Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
*deadpans* They don't have that set of cards in sabacc.
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
I am semi-back! :P :) Sorry for the disappearance -- RL happened. :/
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
Not entirely true, considering that heavy armor they had earlier!! :P "Hey, hacker lady!!" calls Dartel. "Let's let the gung-ho dig that womp rat out of its burrow -- we'll work on getting this other one. I don't care for being flanked." 10 Move = 2 squares, correct? Dartel has been moved, towards B. Is the guard in G down/out?
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
Following the other two and watching the back-trail, Dartel goes to recover his weapons, strapping on the quick-draw holster before making sure his DL-6H is set to stun. "Alarm's going. Best we get things done, or we're going to be chin-deep in security."
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
I presume the map is the Foundry link? All that says for me is 'http://147.194.3.153:62345/', and refuses to load anything.
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
Keeping his head on a swivel, Dartel follows Drifter around the corner to the right.
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
Nothing more pissed off than a cleaning droid at people that keep getting its floor dirty. ;)
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
... what in space is going on out there?? A biscuit in hand, the bite taken out of it still in his mouth, Dartel stands and moves to the front of the cell, trying to get an eye on what's happening -- and who is making it happen. While he's up there, he tries to get a sense of where things are -- particularly the controls to open the cell door and the weapons that are no longer on his person. Mk. I Eyeball: Perception: 2d6 + 1d6 ⇒ (1, 4) + (2) = 7
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
Details retconned/adjusted!! Dartel sits up, squints, then lays right back down again. "Stunner headaches are the worst," he complains, albeit only in a mutter. It takes a few moments and another try before the 'becoming upright' thing takes hold, and he lifts his hand to rub a little across his eyes -- not actually into them, but just across them. Finally, though, he looks around, taking in the cell, his personal and clothing state of cleanliness (it isn't his fault there are more important things to do on the Kanga Tor than bring the refresher back up to installation-level perfection) and is, despite himself, impressed. "Wow. You guys really have the controlled environment thing going here, don't you. Last time I was in a place this clean was ... you know, I don't think I've ever seen a place this clean, not even an operating theater or a bacta tank. The dust outside really that much of a pain??" He eyes the meal on offer, reluctant to actually consume it, but aware that it'll be taken away if he doesn't at least retrieve his. So he does, glancing up at the interaction between Drifter and the guard. "Yeah, seemed that way to me too. Ever think that maybe this 'Family' are the subversives?"
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
Glad you're somewhat better. Sorry for not rolling -- network has been craptastic. Rolled now, though -- aaaand out!! :D
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
Sorry for the delay -- home network has been unstable as curse-word. :P
Resist!:
STR 2d6+2, Blast vest is +1 energy, so 3D, right?
I doubt those are going to be sufficient. :D Resistance #1: 3d6 ⇒ (4, 3, 5) = 12 vs. 23 = Incapacitated Resistance #2: 3d6 ⇒ (4, 1, 4) = 9 vs. 17 = Wounded Nooope!! Despite taking cover behind the speeder, despite putting a stun round into the leader, the two concussions from the Davika security boys drop Dartel where he crouches.
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
Rule #0.1: RL comes first. Definitely take care of the boys first and foremost; we PbP so that things are still here if it takes a day or three. ;)
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
(Locations on map have been adjusted for ducking and covering and hopping into speeders and suchlike.)
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
"Yyyeah, 'Processing' never has a good sound to it," agrees Dartel, shifting a bit further behind cover -- enough to hopefully screen the way his thumb unsnaps the strap of his blaster's low-slung quickdraw holster and starts to ease his weapon out. "Don't recall as to how you Davika boys are the actual law of the land hereabouts, sooo ... I'm gonna have to say 'no'." And with that, he finishes the draw and shoots at the one with Drifter in his sights, then ducks further behind the speeder. "Vila!! Get into the speeder and get it going!!" Han Shot First: ... and so will I!! :D
Looking to be at least in 1/2 cover (+2D to difficulty to be hit), by preference 3/4 cover (+4D to difficulty). I'm thinking that'll be less than 50% movement, so ... Shoot the Rifleman: 4d6 + 1d6 + 1 ⇒ (4, 5, 1, 4) + (3) + 1 = 18 If that hits ... y'know, I'm not sure if damage rolls go Wild Die too. I'll assume so, and if not ... then not! :D Heavy Blaster Damage if Hit: 4d6 + 1d6 ⇒ (5, 1, 4, 3) + (1) = 14 This is Stun damage.
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
Khal, just as an FYI: D6 Star Wars uses one die (which I always knew of as the Force Die) that adds an additional bit of randomness to the game -- a 6 I think explodes (roll again and add, keep going if it keeps being a 6), while a 1 (in this game, don't recall if it's standard) removes itself and your highest die from the total. If it doesn't get seperated, like in the way I've been and the rest of the group has (with your dice total reduced by 1 and that die rolled seperately), it's usually counted as being the last of the rolled dice. Your '4, 3, 1, 1 + 1' would remove the 4 and the last 1 rolled, for '3, 1 + 1' = 5.
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
I ... kind of liked giggles, myself. ;) Dice:
Streetwise: 2d6 + 1d6 ⇒ (1, 4) + (4) = 9 Dartel straightens up from being head-deep inside the speeder's workings to watch the new trio come down the ramp; he listens to their 'debate' with the old woman doing the actual work, then closes the speeder's hood and says, "If you're going to make the sale, you should be down at the mine as well. From the way your third," and here he nods towards Drell, "keeps looking over his shoulder, I'd guess you're trying to delay us while your young folk set up an ambush. Ambushes make me cranky -- especially when they're being put in place by a bunch of frelling amateurs who do galactics the same favor as most galactics do the locals, thinking they're as dumb as dewback drek. You care to rethink that?" He shifts to be somewhat more in cover, his hand conveniently close to his blaster's grip.
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
Hey, you're all top-notch spy team people. (And after all, this was started so that the GM would have something to reveal when it came time for it ...) And yeah, well -- he gets to see the galaxy, this way. I mean, it isn't like I can leave him behind ... :P
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
Dartel catches the fringes of the exchange between Khal and Drifter, his lips tightening a little as the third-rate nobleman talks about 'honor' and 'good'; those are nice, but what's even nicer is 'eating' and 'sleeping' and 'staying safe'. Not, Dartel sighs to himself, that I picked a particularly safe second career. And why the hell can't the twerp call me 'captain' -- or at least 'commander'? Still, 'compatriot' was a step up from what Khal had called the pair of them after they'd left the nobleman's precious hyperlane-isolated Tapani sector -- 'hired gun' had been the nicest thing for the first few weeks. How the foil rake thought a seat-on-a-souped-up-speeder-bike-engine was going to really help them was beyond Dartel, though ... "Well," says Dartel to the woman, looking for a stool or cushion to settle onto and dicker -- often you sat down when you meant business in a place like this -- "mostly we'll be ranging in and out of town, madame," he says to the woman. "I understand what it's like to be protective of your equipment; a decent, reliable landspeeder with its electronics sealed against this," and here he waves towards the top of the 'weather', "is worth its weight in spice, I'd imagine. We're looking to scout around a bit, though -- see what kind of people are working in the import-export business, see if there's sorts we might want to join up with -- or avoid. Overheard a name, White Stars or some such, like to find out which side of them we should stay on. Others too, but that's the only name we've come across so far." A bit of fishing for attitude towards their potential targets -- and find out if there are others they should wrap some detonite around their boarding ramp supports and make sure they can't get spaceworthy ... Bones: I have no particular social specialization, but Dartel is of the 'be pleasant, be honest, be discreet' attitude which, over a course of pate' at a high-end restaurant back home on Eriadu, can confirm senatorial seat -- or arrange for a dozen high-profile assassinations. (Or, you know, intimidate a Princess into giving up the location of her Rebel base.)
As a result, the skills he'd be using would be Bargain, Investigation, and Persuasion -- none of which he has over his base Perception. Perception: 2d6 + 1d6 ⇒ (3, 2) + (4) = 9
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
Khal's addition lets me bring a few things about Dartel's background into better focus -- the Tapani sector gets to be the home of KondoKraftwerk (the maker of the KK-216), and a wealthy scion of one of the noble houses is the person against whom Dartel made the bet (a race between his Imperial shuttlecraft against the noble's 'personal light freighter' -- basically racing for pink slips). The subsequent challenge (or whatever) was meant to be a lightfoil duel but, you know, blasters and not wanting to get your arm sliced off, right? So a dead noble (let's make it the 'older, wiser head' who tried to interfere) and a dead house guard or three (not that those are important) and Dartel is on the run from both the Empire and House Yabba-Dabba-Doop. Fast forward three years, and Dartel is getting deeper into debt, has to take a run back into the Tapani sector. The noble ... hm. Noblewoman. The young noblewoman Dartel beat in the race is alerted to her former ship being in the sector, and confronts Dartel in front of a bunch of other nobles, in the middle of his meeting with a contact (perhaps a meeting for smuggling bacta out of the sector). Because of the other nobles, and because Dartel is a Tarkin (and therefore functionally a noble), she doesn't manage to get Dartel into a duel immediately ... but because Dartel flat out says that he has no idea how to use their stupid lightfoils, one of the young rakes -- Khal Vila!! -- volunteers to go with Dartel to teach him how to use the weapon, and the nobles decide that one year is enough time, and that no matter his level of skill, Dartel must return to the Tapani sector for the lightfoil duel that the young lady demands. We'll have that having happened 6d4 ⇒ (3, 2, 1, 1, 3, 4) = 14 weeks ago. Dartel doesn't really want to learn how to use the damn thing, but it isn't like he's got a choice. So they need to get a couple of practice sabers or something, and work on all of that ... Thoughts? Changes? Additions?
I would think a foil rake would specialize in lightfoil (is lightfoil a lightsaber specialization? Lightsaber has specializations for the other unusual ones ...) over blaster (note that a sporting blaster pistol uses blaster: sporting blaster, not blaster: blaster pistol), especially considering that it presumably uses the lightsaber rules (e.g. Difficult (20) roll to hit, and including the 'if you miss by 10, you've attacked yourself' rule) ... Up to you, though.
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
Dartel grimaces again. "I suppose, but I've noticed that a fair number of champions of truth, justice, and freedom have a hard time paying their bills on time -- like they expect people who work for a living to just be glad to have helped out. Which I am," he adds, "it's just that there's costs involved, and you can't help out if your ship is leaking atmosphere." As they pass between the Red Diamond and the Medical Center, Dartel eyes the bazaar, then the myriad of disorganized huts and houses further to their right. "Let's not get too seperated this time. Ketnon III was a wonderful lesson in how not to provide fire support for each other, and I'd rather not repeat the experience. You work that side, I'll work this side -- stick within a couple booths of each other, stay within sight-line. "And don't kill anyone, I'd rather we didn't have a reputation for casually blasting people. Besides, it's tough to question a corpse, and from the looks of this place ... well, mining town." And that means rough, ready, and just this side of total anarchy. He shakes his head, then thumps the other man on the shoulder before stepping over towards the closest booth on 'his' side of the walkway. "Hey," he asks the woman behind the counter, "Know where I can find a speeder for rent?"
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
3D, Landspeeder:
Well, since my Streetwise and Perception are both at 3D ...
2d6 + 1d6 ⇒ (2, 5) + (2) = 9 -- Stage 1!! Drifter, whether we have a speeder is entirely dependent on who/what our third crewmember is. (The Arrogant Noble comes with one.)
Dartel grimaces a little at the information that the Empire knows of the plans' theft. He keeps listening, then nods at the suggestion that the credits that Afar has handed over might rent a speeder for the two or three weeks that are going to be necessary. "All right," he agrees with the Alliance operative, reading the arm's-length attitude for what it is -- the level of trust one gives a hireling, not an associate. Well, that's fair. I wonder what it would take to actually persuade me to join, he mentally muses. Those engine upgrades, maybe. "Thanks for the pointers," he says, easing out of his seat in the booth and standing up. "My commcode, in case there are developments," he states, sending it across the table. "Yours?" And with credits and commcode in hand, he gives a twitch of his head towards the door, to set out with Drifter. ------ Once outside and moving towards the Bazaar out of the way of traffic, he says drily, "Isn't it pleasant to be a hireling? I hate trying to negotiate for pay after the job gets done. When we get those crystals on board, make sure they get locked inside one of the secure compartments." Because one never just comes out and says 'smuggling'. He eyes the Davika Corporation building as they go around the Red Diamond Metrotel's corner, trying to gauge the level of obvious security at the place. Building Size, Ship Location, Character Points: How tall is the Davika Corporation building? And here's a roll for that whole security gauging (i.e. a Security roll!!)
Security : 1d6 + 1d6 + 2 ⇒ (6) + (5) + 2 = 13 Another pseudo-random question -- what landing bay is the Kanga Tor in? 1, 2 and 6 are rather big; 7 is a touch small (starfighters and such). So maybe 3, 4, or 5? No, wait, it says the Pale is in 3, so maybe 4 or 5. Or off-map? (Might move out-bay after basic servicing. Dammit, we need a remote start-up. I see the two -- startup and autopilot droid brain -- in Galladinium's Fantastic Technology ... or maybe an astromech droid for the ship ...) Regarding character points -- and Force points, actually -- what do we start out with?
I believe that at this juncture, any others on the Kanga Tor are to be crew, with their memories intact. (The memory wipe is apparently due to their recent past.) That said, and for general guidance, we could use someone with some Mechanical skills -- non-starship piloting skills (i.e. repulsorlift ops), starship shields and/or gunnery (we have Dartel for piloting, Tavin for sensors, and Rel for shields and gunnery -- but Rel can't run both, so having a backup there would be good). (We also need an astrogator, but hey.) The other area is the Bargain/Command/Investigation/Search side of Perception. So an Arrogant Noble (#1, 'cause landspeeder!!), Gambler, Old Senatorial, Retired Captain, or even a Pirate would work as a baseline template to spin off. (Note that the Tor is Rebel-associated; any transport job they took would have been as cover for coming to the planet, and said passenger would've been bidden farewell -- unless they were Alliance, of course!!)
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
I like to put rolls into spoilers. :)
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
Quote: In fact, you had been harassed by another heavily armed freighter threatening to board and confiscate the Kanga Tor, but with a little convincing from the heavy double laser cannon, you scared them off. The Kanga Tor wasn't nearly as properly-armed, agile, or fast as Dartel would like, but apparently you can't have everything right away, no matter how much you try to sweet-talk Alliance quartermasters. To be fair, they were operating on shoestring budgets themselves -- they had to hire him, Drifter, and the Tor, after all -- but that was the bargain, missions in exchange for upgrades, with a blind eye turned towards whatever they needed to do on the side to make it look good. Quote: Afar flags down one of the Twi'lek bartenders and orders drinks for the table. "The Empire is building a weapon unlike the galaxy has ever known... Needless to say, the Alliance will not survive if the battle station can be completed." After a first appreciative glance at the waitress, Dartel lets his gaze wander across the lounge's other patrons, trying to deduce if any of them might be a bounty hunter with him in their sights. His credit pouch was running a bit thin of late, so buying them off wasn't likely to be possible. "When is the Empire going to understand that bigger, louder, and more boom isn't always the best?" he wonders aloud. But then Afar gets down to details, and with that Dartel's attention is on him. He listens closely, then frowns. "I hope to hell their memories clear up," he says of the suppression. "Friendly fire is anything but, and I don't like taking it -- you can't return it properly." Of course, he shoots to stun, which confuses you wouldn't believe how many people, but he's acquired a severe dislike for random killing. Intentional killing, on the other hand ... as the Rebel comedian in the heavy weapons squad said, 'Stormtroopers don't count.' Once Taro Afar lays out what's going on and what's coming up, Dartel leans back, fingers toying with the cup the drink is in. He's taken a token sip, but hasn't had more than that; the cup becomes a prop for him. "If it's both," he muses about the pirates and the corvette, "we can get them shooting at each other. Otherwise ... we're going to need up-to-date charts for the local system, especially any hazard areas we can use to our advantage on the outbound run." Because though he'd like to have better maneuverability on the Tor, it doesn't mean that under his hands the freighter isn't agile ... or reasonably so. "If we're needing to get out with a sizeable cargo while this team of yours has someone on their tail, we're going to need a rapid load for the cargo. Can you arrange for a crew that can execute a high-speed load for however much tonnage you're thinking we might have?" Few things are worse than having to manage an onload while people are shooting at you; things never get clamped down properly, and then the cargo shifts around and throws the ship's balance off during evasive maneuvers. Still, if a large team is competent enough, it might be able to be done. "We're going to need ..." Dartel gets a distant look in his eye as he thinks for a moment. "A map of Rushtown, another of the surrounding wastes -- if you can get us one for half again as far out as the Suns have their base of operations, that'd be best -- and a cargo airspeeder or skiff, something with a bit of speed and agility to it. Get us a line on some other cargo we can use as cover, too -- the Tor has ninety working tons of space, so let me know how much crystal you think your team might be moving, and we'll all keep an ear out for a three-quarters fill for the rest, leave you some room for error. Oh, and some bribe money to spread around the local economy; people don't work for free. Speaking of pay ..." It's a lead-in, but it's what's available. With a job like this, maybe they can bargain the Alliance into getting back under control that sluggish maneuvering response that came with the hull upgrade. He glances sideways at Drifter. The man was by far a better gunner than he was a pilot, but he also had a brain that worked as well as his own -- and Drifter had instincts for the street, a knack for separating the real from the rumor, not to mention acquiring a line on those little things of questionable legality that could turn more of a profit than the rest of the cargo hold combined.
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
*quietly bouncing in the corner, wanting to play* Sooo ... Drifter is obviously hired on / working with Dartel as his gunner. (Definitely not his co-pilot. ;) ) Hm. Anyone on Discord? I can be befriended at 'The Wyrm Ouroboros#4514'. And if there's a general D6 WEG Discord Server or something people are on, I can absolutely head there ... ;)
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
*rereads that* Meant to indicate that that sort of thing just /happens/ in my head, not that... oh, never mind. :P :) Let me see which of the smaller smuggler compartments have not been found. Definitely already found: Captain's cabin, first mate's cabin; back of captain's chair, passenger cabin x6 Small Smuggling Compartment Chart:
1: 20 kg :: Captain's cabin (found) 2: 20 kg :: first mate's cabin (found) 3: 15 kg :: Medical 4: 15 kg :: wall of Cargo A 5: 15 kg :: wall of cargo B 6: 15 kg :: armory 7: 15 kg :: armory 8: 10 kg :: Medical 9: 10 kg :: engineering space (between drives) 10: 10 kg :: gun turret 11: 10 kg :: landing ramp 12: 5 kg :: Medical 13: 5 kg :: refresher 14: 5 kg :: back of captain's chair (found) 15: 5 kg :: passenger cabin Port A (found) 16: 5 kg :: passenger cabin Port B (found) 17: 5 kg :: passenger cabin Port C (found) 18: 5 kg :: passenger cabin Starboard A (found) 19: 5 kg :: passenger cabin Starboard B (found) 20: 5 kg :: passenger cabin Starboard C (found) So that's 11 unfound. Let's say ... 1d4+1 are unfound. Unfound Compartments:
Unfound: 1d4 + 1 ⇒ (4) + 1 = 5
#1: 1d11 + 2 ⇒ (11) + 2 = 13
Reroll: 1d11 + 2 ⇒ (5) + 2 = 7
There we go. Compartments #3, #5, #7, #8, and #13 are unfound.
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
GM Therenger wrote: Dartel, you obviously put a lot of thought into your character backstory. It looks great and I appreciate that ... ... unfortunately, I really didn't put much thought or research into it -- it's 90% of what just pops out of my head when I get enough information put into it. :D But thanks; always good to know it's appreciated.
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
Roight!! A couple of thoughts bashed themselves together in my head, resulting in an attribute tweak (Strength down by a pip, Knowledge up by a pip, putting 3 out of 6 attributes at the same 2D+2 -- he did get described as a Generalist) and a skill tweak (Streetwise and Space Transport Repair both lowered by +1, Tactics and Brawling both gained at +1). Minor (quality) alterations to smuggling compartments, plus a few extra gear purchases have occurred as well ... ... and 'The Truth ... ?' of who Dartel Tarkin really is (for flavorful future RP) has been semi-established/suggested for the GM's approval. Might it be possible to get Drifter and I into the RP, and Hack Anslash can catch up to us as we go? I get the sense we're maybe holding up the game.
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
REUP is apparently the 'Revised, Expanded, and Updated' 2nd edition. ... going through the early posts in this thread, there's a pointer to the Rancor Pit, which has the 2nd Edition REUP rule download about 2/3 of the way down.
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
Aloha!! Got a quick question for you -- the skill list you have for H0N33P0T; is that from the REUP? I only have the 'RE' portion, so some of the skills in your list are different than the ones I have (which, I presume, are behind the times in their placement).
Male Human Smuggler | DEX 3D+1:: Blaster Pistol 5D+1, Dodge 4D+1 | KNO 2D+1:: Languages, Systems, Streetwise, Tactics 3D, Species 3D+1 | MECH 3D+2:: KK-216 5D+2 | PER 3D:: | STR 2D+2:: Brawl 3D | TECH 2D+2:: First Aid 3D, KK-216 Repair 4D | Blast Vest +1D Phy, +1 Nrg | BlasTech DL-6H:: 5D, 25r, 3-10/30/120 | Work Knife +2, Diff 5 || Move 10
Ready to work!! |