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HP 48| AC: 14 | T: 14| FF: 10 | Fort: 14 | Ref 14 | Will 13| Init +8 Move 30, CMB 4 ,CMD 17
![]() DM wrote: Lastly Sunny's investigation turns up one more interesting fact. Several people report that yesterday a colorful wagon train pulled up outside of town and stayed for several hours. They circled their wagons, stayed for a few hours, and then left shortly before dark. It did not seem important until now, but obviously it is an interesting coincidence now. Hmm...Seems the circus has come to town, I wonder if they are the same carnies we encountered back at home ![]()
HP 48| AC: 14 | T: 14| FF: 10 | Fort: 14 | Ref 14 | Will 13| Init +8 Move 30, CMB 4 ,CMD 17
![]() Ray "Demon Caller" Remiar wrote: "Actually, that gives me an idea.. I can summon other creatures beside Lobo, but doing so will send him back to his realm. Do you think I could distract them with a big enough animal?" It's worth a try ![]()
HP 48| AC: 14 | T: 14| FF: 10 | Fort: 14 | Ref 14 | Will 13| Init +8 Move 30, CMB 4 ,CMD 17
![]() You think we could shamble over, you know pretend like we are Z's grab the kid pretend like we are eating it and bring it around the back of the tavern and get inside? I keep picturing this scene in my head ![]()
HP 48| AC: 14 | T: 14| FF: 10 | Fort: 14 | Ref 14 | Will 13| Init +8 Move 30, CMB 4 ,CMD 17
![]() Tell me innkeeper do you have lantern oil or other flammable material. I think it best that if safe send as many of the patrons out the backdoor to safety. Perhaps there are horses and a wagon? Daven suggests ![]()
HP 48| AC: 14 | T: 14| FF: 10 | Fort: 14 | Ref 14 | Will 13| Init +8 Move 30, CMB 4 ,CMD 17
![]() Suny wrote: "We's got'a put things over t'other doors an' windows down here. We's got'a barricade stuffs an' make here safes. Then we can be goin' an' dealin' with tha' shamblers." Sunny insists. The walking dead so it is true...alright lets start barricading the easiest points of access the windows and then the doors. Assuming the innkeeper is up and about Do you have an access to the roof? ![]()
HP 48| AC: 14 | T: 14| FF: 10 | Fort: 14 | Ref 14 | Will 13| Init +8 Move 30, CMB 4 ,CMD 17
![]() Ray wrote: "I don't really know. Maybe a church or Joram? I.. didn't think I'd be fighting orcs. Usually Lobo and I handle stray wolves." It's a good thing you were happening by or I fear this would have turned out much worse. My name is Daven and you have my thanks Old Farmer wrote: I don't think I'm much help, but I greatly appreciate the assistance! I would be glad to help wheel your companion back to town, if you can load her on my cart." Thank you sir Daven will assist easing Meg onto the cart ![]()
HP 48| AC: 14 | T: 14| FF: 10 | Fort: 14 | Ref 14 | Will 13| Init +8 Move 30, CMB 4 ,CMD 17
![]() DM wrote: Daven, as you were already next to Meg to make a heal check, I rolled it for you. Meg, you are stabilized. Daven, I won't charge you the one HP for that standard action, as combat is about over. Look what happened to the other orc! Yeah that's why I was waiting for a new round to hopefully stabilize her ![]()
HP 48| AC: 14 | T: 14| FF: 10 | Fort: 14 | Ref 14 | Will 13| Init +8 Move 30, CMB 4 ,CMD 17
![]() Daven will cast Grease(Ref 18) on the orcs weapon closest to Suny and back away another 15' ![]()
HP 48| AC: 14 | T: 14| FF: 10 | Fort: 14 | Ref 14 | Will 13| Init +8 Move 30, CMB 4 ,CMD 17
![]() Daven Casts Grease(Ref 18) on the closest orc. He then backs away 15' ![]()
HP 48| AC: 14 | T: 14| FF: 10 | Fort: 14 | Ref 14 | Will 13| Init +8 Move 30, CMB 4 ,CMD 17
![]() Daven's ears perk up at Meg's warning and he begins looking around for threats. Perception: 1d20 + 5 ⇒ (17) + 5 = 22 Sir, let's back away, my compatriot tells me there are Orcs in the wheatfield Daven whispers He makes his way by Meg ![]()
HP 48| AC: 14 | T: 14| FF: 10 | Fort: 14 | Ref 14 | Will 13| Init +8 Move 30, CMB 4 ,CMD 17
![]() Daven heads down for a good breakfast, after listening to the conversation going on around him he whispers to his compatriots. Do you think we should tell them about the circus incident...Ya know in case they show up here ![]()
HP 48| AC: 14 | T: 14| FF: 10 | Fort: 14 | Ref 14 | Will 13| Init +8 Move 30, CMB 4 ,CMD 17
![]() Daven jumps up on old Bessie wide eyed with excitement for his very first adventure he pulls out notices he has collected from his aunt and uncles tavern board and begins daydreaming.. I hope they are as exciting as the ones I have here it is with great honor we invite you to join the expedition to Barrier Peaks. Rumor has it that a strange vessel has been uncovered...one that we believe comes from beyond our skies. Your mission is to join our team of explorers, find entry to the vessel, determine if it is, indeed, an otherworldly vessel, and most importantly, to see if our thoughts are true: We are trusting you with this, we are expecting you to comfort yourself in a way consistent with our beliefs and serve the Prophecy to the best of your ability.... Need meatshield to explore a Keep near the Borderlands. -See Bard/Elf/Wizard 3/4/2.
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HP 48| AC: 14 | T: 14| FF: 10 | Fort: 14 | Ref 14 | Will 13| Init +8 Move 30, CMB 4 ,CMD 17
![]() Daven made his way to the tavern his aunt and uncle owned, he made his way to the basement to pick up the adventuring gear he had stashed in the hopes that it would be needed someday. It was on his way down that he first heard some strange noises and then saw a pair of beady eyes in the darkness. It was the dreaded Rat in The Basement!. Pulling out his sickles, he feints left and runs for his pack. The Rat fall for it and Daven punishes it with a vicious slice removing it's tail. The Rat terrified at this dazzling display of martial prowess limps off for a hole in the wall. Psheww...That was close Daven exclaims as he makes his way up top again. If you see a rather large rat down there without a tail, give him my regards Daven says to his aunt and uncle. he then makes his way back to his compatriots to set off on a grand adventure! ![]()
HP 48| AC: 14 | T: 14| FF: 10 | Fort: 14 | Ref 14 | Will 13| Init +8 Move 30, CMB 4 ,CMD 17
![]() Perception: 1d20 + 5 ⇒ (10) + 5 = 15 Thank you Krughst, you have been very helpful, well I suppose... Daven sees Joram heading towards the group and stops mid-sentence. Perhaps Joram can shed some light on this situation ![]()
HP 48| AC: 14 | T: 14| FF: 10 | Fort: 14 | Ref 14 | Will 13| Init +8 Move 30, CMB 4 ,CMD 17
![]() Wait, Wait...I seem to remember a half-orc on the town's militia, pleasant fellow by the name of Krughst Stiffjaw. Perhaps he could help us out If there is nothing else anyone wishes to do Daven will head to the town square. ![]()
HP 48| AC: 14 | T: 14| FF: 10 | Fort: 14 | Ref 14 | Will 13| Init +8 Move 30, CMB 4 ,CMD 17
![]() Randle wrote: "I think we should find someone to translate this.....quickly!", Randle urges. This seeems beyond our current level of understanding, I believe we should seek out a sage Local: 1d20 + 10 ⇒ (6) + 10 = 16 ![]()
HP 48| AC: 14 | T: 14| FF: 10 | Fort: 14 | Ref 14 | Will 13| Init +8 Move 30, CMB 4 ,CMD 17
![]() Meg wrote: "What have you got there?" I have no clue, it's written in some strange language, I have never encountered Daven hands the paper to Meg as he continues with extinguishing the fire. Sunny wrote: "An', 'tis plain that a fire whut in't in'a proper place in't a good fire ta' be hasin'!" Pardon miss but that language you speak. It is elven yes? I have never heard it spoken quite like you, Tell me where do you hail from? ![]()
HP 48| AC: 14 | T: 14| FF: 10 | Fort: 14 | Ref 14 | Will 13| Init +8 Move 30, CMB 4 ,CMD 17
![]() Daven holds the paper out in front of him turning the paper 90 degrees one way and then 90 degrees the other. He then turns it upside down in the hopes of gleaning some information about the paper. Say anyone of you good with....WOOO what's that Daven rushes over to the fire ![]()
HP 48| AC: 14 | T: 14| FF: 10 | Fort: 14 | Ref 14 | Will 13| Init +8 Move 30, CMB 4 ,CMD 17
![]() Perception: 1d20 + 5 ⇒ (14) + 5 = 19 I am assuming that the proper authorities saw this spectacle and are taking proper measures, if not Daven will alert them. It seems in their haste to leave they forgot the pavillion tent. Perhaps some clues lie within |