here is the fixed sheet.


Whoops haha I saw the number 4 next to the third and my brain messed up. Sorry bout that.


This is Loc with my character sheet. I will have the backstory up soon.

crunch:

Dayrth
Male catfolk swashbuckler 4 (Pathfinder RPG Advanced Class Guide 56, Pathfinder RPG Bestiary 3 47)
CG Medium humanoid (catfolk)
Init +9; Senses low-light vision; Perception +9
--------------------
Defense
--------------------
AC 20, touch 16, flat-footed 14 (+4 armor, +4 Dex, +2 dodge)
hp 35 (4d10+11)
Fort +3, Ref +9, Will +2
Defensive Abilities charmed life 3/day, nimble +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 longsword +11 (1d8+6/19-20+4 Precision)
Special Attacks deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry and riposte, precise strike, swashbuckler initiative), panache (4)
--------------------
Statistics
--------------------
Str 14, Dex 20, Con 14, Int 8, Wis 12, Cha 18
Base Atk +4; CMB +6; CMD 23 (24 vs. trip)
Feats Dodge, Slashing Grace[ACG], Weapon Focus (longsword)
Traits bully, reactionary
Skills Acrobatics +9, Climb +5, Diplomacy +8, Escape Artist +8, Intimidate +10, Perception +9, Sense Motive +6, Sleight of Hand +8, Stealth +6, Survival +3; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Catfolk, Common
SQ cat's luck, dare (), nimble faller, swashbuckler finesse
Combat Gear potion of cure light wounds (2), potion of endure elements (2), potion of hide from undead; Other Gear mwk chain shirt, +1 longsword, backpack, bedroll, belt pouch, everburning torch, flint and steel, mirror, soap, torch (10), trail rations (5), waterskin, 56 gp, 18 sp
--------------------
Special Abilities
--------------------
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Charmed Life +4 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimble Faller Always land on feet after a fall.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Slashing Grace (Longsword) Treat chosen weapon as 1-handed piercing weapon and can had Dex instead of Str to dmg.
Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having


I think this is a case of their is very little chance of any overlap in the party with the variety of characters that can be chosen from. It's gonna be exciting to see who gets in and who is going to be cheering from the side lines. When people see a good game, they throw everything they got at it. As seen in the "Spreadsheet of many pages" source UM.


Here is my submission for the venture into unknown lands. He will be going in magus, the eldritch scion build, and finally into a evangelist of Nethys. Here he is here for your viewing pleasure. If anyone had some ideas or comments feel free to share to!

Spoiler:
Male elf swashbuckler 1 (Pathfinder RPG Advanced Class Guide 56)
NG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 10 (1d10)
Fort +0, Ref +5, Will +0; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee longsword +3 (1d8/19-20)
Special Attacks deeds (derring-do, opportune parry and riposte), panache (3)
--------------------

Statistics
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Str 11, Dex 17, Con 10, Int 12, Wis 10, Cha 16
Base Atk +1; CMB +1; CMD 14
Feats Weapon Focus (longsword)
Traits focused mind, sword scion
Skills Acrobatics +0 (-4 to jump), Bluff +7, Diplomacy +7, Handle Animal +4, Intimidate +7, Knowledge (local) +5, Knowledge (nobility) +5, Perception +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Sylvan
SQ arcane focus, elven magic, swashbuckler finesse
Other Gear chain shirt, longsword, backpack, blanket[APG], candle (5), tent, small, trail rations (10), 34 gp, 4 sp, 5 cp
--------------------
Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Focused Mind +2 to Concentration checks
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having
Sword Scion +1 to hit and CMB with longswords and Aldori Dueling Swords.


The sheer amount of hype from the wait made the site go down. I don't know how much the serves can take before they explode.


This is like waiting on the lottery. Though if anyone spent money on tickets for this I do have some bad news for them.


That really sucks that happened. It's good that you caught it so early and got it taken care of. No need to respond to any pm I sent, must he hard having to go through them all already. I think we are all just happy to see that the dm has acceded from the sky to return to his people.


Everyone is counting the seconds now. Feels like some one keeps casting time stop.


Oke dokie. Got the profile updated and fiddled around a little bit to help out more with the exploration bits. Here is the new and improved Dayreth


Toodles you should make what ever you want. We could have two of them even! With these builds odds are you would not be stepping on any feet.


Don't feel like you need to fill in spots like Xynen said. Especially if your just starting to get into it. If you really wanna go with your noble idea then go wild. If not then their are some pretty fun healer builds that can go really well with each other. Oracle's can make great healers and would also make a great face as well. But I digress, leaving a spot a little vacant makes the party have to get creative to make up for it. A bit of creativity makes everything better.


Well that sounds like a really interesting build! Has she looked at the noble scion for a prestige path to work towards? That sounds like it would be right up her alley to. But odd builds always end up being the most fun. Makes encounters alot more fun when you have a lot of different approaches to them.


Anyone else gonna name their horse? I thinking first name emergency, last name rations.


Man their are a ton of really cool characters in here. Would you like all the information in the alias section or would just a link to the character sheet be good. Also would you like a description all off class abilities posted for ease of reference?


By the way how many people are going to be accepted into the group? The average four per adventure path?


Just made the alias for this character and did a little update to the character sheet. I was also wondering if the evangelist prestige class would be open for this? Also would I be able to take masterwork dancing shoes?
Here he is