Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
I'm going to withdraw as well... The pace is just a little too slow to try and keep track of on a daily basis (as I've been doing), and I've pretty much forgotten everything about him except for the notes I have on my sheet. I hope for the best, but I can't keep going like this.
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
I don't know. I've seriously lost touch with my character. I suppose I'll help secure the Air Ship but other than being a temporary NPC I don't think I'll be sticking around...
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
I'm considering withdrawing. Perhaps to consider is if there's going to be a battle, determine when everyone can be on at the same time for say 6 hours and go through all immediate fights during that time and post the results here, even if it takes a couple weeks to get everyone to align up (since that is faster than taking two months...)
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
Can't really read the map well.... If the skeleton in front of me is destroyed:
I backtrack to guard the girl and to help work our way out If the skeleton isn't destroyed: Attack: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
Although it's more important to save the girl and keep her alive, David doubted the skeletons or resistance would last much longer; Until she was safely out of the room he would continue to attack skeletons. Move to C12 (30ft move) and attack the skeleton there (C13) Normal Attack: 1d20 + 5 ⇒ (4) + 5 = 9 mmmm Doesn't seem likely to be enough...
Also to note the DC rules seemed off, if I understand the rules right you have to beat a multiple of the DC for making something in order to shorten the time. So Arrows being DC 12 you'd have to get DC 24 to shorten it (for 2x-3x effect) and only for one week. This means you'd have to dump ridiculous amounts of points to shorten the 24days (or 10 weeks), which is also ridiculous compared to just taking 1 level of sorcerer. Wouldn't it make more sense that for each 5 points over that the time to make it gets cut in half? Course item creation is based on per week rather than a total, but that doesn't work for PC's. Following that logic, if you get a result of 17 then 24 days becomes 12 days (or 10 weeks becomes 5 weeks), with each progressive 5 skill points it not only gets easier to succeed but faster as well. Truthfully, this can't be unbalancing, especially since no matter how much it gets bumped up they can't make more than 1000g in a given day putting them on par with casters.
Looking over the rules in for crafting, it seems utterly and completely pointless for PC's while for NPC's it makes sense. Let's just compare vs a caster: (This is profit/savings, excluding raw materials) Caster Level, per Day, per Week, per Year, Item Creation details
While creating mundane items is a fixed 1 Silver a week.... regardless.... This means taking any crafting skill is utterly useless overall, not only because you can't make a reasonable profit, but it takes forever to make ANYTHING worthwhile (Making 50 arrows takes 24 days, geez, if my math is backwards then it takes 10 weeks instead!!) I've written a potential creation feat and alternate rules that exponentially increases the amount you can do in a given week (from 1 Silver to 25, to 600, to 15000); meaning if you take the feat once you can make 50 arrows in 1 day (or 3 if my math was using the wrong numbers); To get anywhere near what the mages can make you'd have to use at least 2-3 feats. Thoughts anyone?
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
PHB pg13, Being medium-sized it's 30ft unless you're wearing heavy armor which then is 20ft. The base movement is for a single move action. There are a couple classes that changes the base speed (like the monk)
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
Attempted map, exact locations of stuff I'm not entirely sure... If the DM wants I can update token locations and post the new map... could also PM him so he posts it in the IC too...
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
Having had to let his blade go to pull the girl and Vajra up (from the pit), he stuffs the rope back into his backpack, then reaches his hand out to the side where in mid-air another blade forms seemingly from nothing, making itself ready for use.
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
Five-Foot step to I5, splits the rope in two portions (a handful probably) And throws it into the pit towards Vajra, ties the rope in a loop around his waist and braces to help Vajra climb up and out (or the girl, whichever comes first). Touch Attack (throw rope): 1d20 + 3 ⇒ (14) + 3 = 17, Use Rope (Tie): 1d20 + 3 ⇒ (3) + 3 = 6 (DC: 10, mmm no knot...)
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
Holding move action for when the warforge he goes down, if he does I'll pull out my rope, otherwise an attack. Attack: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 (Don't think that hits unless he's prone..), Damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
You need to roll an attack roll. it's a 1d20+(Base Attack Bonus) + (Strength) + (Specializations or magical adjustments). If you have a weapon focus for example gives you +1 to hit (I don't think you get +1 to damage, have to look at the feat for it). If you use the weapon two-handed, you add strength and a half (if it's +2 you get +3 instead). See -> http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll To determine success you have to hit or exceed their AC; AC starts at 10, plus you get armor, dex bonuses, size, etc. As a fighter you probably have +3 to +6 to hit as a total, and 16-20 for AC for yourself. I'm guessing though.
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
Of OOA happens here's my roll(s) Attack: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 Damage: 2d6 + 4 + 1d6 ⇒ (6, 4) + 4 + (2) = 16 Hmmm Confirm Crit? 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 If prone I think that confirms
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
Notices the fog and how the girl and her current protector are trying to avoid it, It doesn't seem like a good place to be. Draws for another attack. Attack: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 Damage: 2d6 + 4 + 1d6 ⇒ (4, 2) + 4 + (1) = 11 If the warforge goes down or moves away, pull out his rope in preparation to thrown down to Vajra. If H5 is the edge (without going into the pit) rather than a steep incline, 5-foot step there; If not I5 when it's safe/open.
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
Double the mobs? It's going slow enough as it is... Guess there's the question of speed; The 13.333 encounters (which it's originally based on) is for table-top and 4 people to a particular CR, for a computer game (NeverWinter Nights) the experience is divided by 10, due to how quickly the encounters are handled and played out; But when they go a lot slower XP could be greatly increased, although it still depends on the flow of the game...
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
David heartily agrees with Aramil and moves to flank, then once flanked attacks with a single blow for now. With me at K4 and Warforge at I5, and with Aramil at I6, Move goes from K4 to J3 to I4 hopefully avoiding an AOO from the warforget attack: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 Damage: 2d6 + 4 + 1d6 ⇒ (6, 1) + 4 + (6) = 17 (second d6 for sneak attack)
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
Yeah I know not alive, although with skeletons don't forget there's spots between the bones that could with a good hit could (add a kink or something) and it could have a similar effect. Oh well I didn't write the rules :P Sides +1 is kinda pathetic for extra damage
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
I enjoy moving more with a plan, something I don't want to be is flanked or surrounded... Moving with a tank seems like a good idea Moving side by side with Ralph he moves to M3 attacking the Skeleton at L4, giving Ralph room in his massive raging state. Attack: 1d20 + 5 ⇒ (16) + 5 = 21 (S) Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12 (If sneak attack qualifies for some reason, surprise round etc, add 1d6 ⇒ 1)
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
Course with my action obviously if possible I'd attack too, but I need to wait on Ralph's turn before I can do anything, so I guess I delay to match with Ralph... basically
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
David will move side by side with Ralph (towards the pit?) and provide assistance, hopefully flanking bonuses and defense against soon-to-be foes. (Otherwise at this moment I don't really have a clue..) Towards the two in the pit, nearest skeleton, wherever Ralph is going. I'm sure they did some of this before at some point edit: Meant Ralph, fixed post
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
Same here, been sick the last 3 days... I really need a table-top game... or get laid, whichever comes first. And pizza... god I'm hungry for pizza... Hmm wonder if combat would go quicker if we gave 2 actions and alternates for specific scenarios... Here's an Example: (Not my action for the actual game, although a possible crit is nice...) David charges forward and attacks the skeleton nearest him Attack: 1d20 + 5 ⇒ (20) + 5 = 25 damage 2d6 + 4 ⇒ (2, 2) + 4 = 8 Next round same action, except I move for flanking if I can. on the following:
My HP goes under 5:
take a 5-foot step back, pull out healing potion and drink it If friend goes down or looks heavily hurt:
Move to intercept, get between them and go full defensive protecting him/them If they try to surrounding me: withdraw to the entrance we entered in and call out i need backup
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
With Ralph's weapon on the ready and David kneeling down while peering into the room can't help but feel unease about it; David counts over how many skeletons (generally) there are (plus the dwarf skeleton). If outnumbered beyond a certain amount then tactics suggested they should draw the skeletons to them by luring them. Being in a land however where you don't heal any wounds would cause you problems later.
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
Although you can draw as a move action, if you have a +1 BAB you can draw your weapon for free while moving (pg. 141 footnote 4). Not quite as nice as quick draw, but good for rushing into battle.
Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30
rushing into battle doesn't seem like a good idea, but if one of us attacks or gets attacked I'm sure a battle will ensue. I was actually waiting for Laine to tell Ralph to move to the northern cave half... Since I figured we would be backtracking at this point. |
